Path: blob/master/servers/rendering/renderer_canvas_cull.cpp
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/**************************************************************************/1/* renderer_canvas_cull.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "renderer_canvas_cull.h"3132#include "core/config/project_settings.h"33#include "core/math/geometry_2d.h"34#include "core/math/transform_interpolator.h"35#include "renderer_viewport.h"36#include "rendering_server_default.h"37#include "rendering_server_globals.h"38#include "servers/rendering/storage/texture_storage.h"3940// Use the same antialiasing feather size as StyleBoxFlat's default41// (but doubled, as it's specified for both sides here).42// This value is empirically determined to provide good antialiasing quality43// while not making lines appear too soft.44const static float FEATHER_SIZE = 1.25f;4546static RendererCanvasCull *_canvas_cull_singleton = nullptr;4748void RendererCanvasCull::_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker) {49Item *item = (Item *)p_tracker->userdata;5051switch (p_notification) {52case Dependency::DEPENDENCY_CHANGED_MATERIAL: {53_canvas_cull_singleton->_item_queue_update(item, true);54} break;55default: {56} break;57}58}5960void RendererCanvasCull::_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) {61Item *item = (Item *)p_tracker->userdata;6263if (p_dependency == item->material) {64_canvas_cull_singleton->canvas_item_set_material(item->self, RID());65}66_canvas_cull_singleton->_item_queue_update(item, true);67}6869void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, uint32_t p_canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {70RENDER_TIMESTAMP("Cull CanvasItem Tree");7172// This is used to avoid passing the camera transform down the rendering73// function calls, as it won't be used in 99% of cases, because the camera74// transform is normally concatenated with the item global transform.75_current_camera_transform = p_transform;7677memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));78memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));7980for (int i = 0; i < p_child_item_count; i++) {81_cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, false, p_canvas_cull_mask, Point2(), 1, nullptr);82}8384RendererCanvasRender::Item *list = nullptr;85RendererCanvasRender::Item *list_end = nullptr;8687for (int i = 0; i < z_range; i++) {88if (!z_list[i]) {89continue;90}91if (!list) {92list = z_list[i];93list_end = z_last_list[i];94} else {95list_end->next = z_list[i];96list_end = z_last_list[i];97}98}99100RENDER_TIMESTAMP("Render CanvasItems");101102bool sdf_flag;103RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag, r_render_info);104if (sdf_flag) {105sdf_used = true;106}107}108109void RendererCanvasCull::_collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, RendererCanvasCull::Item *p_material_owner, const Color &p_modulate, RendererCanvasCull::Item **r_items, int &r_index, int p_z) {110int child_item_count = p_canvas_item->child_items.size();111RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();112for (int i = 0; i < child_item_count; i++) {113if (child_items[i]->visible) {114// To y-sort according to the item's final position, physics interpolation115// and transform snapping need to be applied before y-sorting.116Transform2D child_xform;117if (!_interpolation_data.interpolation_enabled || !child_items[i]->interpolated) {118child_xform = child_items[i]->xform_curr;119} else {120real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();121TransformInterpolator::interpolate_transform_2d(child_items[i]->xform_prev, child_items[i]->xform_curr, child_xform, f);122}123124if (snapping_2d_transforms_to_pixel) {125child_xform.columns[2] = (child_xform.columns[2] + Point2(0.5, 0.5)).floor();126}127128r_items[r_index] = child_items[i];129child_items[i]->ysort_xform = p_canvas_item->ysort_xform * child_xform;130child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;131child_items[i]->ysort_modulate = p_modulate;132child_items[i]->ysort_index = r_index;133child_items[i]->ysort_parent_abs_z_index = p_z;134135if (!child_items[i]->repeat_source) {136child_items[i]->repeat_size = p_canvas_item->repeat_size;137child_items[i]->repeat_times = p_canvas_item->repeat_times;138child_items[i]->repeat_source_item = p_canvas_item->repeat_source_item;139}140141// Y sorted canvas items are flattened into r_items. Calculate their absolute z index to use when rendering r_items.142int abs_z = 0;143if (child_items[i]->z_relative) {144abs_z = CLAMP(p_z + child_items[i]->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);145} else {146abs_z = child_items[i]->z_index;147}148149r_index++;150151if (child_items[i]->sort_y) {152_collect_ysort_children(child_items[i], child_items[i]->use_parent_material ? p_material_owner : child_items[i], p_modulate * child_items[i]->modulate, r_items, r_index, abs_z);153}154}155}156}157158int RendererCanvasCull::_count_ysort_children(RendererCanvasCull::Item *p_canvas_item) {159int ysort_children_count = 0;160int child_item_count = p_canvas_item->child_items.size();161RendererCanvasCull::Item *const *child_items = p_canvas_item->child_items.ptr();162for (int i = 0; i < child_item_count; i++) {163if (child_items[i]->visible) {164ysort_children_count++;165if (child_items[i]->sort_y) {166ysort_children_count += _count_ysort_children(child_items[i]);167}168}169}170return ysort_children_count;171}172173void RendererCanvasCull::_mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner) {174do {175ysort_owner->ysort_children_count = -1;176ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr;177} while (ysort_owner && ysort_owner->sort_y);178}179180void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, const Transform2D &p_transform, const Rect2 &p_clip_rect, Rect2 p_global_rect, const Color &p_modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool p_use_canvas_group, RendererCanvasRender::Item *r_canvas_group_from) {181if (ci->copy_back_buffer) {182ci->copy_back_buffer->screen_rect = p_transform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);183}184185if (p_use_canvas_group) {186int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;187if (r_canvas_group_from == nullptr) {188// no list before processing this item, means must put stuff in group from the beginning of list.189r_canvas_group_from = r_z_list[zidx];190} else {191// there was a list before processing, so begin group from this one.192r_canvas_group_from = r_canvas_group_from->next;193}194195if (r_canvas_group_from) {196// Has a place to begin the group from!197198//compute a global rect (in global coords) for children in the same z layer199Rect2 rect_accum;200RendererCanvasRender::Item *c = r_canvas_group_from;201while (c) {202if (c == r_canvas_group_from) {203rect_accum = c->global_rect_cache;204} else {205rect_accum = rect_accum.merge(c->global_rect_cache);206}207208c = c->next;209}210211// We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.212// If nothing has been drawn, we just take it over and draw it ourselves.213if (ci->canvas_group->fit_empty && (ci->commands == nullptr || (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {214// No commands, or sole command is the one used to draw, so we (re)create the draw command.215ci->clear();216217if (rect_accum == Rect2()) {218rect_accum.size = Size2(1, 1);219}220221rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);222223//draw it?224RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();225226crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later227crect->rect = p_transform.affine_inverse().xform(rect_accum);228crect->modulate = Color(1, 1, 1, 1);229230//the global rect is used to do the copying, so update it231p_global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin232p_global_rect.position += p_clip_rect.position;233} else {234p_global_rect.position -= p_clip_rect.position;235236p_global_rect = p_global_rect.merge(rect_accum); //must use both rects for this237p_global_rect = p_global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin238239p_global_rect.position += p_clip_rect.position;240}241242// Very important that this is cleared after used in RendererCanvasRender to avoid243// potential crashes.244r_canvas_group_from->canvas_group_owner = ci;245}246}247248if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(p_global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {249// Something to draw?250251if (ci->update_when_visible) {252RenderingServerDefault::redraw_request();253}254255if (ci->commands != nullptr || ci->copy_back_buffer) {256ci->final_transform = !ci->use_identity_transform ? p_transform : _current_camera_transform;257ci->final_modulate = p_modulate * ci->self_modulate;258ci->global_rect_cache = p_global_rect;259ci->global_rect_cache.position -= p_clip_rect.position;260ci->light_masked = false;261262int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;263264if (r_z_last_list[zidx]) {265r_z_last_list[zidx]->next = ci;266r_z_last_list[zidx] = ci;267268} else {269r_z_list[zidx] = ci;270r_z_last_list[zidx] = ci;271}272273ci->z_final = p_z;274275ci->next = nullptr;276}277278if (ci->visibility_notifier) {279if (!ci->visibility_notifier->visible_element.in_list()) {280visibility_notifier_list.add(&ci->visibility_notifier->visible_element);281ci->visibility_notifier->just_visible = true;282}283284ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();285}286} else if (ci->repeat_source) {287// If repeat source does not draw itself it still needs transform updated as its child items' repeat offsets are relative to it.288ci->final_transform = p_transform;289}290}291292void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_parent_xform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_is_already_y_sorted, uint32_t p_canvas_cull_mask, const Point2 &p_repeat_size, int p_repeat_times, RendererCanvasRender::Item *p_repeat_source_item) {293Item *ci = p_canvas_item;294295if (!ci->visible) {296return;297}298299if (!(ci->visibility_layer & p_canvas_cull_mask)) {300return;301}302303if (ci->children_order_dirty) {304ci->child_items.sort_custom<ItemIndexSort>();305ci->children_order_dirty = false;306}307308if (ci->use_parent_material && p_material_owner) {309ci->material_owner = p_material_owner;310} else {311p_material_owner = ci;312ci->material_owner = nullptr;313}314315Color modulate = ci->modulate * p_modulate;316317if (modulate.a < 0.007) {318return;319}320321Rect2 rect = ci->get_rect();322323if (ci->visibility_notifier) {324if (ci->visibility_notifier->area.size != Vector2()) {325rect = rect.merge(ci->visibility_notifier->area);326}327}328329// Always calculate final transform as if not using identity xform.330// This is so the expected transform is passed to children.331// However, if use_identity_xform is set,332// we can override the transform for rendering purposes for this item only.333Transform2D self_xform;334Transform2D final_xform;335if (p_is_already_y_sorted) {336// Y-sorted item's final transform is calculated before y-sorting,337// and is passed as `p_parent_xform` afterwards. No need to recalculate.338final_xform = p_parent_xform;339} else {340if (!