Path: blob/master/servers/rendering/rendering_device_driver.h
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/**************************************************************************/1/* rendering_device_driver.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132// ***********************************************************************************33// RenderingDeviceDriver - Design principles34// -----------------------------------------35// - Very little validation is done, and normally only in dev or debug builds.36// - Error reporting is generally simple: returning an id of 0 or a false boolean.37// - Certain enums/constants/structs follow Vulkan values/layout. That makes things easier for RDDVulkan (it asserts compatibility).38// - We allocate as little as possible in functions expected to be quick (a counterexample is loading/saving shaders) and use alloca() whenever suitable.39// - We try to back opaque ids with the native ones or memory addresses.40// - When using bookkeeping structures because the actual API id of a resource is not enough, we use a PagedAllocator.41// - Every struct has default initializers.42// - Using VectorView to take array-like arguments. Vector<uint8_t> is an exception (an indiom for "BLOB").43// - If a driver needs some higher-level information (the kind of info RenderingDevice keeps), it shall store a copy of what it needs.44// There's no backwards communication from the driver to query data from RenderingDevice.45// ***********************************************************************************4647#include "core/object/object.h"48#include "core/variant/type_info.h"49#include "servers/rendering/rendering_context_driver.h"50#include "servers/rendering/rendering_device_commons.h"51#include "servers/rendering/rendering_shader_container.h"5253// These utilities help drivers avoid allocations.54#define ALLOCA(m_size) ((m_size != 0) ? alloca(m_size) : nullptr)55#define ALLOCA_ARRAY(m_type, m_count) ((m_type *)ALLOCA(sizeof(m_type) * (m_count)))56#define ALLOCA_SINGLE(m_type) ALLOCA_ARRAY(m_type, 1)5758// This helps forwarding certain arrays to the API with confidence.59#define ARRAYS_COMPATIBLE(m_type_a, m_type_b) (sizeof(m_type_a) == sizeof(m_type_b) && alignof(m_type_a) == alignof(m_type_b))60// This is used when you also need to ensure structured types are compatible field-by-field.61// TODO: The fieldwise check is unimplemented, but still this one is useful, as a strong annotation about the needs.62#define ARRAYS_COMPATIBLE_FIELDWISE(m_type_a, m_type_b) ARRAYS_COMPATIBLE(m_type_a, m_type_b)63// Another utility, to make it easy to compare members of different enums, which is not fine with some compilers.64#define ENUM_MEMBERS_EQUAL(m_a, m_b) ((int64_t)m_a == (int64_t)m_b)6566// This helps using a single paged allocator for many resource types.67template <typename... RESOURCE_TYPES>68struct VersatileResourceTemplate {69static constexpr size_t RESOURCE_SIZES[] = { sizeof(RESOURCE_TYPES)... };70static constexpr size_t MAX_RESOURCE_SIZE = std::max_element(RESOURCE_SIZES, RESOURCE_SIZES + sizeof...(RESOURCE_TYPES))[0];71uint8_t data[MAX_RESOURCE_SIZE];7273template <typename T>74static T *allocate(PagedAllocator<VersatileResourceTemplate, true> &p_allocator) {75T *obj = (T *)p_allocator.alloc();76memnew_placement(obj, T);77return obj;78}7980template <typename T>81static void free(PagedAllocator<VersatileResourceTemplate, true> &p_allocator, T *p_object) {82p_object->~T();83p_allocator.free((VersatileResourceTemplate *)p_object);84}85};8687class RenderingDeviceDriver : public RenderingDeviceCommons {88public:89struct ID {90uint64_t id = 0;91_ALWAYS_INLINE_ ID() = default;92_ALWAYS_INLINE_ ID(uint64_t p_id) :93id(p_id) {}94};9596#define DEFINE_ID(m_name) \97struct m_name##ID : public ID { \98_ALWAYS_INLINE_ explicit operator bool() const { \99return id != 0; \100} \101_ALWAYS_INLINE_ m_name##ID &operator=(m_name##ID p_other) { \102id = p_other.id; \103return *this; \104} \105_ALWAYS_INLINE_ bool operator<(const m_name##ID &p_other) const { \106return id < p_other.id; \107} \108_ALWAYS_INLINE_ bool operator==(const m_name##ID &p_other) const { \109return id == p_other.id; \110} \111_ALWAYS_INLINE_ bool operator!