Path: blob/master/servers/rendering/renderer_canvas_cull.h
10277 views
/**************************************************************************/1/* renderer_canvas_cull.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/templates/paged_allocator.h"33#include "renderer_compositor.h"34#include "renderer_viewport.h"35#include "servers/rendering/instance_uniforms.h"3637class RendererCanvasCull {38static void _dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker);39static void _dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker);4041public:42struct Item : public RendererCanvasRender::Item {43RID parent; // canvas it belongs to44RID self;45List<Item *>::Element *E;46int z_index;47bool z_relative;48bool sort_y;49Color modulate;50Color self_modulate;51bool use_parent_material;52int index;53bool children_order_dirty;54int ysort_children_count;55Color ysort_modulate;56Transform2D ysort_xform; // Relative to y-sorted subtree's root item (identity for such root). Its `origin.y` is used for sorting.57int ysort_index;58int ysort_parent_abs_z_index; // Absolute Z index of parent. Only populated and used when y-sorting.59uint32_t visibility_layer = 0xffffffff;6061Vector<Item *> child_items;6263struct VisibilityNotifierData {64Rect2 area;65Callable enter_callable;66Callable exit_callable;67bool just_visible = false;68uint64_t visible_in_frame = 0;69SelfList<VisibilityNotifierData> visible_element;70VisibilityNotifierData() :71visible_element(this) {72}73};7475VisibilityNotifierData *visibility_notifier = nullptr;7677DependencyTracker dependency_tracker;78InstanceUniforms instance_uniforms;79SelfList<Item> update_item;8081bool update_dependencies = false;8283Item() :84update_item(this) {85children_order_dirty = true;86E = nullptr;87z_index = 0;88modulate = Color(1, 1, 1, 1);89self_modulate = Color(1, 1, 1, 1);90sort_y = false;91use_parent_material = false;92z_relative = true;93index = 0;94ysort_children_count = -1;95ysort_xform = Transform2D();96ysort_index = 0;97ysort_parent_abs_z_index = 0;9899dependency_tracker.userdata = this;100dependency_tracker.changed_callback = &RendererCanvasCull::_dependency_changed;101dependency_tracker.deleted_callback = &RendererCanvasCull::_dependency_deleted;102}103};104105void _item_queue_update(Item *p_item, bool p_update_dependencies);106SelfList<Item>::List _item_update_list;107108struct ItemIndexSort {109_FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {110return p_left->index < p_right->index;111}112};113114struct ItemYSort {115_FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {116const real_t left_y = p_left->ysort_xform.columns[2].y;117const real_t right_y = p_right->ysort_xform.columns[2].y;118if (Math::is_equal_approx(left_y, right_y)) {119return p_left->ysort_index < p_right->ysort_index;120}121122return left_y < right_y;123}124};125126struct LightOccluderPolygon {127bool active;128Rect2 aabb;129RS::CanvasOccluderPolygonCullMode cull_mode;130RID occluder;131HashSet<RendererCanvasRender::LightOccluderInstance *> owners;132133LightOccluderPolygon() {134active = false;135cull_mode = RS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;136}137};138139RID_Owner<LightOccluderPolygon, true> canvas_light_occluder_polygon_owner;140141RID_Owner<RendererCanvasRender::LightOccluderInstance, true> canvas_light_occluder_owner;142143struct Canvas : public RendererViewport::CanvasBase {144HashSet<RID> viewports;145struct ChildItem {146Item *item = nullptr;147bool operator<(const ChildItem &p_item) const {148return item->index < p_item.item->index;149}150};151152HashSet<RendererCanvasRender::Light *> lights;153HashSet<RendererCanvasRender::Light *> directional_lights;154155HashSet<RendererCanvasRender::LightOccluderInstance *> occluders;156157bool children_order_dirty;158Vector<ChildItem> child_items;159Color modulate;160RID parent;161float parent_scale;162163int find_item(Item *p_item) {164for (int i = 0; i < child_items.size(); i++) {165if (child_items[i].item == p_item) {166return i;167}168}169return -1;170}171void erase_item(Item *p_item) {172int idx = find_item(p_item);173if (idx >= 0) {174child_items.remove_at(idx);175}176}177178Canvas() {179modulate = Color(1, 1, 1, 1);180children_order_dirty = true;181parent_scale = 1.0;182}183};184185mutable RID_Owner<Canvas, true> canvas_owner;186RID_Owner<Item, true> canvas_item_owner{ 65536, 4194304 };187RID_Owner<RendererCanvasRender::Light, true> canvas_light_owner;188189template <typename T>190void _free_rids(T &p_owner, const char *p_type);191192bool disable_scale;193bool sdf_used = false;194bool snapping_2d_transforms_to_pixel = false;195196bool debug_redraw = false;197double debug_redraw_time = 0;198Color debug_redraw_color;199200PagedAllocator<Item::VisibilityNotifierData> visibility_notifier_allocator;201SelfList<Item::VisibilityNotifierData>::List visibility_notifier_list;202203_FORCE_INLINE_ void _attach_canvas_item_for_draw(Item *ci, Item *p_canvas_clip, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, const Transform2D &p_transform, const Rect2 &p_clip_rect, Rect2 p_global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool p_use_canvas_group, RendererCanvasRender::Item *r_canvas_group_from);204205private:206void _render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, uint32_t