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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/servers/rendering/renderer_canvas_cull.cpp
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/**************************************************************************/
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/* renderer_canvas_cull.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "renderer_canvas_cull.h"
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#include "core/config/project_settings.h"
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#include "core/math/geometry_2d.h"
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#include "core/math/transform_interpolator.h"
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#include "renderer_viewport.h"
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#include "rendering_server_default.h"
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#include "rendering_server_globals.h"
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#include "servers/rendering/storage/texture_storage.h"
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// Use the same antialiasing feather size as StyleBoxFlat's default
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// (but doubled, as it's specified for both sides here).
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// This value is empirically determined to provide good antialiasing quality
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// while not making lines appear too soft.
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const static float FEATHER_SIZE = 1.25f;
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static RendererCanvasCull *_canvas_cull_singleton = nullptr;
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void RendererCanvasCull::_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker) {
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Item *item = (Item *)p_tracker->userdata;
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switch (p_notification) {
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case Dependency::DEPENDENCY_CHANGED_MATERIAL: {
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_canvas_cull_singleton->_item_queue_update(item, true);
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} break;
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default: {
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} break;
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}
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}
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void RendererCanvasCull::_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) {
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Item *item = (Item *)p_tracker->userdata;
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if (p_dependency == item->material) {
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_canvas_cull_singleton->canvas_item_set_material(item->self, RID());
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}
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_canvas_cull_singleton->_item_queue_update(item, true);
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}
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void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, uint32_t p_canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {
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RENDER_TIMESTAMP("Cull CanvasItem Tree");
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// This is used to avoid passing the camera transform down the rendering
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// function calls, as it won't be used in 99% of cases, because the camera
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// transform is normally concatenated with the item global transform.
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_current_camera_transform = p_transform;
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memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
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memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
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for (int i = 0; i < p_child_item_count; i++) {
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_cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, false, p_canvas_cull_mask, Point2(), 1, nullptr);
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}
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RendererCanvasRender::Item *list = nullptr;
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RendererCanvasRender::Item *list_end = nullptr;
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for (int i = 0; i < z_range; i++) {
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if (!z_list[i]) {
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continue;
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}
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if (!list) {
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list = z_list[i];
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list_end = z_last_list[i];
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} else {
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list_end->next = z_list[i];
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list_end = z_last_list[i];
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}
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}
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RENDER_TIMESTAMP("Render CanvasItems");
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bool sdf_flag;
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RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag, r_render_info);
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if (sdf_flag) {
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sdf_used = true;
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}
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}
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void RendererCanvasCull::_collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, RendererCanvasCull::Item *p_material_owner, const Color &p_modulate, RendererCanvasCull::Item **r_items, int &r_index, int p_z) {
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int child_item_count = p_canvas_item->child_items.size();
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RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
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for (int i = 0; i < child_item_count; i++) {
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if (child_items[i]->visible) {
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// To y-sort according to the item's final position, physics interpolation
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// and transform snapping need to be applied before y-sorting.
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Transform2D child_xform;
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if (!_interpolation_data.interpolation_enabled || !child_items[i]->interpolated) {
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child_xform = child_items[i]->xform_curr;
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} else {
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real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
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TransformInterpolator::interpolate_transform_2d(child_items[i]->xform_prev, child_items[i]->xform_curr, child_xform, f);
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}
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if (snapping_2d_transforms_to_pixel) {
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child_xform.columns[2] = (child_xform.columns[2] + Point2(0.5, 0.5)).floor();
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}
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r_items[r_index] = child_items[i];
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child_items[i]->ysort_xform = p_canvas_item->ysort_xform * child_xform;
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child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
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child_items[i]->ysort_modulate = p_modulate;
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child_items[i]->ysort_index = r_index;
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child_items[i]->ysort_parent_abs_z_index = p_z;
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if (!child_items[i]->repeat_source) {
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child_items[i]->repeat_size = p_canvas_item->repeat_size;
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child_items[i]->repeat_times = p_canvas_item->repeat_times;
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child_items[i]->repeat_source_item = p_canvas_item->repeat_source_item;
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}
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// Y sorted canvas items are flattened into r_items. Calculate their absolute z index to use when rendering r_items.
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int abs_z = 0;
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if (child_items[i]->z_relative) {
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abs_z = CLAMP(p_z + child_items[i]->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
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} else {
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abs_z = child_items[i]->z_index;
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}
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r_index++;
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if (child_items[i]->sort_y) {
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_collect_ysort_children(child_items[i], child_items[i]->use_parent_material ? p_material_owner : child_items[i], p_modulate * child_items[i]->modulate, r_items, r_index, abs_z);
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}
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}
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}
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}
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int RendererCanvasCull::_count_ysort_children(RendererCanvasCull::Item *p_canvas_item) {
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int ysort_children_count = 0;
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int child_item_count = p_canvas_item->child_items.size();
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RendererCanvasCull::Item *const *child_items = p_canvas_item->child_items.ptr();
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for (int i = 0; i < child_item_count; i++) {
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if (child_items[i]->visible) {
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ysort_children_count++;
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if (child_items[i]->sort_y) {
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ysort_children_count += _count_ysort_children(child_items[i]);
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}
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}
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}
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return ysort_children_count;
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}
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void RendererCanvasCull::_mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner) {
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do {
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ysort_owner->ysort_children_count = -1;
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ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr;
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} while (ysort_owner && ysort_owner->sort_y);
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}
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void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, const Transform2D &p_transform, const Rect2 &p_clip_rect, Rect2 p_global_rect, const Color &p_modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool p_use_canvas_group, RendererCanvasRender::Item *r_canvas_group_from) {
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if (ci->copy_back_buffer) {
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ci->copy_back_buffer->screen_rect = p_transform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
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}
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if (p_use_canvas_group) {
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int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
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if (r_canvas_group_from == nullptr) {
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// no list before processing this item, means must put stuff in group from the beginning of list.
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r_canvas_group_from = r_z_list[zidx];
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} else {
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// there was a list before processing, so begin group from this one.
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r_canvas_group_from = r_canvas_group_from->next;
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}
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if (r_canvas_group_from) {
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// Has a place to begin the group from!
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//compute a global rect (in global coords) for children in the same z layer
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Rect2 rect_accum;
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RendererCanvasRender::Item *c = r_canvas_group_from;
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while (c) {
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if (c == r_canvas_group_from) {
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rect_accum = c->global_rect_cache;
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} else {
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rect_accum = rect_accum.merge(c->global_rect_cache);
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}
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c = c->next;
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}
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// We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
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// If nothing has been drawn, we just take it over and draw it ourselves.
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if (ci->canvas_group->fit_empty && (ci->commands == nullptr || (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
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// No commands, or sole command is the one used to draw, so we (re)create the draw command.
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ci->clear();
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if (rect_accum == Rect2()) {
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rect_accum.size = Size2(1, 1);
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}
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rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
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//draw it?
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RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
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crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
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crect->rect = p_transform.affine_inverse().xform(rect_accum);
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crect->modulate = Color(1, 1, 1, 1);
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//the global rect is used to do the copying, so update it
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p_global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
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p_global_rect.position += p_clip_rect.position;
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} else {
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p_global_rect.position -= p_clip_rect.position;
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p_global_rect = p_global_rect.merge(rect_accum); //must use both rects for this
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p_global_rect = p_global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
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p_global_rect.position += p_clip_rect.position;
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}
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// Very important that this is cleared after used in RendererCanvasRender to avoid
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// potential crashes.
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r_canvas_group_from->canvas_group_owner = ci;
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}
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}
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if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(p_global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
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// Something to draw?
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if (ci->update_when_visible) {
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RenderingServerDefault::redraw_request();
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}
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if (ci->commands != nullptr || ci->copy_back_buffer) {
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ci->final_transform = !ci->use_identity_transform ? p_transform : _current_camera_transform;
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ci->final_modulate = p_modulate * ci->self_modulate;
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ci->global_rect_cache = p_global_rect;
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ci->global_rect_cache.position -= p_clip_rect.position;
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ci->light_masked = false;
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int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
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if (r_z_last_list[zidx]) {
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r_z_last_list[zidx]->next = ci;
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r_z_last_list[zidx] = ci;
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} else {
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r_z_list[zidx] = ci;
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r_z_last_list[zidx] = ci;
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}
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ci->z_final = p_z;
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ci->next = nullptr;
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}
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if (ci->visibility_notifier) {
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if (!ci->visibility_notifier->visible_element.in_list()) {
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visibility_notifier_list.add(&ci->visibility_notifier->visible_element);
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ci->visibility_notifier->just_visible = true;
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}
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ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
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}
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} else if (ci->repeat_source) {
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// If repeat source does not draw itself it still needs transform updated as its child items' repeat offsets are relative to it.
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ci->final_transform = p_transform;
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}
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}
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void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_parent_xform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_is_already_y_sorted, uint32_t p_canvas_cull_mask, const Point2 &p_repeat_size, int p_repeat_times, RendererCanvasRender::Item *p_repeat_source_item) {
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Item *ci = p_canvas_item;
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if (!ci->visible) {
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return;
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}
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if (!(ci->visibility_layer & p_canvas_cull_mask)) {
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return;
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}
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if (ci->children_order_dirty) {
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ci->child_items.sort_custom<ItemIndexSort>();
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ci->children_order_dirty = false;
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}
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if (ci->use_parent_material && p_material_owner) {
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ci->material_owner = p_material_owner;
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} else {
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p_material_owner = ci;
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ci->material_owner = nullptr;
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}
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Color modulate = ci->modulate * p_modulate;
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if (modulate.a < 0.007) {
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return;
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}
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Rect2 rect = ci->get_rect();
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if (ci->visibility_notifier) {
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if (ci->visibility_notifier->area.size != Vector2()) {
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rect = rect.merge(ci->visibility_notifier->area);
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}
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}
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// Always calculate final transform as if not using identity xform.
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// This is so the expected transform is passed to children.
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// However, if use_identity_xform is set,
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// we can override the transform for rendering purposes for this item only.
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Transform2D self_xform;
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Transform2D final_xform;
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if (p_is_already_y_sorted) {
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// Y-sorted item's final transform is calculated before y-sorting,
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// and is passed as `p_parent_xform` afterwards. No need to recalculate.
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final_xform = p_parent_xform;
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} else {
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if (!_interpolation_data.interpolation_enabled || !ci->interpolated) {
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self_xform = ci->xform_curr;
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} else {
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real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
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TransformInterpolator::interpolate_transform_2d(ci->xform_prev, ci->xform_curr, self_xform, f);
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}
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Transform2D parent_xform = p_parent_xform;
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if (snapping_2d_transforms_to_pixel) {
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self_xform.columns[2] = (self_xform.columns[2] + Point2(0.5, 0.5)).floor();
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parent_xform.columns[2] = (parent_xform.columns[2] + Point2(0.5, 0.5)).floor();
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}
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final_xform = parent_xform * self_xform;
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}
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Point2 repeat_size = p_repeat_size;
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int repeat_times = p_repeat_times;
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RendererCanvasRender::Item *repeat_source_item = p_repeat_source_item;
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if (ci->repeat_source) {
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repeat_size = ci->repeat_size;
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repeat_times = ci->repeat_times;
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repeat_source_item = ci;
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} else {
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ci->repeat_size = repeat_size;
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ci->repeat_times = repeat_times;
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ci->repeat_source_item = repeat_source_item;
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}
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Rect2 global_rect;
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if (!p_canvas_item->use_identity_transform) {
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global_rect = final_xform.xform(rect);
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} else {
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global_rect = _current_camera_transform.xform(rect);
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}
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if (repeat_source_item && (repeat_size.x || repeat_size.y)) {
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// Top-left repeated rect.
