Path: blob/master/servers/rendering/renderer_viewport.h
10277 views
/**************************************************************************/1/* renderer_viewport.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/templates/rid_owner.h"33#include "servers/rendering/renderer_scene_render.h"34#include "servers/rendering/rendering_method.h"35#include "servers/rendering_server.h"36#include "storage/render_scene_buffers.h"3738class RendererViewport {39public:40struct CanvasBase {41};4243struct Viewport {44RID self;45RID parent;4647// use xr interface to override camera positioning and projection matrices and control output48bool use_xr = false;4950Size2i internal_size;51Size2i size;52uint32_t view_count;53RID camera;54RID scenario;5556RS::ViewportScaling3DMode scaling_3d_mode = RenderingServer::VIEWPORT_SCALING_3D_MODE_BILINEAR;57float scaling_3d_scale = 1.0;58float fsr_sharpness = 0.2f;59float texture_mipmap_bias = 0.0f;60RS::ViewportAnisotropicFiltering anisotropic_filtering_level = RenderingServer::VIEWPORT_ANISOTROPY_4X;61bool fsr_enabled = false;62uint32_t jitter_phase_count = 0;63RS::ViewportUpdateMode update_mode = RenderingServer::VIEWPORT_UPDATE_WHEN_VISIBLE;64RID render_target;65RID render_target_texture;66Ref<RenderSceneBuffers> render_buffers;6768RS::ViewportMSAA msaa_2d = RenderingServer::VIEWPORT_MSAA_DISABLED;69RS::ViewportMSAA msaa_3d = RenderingServer::VIEWPORT_MSAA_DISABLED;70RS::ViewportScreenSpaceAA screen_space_aa = RenderingServer::VIEWPORT_SCREEN_SPACE_AA_DISABLED;71bool use_taa = false;72bool use_debanding = false;73bool force_motion_vectors = false;7475RendererSceneRender::CameraData prev_camera_data;76uint64_t prev_camera_data_frame = 0;7778bool use_occlusion_culling = false;79bool occlusion_buffer_dirty = false;8081DisplayServer::WindowID viewport_to_screen;82Rect2 viewport_to_screen_rect;83bool viewport_render_direct_to_screen;8485bool disable_2d = false;86RS::ViewportEnvironmentMode disable_environment = RS::VIEWPORT_ENVIRONMENT_INHERIT;87bool disable_3d = false;88bool measure_render_time = false;8990bool snap_2d_transforms_to_pixel = false;91bool snap_2d_vertices_to_pixel = false;9293uint64_t time_cpu_begin;94uint64_t time_cpu_end;9596uint64_t time_gpu_begin;97uint64_t time_gpu_end;9899RID shadow_atlas;100int shadow_atlas_size = 2048;101bool shadow_atlas_16_bits = true;102103bool sdf_active = false;104105float mesh_lod_threshold = 1.0;106107uint64_t last_pass = 0;108109RS::ViewportDebugDraw debug_draw = RenderingServer::VIEWPORT_DEBUG_DRAW_DISABLED;110111RS::ViewportClearMode clear_mode = RenderingServer::VIEWPORT_CLEAR_ALWAYS;112113RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;114RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;115116bool transparent_bg = false;117bool use_hdr_2d = false;118119uint32_t canvas_cull_mask = 0xffffffff;120121struct CanvasKey {122int64_t stacking;123RID canvas;124bool operator<(const CanvasKey &p_canvas) const {125if (stacking == p_canvas.stacking) {126return canvas < p_canvas.canvas;127}128return stacking < p_canvas.stacking;129}130CanvasKey() {131stacking = 0;132}133CanvasKey(const RID &p_canvas, int p_layer, int p_sublayer) {134canvas = p_canvas;135int64_t sign = p_layer < 0 ? -1 : 1;136stacking = sign * (((int64_t)Math::abs(p_layer)) << 32) + p_sublayer;137}138int get_layer() const { return stacking >> 32; }139};140141struct CanvasData {142CanvasBase *canvas = nullptr;143Transform2D transform;144int layer;145int sublayer;146};147148Transform2D global_transform;149150HashMap<RID, CanvasData> canvas_map;151152RenderingMethod::RenderInfo