Path: blob/master/servers/rendering/dummy/storage/particles_storage.h
10279 views
/**************************************************************************/1/* particles_storage.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "servers/rendering/storage/particles_storage.h"3334namespace RendererDummy {3536class ParticlesStorage : public RendererParticlesStorage {37public:38/* PARTICLES */3940virtual RID particles_allocate() override { return RID(); }41virtual void particles_initialize(RID p_rid) override {}42virtual void particles_free(RID p_rid) override {}4344virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override {}45virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {}46virtual void particles_set_emitting(RID p_particles, bool p_emitting) override {}47virtual void particles_set_amount(RID p_particles, int p_amount) override {}48virtual void particles_set_amount_ratio(RID p_particles, float p_amount_ratio) override {}49virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override {}50virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override {}51virtual void particles_set_pre_process_time(RID p_particles, double p_time) override {}52virtual void particles_request_process_time(RID p_particles, real_t p_request_process_time) override {}53virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override {}54virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override {}55virtual void particles_set_seed(RID p_particles, uint32_t p_seed) override {}56virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override {}57virtual void particles_set_speed_scale(RID p_particles, double p_scale) override {}58virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {}59virtual void particles_set_process_material(RID p_particles, RID p_material) override {}60virtual RID particles_get_process_material(RID p_particles) const override { return RID(); }61virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override {}62virtual void particles_set_interpolate(RID p_particles, bool p_enable) override {}63virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override {}64virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {}65virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override {}66virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override {}6768virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override {}6970virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override {}71virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override {}7273virtual void particles_restart(RID p_particles) override {}7475virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {}7677virtual void particles_set_draw_passes(RID p_particles, int p_count) override {}78virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override {}7980virtual void particles_request_process(RID p_particles) override {}81virtual AABB particles_get_current_aabb(RID p_particles) override { return AABB(); }82virtual AABB particles_get_aabb(RID p_particles) const override { return AABB(); }8384virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override {}85virtual void particles_set_emitter_velocity(RID p_particles, const Vector3 &p_velocity) override {}86virtual void particles_set_interp_to_end(RID p_particles, float p_interp) override {}8788virtual bool particles_get_emitting(RID p_particles) override { return false; }89virtual int particles_get_draw_passes(RID p_particles) const override { return 0; }90virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); }9192virtual void particles_add_collision(RID p_particles, RID p_instance) override {}93virtual void particles_remove_collision(RID p_particles, RID p_instance) override {}9495virtual void update_particles() override {}9697/* PARTICLES COLLISION */9899virtual RID particles_collision_allocate() override { return RID(); }100virtual void particles_collision_initialize(RID p_rid) override {}101virtual void particles_collision_free(RID p_rid) override {}102103virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {}104virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {}105virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override {}106virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override {}107virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override {}108virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override {}109virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override {}110virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override {}111virtual void particles_collision_height_field_update(RID p_particles_collision) override {}112virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {}113virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); }114virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }115virtual uint32_t particles_collision_get_height_field_mask(RID p_particles_collision) const override { return 0; }116virtual void particles_collision_set_height_field_mask(RID p_particles_collision, uint32_t p_heightfield_mask) override {}117virtual uint32_t particles_collision_get_cull_mask(RID p_particles_collision) const override { return 0; }118119virtual RID particles_collision_instance_create(RID p_collision) override { return RID(); }120virtual void particles_collision_instance_free(RID p_rid) override {}121virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override {}122virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override {}123124virtual bool particles_is_inactive(RID p_particles) const override { return false; }125};126127} // namespace RendererDummy128129130