Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/servers/rendering/renderer_rd/framebuffer_cache_rd.cpp
10279 views
1
/**************************************************************************/
2
/* framebuffer_cache_rd.cpp */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#include "framebuffer_cache_rd.h"
32
33
FramebufferCacheRD *FramebufferCacheRD::singleton = nullptr;
34
35
void FramebufferCacheRD::_bind_methods() {
36
ClassDB::bind_static_method("FramebufferCacheRD", D_METHOD("get_cache_multipass", "textures", "passes", "views"), &FramebufferCacheRD::get_cache_multipass_array);
37
}
38
39
void FramebufferCacheRD::_invalidate(Cache *p_cache) {
40
if (p_cache->prev) {
41
p_cache->prev->next = p_cache->next;
42
} else {
43
// At beginning of table
44
uint32_t table_idx = p_cache->hash % HASH_TABLE_SIZE;
45
hash_table[table_idx] = p_cache->next;
46
}
47
48
if (p_cache->next) {
49
p_cache->next->prev = p_cache->prev;
50
}
51
52
cache_allocator.free(p_cache);
53
cache_instances_used--;
54
}
55
void FramebufferCacheRD::_framebuffer_invalidation_callback(void *p_userdata) {
56
singleton->_invalidate(reinterpret_cast<Cache *>(p_userdata));
57
}
58
59
RID FramebufferCacheRD::get_cache_multipass_array(const TypedArray<RID> &p_textures, const TypedArray<RDFramebufferPass> &p_passes, uint32_t p_views) {
60
Vector<RID> textures;
61
Vector<RD::FramebufferPass> passes;
62
63
for (int i = 0; i < p_textures.size(); i++) {
64
RID texture = p_textures[i];
65
textures.push_back(texture); // store even if NULL
66
}
67
68
for (int i = 0; i < p_passes.size(); i++) {
69
Ref<RDFramebufferPass> pass = p_passes[i];
70
if (pass.is_valid()) {
71
passes.push_back(pass->base);
72
}
73
}
74
75
return FramebufferCacheRD::get_singleton()->get_cache_multipass(textures, passes, p_views);
76
}
77
78
FramebufferCacheRD::FramebufferCacheRD() {
79
ERR_FAIL_COND(singleton != nullptr);
80
singleton = this;
81
}
82
83
FramebufferCacheRD::~FramebufferCacheRD() {
84
if (cache_instances_used > 0) {
85
ERR_PRINT("At exit: " + itos(cache_instances_used) + " framebuffer cache instance(s) still in use.");
86
}
87
}
88
89