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Rect2 corner_rect = global_rect;
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corner_rect.position -= repeat_source_item->final_transform.basis_xform((repeat_times / 2) * repeat_size);
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global_rect = corner_rect;
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// Plus top-right repeated rect.
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Size2 size_x_offset = repeat_source_item->final_transform.basis_xform(repeat_times * Size2(repeat_size.x, 0));
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corner_rect.position += size_x_offset;
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global_rect = global_rect.merge(corner_rect);
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// Plus bottom-right repeated rect.
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corner_rect.position += repeat_source_item->final_transform.basis_xform(repeat_times * Size2(0, repeat_size.y));
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global_rect = global_rect.merge(corner_rect);
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// Plus bottom-left repeated rect.
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corner_rect.position -= size_x_offset;
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global_rect = global_rect.merge(corner_rect);
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}
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global_rect.position += p_clip_rect.position;
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int child_item_count = ci->child_items.size();
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Item **child_items = ci->child_items.ptrw();
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if (ci->clip) {
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if (p_canvas_clip != nullptr) {
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ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
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} else {
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ci->final_clip_rect = p_clip_rect.intersection(global_rect);
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}
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if (ci->final_clip_rect.size.width < 0.5 || ci->final_clip_rect.size.height < 0.5) {
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// The clip rect area is 0, so don't draw the item.
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return;
411
}
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ci->final_clip_rect.position = ci->final_clip_rect.position.round();
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ci->final_clip_rect.size = ci->final_clip_rect.size.round();
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ci->final_clip_owner = ci;
415
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} else {
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ci->final_clip_owner = p_canvas_clip;
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}
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int parent_z = p_z;
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if (ci->z_relative) {
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p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
423
} else {
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p_z = ci->z_index;
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}
426
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if (ci->sort_y) {
428
if (!p_is_already_y_sorted) {
429
if (ci->ysort_children_count == -1) {
430
ci->ysort_children_count = _count_ysort_children(ci);
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}
432
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child_item_count = ci->ysort_children_count + 1;
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child_items = (Item **)alloca(child_item_count * sizeof(Item *));
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ci->ysort_xform = Transform2D();
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ci->ysort_modulate = Color(1, 1, 1, 1) / ci->modulate;
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ci->ysort_index = 0;
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ci->ysort_parent_abs_z_index = parent_z;
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child_items[0] = ci;
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int i = 1;
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_collect_ysort_children(ci, p_material_owner, Color(1, 1, 1, 1), child_items, i, p_z);
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SortArray<Item *, ItemYSort> sorter;
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sorter.sort(child_items, child_item_count);
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for (i = 0; i < child_item_count; i++) {
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_cull_canvas_item(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, child_items[i]->ysort_parent_abs_z_index, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, true, p_canvas_cull_mask, child_items[i]->repeat_size, child_items[i]->repeat_times, child_items[i]->repeat_source_item);
449
}
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} else {
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RendererCanvasRender::Item *canvas_group_from = nullptr;
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bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
453
if (use_canvas_group) {
454
int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
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canvas_group_from = r_z_last_list[zidx];
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}
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_attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, final_xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
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}
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} else {
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RendererCanvasRender::Item *canvas_group_from = nullptr;
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bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
463
if (use_canvas_group) {
464
int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
465
canvas_group_from = r_z_last_list[zidx];
466
}
467
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for (int i = 0; i < child_item_count; i++) {
469
if (!child_items[i]->behind && !use_canvas_group) {
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continue;
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}
472
_cull_canvas_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, false, p_canvas_cull_mask, repeat_size, repeat_times, repeat_source_item);
473
}
474
_attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, final_xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
475
for (int i = 0; i < child_item_count; i++) {
476
if (child_items[i]->behind || use_canvas_group) {
477
continue;
478
}
479
_cull_canvas_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, false, p_canvas_cull_mask, repeat_size, repeat_times, repeat_source_item);
480
}
481
}
482
}
483
484
void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel, uint32_t canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {
485
RENDER_TIMESTAMP("> Render Canvas");
486
487
sdf_used = false;
488
snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
489
490
if (p_canvas->children_order_dirty) {
491
p_canvas->child_items.sort();
492
p_canvas->children_order_dirty = false;
493
}
494
495
int l = p_canvas->child_items.size();
496
Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
497
498
_render_canvas_item_tree(p_render_target, ci, l, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask, r_render_info);
499
500
RENDER_TIMESTAMP("< Render Canvas");
501
}
502
503
bool RendererCanvasCull::was_sdf_used() {
504
return sdf_used;
505
}
506
507
RID RendererCanvasCull::canvas_allocate() {
508
return canvas_owner.allocate_rid();
509
}
510
void RendererCanvasCull::canvas_initialize(RID p_rid) {
511
canvas_owner.initialize_rid(p_rid);
512
}
513
514
void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
515
Canvas *canvas = canvas_owner.get_or_null(p_canvas);
516
ERR_FAIL_NULL(canvas);
517
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
518
ERR_FAIL_NULL(canvas_item);
519
520
int idx = canvas->find_item(canvas_item);
521
ERR_FAIL_COND(idx == -1);
522
523
bool is_repeat_source = (p_mirroring.x || p_mirroring.y);
524
canvas_item->repeat_source = is_repeat_source;
525
canvas_item->repeat_source_item = is_repeat_source ? canvas_item : nullptr;
526
canvas_item->repeat_size = p_mirroring;
527
canvas_item->repeat_times = 1;
528
}
529
530
void RendererCanvasCull::canvas_set_item_repeat(RID p_item, const Point2 &p_repeat_size, int p_repeat_times) {
531
ERR_FAIL_COND(p_repeat_times < 0);
532
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
533
ERR_FAIL_NULL(canvas_item);
534
535
bool is_repeat_source = (p_repeat_size.x || p_repeat_size.y) && p_repeat_times;
536
canvas_item->repeat_source = is_repeat_source;
537
canvas_item->repeat_source_item = is_repeat_source ? canvas_item : nullptr;
538
canvas_item->repeat_size = p_repeat_size;
539
canvas_item->repeat_times = p_repeat_times;
540
}
541
542
void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
543
Canvas *canvas = canvas_owner.get_or_null(p_canvas);
544
ERR_FAIL_NULL(canvas);
545
canvas->modulate = p_color;
546
}
547
548
void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
549
disable_scale = p_disable;
550
}
551
552
void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
553
Canvas *canvas = canvas_owner.get_or_null(p_canvas);
554
ERR_FAIL_NULL(canvas);
555
556
canvas->parent = p_parent;
557
canvas->parent_scale = p_scale;
558
}
559
560
RID RendererCanvasCull::canvas_item_allocate() {
561
return canvas_item_owner.allocate_rid();
562
}
563
void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
564
canvas_item_owner.initialize_rid(p_rid);
565
Item *instance = canvas_item_owner.get_or_null(p_rid);
566
instance->self = p_rid;
567
}
568
569
void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
570
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
571
ERR_FAIL_NULL(canvas_item);
572
573
if (canvas_item->parent.is_valid()) {
574
if (canvas_owner.owns(canvas_item->parent)) {
575
Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
576
canvas->erase_item(canvas_item);
577
} else if (canvas_item_owner.owns(canvas_item->parent)) {
578
Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
579
item_owner->child_items.erase(canvas_item);
580
581
if (item_owner->sort_y) {
582
_mark_ysort_dirty(item_owner);
583
}
584
}
585
586
canvas_item->parent = RID();
587
}
588
589
if (p_parent.is_valid()) {
590
if (canvas_owner.owns(p_parent)) {
591
Canvas *canvas = canvas_owner.get_or_null(p_parent);
592
Canvas::ChildItem ci;
593
ci.item = canvas_item;
594
canvas->child_items.push_back(ci);
595
canvas->children_order_dirty = true;
596
} else if (canvas_item_owner.owns(p_parent)) {
597
Item *item_owner = canvas_item_owner.get_or_null(p_parent);
598
item_owner->child_items.push_back(canvas_item);
599
item_owner->children_order_dirty = true;
600
601
if (item_owner->sort_y) {
602
_mark_ysort_dirty(item_owner);
603
}
604
605
} else {
606
ERR_FAIL_MSG("Invalid parent.");
607
}
608
}
609
610
canvas_item->parent = p_parent;
611
}
612
613
void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
614
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
615
ERR_FAIL_NULL(canvas_item);
616
617
canvas_item->visible = p_visible;
618
619
_mark_ysort_dirty(canvas_item);
620
}
621
622
void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
623
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
624
ERR_FAIL_NULL(canvas_item);
625
626
canvas_item->light_mask = p_mask;
627
}
628
629
void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
630
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
631
ERR_FAIL_NULL(canvas_item);
632
633
if (_interpolation_data.interpolation_enabled && canvas_item->interpolated) {
634
if (!canvas_item->on_interpolate_transform_list) {
635
_interpolation_data.canvas_item_transform_update_list_curr->push_back(p_item);
636
canvas_item->on_interpolate_transform_list = true;
637
