Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/tests/scene/test_convert_transform_modifier_3d.h
10277 views
1
/**************************************************************************/
2
/* test_convert_transform_modifier_3d.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#include "tests/test_macros.h"
34
35
#include "scene/3d/bone_attachment_3d.h"
36
#include "scene/3d/convert_transform_modifier_3d.h"
37
38
namespace TestConvertTransformModifier3D {
39
40
Transform3D make_random_transform_3d(int p_seed) {
41
RandomNumberGenerator rng;
42
rng.set_seed(p_seed);
43
44
Vector3 pos;
45
pos.x = rng.randf_range(-10.0, 10.0);
46
rng.set_seed(++p_seed);
47
pos.y = rng.randf_range(-10.0, 10.0);
48
rng.set_seed(++p_seed);
49
pos.z = rng.randf_range(-10.0, 10.0);
50
rng.set_seed(++p_seed);
51
52
Quaternion rot;
53
rot.x = rng.randf_range(-1.0, 1.0);
54
rng.set_seed(++p_seed);
55
rot.y = rng.randf_range(-1.0, 1.0);
56
rng.set_seed(++p_seed);
57
rot.z = rng.randf_range(-1.0, 1.0);
58
rng.set_seed(++p_seed);
59
rot.w = rng.randf_range(-1.0, 1.0);
60
rng.set_seed(++p_seed);
61
rot = rot.normalized();
62
63
Vector3 scl;
64
scl.x = rng.randf_range(0.5, 2.0);
65
rng.set_seed(++p_seed);
66
scl.y = rng.randf_range(0.5, 2.0);
67
rng.set_seed(++p_seed);
68
scl.z = rng.randf_range(0.5, 2.0);
69
rng.set_seed(++p_seed);
70
71
return Transform3D(Basis(rot).scaled(scl), pos);
72
}
73
74
TEST_CASE("[SceneTree][ConvertTransformModifier3D]") {
75
SceneTree *tree = SceneTree::get_singleton();
76
int seed = 12345;
77
Skeleton3D *skeleton = memnew(Skeleton3D);
78
ConvertTransformModifier3D *mod = memnew(ConvertTransformModifier3D);
79
80
// Instead of awaiting the process to wait to finish deferred process and watch "skeleton_updated" signal,
81
// force notify NOTIFICATION_UPDATE_SKELETON and get the modified pose from the BoneAttachment's transform.
82
BoneAttachment3D *modified = memnew(BoneAttachment3D);
83
84
tree->get_root()->add_child(skeleton);
85
86
int root = skeleton->add_bone("root");
87
skeleton->set_bone_rest(root, make_random_transform_3d(++seed));
88
skeleton->set_bone_pose(root, make_random_transform_3d(++seed));
89
90
int apl_root = skeleton->add_bone("apl_root");
91
skeleton->set_bone_parent(apl_root, root);
92
skeleton->set_bone_rest(apl_root, make_random_transform_3d(++seed));
93
skeleton->set_bone_pose(apl_root, make_random_transform_3d(++seed));
94
95
int apl_bone = skeleton->add_bone("apl_bone");
96
skeleton->set_bone_parent(apl_bone, apl_root);
97
skeleton->set_bone_rest(apl_bone, make_random_transform_3d(++seed));
98
skeleton->set_bone_pose(apl_bone, make_random_transform_3d(++seed));
99
100
int tgt_root = skeleton->add_bone("tgt_root");
101
skeleton->set_bone_parent(tgt_root, root);
102
skeleton->set_bone_rest(tgt_root, make_random_transform_3d(++seed));
103
skeleton->set_bone_pose(tgt_root, make_random_transform_3d(++seed));
104
105
int tgt_bone = skeleton->add_bone("tgt_bone");
106
skeleton->set_bone_parent(tgt_bone, tgt_root);
107
skeleton->set_bone_rest(tgt_bone, make_random_transform_3d(++seed));
108
skeleton->set_bone_pose(tgt_bone, make_random_transform_3d(++seed));
109
110
skeleton->add_child(mod);
111
skeleton->add_child(modified);
112
modified->set_rotation_edit_mode(Node3D::ROTATION_EDIT_MODE_QUATERNION);
113
modified->set_bone_idx(apl_bone);
114
115
mod->set_setting_count(1);
116
mod->set_reference_bone(0, tgt_bone);
117
mod->set_apply_bone(0, apl_bone);
118
119
mod->set_reference_axis(0, Vector3::AXIS_X);
120
mod->set_apply_axis(0, Vector3::AXIS_Y);
121
122
// ===== [ConvertTransformModifier3D] Position x to y =====
123
mod->set_reference_transform_mode(0, ConvertTransformModifier3D::TRANSFORM_MODE_POSITION);
124
mod->set_reference_range_min(0, -100.0);
125