render_info;153154Viewport() {155view_count = 1;156update_mode = RS::VIEWPORT_UPDATE_WHEN_VISIBLE;157clear_mode = RS::VIEWPORT_CLEAR_ALWAYS;158transparent_bg = false;159use_hdr_2d = false;160161viewport_to_screen = DisplayServer::INVALID_WINDOW_ID;162shadow_atlas_size = 0;163measure_render_time = false;164165debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED;166screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;167use_debanding = false;168use_occlusion_culling = false;169occlusion_buffer_dirty = true;170171snap_2d_transforms_to_pixel = false;172snap_2d_vertices_to_pixel = false;173174use_xr = false;175sdf_active = false;176177time_cpu_begin = 0;178time_cpu_end = 0;179180time_gpu_begin = 0;181time_gpu_end = 0;182}183};184185HashMap<String, RID> timestamp_vp_map;186187uint64_t draw_viewports_pass = 0;188189mutable RID_Owner<Viewport, true> viewport_owner;190191Vector<Viewport *> active_viewports;192Vector<Viewport *> sorted_active_viewports;193bool sorted_active_viewports_dirty = false;194195int total_objects_drawn = 0;196int total_vertices_drawn = 0;197int total_draw_calls_used = 0;198199int num_viewports_with_motion_vectors = 0;200201private:202Vector<Viewport *> _sort_active_viewports();203void _viewport_set_size(Viewport *p_viewport, int p_width, int p_height, uint32_t p_view_count);204bool _viewport_requires_motion_vectors(Viewport *p_viewport);205void _viewport_set_force_motion_vectors(Viewport *p_viewport, bool p_force_motion_vectors);206void _configure_3d_render_buffers(Viewport *p_viewport);207void _draw_3d(Viewport *p_viewport);208void _draw_viewport(Viewport *p_viewport);209210int occlusion_rays_per_thread = 512;211212void _resize_occlusion_culling_buffer(const Size2i &p_size);213214public:215RID viewport_allocate();216void viewport_initialize(RID p_rid);217218void viewport_set_use_xr(RID p_viewport, bool p_use_xr);219220void viewport_set_size(RID p_viewport, int p_width, int p_height);221222void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), DisplayServer::WindowID p_screen = DisplayServer::MAIN_WINDOW_ID);223void viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable);224225void viewport_set_active(RID p_viewport, bool p_active);226void viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport);227228void viewport_set_scaling_3d_mode(RID p_viewport, RS::ViewportScaling3DMode p_mode);229void viewport_set_scaling_3d_scale(RID p_viewport, float p_scaling_3d_scale);230void viewport_set_fsr_sharpness(RID p_viewport, float p_sharpness);231void viewport_set_texture_mipmap_bias(RID p_viewport, float p_mipmap_bias);232void viewport_set_anisotropic_filtering_level(RID p_viewport, RS::ViewportAnisotropicFiltering p_anisotropic_filtering_level);233234void viewport_set_update_mode(RID p_viewport, RS::ViewportUpdateMode p_mode);235RS::ViewportUpdateMode viewport_get_update_mode(RID p_viewport) const;236void viewport_set_vflip(RID p_viewport, bool p_enable);237238void viewport_set_clear_mode(RID p_viewport, RS::ViewportClearMode p_clear_mode);239240RID viewport_get_render_target(RID p_viewport) const;241RID viewport_get_texture(RID p_viewport) const;242RID viewport_get_occluder_debug_texture(RID p_viewport) const;243244void viewport_set_prev_camera_data(RID p_viewport, const RendererSceneRender::CameraData *p_camera_data);245const RendererSceneRender::CameraData *viewport_get_prev_camera_data(RID p_viewport);246247void viewport_set_disable_2d(RID p_viewport, bool p_disable);248void viewport_set_environment_mode(RID p_viewport, RS::ViewportEnvironmentMode p_mode);249void viewport_set_disable_3d(RID p_viewport, bool