Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/servers/rendering/renderer_rd/shader_rd.h
10278 views
1
/**************************************************************************/
2
/* shader_rd.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#include "core/os/mutex.h"
34
#include "core/string/string_builder.h"
35
#include "core/templates/hash_map.h"
36
#include "core/templates/local_vector.h"
37
#include "core/templates/rid_owner.h"
38
#include "core/templates/self_list.h"
39
#include "servers/rendering_server.h"
40
41
class ShaderRD {
42
public:
43
struct VariantDefine {
44
int group = 0;
45
CharString text;
46
bool default_enabled = true;
47
VariantDefine() {}
48
VariantDefine(int p_group, const String &p_text, bool p_default_enabled) {
49
group = p_group;
50
default_enabled = p_default_enabled;
51
text = p_text.utf8();
52
}
53
};
54
55
typedef Pair<ShaderRD *, RID> ShaderVersionPair;
56
typedef HashSet<ShaderVersionPair> ShaderVersionPairSet;
57
58
private:
59
//versions
60
CharString general_defines;
61
Vector<VariantDefine> variant_defines;
62
Vector<bool> variants_enabled;
63
Vector<uint32_t> variant_to_group;
64
HashMap<int, LocalVector<int>> group_to_variant_map;
65
Vector<bool> group_enabled;
66
67
Vector<RD::PipelineImmutableSampler> immutable_samplers;
68
69
struct Version {
70
Mutex *mutex = nullptr;
71
CharString uniforms;
72
CharString vertex_globals;
73
CharString compute_globals;
74
CharString fragment_globals;
75
HashMap<StringName, CharString> code_sections;
76
Vector<CharString> custom_defines;
77
Vector<WorkerThreadPool::GroupID> group_compilation_tasks;
78
79
Vector<Vector<uint8_t>> variant_data;
80
Vector<RID> variants;
81
82
bool valid;
83
bool dirty;
84
bool initialize_needed;
85
bool embedded;
86
};
87
88
struct CompileData {
89
Version *version;
90
int group = 0;
91
};
92
93
// Vector will have the size of SHADER_STAGE_MAX and unused stages will have empty strings.
94
void _compile_variant(uint32_t p_variant, CompileData p_data);
95
96
void _initialize_version(Version *p_version);
97
void _clear_version(Version *p_version);
98
void _compile_version_start(Version *p_version, int p_group);
99
void _compile_version_end(Version *p_version, int p_group);
100
void _compile_ensure_finished(Version *p_version);
101
void _allocate_placeholders(Version *p_version, int p_group);
102
103
RID_Owner<Version, true> version_owner;
104
Mutex versions_mutex;
105
HashMap<RID, Mutex *> version_mutexes;
106
107
struct StageTemplate {
108
struct Chunk {
109
enum Type {
110
TYPE_VERSION_DEFINES,
111
TYPE_MATERIAL_UNIFORMS,
112
TYPE_VERTEX_GLOBALS,
113
TYPE_FRAGMENT_GLOBALS,
114
TYPE_COMPUTE_GLOBALS,
115
TYPE_CODE,
116
TYPE_TEXT
117
};
118
119
Type type;
120
StringName code;
121
CharString text;
122
};
123
LocalVector<Chunk> chunks;
124
};
125
126
bool is_compute = false;
127
128
String name;
129
130
CharString base_compute_defines;
131
132
String base_sha256;
133
LocalVector<String> group_sha256;
134
135
static inline ShaderVersionPairSet shader_versions_embedded_set;
136
static inline Mutex shader_versions_embedded_set_mutex;
137
138
static String shader_cache_user_dir;
139
static String shader_cache_res_dir;
140
static bool shader_cache_cleanup_on_start;
141
static bool shader_cache_save_compressed;
142
static bool shader_cache_save_compressed_zstd;
143
static bool shader_cache_save_debug;
144
bool shader_cache_user_dir_valid = false;
145
bool shader_cache_res_dir_valid = false;
146
147
enum StageType {
148
STAGE_TYPE_VERTEX,
149
STAGE_TYPE_FRAGMENT,
150
STAGE_TYPE_COMPUTE,
151
STAGE_TYPE_MAX,
152
};
153
154
StageTemplate stage_templates[STAGE_TYPE_MAX];
155
156
void _build_variant_code(StringBuilder &p_builder, uint32_t p_variant, const Version *p_version, const StageTemplate &p_template);
157
Vector<String> _build_variant_stage_sources(uint32_t p_variant, CompileData p_data);
158
159
void _add_stage(const char *p_code, StageType p_stage_type);
