#pragma once
#include "core/io/file_access.h"
#include "core/io/stream_peer_uds.h"
#include "core/io/uds_server.h"
#include "tests/test_macros.h"
#include <functional>
namespace TestUDSServer {
#ifdef UNIX_ENABLED
const String SOCKET_PATH = "/tmp/godot_test_uds_socket";
const uint32_t SLEEP_DURATION = 1000;
const uint64_t MAX_WAIT_USEC = 2000000;
void wait_for_condition(std::function<bool()> f_test) {
const uint64_t time = OS::get_singleton()->get_ticks_usec();
while (!f_test() && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
OS::get_singleton()->delay_usec(SLEEP_DURATION);
}
}
void cleanup_socket_file() {
if (FileAccess::exists(SOCKET_PATH)) {
DirAccess::remove_absolute(SOCKET_PATH);
}
}
Ref<UDSServer> create_server(const String &p_path) {
cleanup_socket_file();
Ref<UDSServer> server;
server.instantiate();
REQUIRE_EQ(server->listen(p_path), Error::OK);
REQUIRE(server->is_listening());
CHECK_FALSE(server->is_connection_available());
return server;
}
Ref<StreamPeerUDS> create_client(const String &p_path) {
Ref<StreamPeerUDS> client;
client.instantiate();
Error err = client->connect_to_host(p_path);
REQUIRE_EQ(err, Error::OK);
StreamPeerUDS::Status status = client->get_status();
REQUIRE((status == StreamPeerUDS::STATUS_CONNECTED || status == StreamPeerUDS::STATUS_CONNECTING));
if (status == StreamPeerUDS::STATUS_CONNECTED) {
CHECK_EQ(client->get_connected_path(), p_path);
}
return client;
}
Ref<StreamPeerUDS> accept_connection(Ref<UDSServer> &p_server) {
wait_for_condition([&]() {
return p_server->is_connection_available();
});
REQUIRE(p_server->is_connection_available());
Ref<StreamPeerUDS> client_from_server = p_server->take_connection();
REQUIRE(client_from_server.is_valid());
CHECK_EQ(client_from_server->get_status(), StreamPeerUDS::STATUS_CONNECTED);
return client_from_server;
}
TEST_CASE("[UDSServer] Instantiation") {
Ref<UDSServer> server;
server.instantiate();
REQUIRE(server.is_valid());
CHECK_FALSE(server->is_listening());
}
TEST_CASE("[UDSServer] Accept a connection and receive/send data") {
Ref<UDSServer> server = create_server(SOCKET_PATH);
Ref<StreamPeerUDS> client = create_client(SOCKET_PATH);
Ref<StreamPeerUDS> client_from_server = accept_connection(server);
wait_for_condition([&]() {
return client->poll() != Error::OK || client->get_status() == StreamPeerUDS::STATUS_CONNECTED;
});
CHECK_EQ(client->get_status(), StreamPeerUDS::STATUS_CONNECTED);
const String hello_world = "Hello World!";
client->put_string(hello_world);
CHECK_EQ(client_from_server->get_string(), hello_world);
const float pi = 3.1415;
client_from_server->put_float(pi);
CHECK_EQ(client->get_float(), pi);
client->disconnect_from_host();
server->stop();
CHECK_FALSE(server->is_listening());
cleanup_socket_file();
}
TEST_CASE("[UDSServer] Handle multiple clients at the same time") {
Ref<UDSServer> server = create_server(SOCKET_PATH);
Vector<Ref<StreamPeerUDS>> clients;
for (int i = 0; i < 5; i++) {
clients.push_back(create_client(SOCKET_PATH));
}
Vector<Ref<StreamPeerUDS>> clients_from_server;
for (int i = 0; i < clients.size(); i++) {
clients_from_server.push_back(accept_connection(server));
}
wait_for_condition([&]() {
bool should_exit = true;
for (Ref<StreamPeerUDS> &c : clients) {
if (c->poll() != Error::OK) {
return true;
}
StreamPeerUDS::Status status = c->get_status();
if (status != StreamPeerUDS::STATUS_CONNECTED && status != StreamPeerUDS::STATUS_CONNECTING) {
return true;
}
