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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/servers/rendering/renderer_rd/storage_rd/utilities.cpp
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/**************************************************************************/
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/* utilities.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "utilities.h"
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#include "../environment/fog.h"
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#include "../environment/gi.h"
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#include "light_storage.h"
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#include "mesh_storage.h"
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#include "particles_storage.h"
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#include "texture_storage.h"
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using namespace RendererRD;
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Utilities *Utilities::singleton = nullptr;
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Utilities::Utilities() {
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singleton = this;
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}
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Utilities::~Utilities() {
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singleton = nullptr;
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}
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/* INSTANCES */
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RS::InstanceType Utilities::get_base_type(RID p_rid) const {
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if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
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return RS::INSTANCE_MESH;
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}
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if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
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return RS::INSTANCE_MULTIMESH;
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}
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if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) {
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return RS::INSTANCE_REFLECTION_PROBE;
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}
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if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) {
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return RS::INSTANCE_DECAL;
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}
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if (RendererRD::GI::get_singleton()->owns_voxel_gi(p_rid)) {
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return RS::INSTANCE_VOXEL_GI;
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}
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if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) {
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return RS::INSTANCE_LIGHT;
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}
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if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
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return RS::INSTANCE_LIGHTMAP;
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}
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if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_rid)) {
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return RS::INSTANCE_PARTICLES;
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}
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if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) {
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return RS::INSTANCE_PARTICLES_COLLISION;
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}
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if (RendererRD::Fog::get_singleton()->owns_fog_volume(p_rid)) {
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return RS::INSTANCE_FOG_VOLUME;
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}
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if (owns_visibility_notifier(p_rid)) {
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return RS::INSTANCE_VISIBLITY_NOTIFIER;
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}
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return RS::INSTANCE_NONE;
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}
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bool Utilities::free(RID p_rid) {
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if (RendererRD::LightStorage::get_singleton()->free(p_rid)) {
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return true;
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} else if (RendererRD::MaterialStorage::get_singleton()->free(p_rid)) {
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return true;
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} else if (RendererRD::MeshStorage::get_singleton()->free(p_rid)) {
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return true;
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} else if (RendererRD::ParticlesStorage::get_singleton()->free(p_rid)) {
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return true;
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} else if (RendererRD::TextureStorage::get_singleton()->free(p_rid)) {
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return true;
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} else if (RendererRD::GI::get_singleton()->owns_voxel_gi(p_rid)) {
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RendererRD::GI::get_singleton()->voxel_gi_free(p_rid);
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return true;
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} else if (RendererRD::Fog::get_singleton()->owns_fog_volume(p_rid)) {
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RendererRD::Fog::get_singleton()->fog_volume_free(p_rid);
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return true;
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} else if (owns_visibility_notifier(p_rid)) {
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visibility_notifier_free(p_rid);
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return true;
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} else {
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return false;
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}
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}
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/* DEPENDENCIES */
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void Utilities::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
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if (MeshStorage::get_singleton()->owns_mesh(p_base)) {
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Dependency *dependency = MeshStorage::get_singleton()->mesh_get_dependency(p_base);
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p_instance->update_dependency(dependency);
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} else if (MeshStorage::get_singleton()->owns_multimesh(p_base)) {
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Dependency *dependency = MeshStorage::get_singleton()->multimesh_get_dependency(p_base);
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p_instance->update_dependency(dependency);
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RID mesh = MeshStorage::get_singleton()->multimesh_get_mesh(p_base);
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if (mesh.is_valid()) {
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base_update_dependency(mesh, p_instance);
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}
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} else if (LightStorage::get_singleton()->owns_reflection_probe(p_base)) {
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Dependency *dependency = LightStorage::get_singleton()->reflection_probe_get_dependency(p_base);
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p_instance->update_dependency(dependency);
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} else if (TextureStorage::get_singleton()->owns_decal(p_base)) {
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Dependency *dependency = TextureStorage::get_singleton()->decal_get_dependency(p_base);
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p_instance->update_dependency(dependency);
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} else if (GI::get_singleton()->owns_voxel_gi(p_base)) {
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Dependency *dependency = GI::get_singleton()->voxel_gi_get_dependency(p_base);
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p_instance->update_dependency(dependency);
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} else if (LightStorage::get_singleton()->owns_lightmap(p_base)) {
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Dependency *dependency = LightStorage::get_singleton()->lightmap_get_dependency(p_base);
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p_instance->update_dependency(dependency);
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} else if (LightStorage::get_singleton()->owns_light(p_base)) {
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Dependency *dependency = LightStorage::get_singleton()->light_get_dependency(p_base);
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p_instance->update_dependency(dependency);
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} else if (ParticlesStorage::get_singleton()->owns_particles(p_base)) {
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Dependency *dependency = ParticlesStorage::get_singleton()->particles_get_dependency(p_base);
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p_instance->update_dependency(dependency);
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} else if (ParticlesStorage::get_singleton()->owns_particles_collision(p_base)) {
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Dependency *dependency = ParticlesStorage::get_singleton()->particles_collision_get_dependency(p_base);
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p_instance->update_dependency(dependency);
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} else if (Fog::get_singleton()->owns_fog_volume(p_base)) {
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Dependency *dependency = Fog::get_singleton()->fog_volume_get_dependency(p_base);
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p_instance->update_dependency(dependency);
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} else if (owns_visibility_notifier(p_base)) {
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VisibilityNotifier *vn = get_visibility_notifier(p_base);
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p_instance->update_dependency(&vn->dependency);
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}
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}
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/* VISIBILITY NOTIFIER */
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RID Utilities::visibility_notifier_allocate() {
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return visibility_notifier_owner.allocate_rid();
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}
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void Utilities::visibility_notifier_initialize(RID p_notifier) {
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visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
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}
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void Utilities::visibility_notifier_free(RID p_notifier) {
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VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
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vn->dependency.deleted_notify(p_notifier);
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visibility_notifier_owner.free(p_notifier);
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}
