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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/servers/rendering/rendering_device_driver.cpp
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/**************************************************************************/
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/* rendering_device_driver.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "rendering_device_driver.h"
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/**************/
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/**** MISC ****/
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/**************/
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uint64_t RenderingDeviceDriver::api_trait_get(ApiTrait p_trait) {
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// Sensible canonical defaults.
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switch (p_trait) {
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case API_TRAIT_HONORS_PIPELINE_BARRIERS:
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return 1;
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case API_TRAIT_SHADER_CHANGE_INVALIDATION:
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return SHADER_CHANGE_INVALIDATION_ALL_BOUND_UNIFORM_SETS;
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case API_TRAIT_TEXTURE_TRANSFER_ALIGNMENT:
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return 1;
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case API_TRAIT_TEXTURE_DATA_ROW_PITCH_STEP:
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return 1;
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case API_TRAIT_SECONDARY_VIEWPORT_SCISSOR:
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return 1;
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case API_TRAIT_CLEARS_WITH_COPY_ENGINE:
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return true;
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case API_TRAIT_USE_GENERAL_IN_COPY_QUEUES:
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return false;
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case API_TRAIT_BUFFERS_REQUIRE_TRANSITIONS:
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return false;
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default:
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ERR_FAIL_V(0);
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}
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}
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/******************/
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RenderingDeviceDriver::~RenderingDeviceDriver() {}
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