Path: blob/master/servers/rendering/renderer_rd/effects/resolve.h
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/**************************************************************************/1/* resolve.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "servers/rendering/renderer_rd/shaders/effects/resolve.glsl.gen.h"3334namespace RendererRD {3536class Resolve {37private:38struct ResolvePushConstant {39int32_t screen_size[2];40int32_t samples;41uint32_t pad;42};4344enum ResolveMode {45RESOLVE_MODE_GI,46RESOLVE_MODE_GI_VOXEL_GI,47RESOLVE_MODE_DEPTH,48RESOLVE_MODE_MAX49};5051struct ResolveShader {52ResolvePushConstant push_constant;53ResolveShaderRD shader;54RID shader_version;55RID pipelines[RESOLVE_MODE_MAX]; //3 quality levels56} resolve;5758public:59Resolve();60~Resolve();6162void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples);63void resolve_depth(RID p_source_depth, RID p_dest_depth, Vector2i p_screen_size, int p_samples);64};6566} // namespace RendererRD676869