=(const m_name##ID &p_other) const { \112return id != p_other.id; \113} \114_ALWAYS_INLINE_ m_name##ID(const m_name##ID &p_other) : ID(p_other.id) {} \115_ALWAYS_INLINE_ explicit m_name##ID(uint64_t p_int) : ID(p_int) {} \116_ALWAYS_INLINE_ explicit m_name##ID(void *p_ptr) : ID((uint64_t)p_ptr) {} \117_ALWAYS_INLINE_ m_name##ID() = default; \118};119120// Id types declared before anything else to prevent cyclic dependencies between the different concerns.121DEFINE_ID(Buffer);122DEFINE_ID(Texture);123DEFINE_ID(Sampler);124DEFINE_ID(VertexFormat);125DEFINE_ID(CommandQueue);126DEFINE_ID(CommandQueueFamily);127DEFINE_ID(CommandPool);128DEFINE_ID(CommandBuffer);129DEFINE_ID(SwapChain);130DEFINE_ID(Framebuffer);131DEFINE_ID(Shader);132DEFINE_ID(UniformSet);133DEFINE_ID(Pipeline);134DEFINE_ID(RenderPass);135DEFINE_ID(QueryPool);136DEFINE_ID(Fence);137DEFINE_ID(Semaphore);138139public:140/*****************/141/**** GENERIC ****/142/*****************/143144virtual Error initialize(uint32_t p_device_index, uint32_t p_frame_count) = 0;145146/****************/147/**** MEMORY ****/148/****************/149150enum MemoryAllocationType {151MEMORY_ALLOCATION_TYPE_CPU, // For images, CPU allocation also means linear, GPU is tiling optimal.152MEMORY_ALLOCATION_TYPE_GPU,153};154155/*****************/156/**** BUFFERS ****/157/*****************/158159enum BufferUsageBits {160BUFFER_USAGE_TRANSFER_FROM_BIT = (1 << 0),161BUFFER_USAGE_TRANSFER_TO_BIT = (1 << 1),162BUFFER_USAGE_TEXEL_BIT = (1 << 2),163BUFFER_USAGE_UNIFORM_BIT = (1 << 4),164BUFFER_USAGE_STORAGE_BIT = (1 << 5),165BUFFER_USAGE_INDEX_BIT = (1 << 6),166BUFFER_USAGE_VERTEX_BIT = (1 << 7),167BUFFER_USAGE_INDIRECT_BIT = (1 << 8),168BUFFER_USAGE_DEVICE_ADDRESS_BIT = (1 << 17),169};170171enum {172BUFFER_WHOLE_SIZE = ~0ULL173};174175virtual BufferID buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type) = 0;176// Only for a buffer with BUFFER_USAGE_TEXEL_BIT.177virtual bool buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) = 0;178virtual void buffer_free(BufferID p_buffer) = 0;179virtual uint64_t buffer_get_allocation_size(BufferID p_buffer) = 0;180virtual uint8_t *buffer_map(BufferID p_buffer) = 0;181virtual void buffer_unmap(BufferID p_buffer) = 0;182// Only for a buffer with BUFFER_USAGE_DEVICE_ADDRESS_BIT.183virtual uint64_t buffer_get_device_address(BufferID p_buffer) = 0;184185/*****************/186/**** TEXTURE ****/187/*****************/188189struct TextureView {190DataFormat format = DATA_FORMAT_MAX;191TextureSwizzle swizzle_r = TEXTURE_SWIZZLE_R;192TextureSwizzle swizzle_g = TEXTURE_SWIZZLE_G;193TextureSwizzle swizzle_b = TEXTURE_SWIZZLE_B;194TextureSwizzle swizzle_a = TEXTURE_SWIZZLE_A;195};196197enum TextureLayout {198TEXTURE_LAYOUT_UNDEFINED,199TEXTURE_LAYOUT_GENERAL,200TEXTURE_LAYOUT_STORAGE_OPTIMAL,201TEXTURE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,202TEXTURE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,203TEXTURE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL,204TEXTURE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,205TEXTURE_LAYOUT_COPY_SRC_OPTIMAL,206TEXTURE_LAYOUT_COPY_DST_OPTIMAL,207TEXTURE_LAYOUT_RESOLVE_SRC_OPTIMAL,208TEXTURE_LAYOUT_RESOLVE_DST_OPTIMAL,209TEXTURE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL,210TEXTURE_LAYOUT_FRAGMENT_DENSITY_MAP_ATTACHMENT_OPTIMAL,211TEXTURE_LAYOUT_MAX212};213214enum TextureAspect {215TEXTURE_ASPECT_COLOR = 0,216TEXTURE_ASPECT_DEPTH = 1,217TEXTURE_ASPECT_STENCIL = 2,218TEXTURE_ASPECT_MAX219};220221enum TextureUsageMethod {222TEXTURE_USAGE_VRS_FRAGMENT_SHADING_RATE_BIT = TEXTURE_USAGE_MAX_BIT << 1,223TEXTURE_USAGE_VRS_FRAGMENT_DENSITY_MAP_BIT = TEXTURE_USAGE_MAX_BIT << 2,224};225226enum TextureAspectBits {227TEXTURE_ASPECT_COLOR_BIT = (1 << TEXTURE_ASPECT_COLOR),228TEXTURE_ASPECT_DEPTH_BIT = (1 << TEXTURE_ASPECT_DEPTH),229TEXTURE_ASPECT_STENCIL_BIT = (1 << TEXTURE_ASPECT_STENCIL),230};231232struct TextureSubresource {233TextureAspect aspect = TEXTURE_ASPECT_COLOR;234uint32_t layer = 0;235uint32_t mipmap = 0;236};237238struct TextureSubresourceLayers {239BitField<TextureAspectBits> aspect = {};240uint32_t mipmap = 0;241uint32_t base_layer = 0;242uint32_t layer_count = 0;243};244245struct TextureSubresourceRange {246BitField<TextureAspectBits> aspect = {};247uint32_t base_mipmap = 0;248uint32_t mipmap_count = 0;249uint32_t base_layer = 0;250uint32_t layer_count = 0;251};252253struct TextureCopyableLayout {254uint64_t offset = 0;255uint64_t size = 0;256uint64_t row_pitch = 0;257uint64_t depth_pitch = 0;258uint64_t layer_pitch = 0;259};260261virtual TextureID texture_create(const TextureFormat &p_format, const TextureView &p_view) = 0;262virtual TextureID texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil, uint32_t p_mipmaps) = 0;263// texture_create_shared_*() can only use original, non-view textures as original. RenderingDevice is responsible for ensuring that.264virtual TextureID texture_create_shared(TextureID p_original_texture, const TextureView &p_view) = 0;265virtual TextureID texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) = 0;266virtual void texture_free(TextureID p_texture) = 0;267virtual uint64_t texture_get_allocation_size(TextureID p_texture) = 0;268virtual void texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) = 0;269virtual uint8_t *texture_map(TextureID p_texture, const TextureSubresource &p_subresource) = 0;270virtual void texture_unmap(TextureID p_texture) = 0;271virtual BitField<TextureUsageBits> texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) = 0;272virtual bool texture_can_make_shared_with_format(TextureID p_texture, DataFormat p_format, bool &r_raw_reinterpretation) = 0;273274/*****************/275/**** SAMPLER ****/276/*****************/277278virtual SamplerID sampler_create(const SamplerState &p_state) = 0;279virtual void sampler_free(SamplerID p_sampler) = 0;280virtual bool sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) = 0;281282/**********************/283/**** VERTEX ARRAY ****/284/**********************/285286virtual VertexFormatID vertex_format_create(VectorView<VertexAttribute> p_vertex_attribs) = 0;287virtual void vertex_format_free(VertexFormatID p_vertex_format) = 0;288289/******************/290/**** BARRIERS ****/291/******************/292293enum PipelineStageBits {294PIPELINE_STAGE_TOP_OF_PIPE_BIT = (1 << 0),295PIPELINE_STAGE_DRAW_INDIRECT_BIT = (1 << 1),296PIPELINE_STAGE_VERTEX_INPUT_BIT = (1 << 2),297PIPELINE_STAGE_VERTEX_SHADER_BIT = (1 << 3),298PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = (1 << 4),299PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = (1 << 5),300PIPELINE_STAGE_GEOMETRY_SHADER_BIT = (1 << 6),301PIPELINE_STAGE_FRAGMENT_SHADER_BIT = (1 << 7),302PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = (1 << 8),303PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = (1 << 9),304PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = (1 << 10),305PIPELINE_STAGE_COMPUTE_SHADER_BIT = (1 << 11),306PIPELINE_STAGE_COPY_BIT = (1 << 12),307PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = (1 << 13),308PIPELINE_STAGE_RESOLVE_BIT = (1 << 14),309PIPELINE_STAGE_ALL_GRAPHICS_BIT = (1 << 15),310PIPELINE_STAGE_ALL_COMMANDS_BIT = (1 << 16),311PIPELINE_STAGE_CLEAR_STORAGE_BIT = (1 << 17),312PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT = (1 << 22),313PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT = (1 << 23),314};315316enum BarrierAccessBits {317BARRIER_ACCESS_INDIRECT_COMMAND_READ_BIT = (1 << 0),318BARRIER_ACCESS_INDEX_READ_BIT = (1 << 1),319BARRIER_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = (1 << 2),320BARRIER_ACCESS_UNIFORM_READ_BIT = (1 << 3),321BARRIER_ACCESS_INPUT_ATTACHMENT_READ_BIT = (1 << 4),322BARRIER_ACCESS_SHADER_READ_BIT = (1 << 5),323BARRIER_ACCESS_SHADER_WRITE_BIT = (1 << 6),324BARRIER_ACCESS_COLOR_ATTACHMENT_READ_BIT = (1 << 7),325BARRIER_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = (1 << 8),326BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = (1 << 9),327BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = (1 << 10),328BARRIER_ACCESS_COPY_READ_BIT = (1 << 11),329BARRIER_ACCESS_COPY_WRITE_BIT = (1 << 12),330BARRIER_ACCESS_HOST_READ_BIT = (1 << 13),331BARRIER_ACCESS_HOST_WRITE_BIT = (1 << 14),332BARRIER_ACCESS_MEMORY_READ_BIT = (1 << 15),333BARRIER_ACCESS_MEMORY_WRITE_BIT = (1 << 16),334BARRIER_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT = (1 << 23),335BARRIER_ACCESS_FRAGMENT_DENSITY_MAP_ATTACHMENT_READ_BIT = (1 << 24),336BARRIER_ACCESS_RESOLVE_READ_BIT = (1 << 25),337BARRIER_ACCESS_RESOLVE_WRITE_BIT = (1 << 26),338BARRIER_ACCESS_STORAGE_CLEAR_BIT = (1 << 27),339};340341struct MemoryBarrier {342BitField<BarrierAccessBits> src_access = {};343BitField<BarrierAccessBits> dst_access = {};344};345346struct BufferBarrier {347BufferID buffer;348BitField<BarrierAccessBits> src_access = {};349BitField<BarrierAccessBits> dst_access = {};350uint64_t offset = 0;351uint64_t size = 0;352};353354struct TextureBarrier {355TextureID texture;356BitField<BarrierAccessBits> src_access = {};357BitField<BarrierAccessBits> dst_access = {};358TextureLayout prev_layout = TEXTURE_LAYOUT_UNDEFINED;359TextureLayout next_layout = TEXTURE_LAYOUT_UNDEFINED;360TextureSubresourceRange subresources;361};362363virtual void command_pipeline_barrier(364CommandBufferID p_cmd_buffer,365BitField<PipelineStageBits> p_src_stages,366BitField<PipelineStageBits> p_dst_stages,367VectorView<MemoryBarrier> p_memory_barriers,368VectorView<BufferBarrier> p_buffer_barriers,369VectorView<TextureBarrier> p_texture_barriers) = 0;370371/****************/372/**** FENCES ****/373/****************/374375virtual FenceID fence_create() = 0;376virtual Error fence_wait(FenceID p_fence) = 0;377virtual void fence_free(FenceID p_fence) = 0;378379/********************/380/**** SEMAPHORES ****/381/********************/382383virtual SemaphoreID semaphore_create() = 0;384virtual void semaphore_free(SemaphoreID p_semaphore) = 0;385386/*************************/387/**** COMMAND BUFFERS ****/388/*************************/389390// ----- QUEUE FAMILY -----391392enum CommandQueueFamilyBits {393COMMAND_QUEUE_FAMILY_GRAPHICS_BIT = 0x1,394COMMAND_QUEUE_FAMILY_COMPUTE_BIT = 0x2,395COMMAND_QUEUE_FAMILY_TRANSFER_BIT = 0x4396};397398// The requested command queue family must support all specified bits or it'll fail to return a valid family otherwise. If a valid surface is specified, the queue must support presenting to it.399// It is valid to specify no bits and a valid surface: in this case, the dedicated presentation queue family will be the preferred option.400virtual CommandQueueFamilyID command_queue_family_get(BitField<CommandQueueFamilyBits> p_cmd_queue_family_bits, RenderingContextDriver::SurfaceID p_surface = 0) = 0;401402// ----- QUEUE -----403404virtual CommandQueueID command_queue_create(CommandQueueFamilyID p_cmd_queue_family, bool p_identify_as_main_queue = false) = 0;405virtual Error command_queue_execute_and_present(CommandQueueID p_cmd_queue, VectorView<SemaphoreID> p_wait_semaphores, VectorView<CommandBufferID> p_cmd_buffers, VectorView<SemaphoreID> p_cmd_semaphores, FenceID p_cmd_fence, VectorView<SwapChainID> p_swap_chains) = 0;406virtual void command_queue_free(CommandQueueID p_cmd_queue) = 0;407408// ----- POOL -----409410enum CommandBufferType {411COMMAND_BUFFER_TYPE_PRIMARY,412COMMAND_BUFFER_TYPE_SECONDARY,413};414415virtual CommandPoolID command_pool_create(CommandQueueFamilyID p_cmd_queue_family, CommandBufferType p_cmd_buffer_type) = 0;416virtual bool command_pool_reset(CommandPoolID p_cmd_pool) = 0;417virtual void command_pool_free(CommandPoolID p_cmd_pool) = 0;418419// ----- BUFFER -----420421virtual CommandBufferID command_buffer_create(CommandPoolID p_cmd_pool) = 0;422virtual bool command_buffer_begin(CommandBufferID p_cmd_buffer) = 0;423virtual bool command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) = 0;424virtual void command_buffer_end(CommandBufferID p_cmd_buffer) = 0;425virtual void command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) = 0;426427/********************/428/**** SWAP CHAIN ****/429/********************/430431// The swap chain won't be valid for use until it is resized at least once.432virtual SwapChainID swap_chain_create(RenderingContextDriver::SurfaceID p_surface) = 0;433434// The swap chain must not be in use when a resize is requested. Wait until all rendering associated to the swap chain is finished before resizing it.435virtual Error swap_chain_resize(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, uint32_t p_desired_framebuffer_count) = 0;436437// Acquire the framebuffer that can be used for drawing. This must be called only once every time a new frame will be rendered.438virtual FramebufferID swap_chain_acquire_framebuffer(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, bool &r_resize_required) = 0;439440// Retrieve the render pass that can be used to draw on the swap chain's framebuffers.441virtual RenderPassID swap_chain_get_render_pass(SwapChainID p_swap_chain) = 0;442443// Retrieve the rotation in degrees to apply as a pre-transform. Usually 0 on PC. May be 0, 90, 180 & 270 on Android.444virtual int swap_chain_get_pre_rotation_degrees(SwapChainID p_swap_chain) { return 0; }445446// Retrieve the format used by the swap chain's framebuffers.447virtual DataFormat swap_chain_get_format(SwapChainID p_swap_chain) = 0;448449// Tells the swapchain the max_fps so it can use the proper frame pacing.450// Android uses this with Swappy library. Some implementations or platforms may ignore this hint.451virtual void swap_chain_set_max_fps(SwapChainID p_swap_chain, int p_max_fps) {}452453// Wait until all rendering associated to the swap chain is finished before deleting it.454virtual void swap_chain_free(SwapChainID p_swap_chain) = 0;455456/*********************/457/**** FRAMEBUFFER ****/458/*********************/459460virtual FramebufferID framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) = 0;461virtual void framebuffer_free(FramebufferID p_framebuffer) = 0;462463/****************/464/**** SHADER ****/465/****************/466467struct ImmutableSampler {468UniformType type = UNIFORM_TYPE_MAX;469uint32_t binding = 0xffffffff; // Binding index as specified in shader.470LocalVector<ID> ids;471};472473// Creates a Pipeline State Object (PSO) out of the shader and all the input data it needs.474// Immutable samplers can be embedded when creating the pipeline layout on the condition they remain valid and unchanged, so they don't need to be475// specified when creating uniform sets PSO resource for binding.476virtual ShaderID shader_create_from_container(const Ref<RenderingShaderContainer> &p_shader_container, const Vector<ImmutableSampler> &p_immutable_samplers) = 0;477// Only meaningful if API_TRAIT_SHADER_CHANGE_INVALIDATION is SHADER_CHANGE_INVALIDATION_ALL_OR_NONE_ACCORDING_TO_LAYOUT_HASH.478virtual uint32_t shader_get_layout_hash(ShaderID p_shader) { return 0; }479virtual void shader_free(ShaderID p_shader) = 0;480virtual void shader_destroy_modules(ShaderID p_shader) = 0;481482public:483/*********************/484/**** UNIFORM SET ****/485/*********************/486487struct BoundUniform {488UniformType type = UNIFORM_TYPE_MAX;489uint32_t binding = 0xffffffff; // Binding index as specified in shader.490LocalVector<ID> ids;491// Flag to indicate that this is an immutable sampler so it is skipped when creating uniform492// sets, as it would be set previously when creating the pipeline layout.493bool immutable_sampler = false;494};495496virtual UniformSetID uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index, int