Path: blob/master/servers/rendering/instance_uniforms.h
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/**************************************************************************/1/* instance_uniforms.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/variant/variant.h"33#include "servers/rendering/storage/material_storage.h"3435class InstanceUniforms {36public:37void free(RID p_self);3839void materials_start();40void materials_append(RID p_material);4142// Assign location() to instance offset if materials_finish returns true.43bool materials_finish(RID p_self);4445Variant get(const StringName &p_name) const;46void set(RID p_self, const StringName &p_name, const Variant &p_value);4748Variant get_default(const StringName &p_name) const;49void get_property_list(List<PropertyInfo> &r_parameters) const;5051inline int32_t location() const { return _location; }52inline bool is_allocated() const { return _location != -1; }5354private:55struct Item {56int32_t index = -1;57int32_t flags = 0;58Variant value;59Variant default_value;60PropertyInfo info;6162inline bool is_valid() const { return index != -1; }63};64int32_t _location = -1;65HashMap<StringName, Item> _parameters;6667void _init_param(Item &r_item, const RendererMaterialStorage::InstanceShaderParam &p_param) const;68void _invalidate_items();69};707172