160
161
String _version_get_sha1(Version *p_version) const;
162
String _get_cache_file_relative_path(Version *p_version, int p_group, const String &p_api_name);
163
String _get_cache_file_path(Version *p_version, int p_group, const String &p_api_name, bool p_user_dir);
164
bool _load_from_cache(Version *p_version, int p_group);
165
void _save_to_cache(Version *p_version, int p_group);
166
void _initialize_cache();
167
168
protected:
169
ShaderRD();
170
void setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name);
171
172
public:
173
RID version_create(bool p_embedded = true);
174
175
void version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines);
176
void version_set_compute_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines);
177
178
_FORCE_INLINE_ RID version_get_shader(RID p_version, int p_variant) {
179
ERR_FAIL_INDEX_V(p_variant, variant_defines.size(), RID());
180
ERR_FAIL_COND_V(!variants_enabled[p_variant], RID());
181
182
Version *version = version_owner.get_or_null(p_version);
183
ERR_FAIL_NULL_V(version, RID());
184
185
MutexLock lock(*version->mutex);
186
187
if (version->dirty) {
188
_initialize_version(version);
189
for (int i = 0; i < group_enabled.size(); i++) {
190
if (!group_enabled[i]) {
191
_allocate_placeholders(version, i);
192
continue;
193
}
194
_compile_version_start(version, i);
195
}
196
}
197
198
uint32_t group = variant_to_group[p_variant];
199
if (version->group_compilation_tasks[group] != 0) {
200
_compile_version_end(version, group);
201
}
202
203
if (!version->valid) {
204
return RID();
205
}
206
207
return version->variants[p_variant];
208
}
209
210
bool version_is_valid(RID p_version);
211
212
bool version_free(RID p_version);
213
214
// Enable/disable variants for things that you know won't be used at engine initialization time .
215
void set_variant_enabled(int p_variant, bool p_enabled);
216
bool is_variant_enabled(int p_variant) const;
217
int64_t get_variant_count() const;
218
int get_variant_to_group(int p_variant) const;
219
220
// Enable/disable groups for things that might be enabled at run time.
221
void enable_group(int p_group);
222
bool is_group_enabled(int p_group) const;
223
int64_t get_group_count() const;
224
const LocalVector<int> &get_group_to_variants(int p_group) const;
225
226
const String &get_name() const;
227
228
static void shaders_embedded_set_lock();
229
static const ShaderVersionPairSet &shaders_embedded_set_get();
230
static void shaders_embedded_set_unlock();
231
232
static void set_shader_cache_user_dir(const String &p_dir);
233
static const String &get_shader_cache_user_dir();
234
static void set_shader_cache_res_dir(const String &p_dir);
235
static const String &get_shader_cache_res_dir();
236
static void set_shader_cache_save_compressed(bool p_enable);
237
static void set_shader_cache_save_compressed_zstd(bool p_enable);
238
static void set_shader_cache_save_debug(bool p_enable);
239
240
static Vector<RD::ShaderStageSPIRVData> compile_stages(const Vector<String> &p_stage_sources);
241
static PackedByteArray save_shader_cache_bytes(const LocalVector<int> &p_variants, const Vector<Vector<uint8_t>> &p_variant_data);
242
243
Vector<String> version_build_variant_stage_sources(RID p_version, int p_variant);
244
RS::ShaderNativeSourceCode version_get_native_source_code(RID p_version);
245
String version_get_cache_file_relative_path(RID p_version, int p_group, const String &p_api_name);
246
247
void initialize(const Vector<String> &p_variant_defines, const String &p_general_defines = "", const Vector<RD::PipelineImmutableSampler> &p_immutable_samplers = Vector<RD::PipelineImmutableSampler>());
248
void initialize(const Vector<VariantDefine> &p_variant_defines, const String &p_general_defines = "", const Vector<RD::PipelineImmutableSampler> &p_immutable_samplers = Vector<RD::PipelineImmutableSampler>());
249
250
virtual ~ShaderRD();
251
};
252
253