/**************************************************************************/1/* xr_vrs.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/object/class_db.h"33#include "core/object/object.h"34#include "core/templates/rid.h"35#include "core/variant/variant.h"3637/* This is a helper class for generating stereoscopic VRS images */3839class XRVRS : public Object {40GDCLASS(XRVRS, Object);4142private:43float vrs_min_radius = 20.0;44float vrs_strength = 1.0;45Rect2i vrs_render_region;46bool vrs_dirty = true;4748RID vrs_texture;49Size2i target_size;50PackedVector2Array eye_foci;5152protected:53static void _bind_methods();5455public:56~XRVRS();5758float get_vrs_min_radius() const;59void set_vrs_min_radius(float p_vrs_min_radius);60float get_vrs_strength() const;61void set_vrs_strength(float p_vrs_strength);62Rect2i get_vrs_render_region() const;63void set_vrs_render_region(const Rect2i &p_vrs_render_region);6465RID make_vrs_texture(const Size2 &p_target_size, const PackedVector2Array &p_eye_foci);66};676869