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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/servers/rendering/renderer_rd/effects/SCsub
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#!/usr/bin/env python
from misc.utility.scons_hints import *

import methods

Import("env")

env_effects = env.Clone()

# Thirdparty source files

thirdparty_obj = []

thirdparty_dir = "#thirdparty/amd-fsr2/"
thirdparty_sources = ["ffx_assert.cpp", "ffx_fsr2.cpp"]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

env_effects.Prepend(CPPEXTPATH=[thirdparty_dir])


def areatex_builder(target, source, env):
    buffer = methods.get_buffer(str(source[0]))

    with methods.generated_wrapper(str(target[0])) as file:
        file.write(f"""\
#define AREATEX_WIDTH 160
#define AREATEX_HEIGHT 560
#define AREATEX_PITCH (AREATEX_WIDTH * 2)
#define AREATEX_SIZE (AREATEX_HEIGHT * AREATEX_PITCH)

inline constexpr const unsigned char area_tex_png[] = {{
    {methods.format_buffer(buffer, 1)}
}};
""")


env.CommandNoCache("smaa_area_tex.gen.h", "#thirdparty/smaa/AreaTex.png", env.Run(areatex_builder))


def searchtex_builder(target, source, env):
    buffer = methods.get_buffer(str(source[0]))

    with methods.generated_wrapper(str(target[0])) as file:
        file.write(f"""\
#define SEARCHTEX_WIDTH 64
#define SEARCHTEX_HEIGHT 16
#define SEARCHTEX_PITCH SEARCHTEX_WIDTH
#define SEARCHTEX_SIZE (SEARCHTEX_HEIGHT * SEARCHTEX_PITCH)

inline constexpr const unsigned char search_tex_png[] = {{
    {methods.format_buffer(buffer, 1)}
}};
""")


env.CommandNoCache("smaa_search_tex.gen.h", "#thirdparty/smaa/SearchTex.png", env.Run(searchtex_builder))

# This flag doesn't actually control anything GCC specific in FSR2. It determines
# if symbols should be exported, which is not required for Godot.
env_effects.Append(CPPDEFINES=["FFX_GCC"])

env_thirdparty = env_effects.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.servers_sources += thirdparty_obj

# Godot source files

module_obj = []

env_effects.add_source_files(module_obj, "*.cpp")
if env["metal"]:
    env_effects.add_source_files(module_obj, "metal_fx.mm")
env.servers_sources += module_obj

# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)