Path: blob/master/servers/rendering/renderer_rd/effects/fsr.h
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/**************************************************************************/1/* fsr.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "spatial_upscaler.h"3334#include "../storage_rd/render_scene_buffers_rd.h"35#include "servers/rendering/renderer_rd/shaders/effects/fsr_upscale.glsl.gen.h"3637namespace RendererRD {3839class FSR : public SpatialUpscaler {40public:41FSR();42~FSR();4344virtual const Span<char> get_label() const final { return "FSR 1.0 Upscale"; }45virtual void ensure_context(Ref<RenderSceneBuffersRD> p_render_buffers) final {}46virtual void process(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_source_rd_texture, RID p_destination_texture) final;4748private:49enum FSRShaderVariant {50FSR_SHADER_VARIANT_NORMAL,51FSR_SHADER_VARIANT_FALLBACK,52};5354enum FSRUpscalePass {55FSR_UPSCALE_PASS_EASU = 0,56FSR_UPSCALE_PASS_RCAS = 157};5859struct FSRUpscalePushConstant {60float resolution_width;61float resolution_height;62float upscaled_width;63float upscaled_height;64float sharpness;65int pass;66int _unused0, _unused1;67};6869FsrUpscaleShaderRD fsr_shader;70RID shader_version;71RID pipeline;72};7374} // namespace RendererRD757677