p_linear_pool_index) = 0;497virtual void linear_uniform_set_pools_reset(int p_linear_pool_index) {}498virtual void uniform_set_free(UniformSetID p_uniform_set) = 0;499virtual bool uniform_sets_have_linear_pools() const { return false; }500501// ----- COMMANDS -----502503virtual void command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) = 0;504505/******************/506/**** TRANSFER ****/507/******************/508509struct BufferCopyRegion {510uint64_t src_offset = 0;511uint64_t dst_offset = 0;512uint64_t size = 0;513};514515struct TextureCopyRegion {516TextureSubresourceLayers src_subresources;517Vector3i src_offset;518TextureSubresourceLayers dst_subresources;519Vector3i dst_offset;520Vector3i size;521};522523struct BufferTextureCopyRegion {524uint64_t buffer_offset = 0;525TextureSubresourceLayers texture_subresources;526Vector3i texture_offset;527Vector3i texture_region_size;528};529530virtual void command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) = 0;531virtual void command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) = 0;532533virtual void command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) = 0;534virtual void command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) = 0;535virtual void command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) = 0;536537virtual void command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) = 0;538virtual void command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) = 0;539540/******************/541/**** PIPELINE ****/542/******************/543544virtual void pipeline_free(PipelineID p_pipeline) = 0;545546// ----- BINDING -----547548virtual void command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_first_index, VectorView<uint32_t> p_data) = 0;549550// ----- CACHE -----551552virtual bool pipeline_cache_create(const Vector<uint8_t> &p_data) = 0;553virtual void pipeline_cache_free() = 0;554virtual size_t pipeline_cache_query_size() = 0;555virtual Vector<uint8_t> pipeline_cache_serialize() = 0;556557/*******************/558/**** RENDERING ****/559/*******************/560561// ----- SUBPASS -----562563enum AttachmentLoadOp {564ATTACHMENT_LOAD_OP_LOAD = 0,565ATTACHMENT_LOAD_OP_CLEAR = 1,566ATTACHMENT_LOAD_OP_DONT_CARE = 2,567};568569enum AttachmentStoreOp {570ATTACHMENT_STORE_OP_STORE = 0,571ATTACHMENT_STORE_OP_DONT_CARE = 1,572};573574struct Attachment {575DataFormat format = DATA_FORMAT_MAX;576TextureSamples samples = TEXTURE_SAMPLES_MAX;577AttachmentLoadOp load_op = ATTACHMENT_LOAD_OP_DONT_CARE;578AttachmentStoreOp store_op = ATTACHMENT_STORE_OP_DONT_CARE;579AttachmentLoadOp stencil_load_op = ATTACHMENT_LOAD_OP_DONT_CARE;580AttachmentStoreOp stencil_store_op = ATTACHMENT_STORE_OP_DONT_CARE;581TextureLayout initial_layout = TEXTURE_LAYOUT_UNDEFINED;582TextureLayout final_layout = TEXTURE_LAYOUT_UNDEFINED;583};584585struct AttachmentReference {586static constexpr uint32_t UNUSED = 0xffffffff;587uint32_t attachment = UNUSED;588TextureLayout layout = TEXTURE_LAYOUT_UNDEFINED;589BitField<TextureAspectBits> aspect = {};590};591592struct Subpass {593LocalVector<AttachmentReference> input_references;594LocalVector<AttachmentReference> color_references;595AttachmentReference depth_stencil_reference;596LocalVector<AttachmentReference> resolve_references;597LocalVector<uint32_t> preserve_attachments;598AttachmentReference fragment_shading_rate_reference;599Size2i fragment_shading_rate_texel_size;600};601602struct SubpassDependency {603uint32_t src_subpass = 0xffffffff;604uint32_t dst_subpass = 0xffffffff;605BitField<PipelineStageBits> src_stages = {};606BitField<PipelineStageBits> dst_stages = {};607BitField<BarrierAccessBits> src_access = {};608BitField<BarrierAccessBits> dst_access = {};609};610611virtual RenderPassID render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count, AttachmentReference p_fragment_density_map_attachment) = 0;612virtual void render_pass_free(RenderPassID p_render_pass) = 