} else {
638
DEV_ASSERT(_interpolation_data.canvas_item_transform_update_list_curr->size() > 0);
639
}
640
}
641
642
canvas_item->xform_curr = p_transform;
643
}
644
645
void RendererCanvasCull::canvas_item_set_visibility_layer(RID p_item, uint32_t p_visibility_layer) {
646
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
647
ERR_FAIL_NULL(canvas_item);
648
649
canvas_item->visibility_layer = p_visibility_layer;
650
}
651
652
uint32_t RendererCanvasCull::canvas_item_get_visibility_layer(RID p_item) {
653
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
654
if (!canvas_item) {
655
return 0;
656
}
657
return canvas_item->visibility_layer;
658
}
659
660
void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
661
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
662
ERR_FAIL_NULL(canvas_item);
663
664
canvas_item->clip = p_clip;
665
}
666
667
void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
668
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
669
ERR_FAIL_NULL(canvas_item);
670
671
canvas_item->distance_field = p_enable;
672
}
673
674
void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
675
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
676
ERR_FAIL_NULL(canvas_item);
677
678
canvas_item->custom_rect = p_custom_rect;
679
canvas_item->rect = p_rect;
680
}
681
682
void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
683
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
684
ERR_FAIL_NULL(canvas_item);
685
686
canvas_item->modulate = p_color;
687
}
688
689
void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
690
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
691
ERR_FAIL_NULL(canvas_item);
692
693
canvas_item->self_modulate = p_color;
694
}
695
696
void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
697
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
698
ERR_FAIL_NULL(canvas_item);
699
700
canvas_item->behind = p_enable;
701
}
702
703
void RendererCanvasCull::canvas_item_set_use_identity_transform(RID p_item, bool p_enable) {
704
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
705
ERR_FAIL_NULL(canvas_item);
706
707
canvas_item->use_identity_transform = p_enable;
708
}
709
710
void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
711
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
712
ERR_FAIL_NULL(canvas_item);
713
714
canvas_item->update_when_visible = p_update;
715
}
716
717
void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
718
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
719
ERR_FAIL_NULL(canvas_item);
720
721
Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
722
ERR_FAIL_NULL(line);
723
724
Vector2 diff = (p_from - p_to);
725
Vector2 dir = diff.orthogonal().normalized();
726
Vector2 t = dir * p_width * 0.5;
727
728
Vector2 begin_left;
729
Vector2 begin_right;
730
Vector2 end_left;
731
Vector2 end_right;
732
733
if (p_width >= 0.0) {
734
begin_left = p_from + t;
735
begin_right = p_from - t;
736
end_left = p_to + t;
737
end_right = p_to - t;
738
739
line->points[0] = begin_left;
740
line->points[1] = begin_right;
741
line->points[2] = end_right;
742
line->points[3] = end_left;
743
line->point_count = 4;
744
} else {
745
begin_left = p_from;
746
begin_right = p_from;
747
end_left = p_to;
748
end_right = p_to;
749
750
line->points[0] = p_from;
751
line->points[1] = p_to;
752
line->point_count = 2;
753
}
754
for (uint32_t i = 0; i < line->point_count; i++) {
755
line->colors[i] = p_color;
756
}
757
758
if (p_antialiased) {
759
float border_size = FEATHER_SIZE;
760
761
if (0.0f <= p_width && p_width < 1.0f) {
762
border_size *= p_width;
763
}
764
Vector2 dir2 = diff.normalized();
765
766
Vector2 border = dir * border_size;
767
Vector2 border2 = dir2 * border_size;
768
769
Color transparent = Color(p_color, 0.0);
770
771
{
772
Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
773
ERR_FAIL_NULL(left_border);
774
775
left_border->points[0] = begin_left;
776
left_border->points[1] = begin_left + border;
777
left_border->points[2] = end_left + border;
778
left_border->points[3] = end_left;
779
780
left_border->colors[0] = p_color;
781
left_border->colors[1] = transparent;
782
left_border->colors[2] = transparent;
783
left_border->colors[3] = p_color;
784
785
left_border->point_count = 4;
786
}
787
{
788
Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();
789
ERR_FAIL_NULL(right_border);
790
791
right_border->points[0] = begin_right;
792
right_border->points[1] = begin_right - border;
793
right_border->points[2] = end_right - border;
794
right_border->points[3] = end_right;
795
796
right_border->colors[0] = p_color;
797
right_border->colors[1] = transparent;
798
right_border->colors[2] = transparent;
799
right_border->colors[3] = p_color;
800
801
right_border->point_count = 4;
802
}
803
{
804
Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();
805
ERR_FAIL_NULL(top_border);
806
807
top_border->points[0] = begin_left;
808
top_border->points[1] = begin_left + border2;
809
top_border->points[2] = begin_right + border2;
810
top_border->points[3] = begin_right;
811
812
top_border->colors[0] = p_color;
813
top_border->colors[1] = transparent;
814
top_border->colors[2] = transparent;
815
top_border->colors[3] = p_color;
816
817
top_border->point_count = 4;
818
}
819
{
820
Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();
821
ERR_FAIL_NULL(bottom_border);
822
823
bottom_border->points[0] = end_left;
824
bottom_border->points[1] = end_left - border2;
825
bottom_border->points[2] = end_right - border2;
826
bottom_border->points[3] = end_right;
827
828
bottom_border->colors[0] = p_color;
829
bottom_border->colors[1] = transparent;
830
bottom_border->colors[2] = transparent;
831
bottom_border->colors[3] = p_color;
832
833
bottom_border->point_count = 4;
834
}
835
{
836
Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
837
ERR_FAIL_NULL(top_left_corner);
838
839
top_left_corner->points[0] = begin_left;
840
top_left_corner->points[1] = begin_left + border2;
841
top_left_corner->points[2] = begin_left + border + border2;
842
top_left_corner->points[3] = begin_left + border;
843
844
top_left_corner->colors[0] = p_color;
845
top_left_corner->colors[1] = transparent;
846
top_left_corner->colors[2] = transparent;
847
top_left_corner->colors[3] = transparent;
848
849
top_left_corner->point_count = 4;
850
}
851
{
852
Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
853
ERR_FAIL_NULL(top_right_corner);
854
855
top_right_corner->points[0] = begin_right;
856
top_right_corner->points[1] = begin_right + border2;
857
top_right_corner->points[2] = begin_right - border + border2;
858
top_right_corner->points[3] = begin_right - border;
859
860
top_right_corner->colors[0] = p_color;
861
top_right_corner->colors[1] = transparent;
862
top_right_corner->colors[2] = transparent;
863
top_right_corner->colors[3] = transparent;
864
865
top_right_corner->point_count = 4;
866
}
867
{
868
Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
869
ERR_FAIL_NULL(bottom_left_corner);
870
871
bottom_left_corner->points[0] = end_left;
872
bottom_left_corner->points[1] = end_left - border2;
873
bottom_left_corner->points[2] = end_left + border - border2;
874
bottom_left_corner->points[3] = end_left + border;
875
876
bottom_left_corner->colors[0] = p_color;
877
bottom_left_corner->colors[1] = transparent;
878
bottom_left_corner->colors[2] = transparent;
879
bottom_left_corner->colors[3] = transparent;
880
881
bottom_left_corner->point_count = 4;
882
}
883
{
884
Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
885
ERR_FAIL_NULL(bottom_right_corner);
886
887
bottom_right_corner->points[0] = end_right;
888
bottom_right_corner->points[1] = end_right - border2;
889
bottom_right_corner->points[2] = end_right - border - border2;
890
bottom_right_corner->points[3] = end_right - border;
891
892
bottom_right_corner->colors[0] = p_color;
893
bottom_right_corner->colors[1] = transparent;
894
bottom_right_corner->colors[2] = transparent;
895
bottom_right_corner->colors[3] = transparent;
896
897
bottom_right_corner->point_count = 4;
898
}
899
}
900
}
901
902
static Vector2 compute_polyline_segment_dir(const Vector<Point2> &p_points, int p_index, const Vector2 &p_prev_segment_dir) {
903
int point_count = p_points.size();
904
905
bool is_last_point = (p_index == point_count - 1);
906
907
Vector2 segment_dir;
908
909
if (is_last_point) {
910
segment_dir = p_prev_segment_dir;
911
} else {
912
segment_dir = (p_points[p_index + 1] - p_points[p_index]).normalized();
913
914
if (segment_dir.is_zero_approx()) {
915
segment_dir = p_prev_segment_dir;
916
}
917
}
918
919
return segment_dir;
920
}
921
922
static Vector2 compute_polyline_edge_offset_clamped(const Vector2 &p_segment_dir, const Vector2 &p_prev_segment_dir) {
923
Vector2 bisector;
924
float length = 1.0f;
925
926
bisector = (p_prev_segment_dir * p_segment_dir.length() - p_segment_dir * p_prev_segment_dir.length()).normalized();
927
928
float angle = std::atan2(bisector.cross(p_prev_segment_dir), bisector.dot(p_prev_segment_dir));
929
float sin_angle = std::sin(angle);
930
931
if (!Math::is_zero_approx(sin_angle) && !p_segment_dir.is_equal_approx(p_prev_segment_dir)) {
932
length = 1.0f / sin_angle;
933
length = CLAMP(length, -3.0f, 3.0f);
934
} else {
935
bisector = p_segment_dir.orthogonal();
936
}
937
938
if (bisector.is_zero_approx()) {
939
bisector = p_segment_dir.orthogonal();
940
}
941
942
return bisector * length;
943
}
944
945
void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
946
ERR_FAIL_COND(p_points.size() < 2);
947
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
948
ERR_FAIL_NULL(canvas_item);
949
950
Color color = Color(1, 1, 1, 1);
951
952
Vector<int> indices;
953
int point_count = p_points.size();
954
955
Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
956
ERR_FAIL_NULL(pline);
957
958
if (p_width < 0) {
959
if (p_antialiased) {
960
WARN_PRINT("Antialiasing is not supported for thin polylines drawn using line strips (`p_width < 0`).");
961
}
962
963
pline->primitive = RS::PRIMITIVE_LINE_STRIP;
964
965
if (p_colors.size() == 1 || p_colors.size() == point_count) {
966
pline->polygon.create(indices, p_points, p_colors);
967
} else {
968
Vector<Color> colors;
969
if (p_colors.is_empty()) {
970
colors.push_back(color);
971
} else {
972
colors.resize(point_count);
973
Color *colors_ptr = colors.ptrw();
974
for (int i = 0; i < point_count; i++) {
975
if (i < p_colors.size()) {
976
color = p_colors[i];
977
}
978
colors_ptr[i] = color;
979
}
980
}
981
pline->polygon.create(indices, p_points, colors);
982
}
983
return;
984
}
985
986
int polyline_point_count = point_count * 2;
987
988
bool loop = p_points[0].is_equal_approx(p_points[point_count - 1]);
989
Vector2 first_segment_dir;
990
Vector2 last_segment_dir;
991
992
// Search for first non-zero vector between two segments.
993
for (int i = 1; i < point_count; i++) {
994
first_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
995
996
if (!first_segment_dir.is_zero_approx()) {
997
break;
998
}
999
}
1000
1001
// Search for last non-zero vector between two segments.
1002
for (int i = point_count - 1; i >= 1; i--) {
1003
last_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
1004
1005
if (!last_segment_dir.is_zero_approx()) {
1006
break;
1007
}
1008
}
1009
1010
PackedColorArray colors;
1011
PackedVector2Array points;
1012
1013
// Additional 2+2 vertices to antialias begin+end of the middle triangle strip.
1014
colors.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));
1015
points.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));
1016
1017
Vector2 *points_ptr = points.ptrw();
1018
Color *colors_ptr = colors.ptrw();
1019
1020
if (p_antialiased) {
1021
float border_size = FEATHER_SIZE;
1022
if (p_width < 1.0f) {
1023
border_size *= p_width;
1024
}
1025
Color color2 = Color(1, 1, 1, 0);
1026
1027
Item::CommandPolygon *pline_left = canvas_item->alloc_command<Item::CommandPolygon>();
1028
ERR_FAIL_NULL(pline_left);
1029
1030
Item::CommandPolygon *pline_right = canvas_item->alloc_command<Item::CommandPolygon>();
1031
ERR_FAIL_NULL(pline_right);
1032
1033
PackedColorArray colors_left;
1034
PackedVector2Array points_left;
1035
1036
PackedColorArray colors_right;
1037
PackedVector2Array points_right;
1038
1039
// 2+2 additional vertices for begin+end corners.
1040
// 1 additional vertex to swap the orientation of the triangles within the end corner's quad.
