Path: blob/master/tests/python_build/fixtures/glsl/vertex_fragment.out
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static const char vertex_fragment_shader_glsl[] = { R"<!>(#[versions] lines = "#define MODE_LINES"; #[vertex] #version 450 #VERSION_DEFINES layout(location = 0) out vec3 uv_interp; void main() { #ifdef MODE_LINES uv_interp = vec3(0, 0, 1); #endif } #[fragment] #version 450 #VERSION_DEFINES #define M_PI 3.14159265359 layout(location = 0) out vec4 dst_color; void main() { dst_color = vec4(1, 1, 0, 0); } )<!>" };