Path: blob/master/servers/rendering/dummy/storage/light_storage.cpp
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/**************************************************************************/1/* light_storage.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "light_storage.h"3132using namespace RendererDummy;3334LightStorage *LightStorage::singleton = nullptr;3536LightStorage *LightStorage::get_singleton() {37return singleton;38}3940LightStorage::LightStorage() {41singleton = this;42}4344LightStorage::~LightStorage() {45singleton = nullptr;46}4748bool LightStorage::free(RID p_rid) {49if (owns_lightmap(p_rid)) {50lightmap_free(p_rid);51return true;52} else if (owns_lightmap_instance(p_rid)) {53lightmap_instance_free(p_rid);54return true;55}5657return false;58}5960/* LIGHTMAP API */6162RID LightStorage::lightmap_allocate() {63return lightmap_owner.allocate_rid();64}6566void LightStorage::lightmap_initialize(RID p_lightmap) {67lightmap_owner.initialize_rid(p_lightmap, Lightmap());68}6970void LightStorage::lightmap_free(RID p_rid) {71lightmap_set_textures(p_rid, RID(), false);72lightmap_owner.free(p_rid);73}7475/* LIGHTMAP INSTANCE */7677RID LightStorage::lightmap_instance_create(RID p_lightmap) {78LightmapInstance li;79li.lightmap = p_lightmap;80return lightmap_instance_owner.make_rid(li);81}8283void LightStorage::lightmap_instance_free(RID p_lightmap) {84lightmap_instance_owner.free(p_lightmap);85}868788