p_disable);250251bool viewport_is_environment_disabled(Viewport *viewport);252253void viewport_attach_camera(RID p_viewport, RID p_camera);254void viewport_set_scenario(RID p_viewport, RID p_scenario);255void viewport_attach_canvas(RID p_viewport, RID p_canvas);256void viewport_remove_canvas(RID p_viewport, RID p_canvas);257void viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset);258void viewport_set_transparent_background(RID p_viewport, bool p_enabled);259void viewport_set_use_hdr_2d(RID p_viewport, bool p_use_hdr_2d);260261bool viewport_is_using_hdr_2d(RID p_viewport) const;262263void viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform);264void viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer);265266void viewport_set_canvas_cull_mask(RID p_viewport, uint32_t p_canvas_cull_mask);267268void viewport_set_positional_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = true);269void viewport_set_positional_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv);270271void viewport_set_msaa_2d(RID p_viewport, RS::ViewportMSAA p_msaa);272void viewport_set_msaa_3d(RID p_viewport, RS::ViewportMSAA p_msaa);273void viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode);274void viewport_set_use_taa(RID p_viewport, bool p_use_taa);275void viewport_set_use_debanding(RID p_viewport, bool p_use_debanding);276void viewport_set_force_motion_vectors(RID p_viewport, bool p_force_motion_vectors);277void viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_occlusion_culling);278void viewport_set_occlusion_rays_per_thread(int p_rays_per_thread);279void viewport_set_occlusion_culling_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality);280void viewport_set_mesh_lod_threshold(RID p_viewport, float p_pixels);281282virtual int viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfoType p_type, RS::ViewportRenderInfo p_info);283virtual void viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw);284285void viewport_set_measure_render_time(RID p_viewport, bool p_enable);286float viewport_get_measured_render_time_cpu(RID p_viewport) const;287float viewport_get_measured_render_time_gpu(RID p_viewport) const;288289void viewport_set_snap_2d_transforms_to_pixel(RID p_viewport, bool p_enabled);290void viewport_set_snap_2d_vertices_to_pixel(RID p_viewport, bool p_enabled);291292void viewport_set_default_canvas_item_texture_filter(RID p_viewport, RS::CanvasItemTextureFilter p_filter);293void viewport_set_default_canvas_item_texture_repeat(RID p_viewport, RS::CanvasItemTextureRepeat p_repeat);294295void viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::ViewportSDFOversize p_over_size, RS::ViewportSDFScale p_scale);296297virtual RID viewport_find_from_screen_attachment(DisplayServer::WindowID p_id = DisplayServer::MAIN_WINDOW_ID) const;298299void viewport_set_vrs_mode(RID p_viewport, RS::ViewportVRSMode p_mode);300void viewport_set_vrs_update_mode(RID p_viewport, RS::ViewportVRSUpdateMode p_mode);301void viewport_set_vrs_texture(RID p_viewport, RID p_texture);302303void handle_timestamp(String p_timestamp, uint64_t p_cpu_time, uint64_t p_gpu_time);304305void draw_viewports(bool p_swap_buffers);306307bool free(RID p_rid);308309int get_total_objects_drawn() const;310int get_total_primitives_drawn() const;311int get_total_draw_calls_used() const;312int get_num_viewports_with_motion_vectors() const;313314// Workaround for setting this on thread.315void call_set_vsync_mode(DisplayServer::VSyncMode p_mode, DisplayServer::WindowID p_window);316317RendererViewport();318virtual ~RendererViewport() {}319};320321322