Path: blob/master/servers/rendering/dummy/storage/mesh_storage.h
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/**************************************************************************/1/* mesh_storage.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/templates/rid_owner.h"33#include "servers/rendering/storage/mesh_storage.h"3435namespace RendererDummy {3637struct DummyMesh {38Vector<RS::SurfaceData> surfaces;39int blend_shape_count;40RS::BlendShapeMode blend_shape_mode;41PackedFloat32Array blend_shape_values;42Dependency dependency;43};4445class MeshStorage : public RendererMeshStorage {46private:47static MeshStorage *singleton;4849mutable RID_Owner<DummyMesh> mesh_owner;5051struct DummyMultiMesh {52PackedFloat32Array buffer;53};5455mutable RID_Owner<DummyMultiMesh> multimesh_owner;5657public:58static MeshStorage *get_singleton() { return singleton; }5960MeshStorage();61~MeshStorage();6263/* MESH API */64DummyMesh *get_mesh(RID p_rid) { return mesh_owner.get_or_null(p_rid); }65bool owns_mesh(RID p_rid) { return mesh_owner.owns(p_rid); }6667virtual RID mesh_allocate() override;68virtual void mesh_initialize(RID p_rid) override;69virtual void mesh_free(RID p_rid) override;7071virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {}72virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; }7374virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {75DummyMesh *m = mesh_owner.get_or_null(p_mesh);76ERR_FAIL_NULL(m);77m->surfaces.push_back(RS::SurfaceData());78RS::SurfaceData *s = &m->surfaces.write[m->surfaces.size() - 1];79s->format = p_surface.format;80s->primitive = p_surface.primitive;81s->vertex_data = p_surface.vertex_data;82s->attribute_data = p_surface.attribute_data;83s->vertex_count = p_surface.vertex_count;84s->index_data = p_surface.index_data;85s->index_count = p_surface.index_count;86s->aabb = p_surface.aabb;87s->skin_data = p_surface.skin_data;88s->lods = p_surface.lods;89s->bone_aabbs = p_surface.bone_aabbs;90s->mesh_to_skeleton_xform = p_surface.mesh_to_skeleton_xform;91s->blend_shape_data = p_surface.blend_shape_data;92s->uv_scale = p_surface.uv_scale;93s->material = p_surface.material;94m->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);95}9697virtual int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; }9899virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {}100virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override { return RS::BLEND_SHAPE_MODE_NORMALIZED; }101102virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}103virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}104virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}105virtual void mesh_surface_update_index_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}106107virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}108virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }109110virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override {111DummyMesh *m = mesh_owner.get_or_null(p_mesh);112ERR_FAIL_NULL_V(m, RS::SurfaceData());113ERR_FAIL_INDEX_V(p_surface, m->surfaces.size(), RS::SurfaceData());114RS::SurfaceData s = m->surfaces[p_surface];115return s;116}117118virtual int mesh_get_surface_count(RID p_mesh) const override {119DummyMesh *m = mesh_owner.get_or_null(p_mesh);120ERR_FAIL_NULL_V(m, 0);121return m->surfaces.size();122}123124virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}125virtual AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }126virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); }127128virtual void mesh_set_path(RID p_mesh, const String &p_path) override {}129virtual String mesh_get_path(RID p_mesh) const override { return String(); }130131virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {}132133virtual void mesh_surface_remove(RID p_mesh, int p_surface) override;134virtual void mesh_clear(RID p_mesh) override;135virtual void mesh_debug_usage(List<RS::MeshInfo> *r_info) override {}136137/* MESH INSTANCE */138139virtual RID mesh_instance_create(RID p_base) override { return RID(); }140virtual void mesh_instance_free(RID p_rid) override {}141142virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {}143virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {}144virtual void mesh_instance_check_for_update(RID p_mesh_instance) override {}145virtual void mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) override {}146virtual void update_mesh_instances() override {}147148/* MULTIMESH API */149150bool owns_multimesh(RID p_rid) { return multimesh_owner.owns(p_rid); }151152virtual RID _multimesh_allocate() override;153virtual void _multimesh_initialize(RID p_rid) override;154virtual void _multimesh_free(RID p_rid) override;155156virtual void _multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false, bool p_use_indirect = false) override {}157virtual int _multimesh_get_instance_count(RID p_multimesh) const override { return 0; }158159virtual void _multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}160virtual void _multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override {}161virtual void _multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {}162virtual void _multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}163virtual void _multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}164165virtual void _multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) override {}166virtual AABB _multimesh_get_custom_aabb(RID p_multimesh) const override { return AABB(); }167168virtual RID _multimesh_get_mesh(RID p_multimesh) const override { return RID(); }169virtual AABB _multimesh_get_aabb(RID p_multimesh) override { return AABB(); }170171virtual Transform3D _multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform3D(); }172virtual Transform2D _multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }173virtual Color _multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }174virtual Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }175virtual void _multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;176virtual RID _multimesh_get_command_buffer_rd_rid(RID p_multimesh) const override { return RID(); }177virtual RID _multimesh_get_buffer_rd_rid(RID p_multimesh) const override { return RID(); }178virtual Vector<float> _multimesh_get_buffer(RID p_multimesh) const override;179180virtual void _multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}181virtual int _multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }182183MultiMeshInterpolator *_multimesh_get_interpolator(RID p_multimesh) const override { return nullptr; }184185/* SKELETON API */186187virtual RID skeleton_allocate() override { return RID(); }188virtual void skeleton_initialize(RID p_rid) override {}189virtual void skeleton_free(RID p_rid) override {}190virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {}191virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {}192virtual int skeleton_get_bone_count(RID p_skeleton) const override { return 0; }193virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override {}194virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform3D(); }195virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {}196virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); }197198virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override {}199200/* OCCLUDER */201202void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}203};204205} // namespace RendererDummy206207208