mod->set_reference_range_max(0, 100.0);
126
mod->set_apply_transform_mode(0, ConvertTransformModifier3D::TRANSFORM_MODE_POSITION);
127
mod->set_apply_range_min(0, -100.0);
128
mod->set_apply_range_max(0, 100.0);
129
130
SUBCASE("[ConvertTransformModifier3D] Position x to y, additive=false, relative=false") {
131
mod->set_additive(0, false);
132
mod->set_relative(0, false);
133
skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);
134
CHECK(Math::is_equal_approx(
135
skeleton->get_bone_pose_position(tgt_bone).x,
136
(skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).origin.y));
137
}
138
139
SUBCASE("[ConvertTransformModifier3D] Position x to y, additive=true, relative=false") {
140
mod->set_additive(0, true);
141
mod->set_relative(0, false);
142
skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);
143
CHECK(Math::is_equal_approx(
144
skeleton->get_bone_pose_position(tgt_bone).x,
145
((skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).origin - skeleton->get_bone_pose_position(apl_bone)).y));
146
}
147
148
SUBCASE("[ConvertTransformModifier3D] Position x to y, additive=false, relative=true") {
149
mod->set_additive(0, false);
150
mod->set_relative(0, true);
151
skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);
152
CHECK(Math::is_equal_approx(
153
(skeleton->get_bone_pose_position(tgt_bone) - skeleton->get_bone_rest(tgt_bone).origin).x,
154
((skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).origin - skeleton->get_bone_rest(apl_bone).origin).y));
155
}
156
157
SUBCASE("[ConvertTransformModifier3D] Position x to y, additive=true, relative=true") {
158
mod->set_additive(0, true);
159
mod->set_relative(0, true);
160
skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);
161
CHECK(Math::is_equal_approx(
162
(skeleton->get_bone_pose_position(tgt_bone) - skeleton->get_bone_rest(tgt_bone).origin).x,
163
((skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).origin - skeleton->get_bone_pose_position(apl_bone)).y));
164
}
165
166
// ===== [ConvertTransformModifier3D] Rotation (roll) x to y =====
167
mod->set_reference_transform_mode(0, ConvertTransformModifier3D::TRANSFORM_MODE_ROTATION);
168
mod->set_reference_range_min(0, -180.0);
169
mod->set_reference_range_max(0, 180.0);
170
mod->set_apply_transform_mode(0, ConvertTransformModifier3D::TRANSFORM_MODE_ROTATION);
171
mod->set_apply_range_min(0, -180.0);
172
mod->set_apply_range_max(0, 180.0);
173
174
SUBCASE("[ConvertTransformModifier3D] Rotation (roll) x to y, additive=false, relative=false") {
175
mod->set_additive(0, false);
176
mod->set_relative(0, false);
177
skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);
178
CHECK(Math::is_equal_approx(
179
BoneConstraint3D::get_roll_angle(skeleton->get_bone_pose_rotation(tgt_bone), BoneConstraint3D::get_vector_from_axis(Vector3::AXIS_X)),
180
BoneConstraint3D::get_roll_angle((skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).basis.get_rotation_quaternion(), BoneConstraint3D::get_vector_from_axis(Vector3::AXIS_Y))));
181
}
182
183
SUBCASE("[ConvertTransformModifier3D] Rotation (roll) x to y, additive=true, relative=false") {
184
mod->set_additive(0, true);
185
mod->set_relative(0, false);
186
skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);
187
CHECK(Math::is_equal_approx(
188
BoneConstraint3D::get_roll_angle(skeleton->get_bone_pose_rotation(tgt_bone), BoneConstraint3D::get_vector_from_axis(Vector3::AXIS_X)),
189
BoneConstraint3D::get_roll_angle(skeleton->get_bone_pose_rotation(apl_bone).inverse() * (skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).basis.get_rotation_quaternion(), BoneConstraint3D::get_vector_from_axis(Vector3::AXIS_Y))));
190
}
191
192
SUBCASE("[ConvertTransformModifier3D] Rotation (roll) x to y, additive=false, relative=true") {
