Path: blob/master/servers/rendering/dummy/storage/light_storage.h
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/**************************************************************************/1/* light_storage.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "servers/rendering/storage/light_storage.h"3334namespace RendererDummy {3536class LightStorage : public RendererLightStorage {37private:38static LightStorage *singleton;39/* LIGHTMAP */40struct Lightmap {41// dummy lightmap, no data42};4344mutable RID_Owner<Lightmap, true> lightmap_owner;45/* LIGHTMAP INSTANCE */4647struct LightmapInstance {48RID lightmap;49};5051mutable RID_Owner<LightmapInstance> lightmap_instance_owner;5253public:54static LightStorage *get_singleton();5556LightStorage();57virtual ~LightStorage();5859bool free(RID p_rid);60/* Light API */6162virtual RID directional_light_allocate() override { return RID(); }63virtual void directional_light_initialize(RID p_rid) override {}64virtual RID omni_light_allocate() override { return RID(); }65virtual void omni_light_initialize(RID p_rid) override {}66virtual RID spot_light_allocate() override { return RID(); }67virtual void spot_light_initialize(RID p_rid) override {}6869virtual void light_free(RID p_rid) override {}7071virtual void light_set_color(RID p_light, const Color &p_color) override {}72virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {}73virtual void light_set_shadow(RID p_light, bool p_enabled) override {}74virtual void light_set_projector(RID p_light, RID p_texture) override {}75virtual void light_set_negative(RID p_light, bool p_enable) override {}76virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override {}77virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override {}78virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {}79virtual void light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) override {}80virtual uint32_t light_get_shadow_caster_mask(RID p_light) const override { return 0xFFFFFFFF; }81virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {}82virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}8384virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override {}8586virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {}87virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override {}88virtual bool light_directional_get_blend_splits(RID p_light) const override { return false; }89virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override {}90virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; }9192virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }93virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }9495virtual bool light_has_shadow(RID p_light) const override { return false; }96virtual bool light_has_projector(RID p_light) const override { return false; }9798virtual RS::LightType light_get_type(RID p_light) const override { return RS::LIGHT_OMNI; }99virtual AABB light_get_aabb(RID p_light) const override { return AABB(); }100virtual float light_get_param(RID p_light, RS::LightParam p_param) override { return 0.0; }101virtual Color light_get_color(RID p_light) override { return Color(); }102virtual bool light_get_reverse_cull_face_mode(RID p_light) const override { return false; }103virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; }104virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }105virtual uint64_t light_get_version(RID p_light) const override { return 0; }106virtual uint32_t light_get_cull_mask(RID p_light) const override { return 0; }107108/* LIGHT INSTANCE API */109110RID light_instance_create(RID p_light) override { return RID(); }111void light_instance_free(RID p_light) override {}112void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override {}113void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {}114void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}115void light_instance_mark_visible(RID p_light_instance) override {}116virtual bool light_instance_is_shadow_visible_at_position(RID p_light_instance, const Vector3 &p_position) const override { return false; }117118/* PROBE API */119virtual RID reflection_probe_allocate() override { return RID(); }120virtual void reflection_probe_initialize(RID p_rid) override {}121virtual void reflection_probe_free(RID p_rid) override {}122123virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {}124virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {}125virtual void reflection_probe_set_blend_distance(RID p_probe, float p_blend_distance) override {}126virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {}127virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {}128virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {}129virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {}130virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) override {}131virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {}132virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {}133virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {}134virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {}135virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {}136virtual void reflection_probe_set_reflection_mask(RID p_probe, uint32_t p_layers) override {}137virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {}138virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override {}139virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override { return 0.0; }140141virtual AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); }142virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; }143virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; }144virtual uint32_t reflection_probe_get_reflection_mask(RID p_probe) const override { return 0; }145virtual Vector3 reflection_probe_get_size(RID p_probe) const override { return Vector3(); }146virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); }147virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; }148virtual bool reflection_probe_renders_shadows(RID p_probe) const override { return false; }149150/* REFLECTION ATLAS */151152virtual RID reflection_atlas_create() override { return RID(); }153virtual void reflection_atlas_free(RID p_ref_atlas) override {}154virtual int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; }155virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {}156157/* REFLECTION PROBE INSTANCE */158159virtual RID reflection_probe_instance_create(RID p_probe) override { return RID(); }160virtual void reflection_probe_instance_free(RID p_instance) override {}161virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override {}162virtual bool reflection_probe_has_atlas_index(RID p_instance) override { return false; }163virtual void reflection_probe_release_atlas_index(RID p_instance) override {}164virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; }165virtual bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; }166virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; }167virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) override { return Ref<RenderSceneBuffers>(); }168virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; }169170/* LIGHTMAP CAPTURE */171172bool owns_lightmap(RID p_rid) { return lightmap_owner.owns(p_rid); }173174virtual RID lightmap_allocate() override;175virtual void lightmap_initialize(RID p_rid) override;176virtual void lightmap_free(RID p_rid) override;177178virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {}179virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {}180virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {}181virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override {}182virtual void lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) override {}183virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override { return PackedVector3Array(); }184virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override { return PackedColorArray(); }185virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override { return PackedInt32Array(); }186virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override { return PackedInt32Array(); }187virtual AABB lightmap_get_aabb(RID p_lightmap) const override { return AABB(); }188virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override {}189virtual bool lightmap_is_interior(RID p_lightmap) const override { return false; }190virtual void lightmap_set_probe_capture_update_speed(float p_speed) override {}191virtual float lightmap_get_probe_capture_update_speed() const override { return 0; }192193virtual void lightmap_set_shadowmask_textures(RID p_lightmap, RID p_shadow) override {}194virtual RS::ShadowmaskMode lightmap_get_shadowmask_mode(RID p_lightmap) override { return RS::SHADOWMASK_MODE_NONE; }195virtual void lightmap_set_shadowmask_mode(RID p_lightmap, RS::ShadowmaskMode p_mode) override {}196197/* LIGHTMAP INSTANCE */198199bool owns_lightmap_instance(RID p_rid) { return lightmap_instance_owner.owns(p_rid); }200201RID lightmap_instance_create(RID p_lightmap) override;202void lightmap_instance_free(RID p_lightmap) override;203void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override {}204205/* SHADOW ATLAS API */206virtual RID shadow_atlas_create() override { return RID(); }207virtual void shadow_atlas_free(RID p_atlas) override {}208virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override {}209virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {}210virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) override { return false; }211212virtual void shadow_atlas_update(RID p_atlas) override {}213214virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override {}215virtual int get_directional_light_shadow_size(RID p_light_instance) override { return 0; }216virtual void set_directional_shadow_count(int p_count) override {}217};218219} // namespace RendererDummy220221222