p_canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info = nullptr);207void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_parent_xform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_is_already_y_sorted, uint32_t p_canvas_cull_mask, const Point2 &p_repeat_size, int p_repeat_times, RendererCanvasRender::Item *p_repeat_source_item);208209void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, RendererCanvasCull::Item *p_material_owner, const Color &p_modulate, RendererCanvasCull::Item **r_items, int &r_index, int p_z);210int _count_ysort_children(RendererCanvasCull::Item *p_canvas_item);211void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner);212213static constexpr int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1;214215RendererCanvasRender::Item **z_list;216RendererCanvasRender::Item **z_last_list;217218Transform2D _current_camera_transform;219220public:221void render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel, uint32_t p_canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info = nullptr);222223bool was_sdf_used();224225RID canvas_allocate();226void canvas_initialize(RID p_rid);227228void canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring);229void canvas_set_item_repeat(RID p_item, const Point2 &p_repeat_size, int p_repeat_times);230void canvas_set_modulate(RID p_canvas, const Color &p_color);231void canvas_set_parent(RID p_canvas, RID p_parent, float p_scale);232void canvas_set_disable_scale(bool p_disable);233234RID canvas_item_allocate();235void canvas_item_initialize(RID p_rid);236237void canvas_item_set_parent(RID p_item, RID p_parent);238239void canvas_item_set_visible(RID p_item, bool p_visible);240void canvas_item_set_light_mask(RID p_item, int p_mask);241242void canvas_item_set_visibility_layer(RID p_item, uint32_t p_layer);243uint32_t canvas_item_get_visibility_layer(RID p_item);244245void canvas_item_set_transform(RID p_item, const Transform2D &p_transform);246void canvas_item_set_clip(RID p_item, bool p_clip);247void canvas_item_set_distance_field_mode(RID p_item, bool p_enable);248void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect = Rect2());249void canvas_item_set_modulate(RID p_item, const Color &p_color);250void canvas_item_set_self_modulate(RID p_item, const Color &p_color);251252void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable);253void canvas_item_set_use_identity_transform(RID p_item, bool p_enable);254255void canvas_item_set_update_when_visible(RID p_item, bool p_update);256257void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = -1.0, bool p_antialiased = false);258void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = -1.0, bool p_antialiased = false);259void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = -1.0, bool p_antialiased = false);260void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color, bool p_antialiased);261void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color, bool p_antialiased);262void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false);263void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false);264void canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, float p_px_range = 1.0, float p_scale = 1.0);265void canvas_item_add_lcd_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1));266void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode = RS::NINE_PATCH_STRETCH, RS::NinePatchAxisMode p_y_axis_mode = RS::NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1));267void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture);268void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID());269void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1);270void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID());271void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID());272void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture);273void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform);274void canvas_item_add_clip_ignore(RID p_item, bool p_ignore);275void canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset);276277void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable);278void canvas_item_set_z_index(RID p_item, int p_z);279void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable);280void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect);281void canvas_item_attach_skeleton(RID p_item, RID p_skeleton);282283void canvas_item_clear(RID p_item);284void canvas_item_set_draw_index(RID p_item, int p_index);285286void canvas_item_set_material(RID p_item, RID p_material);287288void canvas_item_set_use_parent_material(RID p_item, bool p_enable);289290void canvas_item_set_instance_shader_parameter(RID p_item, const StringName &p_parameter, const Variant &p_value);291void canvas_item_get_instance_shader_parameter_list(RID p_item, List<PropertyInfo> *p_parameters) const;292Variant canvas_item_get_instance_shader_parameter(RID p_item, const StringName &p_parameter) const;293Variant canvas_item_get_instance_shader_parameter_default_value(RID p_item, const StringName &p_parameter) const;294295void canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable);296297void canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin = 5.0, bool p_fit_empty = false, float p_fit_margin = 0.0, bool