Path: blob/master/servers/rendering/renderer_rd/effects/vrs.h
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/**************************************************************************/1/* vrs.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"33#include "servers/rendering/renderer_rd/shaders/effects/vrs.glsl.gen.h"3435namespace RendererRD {3637class VRS {38private:39enum VRSMode {40VRS_DEFAULT,41VRS_MULTIVIEW,42VRS_RG,43VRS_RG_MULTIVIEW,44VRS_MAX,45};4647struct VRSPushConstant {48float max_texel_factor; // 4x8, 8x4 and 8x8 are only available on some GPUs.49float res1;50float res2;51float res3;52};5354struct VRSShader {55// VRSPushConstant push_constant;56VrsShaderRD shader;57RID shader_version;58PipelineCacheRD pipelines[VRS_MAX];59} vrs_shader;6061public:62VRS();63~VRS();6465void copy_vrs(RID p_source_rd_texture, RID p_dest_framebuffer, bool p_multiview = false);6667Size2i get_vrs_texture_size(const Size2i p_base_size) const;68void update_vrs_texture(RID p_vrs_fb, RID p_render_target);69};7071} // namespace RendererRD727374