_interpolation_data.interpolation_enabled || !ci->interpolated) {341self_xform = ci->xform_curr;342} else {343real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();344TransformInterpolator::interpolate_transform_2d(ci->xform_prev, ci->xform_curr, self_xform, f);345}346347Transform2D parent_xform = p_parent_xform;348349if (snapping_2d_transforms_to_pixel) {350self_xform.columns[2] = (self_xform.columns[2] + Point2(0.5, 0.5)).floor();351parent_xform.columns[2] = (parent_xform.columns[2] + Point2(0.5, 0.5)).floor();352}353354final_xform = parent_xform * self_xform;355}356357Point2 repeat_size = p_repeat_size;358int repeat_times = p_repeat_times;359RendererCanvasRender::Item *repeat_source_item = p_repeat_source_item;360361if (ci->repeat_source) {362repeat_size = ci->repeat_size;363repeat_times = ci->repeat_times;364repeat_source_item = ci;365} else {366ci->repeat_size = repeat_size;367ci->repeat_times = repeat_times;368ci->repeat_source_item = repeat_source_item;369}370371Rect2 global_rect;372if (!p_canvas_item->use_identity_transform) {373global_rect = final_xform.xform(rect);374} else {375global_rect = _current_camera_transform.xform(rect);376}377if (repeat_source_item && (repeat_size.x || repeat_size.y)) {378// Top-left repeated rect.379Rect2 corner_rect = global_rect;380corner_rect.position -= repeat_source_item->final_transform.basis_xform((repeat_times / 2) * repeat_size);381global_rect = corner_rect;382383// Plus top-right repeated rect.384Size2 size_x_offset = repeat_source_item->final_transform.basis_xform(repeat_times * Size2(repeat_size.x, 0));385corner_rect.position += size_x_offset;386global_rect = global_rect.merge(corner_rect);387388// Plus bottom-right repeated rect.389corner_rect.position += repeat_source_item->final_transform.basis_xform(repeat_times * Size2(0, repeat_size.y));390global_rect = global_rect.merge(corner_rect);391392// Plus bottom-left repeated rect.393corner_rect.position -= size_x_offset;394global_rect = global_rect.merge(corner_rect);395}396global_rect.position += p_clip_rect.position;397398int child_item_count = ci->child_items.size();399Item **child_items = ci->child_items.ptrw();400401if (ci->clip) {402if (p_canvas_clip != nullptr) {403ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);404} else {405ci->final_clip_rect = p_clip_rect.intersection(global_rect);406}407if (ci->final_clip_rect.size.width < 0.5 || ci->final_clip_rect.size.height < 0.5) {408// The clip rect area is 0, so don't draw the item.409return;410}411ci->final_clip_rect.position = ci->final_clip_rect.position.round();412ci->final_clip_rect.size = ci->final_clip_rect.size.round();413ci->final_clip_owner = ci;414415} else {416ci->final_clip_owner = p_canvas_clip;417}418419int parent_z = p_z;420if (ci->z_relative) {421p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);422} else {423p_z = ci->z_index;424}425426if (ci->sort_y) {427if (!p_is_already_y_sorted) {428if (ci->ysort_children_count == -1) {429ci->ysort_children_count = _count_ysort_children(ci);430}431432child_item_count = ci->ysort_children_count + 1;433child_items = (Item **)alloca(child_item_count * sizeof(Item *));434435ci->ysort_xform = Transform2D();436ci->ysort_modulate = Color(1, 1, 1, 1) / ci->modulate;437ci->ysort_index = 0;438ci->ysort_parent_abs_z_index = parent_z;439child_items[0] = ci;440int i = 1;441_collect_ysort_children(ci, p_material_owner, Color(1, 1, 1, 1), child_items, i, p_z);442443SortArray<Item *, ItemYSort> sorter;444sorter.sort(child_items, child_item_count);445446for (i = 0; i < child_item_count; i++) {447_cull_canvas_item(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, child_items[i]->ysort_parent_abs_z_index, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, true, p_canvas_cull_mask, child_items[i]->repeat_size, child_items[i]->repeat_times, child_items[i]->repeat_source_item);448}449} else {450RendererCanvasRender::Item *canvas_group_from = nullptr;451bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);452if (use_canvas_group) {453int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;454canvas_group_from = r_z_last_list[zidx];455}456457_attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, final_xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);458}459} else {460RendererCanvasRender::Item *canvas_group_from = nullptr;461bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);462if (use_canvas_group) {463int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;464canvas_group_from = r_z_last_list[zidx];465}466467for (int i = 0; i < child_item_count; i++) {468if (!child_items[i]->behind && !use_canvas_group) {469continue;470}471_cull_canvas_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, false, p_canvas_cull_mask, repeat_size, repeat_times, repeat_source_item);472}473_attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, final_xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);474for (int i = 0; i < child_item_count; i++) {475if (child_items[i]->behind || use_canvas_group) {476continue;477}478_cull_canvas_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, false, p_canvas_cull_mask, repeat_size, repeat_times, repeat_source_item);479}480}481}482483void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel, uint32_t canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {484RENDER_TIMESTAMP("> Render Canvas");485486sdf_used = false;487snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;488489if (p_canvas->children_order_dirty) {490p_canvas->child_items.sort();491p_canvas->children_order_dirty = false;492}493494int l = p_canvas->child_items.size();495Canvas::ChildItem *ci = p_canvas->child_items.ptrw();496497_render_canvas_item_tree(p_render_target, ci, l, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask, r_render_info);498499RENDER_TIMESTAMP("< Render Canvas");500}501502bool RendererCanvasCull::was_sdf_used() {503return sdf_used;504}505506RID RendererCanvasCull::canvas_allocate() {507return canvas_owner.allocate_rid();508}509void RendererCanvasCull::canvas_initialize(RID p_rid) {510canvas_owner.initialize_rid(p_rid);511}512513void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {514Canvas *canvas = canvas_owner.get_or_null(p_canvas);515ERR_FAIL_NULL(canvas);516Item *canvas_item = canvas_item_owner.get_or_null(p_item);517ERR_FAIL_NULL(canvas_item);518519int idx = canvas->find_item(canvas_item);520ERR_FAIL_COND(idx == -1);521522bool is_repeat_source = (p_mirroring.x || p_mirroring.y);523canvas_item->repeat_source = is_repeat_source;524canvas_item->repeat_source_item = is_repeat_source ? canvas_item : nullptr;525canvas_item->repeat_size = p_mirroring;526canvas_item->repeat_times = 1;527}528529void RendererCanvasCull::canvas_set_item_repeat(RID p_item, const Point2 &p_repeat_size, int p_repeat_times) {530ERR_FAIL_COND(p_repeat_times < 0);531Item *canvas_item = canvas_item_owner.get_or_null(p_item);532ERR_FAIL_NULL(canvas_item);533534bool is_repeat_source = (p_repeat_size.x || p_repeat_size.y) && p_repeat_times;535canvas_item->repeat_source = is_repeat_source;536canvas_item->repeat_source_item = is_repeat_source ? canvas_item : nullptr;537canvas_item->repeat_size = p_repeat_size;538canvas_item->repeat_times = p_repeat_times;539}540541void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {542Canvas *canvas = canvas_owner.get_or_null(p_canvas);543ERR_FAIL_NULL(canvas);544canvas->modulate = p_color;545}546547void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {548disable_scale = p_disable;549}550551void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {552Canvas *canvas = canvas_owner.get_or_null(p_canvas);553ERR_FAIL_NULL(canvas);554555canvas->parent = p_parent;556canvas->parent_scale = p_scale;557}558559RID RendererCanvasCull::canvas_item_allocate() {560return canvas_item_owner.allocate_rid();561}562void RendererCanvasCull::canvas_item_initialize(RID p_rid) {563canvas_item_owner.initialize_rid(p_rid);564Item *instance = canvas_item_owner.get_or_null(p_rid);565instance->self = p_rid;566}567568void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {569Item *canvas_item = canvas_item_owner.get_or_null(p_item);570ERR_FAIL_NULL(canvas_item);571572if (canvas_item->parent.is_valid()) {573if (canvas_owner.owns(canvas_item->parent)) {574Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);575canvas->erase_item(canvas_item);576} else if (canvas_item_owner.owns(canvas_item->parent)) {577Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);578item_owner->child_items.erase(canvas_item);579580if (item_owner->sort_y) {581_mark_ysort_dirty(item_owner);582}583}584585canvas_item->parent = RID();586}587588if (p_parent.is_valid()) {589if (canvas_owner.owns(p_parent)) {590Canvas *canvas = canvas_owner.get_or_null(p_parent);591Canvas::ChildItem ci;592ci.item = canvas_item;593canvas->child_items.push_back(ci);594canvas->children_order_dirty = true;595} else if (canvas_item_owner.owns(p_parent)) {596Item *item_owner = canvas_item_owner.get_or_null(p_parent);597item_owner->child_items.push_back(canvas_item);598item_owner->children_order_dirty = true;599600if (item_owner->sort_y) {601_mark_ysort_dirty(item_owner);602}603604} else {605ERR_FAIL_MSG("Invalid parent.");606}607}608609canvas_item->parent = p_parent;610}611612void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {613Item *canvas_item = canvas_item_owner.get_or_null(p_item);614ERR_FAIL_NULL(canvas_item);615616canvas_item->visible = p_visible;617618_mark_ysort_dirty(canvas_item);619}620621void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {622Item *canvas_item = canvas_item_owner.get_or_null(p_item);623ERR_FAIL_NULL(canvas_item);624625canvas_item->light_mask = p_mask;626}627628void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {629Item *canvas_item = canvas_item_owner.get_or_null(p_item);630ERR_FAIL_NULL(canvas_item);631632if (_interpolation_data.interpolation_enabled && canvas_item->interpolated) {633if (!canvas_item->on_interpolate_transform_list) {634_interpolation_data.canvas_item_transform_update_list_curr->push_back(p_item);635canvas_item->on_interpolate_transform_list = true;636} else {637DEV_ASSERT(_interpolation_data.canvas_item_transform_update_list_curr->size() > 0);638}639}640641canvas_item->xform_curr = p_transform;642}643644void RendererCanvasCull::canvas_item_set_visibility_layer(RID p_item, uint32_t p_visibility_layer) {645Item *canvas_item = canvas_item_owner.get_or_null(p_item);646ERR_FAIL_NULL(canvas_item);647648canvas_item->visibility_layer = p_visibility_layer;649}650651uint32_t RendererCanvasCull::canvas_item_get_visibility_layer(RID p_item) {652Item *canvas_item = canvas_item_owner.get_or_null(p_item);653if (!canvas_item) {654return 0;655}656return canvas_item->visibility_layer;657}658659void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {660Item *canvas_item = canvas_item_owner.get_or_null(p_item);661ERR_FAIL_NULL(canvas_item);662663canvas_item->clip = p_clip;664}665666void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {667Item *canvas_item = canvas_item_owner.get_or_null(p_item);668ERR_FAIL_NULL(canvas_item);669670canvas_item->distance_field = p_enable;671}672673void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {674Item *canvas_item = canvas_item_owner.get_or_null(p_item);675ERR_FAIL_NULL(canvas_item);676677canvas_item->custom_rect = p_custom_rect;678canvas_item->rect = p_rect;679}680681void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {682Item *canvas_item = canvas_item_owner.get_or_null(p_item);683ERR_FAIL_NULL(canvas_item);684685canvas_item->modulate = p_color;686}687688void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {689Item *canvas_item = canvas_item_owner.get_or_null(p_item);690ERR_FAIL_NULL(canvas_item);691692canvas_item->self_modulate = p_color;693}694695void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {696Item *canvas_item = canvas_item_owner.get_or_null(p_item);697ERR_FAIL_NULL(canvas_item);698699canvas_item->behind = p_enable;700}701702void RendererCanvasCull::canvas_item_set_use_identity_transform(RID p_item, bool p_enable) {703Item *canvas_item = canvas_item_owner.get_or_null(p_item);704ERR_FAIL_NULL(canvas_item);705706canvas_item->use_identity_transform = p_enable;707}708709void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {710Item *canvas_item = canvas_item_owner.get_or_null(p_item);711ERR_FAIL_NULL(canvas_item);712713canvas_item->update_when_visible = p_update;714}715716void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {717Item *canvas_item = canvas_item_owner.get_or_null(p_item);718ERR_FAIL_NULL(canvas_item);719720Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();721ERR_FAIL_NULL(line);722723Vector2 diff = (p_from - p_to);724Vector2 dir = diff.orthogonal().normalized();725Vector2 t = dir * p_width * 0.5;726727Vector2 begin_left;728Vector2 begin_right;729Vector2 end_left;730Vector2 end_right;731732if (p_width >= 0.0) {733begin_left = p_from + t;734begin_right = p_from - t;735end_left = p_to + t;736end_right = p_to - t;737738line->points[0] = begin_left;739line->points[1] = begin_right;740line->points[2] = end_right;741line->points[3] = end_left;742line->point_count = 4;743} else {744begin_left = p_from;745begin_right = p_from;746end_left = p_to;747end_right = p_to;748749line->points[0] = p_from;750line->points[1] = p_to;751line->point_count = 2;752}753for (uint32_t i = 0; i < line->point_count; i++) {754line->colors[i] = p_color;755}756757if (p_antialiased) {758float border_size = FEATHER_SIZE;759760if (0.0f <= p_width && p_width < 1.0f) {761border_size *= p_width;762}763Vector2 dir2 = diff.normalized();764765Vector2 border = dir * border_size;766Vector2 border2 = dir2 * border_size;767768Color transparent = Color(p_color, 0.0);769770{771Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();772ERR_FAIL_NULL(left_border);773774left_border->points[0] = begin_left;775left_border->points[1] = begin_left + border;776left_border->points[2] = end_left + border;777left_border->points[3] = end_left;778779left_border->colors[0] = p_color;780left_border->colors[1] = transparent;781left_border->colors[2] = transparent;782left_border->colors[3] = p_color;783784left_border->point_count = 4;785}786{787Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();788ERR_FAIL_NULL(right_border);789790right_border->points[0] = begin_right;791right_border->points[1] = begin_right - border;792right_border->points[2] = end_right - border;793right_border->points[3] = end_right;794795right_border->colors[0] = p_color;796right_border->colors[1] = transparent;797right_border->colors[2] = transparent;798right_border->colors[3] = p_color;799800right_border->point_count = 4;801}802{803Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();804ERR_FAIL_NULL(top_border);805806top_border->points[0] = begin_left;807top_border->points[1] = begin_left + border2;808top_border->points[2] = begin_right + border2;809top_border->points[3] = begin_right;810811top_border->colors[0] = p_color;812top_border->colors[1] = transparent;813top_border->colors[2] = transparent;814top_border->colors[3] = p_color;815816top_border->point_count = 4;817}818{819Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();820ERR_FAIL_NULL(bottom_border);821822bottom_border->points[0] = end_left;823bottom_border->points[1] = end_left - border2;824bottom_border->points[2] = end_right - border2;825bottom_border->points[3] = end_right;826827bottom_border->colors[0] = p_color;828bottom_border->colors[1] = transparent;829bottom_border->colors[2] = transparent;830bottom_border->colors[3] = p_color;831832bottom_border->point_count = 4;833}834{835Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();836ERR_FAIL_NULL(top_left_corner);837838top_left_corner->points[0] = begin_left;839top_left_corner->points[1] = begin_left + border2;840top_left_corner->points[2] = begin_left + border + border2;841top_left_corner->points[3] = begin_left + border;842843top_left_corner->colors[0] = p_color;844top_left_corner->colors[1] = transparent;845top_left_corner->colors[2] = transparent;846top_left_corner->colors[3] = transparent;847848top_left_corner->point_count = 4;849}850{851Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();852ERR_FAIL_NULL(top_right_corner);853854top_right_corner->points[0] = begin_right;855top_right_corner->points[1] = begin_right + border2;856top_right_corner->points[2] = begin_right - border + border2;857top_right_corner->points[3] = begin_right - border;858859top_right_corner->colors[0] = p_color;860top_right_corner->colors[1] = transparent;861top_right_corner->colors[2] = transparent;862top_right_corner->colors[3] = transparent;863864top_right_corner->point_count = 4;865}866{867Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();868ERR_FAIL_NULL(bottom_left_corner);869870bottom_left_corner->points[0] = end_left;871bottom_left_corner->points[1] = end_left - border2;872bottom_left_corner->points[2] = end_left + border - border2;873bottom_left_corner->points[3] = end_left + border;874875bottom_left_corner->colors[0] = p_color;876bottom_left_corner->colors[1] = transparent;877bottom_left_corner->colors[2] = transparent;878bottom_left_corner->colors[3] = transparent;879880bottom_left_corner->point_count = 4;881}882{883Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();884ERR_FAIL_NULL(bottom_right_corner);885886bottom_right_corner->points[0] = end_right;887bottom_right_corner->points[1] = end_right - border2;888bottom_right_corner->points[2] = end_right - border - border2;889bottom_right_corner->points[3] = end_right - border;890891bottom_right_corner->colors[0] = p_color;892bottom_right_corner->colors[1] = transparent;893bottom_right_corner->colors[2] = transparent;894bottom_right_corner->colors[3] = transparent;895896bottom_right_corner->point_count = 4;897}898}899}900901static Vector2 compute_polyline_segment_dir(const Vector<Point2> &p_points, int p_index, const Vector2 &p_prev_segment_dir) {902int point_count = p_points.size();903904bool is_last_point = (p_index == point_count - 1);905906Vector2 segment_dir;907908if (is_last_point) {909segment_dir = p_prev_segment_dir;910} else {911segment_dir = (p_points[p_index + 1] - p_points[p_index]).normalized();912913if (segment_dir.is_zero_approx()) {914segment_dir = p_prev_segment_dir;915}916}917918return segment_dir;919}920921static Vector2 compute_polyline_edge_offset_clamped(const Vector2 &p_segment_dir, const Vector2 &p_prev_segment_dir) {922Vector2 bisector;923float length = 1.0f;924925bisector = (p_prev_segment_dir * p_segment_dir.length() - p_segment_dir * p_prev_segment_dir.length()).normalized();926927float angle = std::atan2(bisector.cross(p_prev_segment_dir), bisector.dot(p_prev_segment_dir));928float sin_angle = std::sin(angle);929930if (!Math::is_zero_approx(sin_angle) && !p_segment_dir.is_equal_approx(p_prev_segment_dir)) {931length = 1.0f / sin_angle;932length = CLAMP(length, -3.0f, 3.0f);933} else {934bisector = p_segment_dir.orthogonal();935}936937if (bisector.is_zero_approx()) {938bisector = p_segment_dir.orthogonal();939}940941return bisector * length;942}943944void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {945ERR_FAIL_COND(p_points.size() < 2);946Item *canvas_item = canvas_item_owner.get_or_null(p_item);947ERR_FAIL_NULL(canvas_item);948949Color color = Color(1, 1, 1, 1);950951Vector<int> indices;952int point_count = p_points.size();953954Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();955ERR_FAIL_NULL(pline);956957if (p_width < 0) {958if (p_antialiased) {959WARN_PRINT("Antialiasing is not supported for thin polylines drawn using line strips (`p_width < 0`).");960}961962pline->primitive = RS::PRIMITIVE_LINE_STRIP;963964if (p_colors.size() == 1 || p_colors.size() == point_count) {965pline->polygon.create(indices, p_points, p_colors);966} else {967Vector<Color> colors;968if (p_colors.is_empty()) {969colors.push_back(color);970} else {971colors.resize(point_count);972Color *colors_ptr = colors.ptrw();973for (int i = 0; i < point_count; i++) {974if (i < p_colors.size()) {975color = p_colors[i];976}977colors_ptr[i] = color;978}979}980pline->polygon.create(indices, p_points, colors);981}982return;983}984985int polyline_point_count = point_count * 2;986987bool loop = p_points[0].is_equal_approx(p_points[point_count - 1]);988Vector2 first_segment_dir;989Vector2 last_segment_dir;990991// Search for first non-zero vector between two segments.992for (int i = 1; i < point_count; i++) {993first_segment_dir = (p_points[i] - p_points[i - 1]).normalized();994995if (!first_segment_dir.is_zero_approx()) {996break;997}998}9991000// Search for last non-zero vector between two segments.1001for (int i = point_count - 1; i >= 1; i--) {1002last_segment_dir = (p_points[i] - p_points[i - 1]).normalized();10031004if (!last_segment_dir.is_zero_approx()) {1005break;1006}1007}10081009PackedColorArray colors;1010PackedVector2Array points;10111012// Additional 2+2 vertices to antialias begin+end of the middle triangle strip.1013colors.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));1014points.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));10151016Vector2 *points_ptr = points.ptrw();1017Color *colors_ptr = colors.ptrw();10181019if (p_antialiased) {1020float border_size = FEATHER_SIZE;1021if (p_width < 1.0f) {1022border_size *= p_width;1023}1024Color color2 = Color(1, 1, 1, 0);10251026Item::CommandPolygon *pline_left = canvas_item->alloc_command<Item::CommandPolygon>();1027ERR_FAIL_NULL(pline_left);10281029Item::CommandPolygon *pline_right = canvas_item->alloc_command<Item::CommandPolygon>();1030ERR_FAIL_NULL(pline_right);10311032PackedColorArray colors_left;1033PackedVector2Array points_left;10341035PackedColorArray colors_right;1036PackedVector2Array points_right;10371038// 2+2 additional vertices for begin+end corners.1039// 1 additional vertex to swap the orientation of the triangles within the end corner's quad.1040colors_left.resize(polyline_point_count + (loop ? 0 : 5));1041points_left.resize(polyline_point_count + (loop ? 0 : 5));10421043colors_right.resize(polyline_point_count + (loop ? 0 : 5));1044points_right.resize(polyline_point_count + (loop ? 