1041
colors_left.resize(polyline_point_count + (loop ? 0 : 5));
1042
points_left.resize(polyline_point_count + (loop ? 0 : 5));
1043
1044
colors_right.resize(polyline_point_count + (loop ? 0 : 5));
1045
points_right.resize(polyline_point_count + (loop ? 0 : 5));
1046
1047
Color *colors_left_ptr = colors_left.ptrw();
1048
Vector2 *points_left_ptr = points_left.ptrw();
1049
1050
Vector2 *points_right_ptr = points_right.ptrw();
1051
Color *colors_right_ptr = colors_right.ptrw();
1052
1053
Vector2 prev_segment_dir;
1054
for (int i = 0; i < point_count; i++) {
1055
bool is_first_point = (i == 0);
1056
bool is_last_point = (i == point_count - 1);
1057
1058
Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
1059
if (is_first_point && loop) {
1060
prev_segment_dir = last_segment_dir;
1061
} else if (is_last_point && loop) {
1062
prev_segment_dir = first_segment_dir;
1063
}
1064
1065
Vector2 base_edge_offset;
1066
if (is_first_point && !loop) {
1067
base_edge_offset = first_segment_dir.orthogonal();
1068
} else if (is_last_point && !loop) {
1069
base_edge_offset = last_segment_dir.orthogonal();
1070
} else {
1071
base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
1072
}
1073
1074
Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
1075
Vector2 border = base_edge_offset * border_size;
1076
Vector2 pos = p_points[i];
1077
1078
int j = i * 2 + (loop ? 0 : 2);
1079
1080
points_ptr[j + 0] = pos + edge_offset;
1081
points_ptr[j + 1] = pos - edge_offset;
1082
1083
points_left_ptr[j + 0] = pos + edge_offset;
1084
points_left_ptr[j + 1] = pos + edge_offset + border;
1085
1086
points_right_ptr[j + 0] = pos - edge_offset;
1087
points_right_ptr[j + 1] = pos - edge_offset - border;
1088
1089
if (i < p_colors.size()) {
1090
color = p_colors[i];
1091
color2 = Color(color.r, color.g, color.b, 0);
1092
}
1093
1094
colors_ptr[j + 0] = color;
1095
colors_ptr[j + 1] = color;
1096
1097
colors_left_ptr[j + 0] = color;
1098
colors_left_ptr[j + 1] = color2;
1099
1100
colors_right_ptr[j + 0] = color;
1101
colors_right_ptr[j + 1] = color2;
1102
1103
if (is_first_point && !loop) {
1104
Vector2 begin_border = -segment_dir * border_size;
1105
1106
points_ptr[0] = pos + edge_offset + begin_border;
1107
points_ptr[1] = pos - edge_offset + begin_border;
1108
1109
colors_ptr[0] = color2;
1110
colors_ptr[1] = color2;
1111
1112
points_left_ptr[0] = pos + edge_offset + begin_border;
1113
points_left_ptr[1] = pos + edge_offset + begin_border + border;
1114
1115
colors_left_ptr[0] = color2;
1116
colors_left_ptr[1] = color2;
1117
1118
points_right_ptr[0] = pos - edge_offset + begin_border;
1119
points_right_ptr[1] = pos - edge_offset + begin_border - border;
1120
1121
colors_right_ptr[0] = color2;
1122
colors_right_ptr[1] = color2;
1123
}
1124
1125
if (is_last_point && !loop) {
1126
Vector2 end_border = prev_segment_dir * border_size;
1127
int end_index = polyline_point_count + 2;
1128
1129
points_ptr[end_index + 0] = pos + edge_offset + end_border;
1130
points_ptr[end_index + 1] = pos - edge_offset + end_border;
1131
1132
colors_ptr[end_index + 0] = color2;
1133
colors_ptr[end_index + 1] = color2;
1134
1135
// Swap orientation of the triangles within both end corner quads so the visual seams
1136
// between triangles goes from the edge corner. Done by going back to the edge corner
1137
// (1 additional vertex / zero-area triangle per left/right corner).
1138
points_left_ptr[end_index + 0] = pos + edge_offset;
1139
points_left_ptr[end_index + 1] = pos + edge_offset + end_border + border;
1140
points_left_ptr[end_index + 2] = pos + edge_offset + end_border;
1141
1142
colors_left_ptr[end_index + 0] = color;
1143
colors_left_ptr[end_index + 1] = color2;
1144
colors_left_ptr[end_index + 2] = color2;
1145
1146
points_right_ptr[end_index + 0] = pos - edge_offset;
1147
points_right_ptr[end_index + 1] = pos - edge_offset + end_border - border;
1148
points_right_ptr[end_index + 2] = pos - edge_offset + end_border;
1149
1150
colors_right_ptr[end_index + 0] = color;
1151
colors_right_ptr[end_index + 1] = color2;
1152
colors_right_ptr[end_index + 2] = color2;
1153
}
1154
1155
prev_segment_dir = segment_dir;
1156
}
1157
1158
pline_left->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
1159
pline_left->polygon.create(indices, points_left, colors_left);
1160
1161
pline_right->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
1162
pline_right->polygon.create(indices, points_right, colors_right);
1163
} else {
1164
// Makes a single triangle strip for drawing the line.
1165
1166
Vector2 prev_segment_dir;
1167
for (int i = 0; i < point_count; i++) {
1168
bool is_first_point = (i == 0);
1169
bool is_last_point = (i == point_count - 1);
1170
1171
Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
1172
if (is_first_point && loop) {
1173
prev_segment_dir = last_segment_dir;
1174
} else if (is_last_point && loop) {
1175
prev_segment_dir = first_segment_dir;
1176
}
1177
1178
Vector2 base_edge_offset;
1179
if (is_first_point && !loop) {
1180
base_edge_offset = first_segment_dir.orthogonal();
1181
} else if (is_last_point && !loop) {
1182
base_edge_offset = last_segment_dir.orthogonal();
1183
} else {
1184
base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
1185
}
1186
1187
Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
1188
Vector2 pos = p_points[i];
1189
1190
points_ptr[i * 2 + 0] = pos + edge_offset;
1191
points_ptr[i * 2 + 1] = pos - edge_offset;
1192
1193
if (i < p_colors.size()) {
1194
color = p_colors[i];
1195
}
1196
1197
colors_ptr[i * 2 + 0] = color;
1198
colors_ptr[i * 2 + 1] = color;
1199
1200
prev_segment_dir = segment_dir;
1201
}
1202
}
1203
1204
pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
1205
pline->polygon.create(indices, points, colors);
1206
}
1207
1208
void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
1209
ERR_FAIL_COND(p_points.is_empty() || p_points.size() % 2 != 0);
1210
ERR_FAIL_COND(p_colors.size() != 1 && p_colors.size() * 2 != p_points.size());
1211
1212
// TODO: `canvas_item_add_line`(`multiline`, `polyline`) share logic, should factor out.
1213
if (p_width < 0) {
1214
if (p_antialiased) {
1215
WARN_PRINT("Antialiasing is not supported for thin multilines drawn using line strips (`p_width < 0`).");
1216
}
1217
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1218
ERR_FAIL_NULL(canvas_item);
1219
1220
Vector<Color> colors;
1221
if (p_colors.size() == 1) {
1222
colors = p_colors;
1223
} else { //} else if (p_colors.size() << 1 == p_points.size()) {
1224
colors.resize(p_points.size());
1225
Color *colors_ptr = colors.ptrw();
1226
for (int i = 0; i < p_colors.size(); i++) {
1227
Color color = p_colors[i];
1228
colors_ptr[i * 2 + 0] = color;
1229
colors_ptr[i * 2 + 1] = color;
1230
}
1231
}
1232
1233
Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
1234
ERR_FAIL_NULL(pline);
1235
pline->primitive = RS::PRIMITIVE_LINES;
1236
pline->polygon.create(Vector<int>(), p_points, colors);
1237
} else {
1238
if (p_colors.size() == 1) {
1239
Color color = p_colors[0];
1240
for (int i = 0; i < p_points.size() >> 1; i++) {
1241
Vector2 from = p_points[i * 2 + 0];
1242
Vector2 to = p_points[i * 2 + 1];
1243
1244
canvas_item_add_line(p_item, from, to, color, p_width, p_antialiased);
1245
}
1246
} else { //} else if (p_colors.size() << 1 == p_points.size()) {
1247
for (int i = 0; i < p_colors.size(); i++) {
1248
Color color = p_colors[i];
1249
Vector2 from = p_points[i * 2 + 0];
1250
Vector2 to = p_points[i * 2 + 1];
1251
1252
canvas_item_add_line(p_item, from, to, color, p_width, p_antialiased);
1253
}
1254
}
1255
}
1256
}
1257
1258
void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color, bool p_antialiased) {
1259
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1260
ERR_FAIL_NULL(canvas_item);
1261
1262
Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
1263
ERR_FAIL_NULL(rect);
1264
rect->modulate = p_color;
1265
rect->rect = p_rect;
1266
1267
// Add feathers.
1268
if (p_antialiased) {
1269
float border_size = FEATHER_SIZE;
1270
1271
const real_t size = MIN(p_rect.size.width, p_rect.size.height);
1272
if (0.0f <= size && size < 1.0f) {
1273
border_size *= size;
1274
}
1275
1276
const Vector2 vec_down = Vector2(0.0f, p_rect.size.height);
1277
const Vector2 vec_right = Vector2(p_rect.size.width, 0.0f);
1278
1279
const Vector2 begin_left = p_rect.position;
1280
const Vector2 begin_right = p_rect.position + vec_down;
1281
const Vector2 end_left = p_rect.position + vec_right;
1282
const Vector2 end_right = p_rect.position + p_rect.size;
1283
1284
const Vector2 dir = Vector2(0.0f, -1.0f);
1285
const Vector2 dir2 = Vector2(-1.0f, 0.0f);
1286
const Vector2 border = dir * border_size;
1287
const Vector2 border2 = dir2 * border_size;
1288
1289
Color transparent = Color(p_color, 0.0);
1290
1291
{
1292
Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
1293
ERR_FAIL_NULL(left_border);
1294
1295
left_border->points[0] = begin_left;
1296
left_border->points[1] = begin_left + border;
1297
left_border->points[2] = end_left + border;
1298
left_border->points[3] = end_left;
1299
1300
left_border->colors[0] = p_color;
1301
left_border->colors[1] = transparent;
1302
left_border->colors[2] = transparent;
1303
left_border->colors[3] = p_color;
1304
1305
left_border->point_count = 4;
1306
}
1307
{
1308
Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();
1309
ERR_FAIL_NULL(right_border);
1310
1311
right_border->points[0] = begin_right;
1312
right_border->points[1] = begin_right - border;
1313
right_border->points[2] = end_right - border;
1314
right_border->points[3] = end_right;
1315
1316
right_border->colors[0] = p_color;
1317
right_border->colors[1] = transparent;
1318
right_border->colors[2] = transparent;
1319
right_border->colors[3] = p_color;
1320
1321
right_border->point_count = 4;
1322
}
1323
{
1324
Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();
1325
ERR_FAIL_NULL(top_border);
1326
1327
top_border->points[0] = begin_left;
1328
top_border->points[1] = begin_left + border2;
1329
top_border->points[2] = begin_right + border2;
1330
top_border->points[3] = begin_right;
1331
1332
top_border->colors[0] = p_color;
1333
top_border->colors[1] = transparent;
1334
top_border->colors[2] = transparent;
1335
top_border->colors[3] = p_color;
1336
1337
top_border->point_count = 4;
1338
}
1339
{
1340
Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();
1341
ERR_FAIL_NULL(bottom_border);
1342
1343
bottom_border->points[0] = end_left;
1344
bottom_border->points[1] = end_left - border2;
1345
bottom_border->points[2] = end_right - border2;
1346
bottom_border->points[3] = end_right;
1347
1348
bottom_border->colors[0] = p_color;
1349
bottom_border->colors[1] = transparent;
1350
bottom_border->colors[2] = transparent;
1351
bottom_border->colors[3] = p_color;
1352
1353
bottom_border->point_count = 4;
1354
}
1355
{
1356
Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
1357
ERR_FAIL_NULL(top_left_corner);
1358
1359
top_left_corner->points[0] = begin_left;
1360
top_left_corner->points[1] = begin_left + border2;
1361
top_left_corner->points[2] = begin_left + border + border2;
1362
top_left_corner->points[3] = begin_left + border;
1363
1364
top_left_corner->colors[0] = p_color;
1365
top_left_corner->colors[1] = transparent;
1366
top_left_corner->colors[2] = transparent;
1367
top_left_corner->colors[3] = transparent;
1368
1369
top_left_corner->point_count = 4;
1370
}
1371
{
1372
Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
1373
ERR_FAIL_NULL(top_right_corner);
1374
1375
top_right_corner->points[0] = begin_right;
1376
top_right_corner->points[1] = begin_right + border2;
1377
top_right_corner->points[2] = begin_right - border + border2;
1378
top_right_corner->points[3] = begin_right - border;
1379
1380
top_right_corner->colors[0] = p_color;
1381
top_right_corner->colors[1] = transparent;
1382
top_right_corner->colors[2] = transparent;
1383
top_right_corner->colors[3] = transparent;
1384
1385
top_right_corner->point_count = 4;
1386
}
1387
{
1388
Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
1389
ERR_FAIL_NULL(bottom_left_corner);
1390
1391
bottom_left_corner->points[0] = end_left;
1392
bottom_left_corner->points[1] = end_left - border2;
1393
bottom_left_corner->points[2] = end_left + border - border2;
1394
bottom_left_corner->points[3] = end_left + border;
1395
1396
bottom_left_corner->colors[0] = p_color;
1397
bottom_left_corner->colors[1] = transparent;
1398
bottom_left_corner->colors[2] = transparent;
1399
bottom_left_corner->colors[3] = transparent;
1400
1401
bottom_left_corner->point_count = 4;
1402
}
1403
{
1404
Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
1405
ERR_FAIL_NULL(bottom_right_corner);
1406
1407
bottom_right_corner->points[0] = end_right;
1408
bottom_right_corner->points[1] = end_right - border2;
1409
bottom_right_corner->points[2] = end_right - border - border2;
1410
bottom_right_corner->points[3] = end_right - border;
1411
1412
bottom_right_corner->colors[0] = p_color;
1413
bottom_right_corner->colors[1] = transparent;
1414
bottom_right_corner->colors[2] = transparent;
1415
bottom_right_corner->colors[3] = transparent;
1416
1417
bottom_right_corner->point_count = 4;
1418
}
1419
}
1420
}
1421
1422
void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color, bool p_antialiased) {
1423
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1424
ERR_FAIL_NULL(canvas_item);
1425
1426
static const int circle_segments = 64;
1427
1428
{
1429
Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
1430
ERR_FAIL_NULL(circle);
1431
1432
circle->primitive = RS::PRIMITIVE_TRIANGLES;
1433
1434
Vector<int> indices;
1435
Vector<Vector2> points;
1436
1437
points.resize(circle_segments + 2);
1438
Vector2 *points_ptr = points.ptrw();
1439
1440
// Store circle center in the last point.