if (status != StreamPeerUDS::STATUS_CONNECTED) {
should_exit = false;
}
}
return should_exit;
});
for (Ref<StreamPeerUDS> &c : clients) {
REQUIRE_EQ(c->get_status(), StreamPeerUDS::STATUS_CONNECTED);
}
for (int i = 0; i < clients.size(); i++) {
String hello_client = "Hello " + itos(i);
clients[i]->put_string(hello_client);
CHECK_EQ(clients_from_server[i]->get_string(), hello_client);
}
for (Ref<StreamPeerUDS> &c : clients) {
c->disconnect_from_host();
}
server->stop();
cleanup_socket_file();
}
TEST_CASE("[UDSServer] When stopped shouldn't accept new connections") {
Ref<UDSServer> server = create_server(SOCKET_PATH);
Ref<StreamPeerUDS> client = create_client(SOCKET_PATH);
Ref<StreamPeerUDS> client_from_server = accept_connection(server);
wait_for_condition([&]() {
return client->poll() != Error::OK || client->get_status() == StreamPeerUDS::STATUS_CONNECTED;
});
CHECK_EQ(client->get_status(), StreamPeerUDS::STATUS_CONNECTED);
const String hello_world = "Hello World!";
client->put_string(hello_world);
CHECK_EQ(client_from_server->get_string(), hello_world);
client->disconnect_from_host();
server->stop();
CHECK_FALSE(server->is_listening());
cleanup_socket_file();
Ref<StreamPeerUDS> new_client;
new_client.instantiate();
Error err = new_client->connect_to_host(SOCKET_PATH);
CHECK_NE(err, Error::OK);
CHECK_FALSE(server->is_connection_available());
cleanup_socket_file();
}
TEST_CASE("[UDSServer] Should disconnect client") {
Ref<UDSServer> server = create_server(SOCKET_PATH);
Ref<StreamPeerUDS> client = create_client(SOCKET_PATH);
Ref<StreamPeerUDS> client_from_server = accept_connection(server);
wait_for_condition([&]() {
return client->poll() != Error::OK || client->get_status() == StreamPeerUDS::STATUS_CONNECTED;
});
CHECK_EQ(client->get_status(), StreamPeerUDS::STATUS_CONNECTED);
const String hello_world = "Hello World!";
client->put_string(hello_world);
CHECK_EQ(client_from_server->get_string(), hello_world);
client_from_server->disconnect_from_host();
server->stop();
CHECK_FALSE(server->is_listening());
wait_for_condition([&]() {
return client->poll() != Error::OK || client->get_status() == StreamPeerUDS::STATUS_NONE;
});
wait_for_condition([&]() {
return client_from_server->poll() != Error::OK || client_from_server->get_status() == StreamPeerUDS::STATUS_NONE;
});
CHECK_EQ(client->get_status(), StreamPeerUDS::STATUS_NONE);
CHECK_EQ(client_from_server->get_status(), StreamPeerUDS::STATUS_NONE);
ERR_PRINT_OFF;
CHECK_EQ(client->get_string(), String());
CHECK_EQ(client_from_server->get_string(), String());
ERR_PRINT_ON;
cleanup_socket_file();
}
TEST_CASE("[UDSServer] Test with different socket paths") {
const String alt_socket_path = "/tmp/godot_test_uds_socket_alt";
if (FileAccess::exists(alt_socket_path)) {
DirAccess::remove_absolute(alt_socket_path);
}
Ref<UDSServer> server = create_server(alt_socket_path);
Ref<StreamPeerUDS> client = create_client(alt_socket_path);
Ref<StreamPeerUDS> client_from_server = accept_connection(server);
wait_for_condition([&]() {
return client->poll() != Error::OK || client->get_status() == StreamPeerUDS::STATUS_CONNECTED;
});
CHECK_EQ(client->get_status(), StreamPeerUDS::STATUS_CONNECTED);
const int test_number = 42;
client->put_32(test_number);
CHECK_EQ(client_from_server->get_32(), test_number);
client->disconnect_from_host();
server->stop();
if (FileAccess::exists(alt_socket_path)) {
DirAccess::remove_absolute(alt_socket_path);
}
}
#endif
}