193
mod->set_additive(0, false);
194
mod->set_relative(0, true);
195
skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);
196
CHECK(Math::is_equal_approx(
197
BoneConstraint3D::get_roll_angle(skeleton->get_bone_rest(tgt_bone).basis.get_rotation_quaternion().inverse() * skeleton->get_bone_pose_rotation(tgt_bone), BoneConstraint3D::get_vector_from_axis(Vector3::AXIS_X)),
198
BoneConstraint3D::get_roll_angle(skeleton->get_bone_rest(apl_bone).basis.get_rotation_quaternion().inverse() * (skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).basis.get_rotation_quaternion(), BoneConstraint3D::get_vector_from_axis(Vector3::AXIS_Y))));
199
}
200
201
SUBCASE("[ConvertTransformModifier3D] Rotation (roll) x to y, additive=true, relative=true") {
202
mod->set_additive(0, true);
203
mod->set_relative(0, true);
204
skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);
205
CHECK(Math::is_equal_approx(
206
BoneConstraint3D::get_roll_angle(skeleton->get_bone_rest(tgt_bone).basis.get_rotation_quaternion().inverse() * skeleton->get_bone_pose_rotation(tgt_bone), BoneConstraint3D::get_vector_from_axis(Vector3::AXIS_X)),
207
BoneConstraint3D::get_roll_angle(skeleton->get_bone_pose_rotation(apl_bone).inverse() * (skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).basis.get_rotation_quaternion(), BoneConstraint3D::get_vector_from_axis(Vector3::AXIS_Y))));
208
}
209
210
// ===== [ConvertTransformModifier3D] Scale x to y =====
211
mod->set_reference_transform_mode(0, ConvertTransformModifier3D::TRANSFORM_MODE_SCALE);
212
mod->set_reference_range_min(0, 0);
213
mod->set_reference_range_max(0, 10.0);
214
mod->set_apply_transform_mode(0, ConvertTransformModifier3D::TRANSFORM_MODE_SCALE);
215
mod->set_apply_range_min(0, 0);
216
mod->set_apply_range_max(0, 10.0);
217
218
SUBCASE("[ConvertTransformModifier3D] Scale x to y, additive=false, relative=false") {
219
mod->set_additive(0, false);
220
mod->set_relative(0, false);
221
skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);
222
CHECK(Math::is_equal_approx(
223
skeleton->get_bone_pose_scale(tgt_bone).x,
224
(skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).basis.get_scale().y));
225
}
226
227
SUBCASE("[ConvertTransformModifier3D] Scale x to y, additive=true, relative=false") {
228
mod->set_additive(0, true);
229
mod->set_relative(0, false);
230
skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);
231
CHECK(Math::is_equal_approx(
232
skeleton->get_bone_pose_scale(tgt_bone).x,
233
((skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).basis.get_scale() / skeleton->get_bone_pose_scale(apl_bone)).y));
234
}
235
236
SUBCASE("[ConvertTransformModifier3D] Scale x to y, additive=false, relative=true") {
237
mod->set_additive(0, false);
238
mod->set_relative(0, true);
239
skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);
240
CHECK(Math::is_equal_approx(
241
(skeleton->get_bone_pose_scale(tgt_bone) / skeleton->get_bone_rest(tgt_bone).basis.get_scale()).x,
242
((skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).basis.get_scale() / skeleton->get_bone_rest(apl_bone).basis.get_scale()).y));
243
}
244
245
SUBCASE("[ConvertTransformModifier3D] Scale x to y, additive=true, relative=true") {
246
mod->set_additive(0, true);
247
mod->set_relative(0, true);
248
skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);
249
CHECK(Math::is_equal_approx(
250
(skeleton->get_bone_pose_scale(tgt_bone) / skeleton->get_bone_rest(tgt_bone).basis.get_scale()).x,
251
((skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).basis.get_scale() / skeleton->get_bone_pose_scale(apl_bone)).y));
252
}
253
254
memdelete(modified);
255
memdelete(mod);
256
memdelete(skeleton);
257
}
258
} // namespace TestConvertTransformModifier3D
259
260