1441
points_ptr[circle_segments + 1] = p_pos;
1442
1443
const real_t circle_point_step = Math::TAU / circle_segments;
1444
1445
for (int i = 0; i < circle_segments + 1; i++) {
1446
float angle = i * circle_point_step;
1447
points_ptr[i].x = Math::cos(angle) * p_radius;
1448
points_ptr[i].y = Math::sin(angle) * p_radius;
1449
points_ptr[i] += p_pos;
1450
}
1451
1452
indices.resize(circle_segments * 3);
1453
int *indices_ptr = indices.ptrw();
1454
1455
for (int i = 0; i < circle_segments; i++) {
1456
indices_ptr[i * 3 + 0] = circle_segments + 1;
1457
indices_ptr[i * 3 + 1] = i;
1458
indices_ptr[i * 3 + 2] = i + 1;
1459
}
1460
1461
Vector<Color> color;
1462
color.push_back(p_color);
1463
circle->polygon.create(indices, points, color);
1464
}
1465
1466
if (p_antialiased) {
1467
float border_size = FEATHER_SIZE;
1468
1469
const float diameter = p_radius * 2.0f;
1470
if (0.0f <= diameter && diameter < 1.0f) {
1471
border_size *= p_radius;
1472
}
1473
1474
Item::CommandPolygon *feather = canvas_item->alloc_command<Item::CommandPolygon>();
1475
ERR_FAIL_NULL(feather);
1476
feather->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
1477
1478
Color transparent = Color(p_color, 0.0);
1479
1480
Vector<int> indices;
1481
Vector<Color> colors;
1482
Vector<Vector2> points;
1483
1484
points.resize(2 * circle_segments + 2);
1485
colors.resize(2 * circle_segments + 2);
1486
1487
const real_t circle_point_step = Math::TAU / circle_segments;
1488
1489
Vector2 *points_ptr = points.ptrw();
1490
Color *colors_ptr = colors.ptrw();
1491
1492
for (int i = 0; i < circle_segments + 1; i++) {
1493
const float angle = i * circle_point_step;
1494
const float c = Math::cos(angle);
1495
const float s = Math::sin(angle);
1496
1497
points_ptr[i * 2].x = c * p_radius;
1498
points_ptr[i * 2].y = s * p_radius;
1499
points_ptr[i * 2] += p_pos;
1500
1501
points_ptr[i * 2 + 1].x = c * (p_radius + border_size);
1502
points_ptr[i * 2 + 1].y = s * (p_radius + border_size);
1503
points_ptr[i * 2 + 1] += p_pos;
1504
1505
colors_ptr[i * 2] = p_color;
1506
colors_ptr[i * 2 + 1] = transparent;
1507
}
1508
1509
feather->polygon.create(indices, points, colors);
1510
}
1511
}
1512
1513
void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
1514
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1515
ERR_FAIL_NULL(canvas_item);
1516
1517
Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
1518
ERR_FAIL_NULL(rect);
1519
rect->modulate = p_modulate;
1520
rect->rect = p_rect;
1521
rect->flags = 0;
1522
if (p_tile) {
1523
rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
1524
rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
1525
rect->source = Rect2(0, 0, Math::abs(p_rect.size.width), Math::abs(p_rect.size.height));
1526
}
1527
1528
if (p_rect.size.x < 0) {
1529
rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
1530
rect->rect.size.x = -rect->rect.size.x;
1531
}
1532
if (p_rect.size.y < 0) {
1533
rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
1534
rect->rect.size.y = -rect->rect.size.y;
1535
}
1536
if (p_transpose) {
1537
rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
1538
SWAP(rect->rect.size.x, rect->rect.size.y);
1539
}
1540
1541
rect->texture = p_texture;
1542
}
1543
1544
void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range, float p_scale) {
1545
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1546
ERR_FAIL_NULL(canvas_item);
1547
1548
Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
1549
ERR_FAIL_NULL(rect);
1550
rect->modulate = p_modulate;
1551
rect->rect = p_rect;
1552
1553
rect->texture = p_texture;
1554
1555
rect->source = p_src_rect;
1556
rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_MSDF;
1557
1558
if (p_rect.size.x < 0) {
1559
rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
1560
rect->rect.size.x = -rect->rect.size.x;
1561
}
1562
if (p_src_rect.size.x < 0) {
1563
rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
1564
rect->source.size.x = -rect->source.size.x;
1565
}
1566
if (p_rect.size.y < 0) {
1567
rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
1568
rect->rect.size.y = -rect->rect.size.y;
1569
}
1570
if (p_src_rect.size.y < 0) {
1571
rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
1572
rect->source.size.y = -rect->source.size.y;
1573
}
1574
rect->outline = (float)p_outline_size / p_scale / 4.0;
1575
rect->px_range = p_px_range;
1576
}
1577
1578
void RendererCanvasCull::canvas_item_add_lcd_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate) {
1579
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1580
ERR_FAIL_NULL(canvas_item);
1581
1582
Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
1583
ERR_FAIL_NULL(rect);
1584
rect->modulate = p_modulate;
1585
rect->rect = p_rect;
1586
1587
rect->texture = p_texture;
1588
1589
rect->source = p_src_rect;
1590
rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_LCD;
1591
1592
if (p_rect.size.x < 0) {
1593
rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
1594
rect->rect.size.x = -rect->rect.size.x;
1595
}
1596
if (p_src_rect.size.x < 0) {
1597
rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
1598
rect->source.size.x = -rect->source.size.x;
1599
}
1600
if (p_rect.size.y < 0) {
1601
rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
1602
rect->rect.size.y = -rect->rect.size.y;
1603
}
1604
if (p_src_rect.size.y < 0) {
1605
rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
1606
rect->source.size.y = -rect->source.size.y;
1607
}
1608
}
1609
1610
void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
1611
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1612
ERR_FAIL_NULL(canvas_item);
1613
1614
Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
1615
ERR_FAIL_NULL(rect);
1616
rect->modulate = p_modulate;
1617
rect->rect = p_rect;
1618
1619
rect->texture = p_texture;
1620
1621
rect->source = p_src_rect;
1622
rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
1623
1624
if (p_rect.size.x < 0) {
1625
rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
1626
rect->rect.size.x = -rect->rect.size.x;
1627
}
1628
if (p_src_rect.size.x < 0) {
1629
rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
1630
rect->source.size.x = -rect->source.size.x;
1631
}
1632
if (p_rect.size.y < 0) {
1633
rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
1634
rect->rect.size.y = -rect->rect.size.y;
1635
}
1636
if (p_src_rect.size.y < 0) {
1637
rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
1638
rect->source.size.y = -rect->source.size.y;
1639
}
1640
1641
if (p_transpose) {
1642
rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
1643
SWAP(rect->rect.size.x, rect->rect.size.y);
1644
}
1645
1646
if (p_clip_uv) {
1647
rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
1648
}
1649
}
1650
1651
void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
1652
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1653
ERR_FAIL_NULL(canvas_item);
1654
1655
Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
1656
ERR_FAIL_NULL(style);
1657
1658
style->texture = p_texture;
1659
1660
style->rect = p_rect;
1661
style->source = p_source;
1662
style->draw_center = p_draw_center;
1663
style->color = p_modulate;
1664
style->margin[SIDE_LEFT] = p_topleft.x;
1665
style->margin[SIDE_TOP] = p_topleft.y;
1666
style->margin[SIDE_RIGHT] = p_bottomright.x;
1667
style->margin[SIDE_BOTTOM] = p_bottomright.y;
1668
style->axis_x = p_x_axis_mode;
1669
style->axis_y = p_y_axis_mode;
1670
}
1671
1672
void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
1673
uint32_t pc = p_points.size();
1674
ERR_FAIL_COND(pc == 0 || pc > 4);
1675
1676
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1677
ERR_FAIL_NULL(canvas_item);
1678
1679
Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
1680
ERR_FAIL_NULL(prim);
1681
1682
for (int i = 0; i < p_points.size(); i++) {
1683
prim->points[i] = p_points[i];
1684
if (i < p_uvs.size()) {
1685
prim->uvs[i] = p_uvs[i];
1686
}
1687
if (i < p_colors.size()) {
1688
prim->colors[i] = p_colors[i];
1689
} else if (p_colors.size()) {
1690
prim->colors[i] = p_colors[0];
1691
} else {
1692
prim->colors[i] = Color(1, 1, 1, 1);
1693
}
1694
}
1695
1696
prim->point_count = p_points.size();
1697
1698
prim->texture = p_texture;
1699
}
1700
1701
void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
1702
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1703
ERR_FAIL_NULL(canvas_item);
1704
#ifdef DEBUG_ENABLED
1705
int pointcount = p_points.size();
1706
ERR_FAIL_COND(pointcount < 3);
1707
int color_size = p_colors.size();
1708
int uv_size = p_uvs.size();
1709
ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
1710
ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
1711
#endif
1712
Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
1713
ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
1714
1715
Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
1716
ERR_FAIL_NULL(polygon);
1717
polygon->primitive = RS::PRIMITIVE_TRIANGLES;
1718
polygon->texture = p_texture;
1719
polygon->polygon.create(indices, p_points, p_colors, p_uvs);
1720
}
1721
1722
void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
1723
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1724
ERR_FAIL_NULL(canvas_item);
1725
1726
int vertex_count = p_points.size();
1727
ERR_FAIL_COND(vertex_count == 0);
1728
ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
1729
ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
1730
ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
1731
ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
1732
1733
Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
1734
ERR_FAIL_NULL(polygon);
1735
1736
polygon->texture = p_texture;
1737
1738
polygon->polygon.create(p_indices, p_points, p_colors, p_uvs, p_bones, p_weights, p_count);
1739
1740
polygon->primitive = RS::PRIMITIVE_TRIANGLES;
1741
}
1742
1743
void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
1744
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1745
ERR_FAIL_NULL(canvas_item);
1746
1747
Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
1748
ERR_FAIL_NULL(tr);
1749
tr->xform = p_transform;
1750
}
1751
1752
void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
1753
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1754
ERR_FAIL_NULL(canvas_item);
1755
ERR_FAIL_COND(!p_mesh.is_valid());
1756
1757
Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
1758
ERR_FAIL_NULL(m);
1759
m->mesh = p_mesh;
1760
if (canvas_item->skeleton.is_valid()) {
1761
m->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_mesh);
1762
RSG::mesh_storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
1763
}
1764
1765
m->texture = p_texture;
1766
1767
m->transform = p_transform;
1768
m->modulate = p_modulate;
1769
}
1770
1771
void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
1772
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1773
ERR_FAIL_NULL(canvas_item);
1774
1775
Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
1776
ERR_FAIL_NULL(part);
1777
part->particles = p_particles;
1778
1779
part->texture = p_texture;
1780
1781
//take the chance and request processing for them, at least once until they become visible again
1782
RSG::particles_storage->particles_request_process(p_particles);
1783
}
1784
1785
void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
1786
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1787
ERR_FAIL_NULL(canvas_item);
1788
1789
Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
1790
ERR_FAIL_NULL(mm);
1791
mm->multimesh = p_mesh;
1792
1793
mm->texture = p_texture;
1794
}
1795
1796
void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
1797
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1798
ERR_FAIL_NULL(canvas_item);
1799
1800
Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
1801
ERR_FAIL_NULL(ci);
1802
ci->ignore = p_ignore;
1803
}
1804
1805
void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
1806
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1807
ERR_FAIL_NULL(canvas_item);
1808
1809
Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
1810
ERR_FAIL_NULL(as);
1811
as->animation_length = p_animation_length;
1812
as->slice_begin = p_slice_begin;
1813
as->slice_end = p_slice_end;
1814
as->offset = p_offset;
1815
}
1816
1817
void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
1818
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1819
ERR_FAIL_NULL(canvas_item);
1820
1821
canvas_item->sort_y = p_enable;
1822
1823
_mark_ysort_dirty(canvas_item);
1824
}
1825
1826
void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
1827
ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
1828
1829
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1830
ERR_FAIL_NULL(canvas_item);
1831
1832
canvas_item->z_index = p_z;
1833
}
1834
1835
void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
1836
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1837
ERR_FAIL_NULL(canvas_item);
1838
1839
canvas_item->z_relative = p_enable;
1840
}
1841
1842
void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
1843
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1844
ERR_FAIL_NULL(canvas_item);
1845
if (canvas_item->skeleton == p_skeleton) {
1846
return;
1847
}
1848
canvas_item->skeleton = p_skeleton;
1849
1850
Item::Command *c = canvas_item->commands;
1851
1852
while (c) {
1853
if (c->type == Item::Command::TYPE_MESH) {
1854
Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
1855
if (canvas_item->skeleton.is_valid()) {
1856
if (cm->mesh_instance.is_null()) {
1857
cm->mesh_instance = RSG::mesh_storage->mesh_instance_create(cm->mesh);
1858
}
1859
RSG::mesh_storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
1860
} else {
1861
if (cm->mesh_instance.is_valid()) {
1862
RSG::mesh_storage->mesh_instance_free(cm->mesh_instance);
1863
cm->mesh_instance = RID();
1864
}
1865
}
1866
}
1867
c = c->next;
1868
}
1869
}
1870
1871
void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
1872
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1873
ERR_FAIL_NULL(canvas_item);
1874
if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
1875
canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
1876
}
1877
if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
1878
memdelete(canvas_item->copy_back_buffer);
1879
canvas_item->copy_back_buffer = nullptr;
1880
}
1881
1882
if (p_enable) {
1883
canvas_item->copy_back_buffer->rect = p_rect;
1884
canvas_item->copy_back_buffer->full = p_rect == Rect2();
1885
}
1886
}
1887
1888
void RendererCanvasCull::canvas_item_clear(RID p_item) {
1889
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1890
ERR_FAIL_NULL(canvas_item);
1891
1892
canvas_item->clear();
1893
1894
#ifdef DEBUG_ENABLED
1895
if (debug_redraw) {
1896
canvas_item->debug_redraw_time = debug_redraw_time;
1897
}
1898
#endif
1899
}
1900
1901
void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
1902
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1903
ERR_FAIL_NULL(canvas_item);
1904
1905
canvas_item->index = p_index;
1906
1907
if (canvas_item_owner.owns(canvas_item->parent)) {
1908
Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent);
1909
canvas_item_parent->children_order_dirty = true;
1910
return;
1911
}
1912
1913
Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
1914
if (canvas) {
1915
canvas->children_order_dirty = true;
1916
return;
1917
}
1918
}
1919
1920
void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
1921
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1922
ERR_FAIL_NULL(canvas_item);
1923
1924
canvas_item->material = p_material;
1925
_item_queue_update(canvas_item, true);
1926
}
1927
1928
void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
1929
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1930
ERR_FAIL_NULL(canvas_item);
1931
1932
canvas_item->use_parent_material = p_enable;
1933
_item_queue_update(canvas_item, true);
1934
}
1935
1936
void RendererCanvasCull::canvas_item_set_instance_shader_parameter(RID p_item, const StringName &p_parameter, const Variant &p_value) {
1937
Item *item = canvas_item_owner.get_or_null(p_item);
1938
ERR_FAIL_NULL(item);
1939
1940
item->instance_uniforms.set(item->self, p_parameter, p_value);
1941
}
1942
1943
Variant RendererCanvasCull::canvas_item_get_instance_shader_parameter(RID p_item, const StringName &p_parameter) const {
1944
const Item *item = const_cast<RendererCanvasCull *>(this)->canvas_item_owner.get_or_null(p_item);
1945
ERR_FAIL_NULL_V(item, Variant());
1946
1947
return item->instance_uniforms.get(p_parameter);
1948
}
1949
1950
Variant RendererCanvasCull::canvas_item_get_instance_shader_parameter_default_value(RID p_item, const StringName &p_parameter) const {
1951
const Item *item = const_cast<RendererCanvasCull *>(this)->canvas_item_owner.get_or_null(p_item);
1952
ERR_FAIL_NULL_V(item, Variant());
1953
1954
return item->instance_uniforms.get_default(p_parameter);
1955
}
1956
1957
void RendererCanvasCull::canvas_item_get_instance_shader_parameter_list(RID p_item, List<PropertyInfo> *p_parameters) const {
1958
ERR_FAIL_NULL(p_parameters);
1959
const Item *item = const_cast<RendererCanvasCull *>(this)->canvas_item_owner.get_or_null(p_item);
1960
ERR_FAIL_NULL(item);
1961
const_cast<RendererCanvasCull *>(this)->update_dirty_items();
1962
1963
item->instance_uniforms.get_property_list(*p_parameters);
1964
}
1965
1966
void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
1967
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1968
ERR_FAIL_NULL(canvas_item);
1969
1970
if (p_enable) {
1971
if (!canvas_item->visibility_notifier) {
1972
canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();
1973
}
1974
canvas_item->visibility_notifier->area = p_area;
1975
canvas_item->visibility_notifier->enter_callable = p_enter_callable;
1976
canvas_item->visibility_notifier->exit_callable = p_exit_callable;
1977
1978
} else {
1979
if (canvas_item->visibility_notifier) {
1980
visibility_notifier_allocator.free(canvas_item->visibility_notifier);
1981
canvas_item->visibility_notifier = nullptr;
1982
}
1983
}
1984
}
1985
1986
void RendererCanvasCull::canvas_item_set_debug_redraw(bool p_enabled) {
1987
debug_redraw = p_enabled;
1988
RSG::canvas_render->set_debug_redraw(p_enabled, debug_redraw_time, debug_redraw_color);
1989
}
1990
1991
bool RendererCanvasCull::canvas_item_get_debug_redraw() const {
1992
return debug_redraw;
1993
}
1994
1995
void RendererCanvasCull::canvas_item_set_interpolated(RID p_item, bool p_interpolated) {
1996
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
1997
ERR_FAIL_NULL(canvas_item);
1998
canvas_item->interpolated = p_interpolated;
1999
}
2000
2001
void RendererCanvasCull::canvas_item_reset_physics_interpolation(RID p_item) {
2002
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
2003
ERR_FAIL_NULL(canvas_item);
2004
canvas_item->xform_prev = canvas_item->xform_curr;
2005
}
2006
2007
// Useful especially for origin shifting.
