Path: blob/master/tests/scene/test_animation_blend_tree.h
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/**************************************************************************/1/* test_animation_blend_tree.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/animation/animation_blend_tree.h"3334#include "tests/test_macros.h"35#include "tests/test_utils.h"3637namespace TestAnimationBlendTree {38TEST_CASE("[SceneTree][AnimationBlendTree] Create AnimationBlendTree and add AnimationNode") {39Ref<AnimationNodeBlendTree> blend_tree;40blend_tree.instantiate();4142// Test initial state.43CHECK(blend_tree->has_node("output"));44CHECK_EQ(blend_tree->get_graph_offset(), Vector2(0, 0));45CHECK_EQ(blend_tree->get_node_list().size(), 1);4647// Test adding animation node.48Ref<AnimationNodeAnimation> anim_node;49anim_node.instantiate();50anim_node->set_animation(StringName("test_animation"));51Vector2 position(100, 100);52blend_tree->add_node("test_node", anim_node, position);5354// Test node existence.55CHECK(blend_tree->has_node("test_node"));56CHECK_EQ(blend_tree->get_node("test_node"), anim_node);57CHECK_EQ(blend_tree->get_node_position("test_node"), position);5859// Test node connection on port 0.60CHECK_EQ(blend_tree->can_connect_node("output", 0, "test_node"), AnimationNodeBlendTree::CONNECTION_OK);61blend_tree->connect_node("output", 0, "test_node");6263Vector<StringName> connections = blend_tree->get_node_connection_array("output");64CHECK_EQ(connections.size(), 1);65CHECK_EQ(connections[0], StringName("test_node"));6667// Test node rename.68blend_tree->rename_node("test_node", "renamed_node");69CHECK_FALSE(blend_tree->has_node("test_node"));70CHECK(blend_tree->has_node("renamed_node"));7172connections = blend_tree->get_node_connection_array("output");73CHECK_EQ(connections[0], StringName("renamed_node"));7475// Test node removal.76blend_tree->remove_node("renamed_node");77CHECK_FALSE(blend_tree->has_node("renamed_node"));7879connections = blend_tree->get_node_connection_array("output");80CHECK_EQ(connections[0], StringName());81}8283} //namespace TestAnimationBlendTree848586