0;613614// ----- COMMANDS -----615616union RenderPassClearValue {617Color color = {};618struct {619float depth;620uint32_t stencil;621};622623RenderPassClearValue() {}624};625626struct AttachmentClear {627BitField<TextureAspectBits> aspect = {};628uint32_t color_attachment = 0xffffffff;629RenderPassClearValue value;630};631632virtual void command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) = 0;633virtual void command_end_render_pass(CommandBufferID p_cmd_buffer) = 0;634virtual void command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) = 0;635virtual void command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) = 0;636virtual void command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) = 0;637virtual void command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) = 0;638639// Binding.640virtual void command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) = 0;641virtual void command_bind_render_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) = 0;642virtual void command_bind_render_uniform_sets(CommandBufferID p_cmd_buffer, VectorView<UniformSetID> p_uniform_sets, ShaderID p_shader, uint32_t p_first_set_index, uint32_t p_set_count) = 0;643644// Drawing.645virtual void command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) = 0;646virtual void command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) = 0;647virtual void command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) = 0;648virtual void command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) = 0;649virtual void command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) = 0;650virtual void command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) = 0;651652// Buffer binding.653virtual void command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets) = 0;654virtual void command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) = 0;655656// Dynamic state.657virtual void command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) = 0;658virtual void command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) = 0;659660// ----- PIPELINE -----661662virtual PipelineID render_pipeline_create(663ShaderID p_shader,664VertexFormatID p_vertex_format,665RenderPrimitive p_render_primitive,666PipelineRasterizationState p_rasterization_state,667PipelineMultisampleState p_multisample_state,668PipelineDepthStencilState p_depth_stencil_state,669PipelineColorBlendState p_blend_state,670VectorView<int32_t> p_color_attachments,671BitField<PipelineDynamicStateFlags> p_dynamic_state,672RenderPassID p_render_pass,673uint32_t p_render_subpass,674VectorView<PipelineSpecializationConstant> p_specialization_constants) = 0;675676/*****************/677/**** COMPUTE ****/678/*****************/679680// ----- COMMANDS -----681682// Binding.683virtual void command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) = 0;684virtual void command_bind_compute_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) = 0;685virtual void command_bind_compute_uniform_sets(CommandBufferID p_cmd_buffer, VectorView<UniformSetID> p_uniform_sets, ShaderID p_shader, uint32_t p_first_set_index, uint32_t p_set_count) = 0;686687// Dispatching.688virtual void command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) = 0;689virtual void command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) = 0;690691// ----- PIPELINE -----692693virtual PipelineID compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) = 0;694695/******************/696/**** CALLBACK ****/697/******************/698699typedef void (*DriverCallback)(RenderingDeviceDriver *p_driver, CommandBufferID p_command_buffer, void *p_userdata);700701/*****************/702/**** QUERIES ****/703/*****************/704705// ----- TIMESTAMP -----706707// Basic.708virtual QueryPoolID timestamp_query_pool_create(uint32_t p_query_count) = 0;709virtual void timestamp_query_pool_free(QueryPoolID p_pool_id) = 0;710virtual void timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) = 