0 : 5));10451046Color *colors_left_ptr = colors_left.ptrw();1047Vector2 *points_left_ptr = points_left.ptrw();10481049Vector2 *points_right_ptr = points_right.ptrw();1050Color *colors_right_ptr = colors_right.ptrw();10511052Vector2 prev_segment_dir;1053for (int i = 0; i < point_count; i++) {1054bool is_first_point = (i == 0);1055bool is_last_point = (i == point_count - 1);10561057Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);1058if (is_first_point && loop) {1059prev_segment_dir = last_segment_dir;1060} else if (is_last_point && loop) {1061prev_segment_dir = first_segment_dir;1062}10631064Vector2 base_edge_offset;1065if (is_first_point && !loop) {1066base_edge_offset = first_segment_dir.orthogonal();1067} else if (is_last_point && !loop) {1068base_edge_offset = last_segment_dir.orthogonal();1069} else {1070base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);1071}10721073Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);1074Vector2 border = base_edge_offset * border_size;1075Vector2 pos = p_points[i];10761077int j = i * 2 + (loop ? 0 : 2);10781079points_ptr[j + 0] = pos + edge_offset;1080points_ptr[j + 1] = pos - edge_offset;10811082points_left_ptr[j + 0] = pos + edge_offset;1083points_left_ptr[j + 1] = pos + edge_offset + border;10841085points_right_ptr[j + 0] = pos - edge_offset;1086points_right_ptr[j + 1] = pos - edge_offset - border;10871088if (i < p_colors.size()) {1089color = p_colors[i];1090color2 = Color(color.r, color.g, color.b, 0);1091}10921093colors_ptr[j + 0] = color;1094colors_ptr[j + 1] = color;10951096colors_left_ptr[j + 0] = color;1097colors_left_ptr[j + 1] = color2;10981099colors_right_ptr[j + 0] = color;1100colors_right_ptr[j + 1] = color2;11011102if (is_first_point && !loop) {1103Vector2 begin_border = -segment_dir * border_size;11041105points_ptr[0] = pos + edge_offset + begin_border;1106points_ptr[1] = pos - edge_offset + begin_border;11071108colors_ptr[0] = color2;1109colors_ptr[1] = color2;11101111points_left_ptr[0] = pos + edge_offset + begin_border;1112points_left_ptr[1] = pos + edge_offset + begin_border + border;11131114colors_left_ptr[0] = color2;1115colors_left_ptr[1] = color2;11161117points_right_ptr[0] = pos - edge_offset + begin_border;1118points_right_ptr[1] = pos - edge_offset + begin_border - border;11191120colors_right_ptr[0] = color2;1121colors_right_ptr[1] = color2;1122}11231124if (is_last_point && !loop) {1125Vector2 end_border = prev_segment_dir * border_size;1126int end_index = polyline_point_count + 2;11271128points_ptr[end_index + 0] = pos + edge_offset + end_border;1129points_ptr[end_index + 1] = pos - edge_offset + end_border;11301131colors_ptr[end_index + 0] = color2;1132colors_ptr[end_index + 1] = color2;11331134// Swap orientation of the triangles within both end corner quads so the visual seams1135// between triangles goes from the edge corner. Done by going back to the edge corner1136// (1 additional vertex / zero-area triangle per left/right corner).1137points_left_ptr[end_index + 0] = pos + edge_offset;1138points_left_ptr[end_index + 1] = pos + edge_offset + end_border + border;1139points_left_ptr[end_index + 2] = pos + edge_offset + end_border;11401141colors_left_ptr[end_index + 0] = color;1142colors_left_ptr[end_index + 1] = color2;1143colors_left_ptr[end_index + 2] = color2;11441145points_right_ptr[end_index + 0] = pos - edge_offset;1146points_right_ptr[end_index + 1] = pos - edge_offset + end_border - border;1147points_right_ptr[end_index + 2] = pos - edge_offset + end_border;11481149colors_right_ptr[end_index + 0] = color;1150colors_right_ptr[end_index + 1] = color2;1151colors_right_ptr[end_index + 2] = color2;1152}11531154prev_segment_dir = segment_dir;1155}11561157pline_left->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;1158pline_left->polygon.create(indices, points_left, colors_left);11591160pline_right->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;1161pline_right->polygon.create(indices, points_right, colors_right);1162} else {1163// Makes a single triangle strip for drawing the line.11641165Vector2 prev_segment_dir;1166for (int i = 0; i < point_count; i++) {1167bool is_first_point = (i == 0);1168bool is_last_point = (i == point_count - 1);11691170Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);1171if (is_first_point && loop) {1172prev_segment_dir = last_segment_dir;1173} else if (is_last_point && loop) {1174prev_segment_dir = first_segment_dir;1175}11761177Vector2 base_edge_offset;1178if (is_first_point && !loop) {1179base_edge_offset = first_segment_dir.orthogonal();1180} else if (is_last_point && !loop) {1181base_edge_offset = last_segment_dir.orthogonal();1182} else {1183base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);1184}11851186Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);1187Vector2 pos = p_points[i];11881189points_ptr[i * 2 + 0] = pos + edge_offset;1190points_ptr[i * 2 + 1] = pos - edge_offset;11911192if (i < p_colors.size()) {1193color = p_colors[i];1194}11951196colors_ptr[i * 2 + 0] = color;1197colors_ptr[i * 2 + 1] = color;11981199prev_segment_dir = segment_dir;1200}1201}12021203pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;1204pline->polygon.create(indices, points, colors);1205}12061207void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {1208ERR_FAIL_COND(p_points.is_empty() || p_points.size() % 2 != 0);1209ERR_FAIL_COND(p_colors.size() != 1 && p_colors.size() * 2 != p_points.size());12101211// TODO: `canvas_item_add_line`(`multiline`, `polyline`) share logic, should factor out.1212if (p_width < 0) {1213if (p_antialiased) {1214WARN_PRINT("Antialiasing is not supported for thin multilines drawn using line strips (`p_width < 0`).");1215}1216Item *canvas_item = canvas_item_owner.get_or_null(p_item);1217ERR_FAIL_NULL(canvas_item);12181219Vector<Color> colors;1220if (p_colors.size() == 1) {1221colors = p_colors;1222} else { //} else if (p_colors.size() << 1 == p_points.size()) {1223colors.resize(p_points.size());1224Color *colors_ptr = colors.ptrw();1225for (int i = 0; i < p_colors.size(); i++) {1226Color color = p_colors[i];1227colors_ptr[i * 2 + 0] = color;1228colors_ptr[i * 2 + 1] = color;1229}1230}12311232Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();1233ERR_FAIL_NULL(pline);1234pline->primitive = RS::PRIMITIVE_LINES;1235pline->polygon.create(Vector<int>(), p_points, colors);1236} else {1237if (p_colors.size() == 1) {1238Color color = p_colors[0];1239for (int i = 0; i < p_points.size() >> 1; i++) {1240Vector2 from = p_points[i * 2 + 0];1241Vector2 to = p_points[i * 2 + 1];12421243canvas_item_add_line(p_item, from, to, color, p_width, p_antialiased);1244}1245} else { //} else if (p_colors.size() << 1 == p_points.size()) {1246for (int i = 0; i < p_colors.size(); i++) {1247Color color = p_colors[i];1248Vector2 from = p_points[i * 2 + 0];1249Vector2 to = p_points[i * 2 + 1];12501251canvas_item_add_line(p_item, from, to, color, p_width, p_antialiased);1252}1253}1254}1255}12561257void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color, bool p_antialiased) {1258Item *canvas_item = canvas_item_owner.get_or_null(p_item);1259ERR_FAIL_NULL(canvas_item);12601261Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();1262ERR_FAIL_NULL(rect);1263rect->modulate = p_color;1264rect->rect = p_rect;12651266// Add feathers.1267if (p_antialiased) {1268float border_size = FEATHER_SIZE;12691270const real_t size = MIN(p_rect.size.width, p_rect.size.height);1271if (0.0f <= size && size < 1.0f) {1272border_size *= size;1273}12741275const Vector2 vec_down = Vector2(0.0f, p_rect.size.height);1276const Vector2 vec_right = Vector2(p_rect.size.width, 0.0f);12771278const Vector2 begin_left = p_rect.position;1279const Vector2 begin_right = p_rect.position + vec_down;1280const Vector2 end_left = p_rect.position + vec_right;1281const Vector2 end_right = p_rect.position + p_rect.size;12821283const Vector2 dir = Vector2(0.0f, -1.0f);1284const Vector2 dir2 = Vector2(-1.0f, 0.0f);1285const Vector2 border = dir * border_size;1286const Vector2 border2 = dir2 * border_size;12871288Color transparent = Color(p_color, 0.0);12891290{1291Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();1292ERR_FAIL_NULL(left_border);12931294left_border->points[0] = begin_left;1295left_border->points[1] = begin_left + border;1296left_border->points[2] = end_left + border;1297left_border->points[3] = end_left;12981299left_border->colors[0] = p_color;1300left_border->colors[1] = transparent;1301left_border->colors[2] = transparent;1302left_border->colors[3] = p_color;13031304left_border->point_count = 4;1305}1306{1307Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();1308ERR_FAIL_NULL(right_border);13091310right_border->points[0] = begin_right;1311right_border->points[1] = begin_right - border;1312right_border->points[2] = end_right - border;1313right_border->points[3] = end_right;13141315right_border->colors[0] = p_color;1316right_border->colors[1] = transparent;1317right_border->colors[2] = transparent;1318right_border->colors[3] = p_color;13191320right_border->point_count = 4;1321}1322{1323Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();1324ERR_FAIL_NULL(top_border);13251326top_border->points[0] = begin_left;1327top_border->points[1] = begin_left + border2;1328top_border->points[2] = begin_right + border2;1329top_border->points[3] = begin_right;13301331top_border->colors[0] = p_color;1332top_border->colors[1] = transparent;1333top_border->colors[2] = transparent;1334top_border->colors[3] = p_color;13351336top_border->point_count = 4;1337}1338{1339Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();1340ERR_FAIL_NULL(bottom_border);13411342bottom_border->points[0] = end_left;1343bottom_border->points[1] = end_left - border2;1344bottom_border->points[2] = end_right - border2;1345bottom_border->points[3] = end_right;13461347bottom_border->colors[0] = p_color;1348bottom_border->colors[1] = transparent;1349bottom_border->colors[2] = transparent;1350bottom_border->colors[3] = p_color;13511352bottom_border->point_count = 4;1353}1354{1355Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();1356ERR_FAIL_NULL(top_left_corner);13571358top_left_corner->points[0] = begin_left;1359top_left_corner->points[1] = begin_left + border2;1360top_left_corner->points[2] = begin_left + border + border2;1361top_left_corner->points[3] = begin_left + border;13621363top_left_corner->colors[0] = p_color;1364top_left_corner->colors[1] = transparent;1365top_left_corner->colors[2] = transparent;1366top_left_corner->colors[3] = transparent;13671368top_left_corner->point_count = 4;1369}1370{1371Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();1372ERR_FAIL_NULL(top_right_corner);13731374top_right_corner->points[0] = begin_right;1375top_right_corner->points[1] = begin_right + border2;1376top_right_corner->points[2] = begin_right - border + border2;1377top_right_corner->points[3] = begin_right - border;13781379top_right_corner->colors[0] = p_color;1380top_right_corner->colors[1] = transparent;1381top_right_corner->colors[2] = transparent;1382top_right_corner->colors[3] = transparent;13831384top_right_corner->point_count = 4;1385}1386{1387Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();1388ERR_FAIL_NULL(bottom_left_corner);13891390bottom_left_corner->points[0] = end_left;1391bottom_left_corner->points[1] = end_left - border2;1392bottom_left_corner->points[2] = end_left + border - border2;1393bottom_left_corner->points[3] = end_left + border;13941395bottom_left_corner->colors[0] = p_color;1396bottom_left_corner->colors[1] = transparent;1397bottom_left_corner->colors[2] = transparent;1398bottom_left_corner->colors[3] = transparent;13991400bottom_left_corner->point_count = 4;1401}1402{1403Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();1404ERR_FAIL_NULL(bottom_right_corner);14051406bottom_right_corner->points[0] = end_right;1407bottom_right_corner->points[1] = end_right - border2;1408bottom_right_corner->points[2] = end_right - border - border2;1409bottom_right_corner->points[3] = end_right - border;14101411bottom_right_corner->colors[0] = p_color;1412bottom_right_corner->colors[1] = transparent;1413bottom_right_corner->colors[2] = transparent;1414bottom_right_corner->colors[3] = transparent;14151416bottom_right_corner->point_count = 4;1417}1418}1419}14201421void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color, bool p_antialiased) {1422Item *canvas_item = canvas_item_owner.get_or_null(p_item);1423ERR_FAIL_NULL(canvas_item);14241425static const int circle_segments = 64;14261427{1428Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();1429ERR_FAIL_NULL(circle);14301431circle->primitive = RS::PRIMITIVE_TRIANGLES;14321433Vector<int> indices;1434Vector<Vector2> points;14351436points.resize(circle_segments + 2);1437Vector2 *points_ptr = points.ptrw();14381439// Store circle center in the last point.1440points_ptr[circle_segments + 1] = p_pos;14411442const real_t circle_point_step = Math::TAU / circle_segments;14431444for (int i = 0; i < circle_segments + 1; i++) {1445float angle = i * circle_point_step;1446points_ptr[i].x = Math::cos(angle) * p_radius;1447points_ptr[i].y = Math::sin(angle) * p_radius;1448points_ptr[i] += p_pos;1449}14501451indices.resize(circle_segments * 3);1452int *indices_ptr = indices.ptrw();14531454for (int i = 0; i < circle_segments; i++) {1455indices_ptr[i * 3 + 0] = circle_segments + 1;1456indices_ptr[i * 3 + 1] = i;1457indices_ptr[i * 3 + 2] = i + 1;1458}14591460Vector<Color> color;1461color.push_back(p_color);1462circle->polygon.create(indices, points, color);1463}14641465if (p_antialiased) {1466float border_size = FEATHER_SIZE;14671468const float diameter = p_radius * 2.0f;1469if (0.0f <= diameter && diameter < 1.0f) {1470border_size *= p_radius;1471}14721473Item::CommandPolygon *feather = canvas_item->alloc_command<Item::CommandPolygon>();1474ERR_FAIL_NULL(feather);1475feather->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;14761477Color transparent = Color(p_color, 0.0);14781479Vector<int> indices;1480Vector<Color> colors;1481Vector<Vector2> points;14821483points.resize(2 * circle_segments + 2);1484colors.resize(2 * circle_segments + 2);14851486const real_t circle_point_step = Math::TAU / circle_segments;14871488Vector2 *points_ptr = points.ptrw();1489Color *colors_ptr = colors.ptrw();14901491for (int i = 0; i < circle_segments + 1; i++) {1492const float angle = i * circle_point_step;1493const float c = Math::cos(angle);1494const float s = Math::sin(angle);14951496points_ptr[i * 2].x = c * p_radius;1497points_ptr[i * 2].y = s * p_radius;1498points_ptr[i * 2] += p_pos;14991500points_ptr[i * 2 + 1].x = c * (p_radius + border_size);1501points_ptr[i * 2 + 1].y = s * (p_radius + border_size);1502points_ptr[i * 2 + 1] += p_pos;15031504colors_ptr[i * 2] = p_color;1505colors_ptr[i * 2 + 1] = transparent;1506}15071508feather->polygon.create(indices, points, colors);1509}1510}15111512void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {1513Item *canvas_item = canvas_item_owner.get_or_null(p_item);1514ERR_FAIL_NULL(canvas_item);15151516Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();1517ERR_FAIL_NULL(rect);1518rect->modulate = p_modulate;1519rect->rect = p_rect;1520rect->flags = 0;1521if (p_tile) {1522rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;1523rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;1524rect->source = Rect2(0, 0, Math::abs(p_rect.size.width), Math::abs(p_rect.size.height));1525}15261527if (p_rect.size.x < 0) {1528rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;1529rect->rect.size.x = -rect->rect.size.x;1530}1531if (p_rect.size.y < 0) {1532rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;1533rect->rect.size.y = -rect->rect.size.y;1534}1535if (p_transpose) {1536rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;1537SWAP(rect->rect.size.x, rect->rect.size.y);1538}15391540rect->texture = p_texture;1541}15421543void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range, float p_scale) {1544Item *canvas_item = canvas_item_owner.get_or_null(p_item);1545ERR_FAIL_NULL(canvas_item);15461547Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();1548ERR_FAIL_NULL(rect);1549rect->modulate = p_modulate;1550rect->rect = p_rect;15511552rect->texture = p_texture;15531554rect->source = p_src_rect;1555rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_MSDF;15561557if (p_rect.size.x < 0) {1558rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;1559rect->rect.size.x = -rect->rect.size.x;1560}1561if (p_src_rect.size.x < 0) {1562rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;1563rect->source.size.x = -rect->source.size.x;1564}1565if (p_rect.size.y < 0) {1566rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;1567rect->rect.size.y = -rect->rect.size.y;1568}1569if (p_src_rect.size.y < 0) {1570rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;1571rect->source.size.y = -rect->source.size.y;1572}1573rect->outline = (float)p_outline_size / p_scale / 4.0;1574rect->px_range = p_px_range;1575}15761577void RendererCanvasCull::canvas_item_add_lcd_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate) {1578Item *canvas_item = canvas_item_owner.get_or_null(p_item);1579ERR_FAIL_NULL(canvas_item);15801581Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();1582ERR_FAIL_NULL(rect);1583rect->modulate = p_modulate;1584rect->rect = p_rect;15851586rect->texture = p_texture;15871588rect->source = p_src_rect;1589rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_LCD;15901591if (p_rect.size.x < 0) {1592rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;1593rect->rect.size.x = -rect->rect.size.x;1594}1595if (p_src_rect.size.x < 0) {1596rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;1597rect->source.size.x = -rect->source.size.x;1598}1599if (p_rect.size.y < 0) {1600rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;1601rect->rect.size.y = -rect->rect.size.y;1602}1603if (p_src_rect.size.y < 0) {1604rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;1605rect->source.size.y = -rect->source.size.y;1606}1607}16081609void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {1610Item *canvas_item = canvas_item_owner.get_or_null(p_item);1611ERR_FAIL_NULL(canvas_item);16121613Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();1614ERR_FAIL_NULL(rect);1615rect->modulate = p_modulate;1616rect->rect = p_rect;16171618rect->texture = p_texture;16191620rect->source = p_src_rect;1621rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;16221623if (p_rect.size.x < 0) {1624rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;1625rect->rect.size.x = -rect->rect.size.x;1626}1627if (p_src_rect.size.x < 0) {1628rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;1629rect->source.size.x = -rect->source.size.x;1630}1631if (p_rect.size.y < 0) {1632rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;1633rect->rect.size.y = -rect->rect.size.y;1634}1635if (p_src_rect.size.y < 0) {1636rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;1637rect->source.size.y = -rect->source.size.y;1638}16391640if (p_transpose) {1641rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;1642SWAP(rect->rect.size.x, rect->rect.size.y);1643}16441645if (p_clip_uv) {1646rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;1647}1648}16491650void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {1651Item *canvas_item = canvas_item_owner.get_or_null(p_item);1652ERR_FAIL_NULL(canvas_item);16531654Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();1655ERR_FAIL_NULL(style);16561657style->texture = p_texture;16581659style->rect = p_rect;1660style->source = p_source;1661style->draw_center = p_draw_center;1662style->color = p_modulate;1663style->margin[SIDE_LEFT] = p_topleft.x;1664style->margin[SIDE_TOP] = p_topleft.y;1665style->margin[SIDE_RIGHT] = p_bottomright.x;1666style->margin[SIDE_BOTTOM] = p_bottomright.y;1667style->axis_x = p_x_axis_mode;1668style->axis_y = p_y_axis_mode;1669}16701671void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {1672uint32_t pc = p_points.size();1673ERR_FAIL_COND(pc == 0 || pc > 4);16741675Item *canvas_item = canvas_item_owner.get_or_null(p_item);1676ERR_FAIL_NULL(canvas_item);16771678Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();1679ERR_FAIL_NULL(prim);16801681for (int i = 0; i < p_points.size(); i++) {1682prim->points[i] = p_points[i];1683if (i < p_uvs.size()) {1684prim->uvs[i] = p_uvs[i];1685}1686if (i < p_colors.size()) {1687prim->colors[i] = p_colors[i];1688} else if (p_colors.size()) {1689prim->colors[i] = p_colors[0];1690} else {1691prim->colors[i] = Color(1, 1, 1, 1);1692}1693}16941695prim->point_count = p_points.size();16961697prim->texture = p_texture;1698}16991700void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {1701Item *canvas_item = canvas_item_owner.get_or_null(p_item);1702ERR_FAIL_NULL(canvas_item);1703#ifdef DEBUG_ENABLED1704int pointcount = p_points.size();1705ERR_FAIL_COND(pointcount < 3);1706int color_size = p_colors.size();1707int uv_size = p_uvs.size();1708ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);1709ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));1710#endif1711Vector<int> indices = Geometry2D::triangulate_polygon(p_points);1712ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");17131714Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();1715ERR_FAIL_NULL(polygon);1716polygon->primitive = RS::PRIMITIVE_TRIANGLES;1717polygon->texture = p_texture;1718polygon->polygon.create(indices, p_points, p_colors, p_uvs);1719}17201721void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {1722Item *canvas_item = canvas_item_owner.get_or_null(p_item);1723ERR_FAIL_NULL(canvas_item);17241725int vertex_count = p_points.size();1726ERR_FAIL_COND(vertex_count == 0);1727ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);1728ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);1729ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);1730ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);17311732Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();1733ERR_FAIL_NULL(polygon);17341735polygon->texture = p_texture;17361737polygon->polygon.create(p_indices, p_points, p_colors, p_uvs, p_bones, p_weights, p_count);17381739polygon->primitive = RS::PRIMITIVE_TRIANGLES;1740}17411742void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {1743Item *canvas_item = canvas_item_owner.get_or_null(p_item);1744ERR_FAIL_NULL(canvas_item);17451746Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();1747ERR_FAIL_NULL(tr);1748tr->xform = p_transform;1749}17501751void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {1752Item *canvas_item = canvas_item_owner.get_or_null(p_item);1753ERR_FAIL_NULL(canvas_item);1754ERR_FAIL_COND(!p_mesh.is_valid());17551756Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();1757ERR_FAIL_NULL(m);1758m->mesh = p_mesh;1759if (canvas_item->skeleton.is_valid()) {1760m->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_mesh);1761RSG::mesh_storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);1762}17631764m->texture = p_texture;17651766m->transform = p_transform;1767m->modulate = p_modulate;1768}17691770void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {1771Item *canvas_item = canvas_item_owner.get_or_null(p_item);1772ERR_FAIL_NULL(canvas_item);17731774Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();1775ERR_FAIL_NULL(part);1776part->particles = p_particles;17771778part->texture = p_texture;17791780//take the chance and request processing for them, at least once until they become visible again1781RSG::particles_storage->particles_request_process(p_particles);1782}17831784void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {1785Item *canvas_item = canvas_item_owner.get_or_null(p_item);1786ERR_FAIL_NULL(canvas_item);17871788Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();1789ERR_FAIL_NULL(mm);1790mm->multimesh = p_mesh;17911792mm->texture = p_texture;1793}17941795void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {1796Item *canvas_item = canvas_item_owner.get_or_null(p_item);1797ERR_FAIL_NULL(canvas_item);17981799Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();1800ERR_FAIL_NULL(ci);1801ci->ignore = p_ignore;1802}18031804void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {1805Item *canvas_item = canvas_item_owner.get_or_null(p_item);1806ERR_FAIL_NULL(canvas_item);18071808Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();1809ERR_FAIL_NULL(as);1810as->animation_length = p_animation_length;1811as->slice_begin = p_slice_begin;1812as->slice_end = p_slice_end;1813as->offset = p_offset;1814}18151816void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {1817Item *canvas_item = canvas_item_owner.get_or_null(p_item);1818ERR_FAIL_NULL(canvas_item);18191820canvas_item->sort_y = p_enable;18211822_mark_ysort_dirty(canvas_item);1823}18241825void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {1826ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);18271828Item *canvas_item = canvas_item_owner.get_or_null(p_item);1829ERR_FAIL_NULL(canvas_item);18301831canvas_item->z_index = p_z;1832}18331834void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {1835Item *canvas_item = canvas_item_owner.get_or_null(p_item);1836ERR_FAIL_NULL(canvas_item);18371838canvas_item->z_relative = p_enable;1839}18401841void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {1842Item *canvas_item = canvas_item_owner.get_or_null(p_item);1843ERR_FAIL_NULL(canvas_item);1844if (canvas_item->skeleton == p_skeleton) {1845return;1846}1847canvas_item->skeleton = p_skeleton;18481849Item::Command *c = canvas_item->commands;18501851while (c) {1852if (c->type == Item::Command::TYPE_MESH) {1853Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);1854if (canvas_item->skeleton.is_valid()) {1855if (cm->mesh_instance.is_null()) {1856cm->mesh_instance = RSG::mesh_storage->mesh_instance_create(cm->mesh);1857}1858RSG::mesh_storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);1859} else {1860if (cm->mesh_instance.is_valid()) {1861RSG::mesh_storage->mesh_instance_free(cm->mesh_instance);1862cm->mesh_instance = RID();1863}1864}1865}1866c = c->next;1867}1868}18691870void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {1871Item *canvas_item = canvas_item_owner.get_or_null(p_item);1872ERR_FAIL_NULL(canvas_item);1873if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {1874canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);1875}1876if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {1877memdelete(canvas_item->copy_back_buffer);1878canvas_item->copy_back_buffer = nullptr;1879}18801881if (p_enable) {1882canvas_item->copy_back_buffer->rect = p_rect;1883canvas_item->copy_back_buffer->full = p_rect == Rect2();1884}1885}18861887void RendererCanvasCull::canvas_item_clear(RID p_item) {1888Item *canvas_item = canvas_item_owner.get_or_null(p_item);1889ERR_FAIL_NULL(canvas_item);18901891canvas_item->clear();18921893#ifdef DEBUG_ENABLED1894if (debug_redraw) {1895canvas_item->debug_redraw_time = debug_redraw_time;1896}1897#endif1898}18991900void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {1901Item *canvas_item = canvas_item_owner.get_or_null(p_item);1902ERR_FAIL_NULL(canvas_item);19031904canvas_item->index = p_index;19051906if (canvas_item_owner.owns(canvas_item->parent)) {1907Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent);1908canvas_item_parent->children_order_dirty = true;1909return;1910}19111912Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);1913if (canvas) {1914canvas->children_order_dirty = true;1915return;1916}1917}19181919void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {1920Item *canvas_item = canvas_item_owner.get_or_null(p_item);1921ERR_FAIL_NULL(canvas_item);19221923canvas_item->material = p_material;1924_item_queue_update(canvas_item, true);1925}19261927void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {1928Item *canvas_item = canvas_item_owner.get_or_null(p_item);1929ERR_FAIL_NULL(canvas_item);19301931canvas_item->use_parent_material = p_enable;1932_item_queue_update(canvas_item, true);1933}19341935void RendererCanvasCull::canvas_item_set_instance_shader_parameter(RID p_item, const StringName &p_parameter, const Variant &p_value) {1936Item *item = canvas_item_owner.get_or_null(p_item);1937ERR_FAIL_NULL(item);19381939item->instance_uniforms.set(item->self, p_parameter, p_value);1940}19411942Variant RendererCanvasCull::canvas_item_get_instance_shader_parameter(RID p_item, const StringName &p_parameter) const {1943const Item *item = const_cast<RendererCanvasCull *>(this)->canvas_item_owner.get_or_null(p_item);1944ERR_FAIL_NULL_V(item, Variant());19451946return item->instance_uniforms.get(p_parameter);1947}19481949Variant RendererCanvasCull::canvas_item_get_instance_shader_parameter_default_value(RID p_item, const StringName &p_parameter) const {1950const Item *item = const_cast<RendererCanvasCull *>(this)->canvas_item_owner.get_or_null(p_item);1951ERR_FAIL_NULL_V(item, Variant());19521953return item->instance_uniforms.get_default(p_parameter);1954}19551956void RendererCanvasCull::canvas_item_get_instance_shader_parameter_list(RID p_item, List<PropertyInfo> *p_parameters) const {1957ERR_FAIL_NULL(p_parameters);1958const Item *item = const_cast<RendererCanvasCull *>(this)->canvas_item_owner.get_or_null(p_item);1959ERR_FAIL_NULL(item);1960const_cast<RendererCanvasCull *>(this)->update_dirty_items();19611962item->instance_uniforms.get_property_list(*p_parameters);1963}19641965void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {1966Item *canvas_item = canvas_item_owner.get_or_null(p_item);1967ERR_FAIL_NULL(canvas_item);19681969if (p_enable) {1970if (!canvas_item->visibility_notifier) {1971canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();1972}1973canvas_item->visibility_notifier->area = p_area;1974canvas_item->visibility_notifier->enter_callable = p_enter_callable;1975canvas_item->visibility_notifier->exit_callable = p_exit_callable;19761977} else {1978if (canvas_item->visibility_notifier) {1979visibility_notifier_allocator.free(canvas_item->visibility_notifier);1980canvas_item->visibility_notifier = nullptr;1981}1982}1983}19841985void RendererCanvasCull::canvas_item_set_debug_redraw(bool p_enabled) {1986debug_redraw = p_enabled;1987RSG::canvas_render->set_debug_redraw(p_enabled, debug_redraw_time, debug_redraw_color);1988}19891990bool RendererCanvasCull::canvas_item_get_debug_redraw() const {1991return debug_redraw;1992}19931994void RendererCanvasCull::canvas_item_set_interpolated(RID p_item, bool p_interpolated) {1995Item *canvas_item = canvas_item_owner.get_or_null(p_item);1996ERR_FAIL_NULL(canvas_item);1997canvas_item->interpolated = p_interpolated;1998}19992000void RendererCanvasCull::canvas_item_reset_physics_interpolation(RID p_item) {2001Item *canvas_item = canvas_item_owner.get_or_null(p_item);2002ERR_FAIL_NULL(canvas_item);2003canvas_item->xform_prev = canvas_item->xform_curr;2004}20052006// Useful especially for origin shifting.2007void RendererCanvasCull::canvas_item_transform_physics_interpolation(RID p_item, const Transform2D &p_transform) {2008Item *canvas_item = canvas_item_owner.get_or_null(p_item);2009ERR_FAIL_NULL(canvas_item);2010canvas_item->xform_prev = p_transform * canvas_item->xform_prev;2011canvas_item->xform_curr = p_transform * canvas_item->xform_curr;2012}20132014void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {2015Item *canvas_item = canvas_item_owner.get_or_null(p_item);2016ERR_FAIL_NULL(canvas_item);20172018if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {2019if (canvas_item->canvas_group != nullptr) {2020memdelete(canvas_item->canvas_group);2021canvas_item->canvas_group = nullptr;2022}2023} else {2024if (canvas_item->canvas_group == nullptr) {2025canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);2026}2027canvas_item->canvas_group->mode = p_mode;2028canvas_item->canvas_group->fit_empty = p_fit_empty;2029canvas_item->canvas_group->fit_margin = p_fit_margin;2030canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;2031canvas_item->canvas_group->clear_margin = p_clear_margin;2032}2033}20342035RID RendererCanvasCull::canvas_light_allocate() {2036return canvas_light_owner.allocate_rid();2037}2038void RendererCanvasCull::canvas_light_initialize(RID p_rid) {2039canvas_light_owner.initialize_rid(p_rid);2040RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid);2041clight->light_internal = RSG::canvas_render->light_create();2042}20432044void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {2045RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2046ERR_FAIL_NULL(clight);20472048if (clight->mode == p_mode) {2049return;2050}20512052RID canvas = clight->canvas;20532054if (canvas.is_valid()) {2055canvas_light_attach_to_canvas(p_light, RID());2056}20572058clight->mode = p_mode;20592060if (canvas.is_valid()) {2061canvas_light_attach_to_canvas(p_light, canvas);2062}2063}20642065void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {2066RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2067ERR_FAIL_NULL(clight);20682069if (clight->canvas.is_valid()) {2070Canvas *canvas = canvas_owner.get_or_null(clight->canvas);2071if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {2072canvas->lights.erase(clight);2073} else {2074canvas->directional_lights.erase(clight);2075}2076}20772078if (!canvas_owner.owns(p_canvas)) {2079p_canvas = RID();2080}20812082clight->canvas = p_canvas;20832084if (clight->canvas.is_valid()) {2085Canvas *canvas = canvas_owner.get_or_null(clight->canvas);2086if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {2087canvas->lights.insert(clight);2088} else {2089canvas->directional_lights.insert(clight);2090}2091}2092}20932094void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {2095RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2096ERR_FAIL_NULL(clight);20972098clight->enabled = p_enabled;2099}21002101void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {2102RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2103ERR_FAIL_NULL(clight);21042105clight->scale = p_scale;2106}21072108void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {2109RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2110ERR_FAIL_NULL(clight);21112112if (_interpolation_data.interpolation_enabled && clight->interpolated) {2113if (!clight->on_interpolate_transform_list) {2114_interpolation_data.canvas_light_transform_update_list_curr->push_back(p_light);2115clight->on_interpolate_transform_list = true;2116} else {2117DEV_ASSERT(_interpolation_data.canvas_light_transform_update_list_curr->size() > 0);2118}2119}21202121clight->xform_curr = p_transform;2122}21232124void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {2125RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2126ERR_FAIL_NULL(clight);21272128if (clight->texture == p_texture) {2129return;2130}2131clight->texture = p_texture;2132clight->version++;2133RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);2134}21352136void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {2137RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2138ERR_FAIL_NULL(clight);21392140clight->texture_offset = p_offset;2141}21422143void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {2144RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2145ERR_FAIL_NULL(clight);21462147clight->color = p_color;2148}21492150void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {2151RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2152ERR_FAIL_NULL(clight);21532154clight->height = p_height;2155}21562157void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {2158RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2159ERR_FAIL_NULL(clight);21602161clight->energy = p_energy;2162}21632164void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {2165RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2166ERR_FAIL_NULL(clight);21672168clight->z_min = p_min_z;2169clight->z_max = p_max_z;2170}21712172void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {2173RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2174ERR_FAIL_NULL(clight);21752176clight->layer_max = p_max_layer;2177clight->layer_min = p_min_layer;2178}21792180void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {2181RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2182ERR_FAIL_NULL(clight);21832184clight->item_mask = p_mask;2185}21862187void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {2188RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2189ERR_FAIL_NULL(clight);21902191clight->item_shadow_mask = p_mask;2192}21932194void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {2195RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2196ERR_FAIL_NULL(clight);21972198clight->directional_distance = p_distance;2199}22002201void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {2202RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2203ERR_FAIL_NULL(clight);22042205clight->blend_mode = p_mode;2206}22072208void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {2209RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2210ERR_FAIL_NULL(clight);22112212if (clight->use_shadow == p_enabled) {2213return;2214}2215clight->use_shadow = p_enabled;2216clight->version++;2217RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);2218}22192220void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {2221RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2222ERR_FAIL_NULL(clight);22232224clight->shadow_filter = p_filter;2225}22262227void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {2228RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2229ERR_FAIL_NULL(clight);22302231clight->shadow_color = p_color;2232}22332234void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {2235RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2236ERR_FAIL_NULL(clight);2237clight->shadow_smooth = p_smooth;2238}22392240void RendererCanvasCull::canvas_light_set_interpolated(RID p_light, bool p_interpolated) {2241RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2242ERR_FAIL_NULL(clight);2243clight->interpolated = p_interpolated;2244}22452246void RendererCanvasCull::canvas_light_reset_physics_interpolation(RID p_light) {2247RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2248ERR_FAIL_NULL(clight);2249clight->xform_prev = clight->xform_curr;2250}22512252void RendererCanvasCull::canvas_light_transform_physics_interpolation(RID p_light, const Transform2D &p_transform) {2253RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);2254ERR_FAIL_NULL(clight);2255clight->xform_prev = p_transform * clight->xform_prev;2256clight->xform_curr = p_transform * clight->xform_curr;2257}22582259RID RendererCanvasCull::canvas_light_occluder_allocate() {2260return canvas_light_occluder_owner.allocate_rid();2261}2262void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {2263return canvas_light_occluder_owner.initialize_rid(p_rid);2264}22652266void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {2267RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);2268ERR_FAIL_NULL(occluder);22692270if (occluder->canvas.is_valid()) {2271Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);2272canvas->occluders.erase(occluder);2273}22742275if (!canvas_owner.owns(p_canvas)) {2276p_canvas = RID();2277}22782279occluder->canvas = p_canvas;22802281if (occluder->canvas.is_valid()) {2282Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);2283canvas->occluders.insert(occluder);2284}2285}22862287void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {2288RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);2289ERR_FAIL_NULL(occluder);22902291occluder->enabled = p_enabled;2292}22932294void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {2295RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);2296ERR_FAIL_NULL(occluder);22972298if (occluder->polygon.is_valid()) {2299LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);2300if (occluder_poly) {2301occluder_poly->owners.erase(occluder);2302}2303}23042305occluder->polygon = p_polygon;2306occluder->occluder = RID();23072308if (occluder->polygon.is_valid()) {2309LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);2310if (!occluder_poly) {2311occluder->polygon = RID();2312ERR_FAIL_NULL(occluder_poly);2313} else {2314occluder_poly->owners.insert(occluder);2315occluder->occluder = occluder_poly->occluder;2316occluder->aabb_cache = occluder_poly->aabb;2317occluder->cull_cache = occluder_poly->cull_mode;2318}2319}2320}23212322void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {2323RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);2324ERR_FAIL_NULL(occluder);23252326occluder->sdf_collision = p_enable;2327}23282329void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {2330RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);2331ERR_FAIL_NULL(occluder);23322333if (_interpolation_data.interpolation_enabled && occluder->interpolated) {2334if (!occluder->on_interpolate_transform_list) {2335_interpolation_data.canvas_light_occluder_transform_update_list_curr->push_back(p_occluder);2336occluder->on_interpolate_transform_list = true;2337} else {2338DEV_ASSERT(_interpolation_data.canvas_light_occluder_transform_update_list_curr->size() > 0);2339}2340}23412342occluder->xform_curr = p_xform;2343}23442345void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {2346RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);2347ERR_FAIL_NULL(occluder);23482349occluder->light_mask = p_mask;2350}23512352void RendererCanvasCull::canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated) {2353RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);2354ERR_FAIL_NULL(occluder);2355occluder->interpolated = p_interpolated;2356}23572358void RendererCanvasCull::canvas_light_occluder_reset_physics_interpolation(RID p_occluder) {2359RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);2360ERR_FAIL_NULL(occluder);2361occluder->xform_prev = occluder->xform_curr;2362}23632364void RendererCanvasCull::canvas_light_occluder_transform_physics_interpolation(RID p_occluder, const Transform2D &p_transform) {2365RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);2366ERR_FAIL_NULL(occluder);2367occluder->xform_prev = p_transform * occluder->xform_prev;2368occluder->xform_curr = p_transform * occluder->xform_curr;2369}23702371RID RendererCanvasCull::canvas_occluder_polygon_allocate() {2372return canvas_light_occluder_polygon_owner.allocate_rid();2373}2374void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {2375canvas_light_occluder_polygon_owner.initialize_rid(p_rid);2376LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);2377occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();2378}23792380void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {2381LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);2382ERR_FAIL_NULL(occluder_poly);23832384uint32_t pc = p_shape.size();2385ERR_FAIL_COND(pc < 2);23862387occluder_poly->aabb = Rect2();2388const Vector2 *r = p_shape.ptr();2389for (uint32_t i = 0; i < pc; i++) {2390if (i == 0) {2391occluder_poly->aabb.position = r[i];2392} else {2393occluder_poly->aabb.expand_to(r[i]);2394}2395}23962397RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);23982399for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {2400E->aabb_cache = occluder_poly->aabb;2401}2402}24032404void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {2405LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);2406ERR_FAIL_NULL(occluder_poly);2407occluder_poly->cull_mode = p_mode;2408RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);2409for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {2410E->cull_cache = p_mode;2411}2412}24132414void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {2415RSG::canvas_render->set_shadow_texture_size(p_size);2416}24172418RID RendererCanvasCull::canvas_texture_allocate() {2419return RSG::texture_storage->canvas_texture_allocate();2420}2421void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {2422RSG::texture_storage->canvas_texture_initialize(p_rid);2423}24242425void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {2426RSG::texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);2427}24282429void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {2430RSG::texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);2431}24322433void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {2434RSG::texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);2435}24362437void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {2438RSG::texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);2439}24402441void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {2442Item *ci = canvas_item_owner.get_or_null(p_item);2443ERR_FAIL_NULL(ci);2444ci->texture_filter = p_filter;2445}2446void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {2447Item *ci = canvas_item_owner.get_or_null(p_item);2448ERR_FAIL_NULL(ci);2449ci->texture_repeat = p_repeat;2450}24512452void RendererCanvasCull::update_visibility_notifiers() {2453SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();2454while (E) {2455SelfList<Item::VisibilityNotifierData> *N = E->next();24562457Item::VisibilityNotifierData *visibility_notifier = E->self();2458if (visibility_notifier->just_visible) {2459visibility_notifier->just_visible = false;24602461if (visibility_notifier->enter_callable.is_valid()) {2462if (RSG::threaded) {2463visibility_notifier->enter_callable.call_deferred();2464} else {2465visibility_notifier->enter_callable.call();2466}2467}2468} else {2469if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {2470visibility_notifier_list.remove(E);24712472if (visibility_notifier->exit_callable.is_valid()) {2473if (RSG::threaded) {2474visibility_notifier->exit_callable.call_deferred();2475} else {2476visibility_notifier->exit_callable.call();2477}2478}2479}2480}24812482E = N;2483}2484}24852486Rect2 RendererCanvasCull::_debug_canvas_item_get_rect(RID p_item) {2487Item *canvas_item = canvas_item_owner.get_or_null(p_item);2488ERR_FAIL_NULL_V(canvas_item, Rect2());2489return canvas_item->get_rect();2490}24912492void RendererCanvasCull::_item_queue_update(Item *p_item, bool p_update_dependencies) {2493if (p_update_dependencies) {2494p_item->update_dependencies = true;2495}24962497if (!p_item->update_item.in_list()) {2498_item_update_list.add(&p_item->update_item);2499}2500}25012502void RendererCanvasCull::update_dirty_items() {2503while (_item_update_list.first()) {2504_update_dirty_item(_item_update_list.first()->self());2505}25062507// Instance updates may affect resources.2508RSG::utilities->update_dirty_resources();2509}25102511void RendererCanvasCull::_update_dirty_item(Item *p_item) {2512if (p_item->update_dependencies) {2513RID material = p_item->material;25142515if (p_item->use_parent_material) {2516Item *parent = canvas_item_owner.get_or_null(p_item->parent);2517while (parent != nullptr) {2518material = parent->material;2519if (!parent->use_parent_material) {2520break;2521}2522parent = canvas_item_owner.get_or_null(parent->parent);2523}2524}25252526p_item->dependency_tracker.update_begin();25272528p_item->instance_uniforms.materials_start();25292530if (material.is_valid()) {2531p_item->instance_uniforms.materials_append(material);2532RSG::material_storage->material_update_dependency(material, &p_item->dependency_tracker);2533}25342535if (p_item->instance_uniforms.materials_finish(p_item->self)) {2536p_item->instance_allocated_shader_uniforms_offset = p_item->instance_uniforms.location();2537}25382539p_item->dependency_tracker.update_end();2540}2541_item_update_list.remove(&p_item->update_item);2542p_item->update_dependencies = false;2543}25442545void RendererCanvasCull::update() {2546update_dirty_items();2547}25482549bool RendererCanvasCull::free(RID p_rid) {2550if (canvas_owner.owns(p_rid)) {2551Canvas *canvas = canvas_owner.get_or_null(p_rid);2552ERR_FAIL_NULL_V(canvas, false);25532554while (canvas->viewports.size()) {2555RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(*canvas->viewports.begin());2556ERR_FAIL_NULL_V(vp, true);25572558HashMap<RID, RendererViewport::Viewport::CanvasData>::Iterator E = vp->canvas_map.find(p_rid);2559ERR_FAIL_COND_V(!E, true);2560vp->canvas_map.erase(p_rid);25612562canvas->viewports.erase(*canvas->viewports.begin());2563}25642565for (int i = 0; i < canvas->child_items.size(); i++) {2566canvas->child_items[i].item->parent = RID();2567}25682569for (RendererCanvasRender::Light *E : canvas->lights) {2570E->canvas = RID();2571}25722573for (RendererCanvasRender::LightOccluderInstance *E : canvas->occluders) {2574E->canvas = RID();2575}25762577canvas_owner.free(p_rid);25782579} else if (canvas_item_owner.owns(p_rid)) {2580Item *canvas_item = canvas_item_owner.get_or_null(p_rid);2581ERR_FAIL_NULL_V(canvas_item, true);2582_interpolation_data.notify_free_canvas_item(p_rid, *canvas_item);25832584if (canvas_item->parent.is_valid()) {2585if (canvas_owner.owns(canvas_item->parent)) {2586Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);2587canvas->erase_item(canvas_item);2588} else if (canvas_item_owner.owns(canvas_item->parent)) {2589Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);2590item_owner->child_items.erase(canvas_item);25912592if (item_owner->sort_y) {2593_mark_ysort_dirty(item_owner);2594}2595}2596}25972598for (int i = 0; i < canvas_item->child_items.size(); i++) {2599canvas_item->child_items[i]->parent = RID();2600}26012602if (canvas_item->visibility_notifier != nullptr) {2603visibility_notifier_allocator.free(canvas_item->visibility_notifier);2604}26052606canvas_item_set_material(canvas_item->self, RID());2607update_dirty_items();2608canvas_item->instance_uniforms.free(canvas_item->self);26092610if (canvas_item->canvas_group != nullptr) {2611memdelete(canvas_item->canvas_group);2612canvas_item->canvas_group = nullptr;2613}26142615canvas_item_owner.free(p_rid);26162617} else if (canvas_light_owner.owns(p_rid)) {2618RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);2619ERR_FAIL_NULL_V(canvas_light, true);2620_interpolation_data.notify_free_canvas_light(p_rid, *canvas_light);26212622if (canvas_light->canvas.is_valid()) {2623Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);2624if (canvas) {2625canvas->lights.erase(canvas_light);2626}2627}26282629RSG::canvas_render->free(canvas_light->light_internal);26302631canvas_light_owner.free(p_rid);26322633} else if (canvas_light_occluder_owner.owns(p_rid)) {2634RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);2635ERR_FAIL_NULL_V(occluder, true);2636_interpolation_data.notify_free_canvas_light_occluder(p_rid, *occluder);26372638if (occluder->polygon.is_valid()) {2639LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);2640if (occluder_poly) {2641occluder_poly->owners.erase(occluder);2642}2643}26442645if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {2646Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);2647canvas->occluders.erase(occluder);2648}26492650canvas_light_occluder_owner.free(p_rid);26512652} else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {2653LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);2654ERR_FAIL_NULL_V(occluder_poly, true);2655RSG::canvas_render->free(occluder_poly->occluder);26562657while (occluder_poly->owners.size()) {2658(*occluder_poly->owners.begin())->polygon = RID();2659occluder_poly->owners.remove(occluder_poly->owners.begin());2660}26612662canvas_light_occluder_polygon_owner.free(p_rid);2663} else {2664return false;2665}26662667return true;2668}26692670template <typename T>2671void RendererCanvasCull::_free_rids(T &p_owner, const char *p_type) {2672LocalVector<RID> owned = p_owner.get_owned_list();2673if (owned.size()) {2674if (owned.size() == 1) {2675WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));2676} else {2677WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));2678}2679for (const RID &rid : owned) {2680free(rid);2681}2682}2683}26842685void RendererCanvasCull::finalize() {2686_free_rids(canvas_owner, "Canvas");2687_free_rids(canvas_item_owner, "CanvasItem");2688_free_rids(canvas_light_owner, "CanvasLight");2689_free_rids(canvas_light_occluder_owner, "CanvasLightOccluder");2690_free_rids(canvas_light_occluder_polygon_owner, "CanvasLightOccluderPolygon");2691}26922693void RendererCanvasCull::tick() {2694if (_interpolation_data.interpolation_enabled) {2695update_interpolation_tick(true);2696}2697}26982699void RendererCanvasCull::update_interpolation_tick(bool p_process) {2700#define GODOT_UPDATE_INTERPOLATION_TICK(m_list_prev, m_list_curr, m_type, m_owner_list) \2701/* Detect any that were on the previous transform list that are no longer active. */ \2702for (unsigned int n = 0; n < _interpolation_data.m_list_prev->size(); n++) { \2703const RID &rid = (*_interpolation_data.m_list_prev)[n]; \2704m_type *item = m_owner_list.get_or_null(rid); \2705/* no longer active? (either the instance deleted or no longer being transformed) */ \2706if (item && !item->on_interpolate_transform_list) { \2707item->xform_prev = item->xform_curr; \2708} \2709} \2710/* and now for any in the transform list (being actively interpolated), */ \2711/* keep the previous transform value up to date and ready for next tick */ \2712if (p_process) { \2713for (unsigned int n = 0; n < _interpolation_data.m_list_curr->size(); n++) { \2714const RID &rid = (*_interpolation_data.m_list_curr)[n]; \2715m_type *item = m_owner_list.get_or_null(rid); \2716if (item) { \2717item->xform_prev = item->xform_curr; \2718item->on_interpolate_transform_list = false; \2719} \2720} \2721} \2722SWAP(_interpolation_data.m_list_curr, _interpolation_data.m_list_prev); \2723_interpolation_data.m_list_curr->clear();27242725GODOT_UPDATE_INTERPOLATION_TICK(canvas_item_transform_update_list_prev, canvas_item_transform_update_list_curr, Item, canvas_item_owner);2726GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_transform_update_list_prev, canvas_light_transform_update_list_curr, RendererCanvasRender::Light, canvas_light_owner);2727GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_occluder_transform_update_list_prev, canvas_light_occluder_transform_update_list_curr, RendererCanvasRender::LightOccluderInstance, canvas_light_occluder_owner);27282729#undef GODOT_UPDATE_INTERPOLATION_TICK2730}27312732void RendererCanvasCull::InterpolationData::notify_free_canvas_item(RID p_rid, RendererCanvasCull::Item &r_canvas_item) {2733r_canvas_item.on_interpolate_transform_list = false;27342735if (!interpolation_enabled) {2736return;2737}27382739// If the instance was on any of the lists, remove.2740canvas_item_transform_update_list_curr->erase_multiple_unordered(p_rid);2741canvas_item_transform_update_list_prev->erase_multiple_unordered(p_rid);2742}27432744void RendererCanvasCull::InterpolationData::notify_free_canvas_light(RID p_rid, RendererCanvasRender::Light &r_canvas_light) {2745r_canvas_light.on_interpolate_transform_list = false;27462747if (!interpolation_enabled) {2748return;2749}27502751// If the instance was on any of the lists, remove.2752canvas_light_transform_update_list_curr->erase_multiple_unordered(p_rid);2753canvas_light_transform_update_list_prev->erase_multiple_unordered(p_rid);2754}27552756void RendererCanvasCull::InterpolationData::notify_free_canvas_light_occluder(RID p_rid, RendererCanvasRender::LightOccluderInstance &r_canvas_light_occluder) {2757r_canvas_light_occluder.on_interpolate_transform_list = false;27582759if (!interpolation_enabled) {2760return;2761}27622763// If the instance was on any of the lists, remove.2764canvas_light_occluder_transform_update_list_curr->erase_multiple_unordered(p_rid);2765canvas_light_occluder_transform_update_list_prev->erase_multiple_unordered(p_rid);2766}27672768RendererCanvasCull::RendererCanvasCull() {2769_canvas_cull_singleton = this;27702771z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));2772z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));27732774disable_scale = false;27752776debug_redraw_time = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "debug/canvas_items/debug_redraw_time", PROPERTY_HINT_RANGE, "0.1,2,0.001,or_greater"), 1.0);2777debug_redraw_color = GLOBAL_DEF(PropertyInfo(Variant::COLOR, "debug/canvas_items/debug_redraw_color"), Color(1.0, 0.2, 0.2, 0.5));2778}27792780RendererCanvasCull::~RendererCanvasCull() {2781memfree(z_list);2782memfree(z_last_list);2783_canvas_cull_singleton = nullptr;2784}278527862787