2008
void RendererCanvasCull::canvas_item_transform_physics_interpolation(RID p_item, const Transform2D &p_transform) {
2009
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
2010
ERR_FAIL_NULL(canvas_item);
2011
canvas_item->xform_prev = p_transform * canvas_item->xform_prev;
2012
canvas_item->xform_curr = p_transform * canvas_item->xform_curr;
2013
}
2014
2015
void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
2016
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
2017
ERR_FAIL_NULL(canvas_item);
2018
2019
if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
2020
if (canvas_item->canvas_group != nullptr) {
2021
memdelete(canvas_item->canvas_group);
2022
canvas_item->canvas_group = nullptr;
2023
}
2024
} else {
2025
if (canvas_item->canvas_group == nullptr) {
2026
canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
2027
}
2028
canvas_item->canvas_group->mode = p_mode;
2029
canvas_item->canvas_group->fit_empty = p_fit_empty;
2030
canvas_item->canvas_group->fit_margin = p_fit_margin;
2031
canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
2032
canvas_item->canvas_group->clear_margin = p_clear_margin;
2033
}
2034
}
2035
2036
RID RendererCanvasCull::canvas_light_allocate() {
2037
return canvas_light_owner.allocate_rid();
2038
}
2039
void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
2040
canvas_light_owner.initialize_rid(p_rid);
2041
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid);
2042
clight->light_internal = RSG::canvas_render->light_create();
2043
}
2044
2045
void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
2046
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2047
ERR_FAIL_NULL(clight);
2048
2049
if (clight->mode == p_mode) {
2050
return;
2051
}
2052
2053
RID canvas = clight->canvas;
2054
2055
if (canvas.is_valid()) {
2056
canvas_light_attach_to_canvas(p_light, RID());
2057
}
2058
2059
clight->mode = p_mode;
2060
2061
if (canvas.is_valid()) {
2062
canvas_light_attach_to_canvas(p_light, canvas);
2063
}
2064
}
2065
2066
void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
2067
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2068
ERR_FAIL_NULL(clight);
2069
2070
if (clight->canvas.is_valid()) {
2071
Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
2072
if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
2073
canvas->lights.erase(clight);
2074
} else {
2075
canvas->directional_lights.erase(clight);
2076
}
2077
}
2078
2079
if (!canvas_owner.owns(p_canvas)) {
2080
p_canvas = RID();
2081
}
2082
2083
clight->canvas = p_canvas;
2084
2085
if (clight->canvas.is_valid()) {
2086
Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
2087
if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
2088
canvas->lights.insert(clight);
2089
} else {
2090
canvas->directional_lights.insert(clight);
2091
}
2092
}
2093
}
2094
2095
void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
2096
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2097
ERR_FAIL_NULL(clight);
2098
2099
clight->enabled = p_enabled;
2100
}
2101
2102
void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
2103
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2104
ERR_FAIL_NULL(clight);
2105
2106
clight->scale = p_scale;
2107
}
2108
2109
void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
2110
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2111
ERR_FAIL_NULL(clight);
2112
2113
if (_interpolation_data.interpolation_enabled && clight->interpolated) {
2114
if (!clight->on_interpolate_transform_list) {
2115
_interpolation_data.canvas_light_transform_update_list_curr->push_back(p_light);
2116
clight->on_interpolate_transform_list = true;
2117
} else {
2118
DEV_ASSERT(_interpolation_data.canvas_light_transform_update_list_curr->size() > 0);
2119
}
2120
}
2121
2122
clight->xform_curr = p_transform;
2123
}
2124
2125
void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
2126
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2127
ERR_FAIL_NULL(clight);
2128
2129
if (clight->texture == p_texture) {
2130
return;
2131
}
2132
clight->texture = p_texture;
2133
clight->version++;
2134
RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
2135
}
2136
2137
void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
2138
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2139
ERR_FAIL_NULL(clight);
2140
2141
clight->texture_offset = p_offset;
2142
}
2143
2144
void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
2145
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2146
ERR_FAIL_NULL(clight);
2147
2148
clight->color = p_color;
2149
}
2150
2151
void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
2152
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2153
ERR_FAIL_NULL(clight);
2154
2155
clight->height = p_height;
2156
}
2157
2158
void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
2159
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2160
ERR_FAIL_NULL(clight);
2161
2162
clight->energy = p_energy;
2163
}
2164
2165
void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
2166
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2167
ERR_FAIL_NULL(clight);
2168
2169
clight->z_min = p_min_z;
2170
clight->z_max = p_max_z;
2171
}
2172
2173
void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
2174
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2175
ERR_FAIL_NULL(clight);
2176
2177
clight->layer_max = p_max_layer;
2178
clight->layer_min = p_min_layer;
2179
}
2180
2181
void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
2182
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2183
ERR_FAIL_NULL(clight);
2184
2185
clight->item_mask = p_mask;
2186
}
2187
2188
void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
2189
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2190
ERR_FAIL_NULL(clight);
2191
2192
clight->item_shadow_mask = p_mask;
2193
}
2194
2195
void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
2196
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2197
ERR_FAIL_NULL(clight);
2198
2199
clight->directional_distance = p_distance;
2200
}
2201
2202
void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
2203
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2204
ERR_FAIL_NULL(clight);
2205
2206
clight->blend_mode = p_mode;
2207
}
2208
2209
void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
2210
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2211
ERR_FAIL_NULL(clight);
2212
2213
if (clight->use_shadow == p_enabled) {
2214
return;
2215
}
2216
clight->use_shadow = p_enabled;
2217
clight->version++;
2218
RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
2219
}
2220
2221
void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
2222
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2223
ERR_FAIL_NULL(clight);
2224
2225
clight->shadow_filter = p_filter;
2226
}
2227
2228
void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
2229
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2230
ERR_FAIL_NULL(clight);
2231
2232
clight->shadow_color = p_color;
2233
}
2234
2235
void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
2236
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2237
ERR_FAIL_NULL(clight);
2238
clight->shadow_smooth = p_smooth;
2239
}
2240
2241
void RendererCanvasCull::canvas_light_set_interpolated(RID p_light, bool p_interpolated) {
2242
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2243
ERR_FAIL_NULL(clight);
2244
clight->interpolated = p_interpolated;
2245
}
2246
2247
void RendererCanvasCull::canvas_light_reset_physics_interpolation(RID p_light) {
2248
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2249
ERR_FAIL_NULL(clight);
2250
clight->xform_prev = clight->xform_curr;
2251
}
2252
2253
void RendererCanvasCull::canvas_light_transform_physics_interpolation(RID p_light, const Transform2D &p_transform) {
2254
RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
2255
ERR_FAIL_NULL(clight);
2256
clight->xform_prev = p_transform * clight->xform_prev;
2257
clight->xform_curr = p_transform * clight->xform_curr;
2258
}
2259
2260
RID RendererCanvasCull::canvas_light_occluder_allocate() {
2261
return canvas_light_occluder_owner.allocate_rid();
2262
}
2263
void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
2264
return canvas_light_occluder_owner.initialize_rid(p_rid);
2265
}
2266
2267
void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
2268
RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
2269
ERR_FAIL_NULL(occluder);
2270
2271
if (occluder->canvas.is_valid()) {
2272
Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
2273
canvas->occluders.erase(occluder);
2274
}
2275
2276
if (!canvas_owner.owns(p_canvas)) {
2277
p_canvas = RID();
2278
}
2279
2280
occluder->canvas = p_canvas;
2281
2282
if (occluder->canvas.is_valid()) {
2283
Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
2284
canvas->occluders.insert(occluder);
2285
}
2286
}
2287
2288
void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
2289
RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
2290
ERR_FAIL_NULL(occluder);
2291
2292
occluder->enabled = p_enabled;
2293
}
2294
2295
void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
2296
RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
2297
ERR_FAIL_NULL(occluder);
2298
2299
if (occluder->polygon.is_valid()) {
2300
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
2301
if (occluder_poly) {
2302
occluder_poly->owners.erase(occluder);
2303
}
2304
}
2305
2306
occluder->polygon = p_polygon;
2307
occluder->occluder = RID();
2308
2309
if (occluder->polygon.is_valid()) {
2310
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
2311
if (!occluder_poly) {
2312
occluder->polygon = RID();
2313
ERR_FAIL_NULL(occluder_poly);
2314
} else {
2315
occluder_poly->owners.insert(occluder);
2316
occluder->occluder = occluder_poly->occluder;
2317
occluder->aabb_cache = occluder_poly->aabb;
2318
occluder->cull_cache = occluder_poly->cull_mode;
2319
}
2320
}
2321
}
2322
2323
void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
2324
RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
2325
ERR_FAIL_NULL(occluder);
2326
2327
occluder->sdf_collision = p_enable;
2328
}
2329
2330
void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
2331
RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
2332
ERR_FAIL_NULL(occluder);
2333
2334
if (_interpolation_data.interpolation_enabled && occluder->interpolated) {
2335
if (!occluder->on_interpolate_transform_list) {
2336
_interpolation_data.canvas_light_occluder_transform_update_list_curr->push_back(p_occluder);
2337
occluder->on_interpolate_transform_list = true;
2338
} else {
2339
DEV_ASSERT(_interpolation_data.canvas_light_occluder_transform_update_list_curr->size() > 0);
2340
}
2341
}
2342
2343
occluder->xform_curr = p_xform;
2344
}
2345
2346
void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
2347
RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
2348
ERR_FAIL_NULL(occluder);
2349
2350
occluder->light_mask = p_mask;
2351
}
2352
2353
void RendererCanvasCull::canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated) {
2354
RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
2355
ERR_FAIL_NULL(occluder);
2356
occluder->interpolated = p_interpolated;
2357
}
2358
2359
void RendererCanvasCull::canvas_light_occluder_reset_physics_interpolation(RID p_occluder) {
2360
RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
2361
ERR_FAIL_NULL(occluder);
2362
occluder->xform_prev = occluder->xform_curr;
2363
}
2364
2365
void RendererCanvasCull::canvas_light_occluder_transform_physics_interpolation(RID p_occluder, const Transform2D &p_transform) {
2366
RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
2367
ERR_FAIL_NULL(occluder);
2368
occluder->xform_prev = p_transform * occluder->xform_prev;
2369
occluder->xform_curr = p_transform * occluder->xform_curr;
2370
}
2371
2372
RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
2373
return canvas_light_occluder_polygon_owner.allocate_rid();
2374
}
2375
void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
2376
canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
2377
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
2378
occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
2379
}
2380
2381
void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
2382
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
2383
ERR_FAIL_NULL(occluder_poly);
2384
2385
uint32_t pc = p_shape.size();
2386
ERR_FAIL_COND(pc < 2);
2387
2388
occluder_poly->aabb = Rect2();
2389
const Vector2 *r = p_shape.ptr();
2390
for (uint32_t i = 0; i < pc; i++) {
2391
if (i == 0) {
2392
occluder_poly->aabb.position = r[i];
2393
} else {
2394
occluder_poly->aabb.expand_to(r[i]);
2395
}
2396
}
2397
2398
RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
2399
2400
for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
2401
E->aabb_cache = occluder_poly->aabb;
2402
}
2403
}
2404
2405
void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
2406
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
2407
ERR_FAIL_NULL(occluder_poly);
2408
occluder_poly->cull_mode = p_mode;
2409
RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
2410
for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
2411
E->cull_cache = p_mode;
2412
}
2413
}
2414
2415
void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
2416
RSG::canvas_render->set_shadow_texture_size(p_size);
2417
}
2418
2419
RID RendererCanvasCull::canvas_texture_allocate() {
2420
return RSG::texture_storage->canvas_texture_allocate();
2421
}
2422
void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
2423
RSG::texture_storage->canvas_texture_initialize(p_rid);
2424
}
2425
2426
void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
2427
RSG::texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
2428
}
2429
2430
void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
2431
RSG::texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
2432
}
2433
2434
void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
2435
RSG::texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
2436
}
2437
2438
void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
2439
RSG::texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
2440
}
2441
2442
void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
2443
Item *ci = canvas_item_owner.get_or_null(p_item);
2444
ERR_FAIL_NULL(ci);
2445
ci->texture_filter = p_filter;
2446
}
2447
void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
2448
Item *ci = canvas_item_owner.get_or_null(p_item);
2449
ERR_FAIL_NULL(ci);
2450
ci->texture_repeat = p_repeat;
2451
}
2452
2453
void RendererCanvasCull::update_visibility_notifiers() {
2454
SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();
2455
while (E) {
2456
SelfList<Item::VisibilityNotifierData> *N = E->next();
2457
2458
Item::VisibilityNotifierData *visibility_notifier = E->self();
2459
if (visibility_notifier->just_visible) {
2460
visibility_notifier->just_visible = false;
2461
2462
if (visibility_notifier->enter_callable.is_valid()) {
2463
if (RSG::threaded) {
2464
visibility_notifier->enter_callable.call_deferred();
2465
} else {
2466
visibility_notifier->enter_callable.call();
2467
}
2468
}
2469
} else {
2470
if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
2471
visibility_notifier_list.remove(E);
2472
2473
if (visibility_notifier->exit_callable.is_valid()) {
2474
if (RSG::threaded) {
2475
visibility_notifier->exit_callable.call_deferred();
2476
} else {
2477
visibility_notifier->exit_callable.call();
2478
}
2479
}
2480
}
2481
}
2482
2483
E = N;
2484
}
2485
}
2486
2487
Rect2 RendererCanvasCull::_debug_canvas_item_get_rect(RID p_item) {
2488
Item *canvas_item = canvas_item_owner.get_or_null(p_item);
2489
ERR_FAIL_NULL_V(canvas_item, Rect2());
2490
return canvas_item->get_rect();
2491
}
2492
2493
void RendererCanvasCull::_item_queue_update(Item *p_item, bool p_update_dependencies) {
2494
if (p_update_dependencies) {
2495
p_item->update_dependencies = true;
2496
}
2497
2498
if (!p_item->update_item.in_list()) {
2499
_item_update_list.add(&p_item->update_item);
2500
}
2501
}
2502
2503
void RendererCanvasCull::update_dirty_items() {
2504
while (_item_update_list.first()) {
2505
_update_dirty_item(_item_update_list.first()->self());
2506
}
2507
2508
// Instance updates may affect resources.
