Path: blob/master/servers/rendering/dummy/storage/utilities.cpp
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/**************************************************************************/1/* utilities.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "utilities.h"3132#include "light_storage.h"33#include "material_storage.h"34#include "mesh_storage.h"35#include "texture_storage.h"3637using namespace RendererDummy;3839Utilities *Utilities::singleton = nullptr;4041RS::InstanceType Utilities::get_base_type(RID p_rid) const {42if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_rid)) {43return RS::INSTANCE_MESH;44} else if (RendererDummy::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {45return RS::INSTANCE_MULTIMESH;46} else if (RendererDummy::LightStorage::get_singleton()->owns_lightmap(p_rid)) {47return RS::INSTANCE_LIGHTMAP;48}49return RS::INSTANCE_NONE;50}5152bool Utilities::free(RID p_rid) {53if (RendererDummy::LightStorage::get_singleton()->free(p_rid)) {54return true;55} else if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) {56RendererDummy::TextureStorage::get_singleton()->texture_free(p_rid);57return true;58} else if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_rid)) {59RendererDummy::MeshStorage::get_singleton()->mesh_free(p_rid);60return true;61} else if (RendererDummy::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {62RendererDummy::MeshStorage::get_singleton()->multimesh_free(p_rid);63return true;64} else if (RendererDummy::MaterialStorage::get_singleton()->owns_shader(p_rid)) {65RendererDummy::MaterialStorage::get_singleton()->shader_free(p_rid);66return true;67} else if (RendererDummy::MaterialStorage::get_singleton()->owns_material(p_rid)) {68RendererDummy::MaterialStorage::get_singleton()->material_free(p_rid);69return true;70}71return false;72}7374void Utilities::base_update_dependency(RID p_base, DependencyTracker *p_instance) {75if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_base)) {76DummyMesh *mesh = RendererDummy::MeshStorage::get_singleton()->get_mesh(p_base);77p_instance->update_dependency(&mesh->dependency);78}79}8081Utilities::Utilities() {82singleton = this;83}8485Utilities::~Utilities() {86singleton = nullptr;87}888990