0;711virtual uint64_t timestamp_query_result_to_time(uint64_t p_result) = 0;712713// Commands.714virtual void command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) = 0;715virtual void command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) = 0;716717/****************/718/**** LABELS ****/719/****************/720721virtual void command_begin_label(CommandBufferID p_cmd_buffer, const char *p_label_name, const Color &p_color) = 0;722virtual void command_end_label(CommandBufferID p_cmd_buffer) = 0;723724/****************/725/**** DEBUG *****/726/****************/727virtual void command_insert_breadcrumb(CommandBufferID p_cmd_buffer, uint32_t p_data) = 0;728729/********************/730/**** SUBMISSION ****/731/********************/732733virtual void begin_segment(uint32_t p_frame_index, uint32_t p_frames_drawn) = 0;734virtual void end_segment() = 0;735736/**************/737/**** MISC ****/738/**************/739740enum ObjectType {741OBJECT_TYPE_TEXTURE,742OBJECT_TYPE_SAMPLER,743OBJECT_TYPE_BUFFER,744OBJECT_TYPE_SHADER,745OBJECT_TYPE_UNIFORM_SET,746OBJECT_TYPE_PIPELINE,747};748749struct MultiviewCapabilities {750bool is_supported = false;751bool geometry_shader_is_supported = false;752bool tessellation_shader_is_supported = false;753uint32_t max_view_count = 0;754uint32_t max_instance_count = 0;755};756757struct FragmentShadingRateCapabilities {758Size2i min_texel_size;759Size2i max_texel_size;760Size2i max_fragment_size;761bool pipeline_supported = false;762bool primitive_supported = false;763bool attachment_supported = false;764};765766struct FragmentDensityMapCapabilities {767Size2i min_texel_size;768Size2i max_texel_size;769Size2i offset_granularity;770bool attachment_supported = false;771bool dynamic_attachment_supported = false;772bool non_subsampled_images_supported = false;773bool invocations_supported = false;774bool offset_supported = false;775};776777enum ApiTrait {778API_TRAIT_HONORS_PIPELINE_BARRIERS,779API_TRAIT_SHADER_CHANGE_INVALIDATION,780API_TRAIT_TEXTURE_TRANSFER_ALIGNMENT,781API_TRAIT_TEXTURE_DATA_ROW_PITCH_STEP,782API_TRAIT_SECONDARY_VIEWPORT_SCISSOR,783API_TRAIT_CLEARS_WITH_COPY_ENGINE,784API_TRAIT_USE_GENERAL_IN_COPY_QUEUES,785API_TRAIT_BUFFERS_REQUIRE_TRANSITIONS,786};787788enum ShaderChangeInvalidation {789SHADER_CHANGE_INVALIDATION_ALL_BOUND_UNIFORM_SETS,790// What Vulkan does.791SHADER_CHANGE_INVALIDATION_INCOMPATIBLE_SETS_PLUS_CASCADE,792// What D3D12 does.793SHADER_CHANGE_INVALIDATION_ALL_OR_NONE_ACCORDING_TO_LAYOUT_HASH,794};795796enum DeviceFamily {797DEVICE_UNKNOWN,798DEVICE_OPENGL,799DEVICE_VULKAN,800DEVICE_DIRECTX,801DEVICE_METAL,802};803804struct Capabilities {805DeviceFamily device_family = DEVICE_UNKNOWN;806uint32_t version_major = 1;807uint32_t version_minor = 0;808};809810virtual void set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) = 0;811virtual uint64_t get_resource_native_handle(DriverResource p_type, ID p_driver_id) = 0;812virtual uint64_t get_total_memory_used() = 0;813virtual uint64_t get_lazily_memory_used() = 0;814virtual uint64_t limit_get(Limit p_limit) = 0;815virtual uint64_t api_trait_get(ApiTrait p_trait);816virtual bool has_feature(Features p_feature) = 0;817virtual const MultiviewCapabilities &get_multiview_capabilities() = 0;818virtual const FragmentShadingRateCapabilities &get_fragment_shading_rate_capabilities() = 0;819virtual const FragmentDensityMapCapabilities &get_fragment_density_map_capabilities() = 0;820virtual String get_api_name() const = 0;821virtual String get_api_version() const = 0;822virtual String get_pipeline_cache_uuid() const = 0;823virtual const Capabilities &get_capabilities() const = 0;824virtual const RenderingShaderContainerFormat &get_shader_container_format() const = 0;825826virtual bool is_composite_alpha_supported(CommandQueueID p_queue) const { return false; }827828/******************/829830virtual ~RenderingDeviceDriver();831};832833using RDD = RenderingDeviceDriver;834835836