2509
RSG::utilities->update_dirty_resources();
2510
}
2511
2512
void RendererCanvasCull::_update_dirty_item(Item *p_item) {
2513
if (p_item->update_dependencies) {
2514
RID material = p_item->material;
2515
2516
if (p_item->use_parent_material) {
2517
Item *parent = canvas_item_owner.get_or_null(p_item->parent);
2518
while (parent != nullptr) {
2519
material = parent->material;
2520
if (!parent->use_parent_material) {
2521
break;
2522
}
2523
parent = canvas_item_owner.get_or_null(parent->parent);
2524
}
2525
}
2526
2527
p_item->dependency_tracker.update_begin();
2528
2529
p_item->instance_uniforms.materials_start();
2530
2531
if (material.is_valid()) {
2532
p_item->instance_uniforms.materials_append(material);
2533
RSG::material_storage->material_update_dependency(material, &p_item->dependency_tracker);
2534
}
2535
2536
if (p_item->instance_uniforms.materials_finish(p_item->self)) {
2537
p_item->instance_allocated_shader_uniforms_offset = p_item->instance_uniforms.location();
2538
}
2539
2540
p_item->dependency_tracker.update_end();
2541
}
2542
_item_update_list.remove(&p_item->update_item);
2543
p_item->update_dependencies = false;
2544
}
2545
2546
void RendererCanvasCull::update() {
2547
update_dirty_items();
2548
}
2549
2550
bool RendererCanvasCull::free(RID p_rid) {
2551
if (canvas_owner.owns(p_rid)) {
2552
Canvas *canvas = canvas_owner.get_or_null(p_rid);
2553
ERR_FAIL_NULL_V(canvas, false);
2554
2555
while (canvas->viewports.size()) {
2556
RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(*canvas->viewports.begin());
2557
ERR_FAIL_NULL_V(vp, true);
2558
2559
HashMap<RID, RendererViewport::Viewport::CanvasData>::Iterator E = vp->canvas_map.find(p_rid);
2560
ERR_FAIL_COND_V(!E, true);
2561
vp->canvas_map.erase(p_rid);
2562
2563
canvas->viewports.erase(*canvas->viewports.begin());
2564
}
2565
2566
for (int i = 0; i < canvas->child_items.size(); i++) {
2567
canvas->child_items[i].item->parent = RID();
2568
}
2569
2570
for (RendererCanvasRender::Light *E : canvas->lights) {
2571
E->canvas = RID();
2572
}
2573
2574
for (RendererCanvasRender::LightOccluderInstance *E : canvas->occluders) {
2575
E->canvas = RID();
2576
}
2577
2578
canvas_owner.free(p_rid);
2579
2580
} else if (canvas_item_owner.owns(p_rid)) {
2581
Item *canvas_item = canvas_item_owner.get_or_null(p_rid);
2582
ERR_FAIL_NULL_V(canvas_item, true);
2583
_interpolation_data.notify_free_canvas_item(p_rid, *canvas_item);
2584
2585
if (canvas_item->parent.is_valid()) {
2586
if (canvas_owner.owns(canvas_item->parent)) {
2587
Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
2588
canvas->erase_item(canvas_item);
2589
} else if (canvas_item_owner.owns(canvas_item->parent)) {
2590
Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
2591
item_owner->child_items.erase(canvas_item);
2592
2593
if (item_owner->sort_y) {
2594
_mark_ysort_dirty(item_owner);
2595
}
2596
}
2597
}
2598
2599
for (int i = 0; i < canvas_item->child_items.size(); i++) {
2600
canvas_item->child_items[i]->parent = RID();
2601
}
2602
2603
if (canvas_item->visibility_notifier != nullptr) {
2604
visibility_notifier_allocator.free(canvas_item->visibility_notifier);
2605
}
2606
2607
canvas_item_set_material(canvas_item->self, RID());
2608
update_dirty_items();
2609
canvas_item->instance_uniforms.free(canvas_item->self);
2610
2611
if (canvas_item->canvas_group != nullptr) {
2612
memdelete(canvas_item->canvas_group);
2613
canvas_item->canvas_group = nullptr;
2614
}
2615
2616
canvas_item_owner.free(p_rid);
2617
2618
} else if (canvas_light_owner.owns(p_rid)) {
2619
RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);
2620
ERR_FAIL_NULL_V(canvas_light, true);
2621
_interpolation_data.notify_free_canvas_light(p_rid, *canvas_light);
2622
2623
if (canvas_light->canvas.is_valid()) {
2624
Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);
2625
if (canvas) {
2626
canvas->lights.erase(canvas_light);
2627
}
2628
}
2629
2630
RSG::canvas_render->free(canvas_light->light_internal);
2631
2632
canvas_light_owner.free(p_rid);
2633
2634
} else if (canvas_light_occluder_owner.owns(p_rid)) {
2635
RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);
2636
ERR_FAIL_NULL_V(occluder, true);
2637
_interpolation_data.notify_free_canvas_light_occluder(p_rid, *occluder);
2638
2639
if (occluder->polygon.is_valid()) {
2640
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
2641
if (occluder_poly) {
2642
occluder_poly->owners.erase(occluder);
2643
}
2644
}
2645
2646
if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
2647
Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
2648
canvas->occluders.erase(occluder);
2649
}
2650
2651
canvas_light_occluder_owner.free(p_rid);
2652
2653
} else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
2654
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
2655
ERR_FAIL_NULL_V(occluder_poly, true);
2656
RSG::canvas_render->free(occluder_poly->occluder);
2657
2658
while (occluder_poly->owners.size()) {
2659
(*occluder_poly->owners.begin())->polygon = RID();
2660
occluder_poly->owners.remove(occluder_poly->owners.begin());
2661
}
2662
2663
canvas_light_occluder_polygon_owner.free(p_rid);
2664
} else {
2665
return false;
2666
}
2667
2668
return true;
2669
}
2670
2671
template <typename T>
2672
void RendererCanvasCull::_free_rids(T &p_owner, const char *p_type) {
2673
LocalVector<RID> owned = p_owner.get_owned_list();
2674
if (owned.size()) {
2675
if (owned.size() == 1) {
2676
WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
2677
} else {
2678
WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
2679
}
2680
for (const RID &rid : owned) {
2681
free(rid);
2682
}
2683
}
2684
}
2685
2686
void RendererCanvasCull::finalize() {
2687
_free_rids(canvas_owner, "Canvas");
2688
_free_rids(canvas_item_owner, "CanvasItem");
2689
_free_rids(canvas_light_owner, "CanvasLight");
2690
_free_rids(canvas_light_occluder_owner, "CanvasLightOccluder");
2691
_free_rids(canvas_light_occluder_polygon_owner, "CanvasLightOccluderPolygon");
2692
}
2693
2694
void RendererCanvasCull::tick() {
2695
if (_interpolation_data.interpolation_enabled) {
2696
update_interpolation_tick(true);
2697
}
2698
}
2699
2700
void RendererCanvasCull::update_interpolation_tick(bool p_process) {
2701
#define GODOT_UPDATE_INTERPOLATION_TICK(m_list_prev, m_list_curr, m_type, m_owner_list) \
2702
/* Detect any that were on the previous transform list that are no longer active. */ \
2703
for (unsigned int n = 0; n < _interpolation_data.m_list_prev->size(); n++) { \
2704
const RID &rid = (*_interpolation_data.m_list_prev)[n]; \
2705
m_type *item = m_owner_list.get_or_null(rid); \
2706
/* no longer active? (either the instance deleted or no longer being transformed) */ \
2707
if (item && !item->on_interpolate_transform_list) { \
2708
item->xform_prev = item->xform_curr; \
2709
} \
2710
} \
2711
/* and now for any in the transform list (being actively interpolated), */ \
2712
/* keep the previous transform value up to date and ready for next tick */ \
2713
if (p_process) { \
2714
for (unsigned int n = 0; n < _interpolation_data.m_list_curr->size(); n++) { \
2715
const RID &rid = (*_interpolation_data.m_list_curr)[n]; \
2716
m_type *item = m_owner_list.get_or_null(rid); \
2717
if (item) { \
2718
item->xform_prev = item->xform_curr; \
2719
item->on_interpolate_transform_list = false; \
2720
} \
2721
} \
2722
} \
2723
SWAP(_interpolation_data.m_list_curr, _interpolation_data.m_list_prev); \
2724
_interpolation_data.m_list_curr->clear();
2725
2726
GODOT_UPDATE_INTERPOLATION_TICK(canvas_item_transform_update_list_prev, canvas_item_transform_update_list_curr, Item, canvas_item_owner);
2727
GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_transform_update_list_prev, canvas_light_transform_update_list_curr, RendererCanvasRender::Light, canvas_light_owner);
2728
GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_occluder_transform_update_list_prev, canvas_light_occluder_transform_update_list_curr, RendererCanvasRender::LightOccluderInstance, canvas_light_occluder_owner);
2729
2730
#undef GODOT_UPDATE_INTERPOLATION_TICK
2731
}
2732
2733
void RendererCanvasCull::InterpolationData::notify_free_canvas_item(RID p_rid, RendererCanvasCull::Item &r_canvas_item) {
2734
r_canvas_item.on_interpolate_transform_list = false;
2735
2736
if (!interpolation_enabled) {
2737
return;
2738
}
2739
2740
// If the instance was on any of the lists, remove.
2741
canvas_item_transform_update_list_curr->erase_multiple_unordered(p_rid);
2742
canvas_item_transform_update_list_prev->erase_multiple_unordered(p_rid);
2743
}
2744
2745
void RendererCanvasCull::InterpolationData::notify_free_canvas_light(RID p_rid, RendererCanvasRender::Light &r_canvas_light) {
2746
r_canvas_light.on_interpolate_transform_list = false;
2747
2748
if (!interpolation_enabled) {
2749
return;
2750
}
2751
2752
// If the instance was on any of the lists, remove.
2753
canvas_light_transform_update_list_curr->erase_multiple_unordered(p_rid);
2754
canvas_light_transform_update_list_prev->erase_multiple_unordered(p_rid);
2755
}
2756
2757
void RendererCanvasCull::InterpolationData::notify_free_canvas_light_occluder(RID p_rid, RendererCanvasRender::LightOccluderInstance &r_canvas_light_occluder) {
2758
r_canvas_light_occluder.on_interpolate_transform_list = false;
2759
2760
if (!interpolation_enabled) {
2761
return;
2762
}
2763
2764
// If the instance was on any of the lists, remove.
2765
canvas_light_occluder_transform_update_list_curr->erase_multiple_unordered(p_rid);
2766
canvas_light_occluder_transform_update_list_prev->erase_multiple_unordered(p_rid);
2767
}
2768
2769
RendererCanvasCull::RendererCanvasCull() {
2770
_canvas_cull_singleton = this;
2771
2772
z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
2773
z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
2774
2775
disable_scale = false;
2776
2777
debug_redraw_time = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "debug/canvas_items/debug_redraw_time", PROPERTY_HINT_RANGE, "0.1,2,0.001,or_greater"), 1.0);
2778
debug_redraw_color = GLOBAL_DEF(PropertyInfo(Variant::COLOR, "debug/canvas_items/debug_redraw_color"), Color(1.0, 0.2, 0.2, 0.5));
2779
}
2780
2781
RendererCanvasCull::~RendererCanvasCull() {
2782
memfree(z_list);
2783
memfree(z_last_list);
2784
_canvas_cull_singleton = nullptr;
2785
}
2786
2787