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void Utilities::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
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VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
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ERR_FAIL_NULL(vn);
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vn->aabb = p_aabb;
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vn->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
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}
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void Utilities::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
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VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
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ERR_FAIL_NULL(vn);
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vn->enter_callback = p_enter_callbable;
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vn->exit_callback = p_exit_callable;
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}
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AABB Utilities::visibility_notifier_get_aabb(RID p_notifier) const {
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const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
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ERR_FAIL_NULL_V(vn, AABB());
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return vn->aabb;
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}
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void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
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VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
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ERR_FAIL_NULL(vn);
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if (p_enter) {
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if (vn->enter_callback.is_valid()) {
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if (p_deferred) {
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vn->enter_callback.call_deferred();
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} else {
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vn->enter_callback.call();
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}
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}
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} else {
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if (vn->exit_callback.is_valid()) {
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if (p_deferred) {
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vn->exit_callback.call_deferred();
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} else {
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vn->exit_callback.call();
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}
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}
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}
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}
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/* TIMING */
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void Utilities::capture_timestamps_begin() {
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RD::get_singleton()->capture_timestamp("Frame Begin");
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}
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void Utilities::capture_timestamp(const String &p_name) {
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RD::get_singleton()->capture_timestamp(p_name);
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}
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uint32_t Utilities::get_captured_timestamps_count() const {
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return RD::get_singleton()->get_captured_timestamps_count();
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}
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uint64_t Utilities::get_captured_timestamps_frame() const {
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return RD::get_singleton()->get_captured_timestamps_frame();
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}
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uint64_t Utilities::get_captured_timestamp_gpu_time(uint32_t p_index) const {
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return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
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}
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uint64_t Utilities::get_captured_timestamp_cpu_time(uint32_t p_index) const {
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return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
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}
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String Utilities::get_captured_timestamp_name(uint32_t p_index) const {
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return RD::get_singleton()->get_captured_timestamp_name(p_index);
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}
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/* MISC */
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void Utilities::update_dirty_resources() {
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MaterialStorage::get_singleton()->_update_global_shader_uniforms(); //must do before materials, so it can queue them for update
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MaterialStorage::get_singleton()->_update_queued_materials();
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MeshStorage::get_singleton()->_update_dirty_multimeshes();
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MeshStorage::get_singleton()->_update_dirty_skeletons();
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TextureStorage::get_singleton()->update_decal_atlas();
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}
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bool Utilities::has_os_feature(const String &p_feature) const {
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if (!RD::get_singleton()) {
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return false;
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}
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if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
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return true;
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}
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#if !defined(ANDROID_ENABLED) && !defined(APPLE_EMBEDDED_ENABLED)
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// Some Android devices report support for S3TC but we don't expect that and don't export the textures.
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// This could be fixed but so few devices support it that it doesn't seem useful (and makes bigger APKs).
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// For good measure we do the same hack for iOS, just in case.
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if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
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return true;
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}
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#endif
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if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
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return true;
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}
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if (p_feature == "etc2" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
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return true;
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}
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if (p_feature == "astc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
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return true;
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}
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if (p_feature == "astc_hdr" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_4x4_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
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return true;
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}
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return false;
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}
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void Utilities::update_memory_info() {
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texture_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TEXTURES);
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buffer_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_BUFFERS);
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total_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TOTAL);
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}
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uint64_t Utilities::get_rendering_info(RS::RenderingInfo p_info) {
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if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) {
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return texture_mem_cache;
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} else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) {
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return buffer_mem_cache;
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} else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) {
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return total_mem_cache;
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}
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return 0;
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}
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String Utilities::get_video_adapter_name() const {
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return RenderingDevice::get_singleton()->get_device_name();
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}
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String Utilities::get_video_adapter_vendor() const {
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return RenderingDevice::get_singleton()->get_device_vendor_name();
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}
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RenderingDevice::DeviceType Utilities::get_video_adapter_type() const {
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return RenderingDevice::get_singleton()->get_device_type();
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}
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String Utilities::get_video_adapter_api_version() const {
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return RenderingDevice::get_singleton()->get_device_api_version();
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}
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Size2i Utilities::get_maximum_viewport_size() const {
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RenderingDevice *device = RenderingDevice::get_singleton();
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int max_x = device->limit_get(RenderingDevice::LIMIT_MAX_VIEWPORT_DIMENSIONS_X);
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int max_y = device->limit_get(RenderingDevice::LIMIT_MAX_VIEWPORT_DIMENSIONS_Y);
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return Size2i(max_x, max_y);
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}
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uint32_t Utilities::get_maximum_shader_varyings() const {
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return RenderingDevice::get_singleton()->limit_get(RenderingDevice::LIMIT_MAX_SHADER_VARYINGS);
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}
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uint64_t Utilities::get_maximum_uniform_buffer_size() const {
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return RenderingDevice::get_singleton()->limit_get(RenderingDevice::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
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}
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