Path: blob/master/servers/rendering/dummy/storage/material_storage.h
10279 views
/**************************************************************************/1/* material_storage.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "servers/rendering/shader_compiler.h"33#include "servers/rendering/shader_language.h"34#include "servers/rendering/storage/material_storage.h"35#include "servers/rendering/storage/utilities.h"3637namespace RendererDummy {3839class MaterialStorage : public RendererMaterialStorage {40private:41static MaterialStorage *singleton;4243HashMap<StringName, RS::GlobalShaderParameterType> global_shader_variables;4445struct DummyShader {46HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;47};4849mutable RID_Owner<DummyShader> shader_owner;5051ShaderCompiler dummy_compiler;52HashSet<RID> dummy_embedded_set;5354struct DummyMaterial {55RID shader;56RID next_pass;57};5859mutable RID_Owner<DummyMaterial> material_owner;6061public:62static MaterialStorage *get_singleton() { return singleton; }6364MaterialStorage();65~MaterialStorage();6667/* GLOBAL SHADER UNIFORM API */6869virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) override;70virtual void global_shader_parameter_remove(const StringName &p_name) override;71virtual Vector<StringName> global_shader_parameter_get_list() const override;7273virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) override {}74virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) override {}75virtual Variant global_shader_parameter_get(const StringName &p_name) const override { return Variant(); }76virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const override;7778virtual void global_shader_parameters_load_settings(bool p_load_textures = true) override;79virtual void global_shader_parameters_clear() override {}8081virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) override { return 0; }82virtual void global_shader_parameters_instance_free(RID p_instance) override {}83virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count = 0) override {}8485/* SHADER API */8687bool owns_shader(RID p_rid) { return shader_owner.owns(p_rid); }8889virtual RID shader_allocate() override;90virtual void shader_initialize(RID p_rid, bool p_embedded) override;91virtual void shader_free(RID p_rid) override;9293virtual void shader_set_code(RID p_shader, const String &p_code) override;94virtual void shader_set_path_hint(RID p_shader, const String &p_code) override {}9596virtual String shader_get_code(RID p_shader) const override { return ""; }97virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const override;9899virtual void shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override {}100virtual RID shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const override { return RID(); }101virtual Variant shader_get_parameter_default(RID p_material, const StringName &p_param) const override { return Variant(); }102103virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); }104virtual void shader_embedded_set_lock() override {}105virtual const HashSet<RID> &shader_embedded_set_get() const override { return dummy_embedded_set; }106virtual void shader_embedded_set_unlock() override {}107108/* MATERIAL API */109110bool owns_material(RID p_rid) { return material_owner.owns(p_rid); }111112virtual RID material_allocate() override;113virtual void material_initialize(RID p_rid) override;114virtual void material_free(RID p_rid) override;115116virtual void material_set_render_priority(RID p_material, int priority) override {}117virtual void material_set_shader(RID p_shader_material, RID p_shader) override;118119virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override {}120virtual Variant material_get_param(RID p_material, const StringName &p_param) const override { return Variant(); }121122virtual void material_set_next_pass(RID p_material, RID p_next_material) override;123124virtual bool material_is_animated(RID p_material) override { return false; }125virtual bool material_casts_shadows(RID p_material) override { return false; }126virtual RS::CullMode material_get_cull_mode(RID p_material) const override { return RS::CULL_MODE_DISABLED; }127128virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override;129virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {}130};131132} // namespace RendererDummy133134135