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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/tests/core/io/test_udp_server.h
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/**************************************************************************/
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/* test_udp_server.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/io/packet_peer_udp.h"
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#include "core/io/udp_server.h"
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#include "tests/test_macros.h"
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namespace TestUDPServer {
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const int PORT = 12345;
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const IPAddress LOCALHOST("127.0.0.1");
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const uint32_t SLEEP_DURATION = 1000;
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const uint64_t MAX_WAIT_USEC = 100000;
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void wait_for_condition(std::function<bool()> f_test) {
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const uint64_t time = OS::get_singleton()->get_ticks_usec();
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while (!f_test() && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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OS::get_singleton()->delay_usec(SLEEP_DURATION);
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}
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}
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Ref<UDPServer> create_server(const IPAddress &p_address, int p_port) {
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Ref<UDPServer> server;
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server.instantiate();
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Error err = server->listen(PORT, LOCALHOST);
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REQUIRE_EQ(Error::OK, err);
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REQUIRE(server->is_listening());
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CHECK_FALSE(server->is_connection_available());
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CHECK_EQ(server->get_max_pending_connections(), 16);
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return server;
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}
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Ref<PacketPeerUDP> create_client(const IPAddress &p_address, int p_port) {
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Ref<PacketPeerUDP> client;
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client.instantiate();
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Error err = client->connect_to_host(LOCALHOST, PORT);
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REQUIRE_EQ(Error::OK, err);
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CHECK(client->is_bound());
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CHECK(client->is_socket_connected());
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return client;
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}
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Ref<PacketPeerUDP> accept_connection(Ref<UDPServer> &p_server) {
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wait_for_condition([&]() {
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return p_server->poll() != Error::OK || p_server->is_connection_available();
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});
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CHECK_EQ(p_server->poll(), Error::OK);
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REQUIRE(p_server->is_connection_available());
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Ref<PacketPeerUDP> client_from_server = p_server->take_connection();
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REQUIRE(client_from_server.is_valid());
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CHECK(client_from_server->is_bound());
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CHECK(client_from_server->is_socket_connected());
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return client_from_server;
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}
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TEST_CASE("[UDPServer] Instantiation") {
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Ref<UDPServer> server;
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server.instantiate();
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REQUIRE(server.is_valid());
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CHECK_EQ(false, server->is_listening());
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}
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TEST_CASE("[UDPServer] Accept a connection and receive/send data") {
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Ref<UDPServer> server = create_server(LOCALHOST, PORT);
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Ref<PacketPeerUDP> client = create_client(LOCALHOST, PORT);
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// Sending data from client to server.
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const String hello_world = "Hello World!";
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CHECK_EQ(client->put_var(hello_world), Error::OK);
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Variant hello_world_received;
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Ref<PacketPeerUDP> client_from_server = accept_connection(server);
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CHECK_EQ(client_from_server->get_var(hello_world_received), Error::OK);
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CHECK_EQ(String(hello_world_received), hello_world);
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// Sending data from server to client.
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const Variant pi = 3.1415;
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CHECK_EQ(client_from_server->put_var(pi), Error::OK);
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wait_for_condition([&]() {
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return client->get_available_packet_count() > 0;
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});
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CHECK_GT(client->get_available_packet_count(), 0);
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Variant pi_received;
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CHECK_EQ(client->get_var(pi_received), Error::OK);
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CHECK_EQ(pi_received, pi);
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client->close();
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server->stop();
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CHECK_FALSE(server->is_listening());
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}
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TEST_CASE("[UDPServer] Handle multiple clients at the same time") {
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Ref<UDPServer> server = create_server(LOCALHOST, PORT);
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Vector<Ref<PacketPeerUDP>> clients;
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for (int i = 0; i < 5; i++) {
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Ref<PacketPeerUDP> c = create_client(LOCALHOST, PORT);
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// Sending data from client to server.
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const String hello_client = itos(i);
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CHECK_EQ(c->put_var(hello_client), Error::OK);
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clients.push_back(c);
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}
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Array packets;
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for (int i = 0; i < clients.size(); i++) {
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Ref<PacketPeerUDP> cfs = accept_connection(server);
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Variant received_var;
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CHECK_EQ(cfs->get_var(received_var), Error::OK);
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CHECK_EQ(received_var.get_type(), Variant::STRING);
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packets.push_back(received_var);
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// Sending data from server to client.
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const float sent_float = 3.1415 + received_var.operator String().to_float();
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CHECK_EQ(cfs->put_var(sent_float), Error::OK);
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}
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CHECK_EQ(packets.size(), clients.size());
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packets.sort();
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for (int i = 0; i < clients.size(); i++) {
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CHECK_EQ(packets[i].operator String(), itos(i));
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}
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wait_for_condition([&]() {
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bool should_exit = true;
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for (Ref<PacketPeerUDP> &c : clients) {
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int count = c->get_available_packet_count();
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if (count < 0) {
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return true;
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}
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if (count == 0) {
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should_exit = false;
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}
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}
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return should_exit;
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});
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for (int i = 0; i < clients.size(); i++) {
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CHECK_GT(clients[i]->get_available_packet_count(), 0);
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Variant received_var;
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const float expected = 3.1415 + i;
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CHECK_EQ(clients[i]->get_var(received_var), Error::OK);
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CHECK_EQ(received_var.get_type(), Variant::FLOAT);
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CHECK_EQ(received_var.operator float(), expected);
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}
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for (Ref<PacketPeerUDP> &c : clients) {
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c->close();
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}
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server->stop();
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}
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TEST_CASE("[UDPServer] Should not accept new connections after stop") {
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Ref<UDPServer> server = create_server(LOCALHOST, PORT);
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Ref<PacketPeerUDP> client = create_client(LOCALHOST, PORT);
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// Sending data from client to server.
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const String hello_world = "Hello World!";
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CHECK_EQ(client->put_var(hello_world), Error::OK);
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wait_for_condition([&]() {
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return server->poll() != Error::OK || server->is_connection_available();
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});
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REQUIRE(server->is_connection_available());
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server->stop();
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CHECK_FALSE(server->is_listening());
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CHECK_FALSE(server->is_connection_available());
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}
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} // namespace TestUDPServer
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