p_blur_mipmaps = false);298299void canvas_item_set_debug_redraw(bool p_enabled);300bool canvas_item_get_debug_redraw() const;301302void canvas_item_set_interpolated(RID p_item, bool p_interpolated);303void canvas_item_reset_physics_interpolation(RID p_item);304void canvas_item_transform_physics_interpolation(RID p_item, const Transform2D &p_transform);305306RID canvas_light_allocate();307void canvas_light_initialize(RID p_rid);308309void update();310311void canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode);312void canvas_light_attach_to_canvas(RID p_light, RID p_canvas);313void canvas_light_set_enabled(RID p_light, bool p_enabled);314void canvas_light_set_texture_scale(RID p_light, float p_scale);315void canvas_light_set_transform(RID p_light, const Transform2D &p_transform);316void canvas_light_set_texture(RID p_light, RID p_texture);317void canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset);318void canvas_light_set_color(RID p_light, const Color &p_color);319void canvas_light_set_height(RID p_light, float p_height);320void canvas_light_set_energy(RID p_light, float p_energy);321void canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z);322void canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer);323void canvas_light_set_item_cull_mask(RID p_light, int p_mask);324void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask);325void canvas_light_set_directional_distance(RID p_light, float p_distance);326327void canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode);328329void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled);330void canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter);331void canvas_light_set_shadow_color(RID p_light, const Color &p_color);332void canvas_light_set_shadow_smooth(RID p_light, float p_smooth);333334void canvas_light_set_interpolated(RID p_light, bool p_interpolated);335void canvas_light_reset_physics_interpolation(RID p_light);336void canvas_light_transform_physics_interpolation(RID p_light, const Transform2D &p_transform);337338RID canvas_light_occluder_allocate();339void canvas_light_occluder_initialize(RID p_rid);340341void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas);342void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled);343void canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon);344void canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable);345void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform);346void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask);347348void canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated);349void canvas_light_occluder_reset_physics_interpolation(RID p_occluder);350void canvas_light_occluder_transform_physics_interpolation(RID p_occluder, const Transform2D &p_transform);351352RID canvas_occluder_polygon_allocate();353void canvas_occluder_polygon_initialize(RID p_rid);354355void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed);356357void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode);358359void canvas_set_shadow_texture_size(int p_size);360361RID canvas_texture_allocate();362void canvas_texture_initialize(RID p_rid);363364void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture);365void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess);366367void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter);368void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat);369370void canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter);371void canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat);372373void update_visibility_notifiers();374void update_dirty_items();375376void _update_dirty_item(Item *p_item);377378Rect2 _debug_canvas_item_get_rect(RID p_item);379380bool free(RID p_rid);381382void finalize();383384/* INTERPOLATION */385386void tick();387void update_interpolation_tick(bool p_process = true);388void set_physics_interpolation_enabled(bool p_enabled) { _interpolation_data.interpolation_enabled = p_enabled; }389390struct InterpolationData {391void notify_free_canvas_item(RID p_rid, RendererCanvasCull::Item &r_canvas_item);392void notify_free_canvas_light(RID p_rid, RendererCanvasRender::Light &r_canvas_light);393void notify_free_canvas_light_occluder(RID p_rid, RendererCanvasRender::LightOccluderInstance &r_canvas_light_occluder);394395LocalVector<RID> canvas_item_transform_update_lists[2];396LocalVector<RID> *canvas_item_transform_update_list_curr = &canvas_item_transform_update_lists[0];397LocalVector<RID> *canvas_item_transform_update_list_prev = &canvas_item_transform_update_lists[1];398399LocalVector<RID> canvas_light_transform_update_lists[2];400LocalVector<RID> *canvas_light_transform_update_list_curr = &canvas_light_transform_update_lists[0];401LocalVector<RID> *canvas_light_transform_update_list_prev = &canvas_light_transform_update_lists[1];402403LocalVector<RID> canvas_light_occluder_transform_update_lists[2];404LocalVector<RID> *canvas_light_occluder_transform_update_list_curr = &canvas_light_occluder_transform_update_lists[0];405LocalVector<RID> *canvas_light_occluder_transform_update_list_prev = &canvas_light_occluder_transform_update_lists[1];406407bool interpolation_enabled = false;408} _interpolation_data;409410RendererCanvasCull();411~RendererCanvasCull();412};413414415