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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/tests/scene/test_gradient_texture.h
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/**************************************************************************/
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/* test_gradient_texture.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/resources/gradient_texture.h"
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#include "tests/test_macros.h"
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namespace TestGradientTexture {
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// [SceneTree] in a test case name enables initializing a mock render server,
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// which ImageTexture is dependent on.
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TEST_CASE("[SceneTree][GradientTexture1D] Create GradientTexture1D") {
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Ref<GradientTexture1D> gradient_texture = memnew(GradientTexture1D);
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Ref<Gradient> test_gradient = memnew(Gradient);
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gradient_texture->set_gradient(test_gradient);
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CHECK(gradient_texture->get_gradient() == test_gradient);
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gradient_texture->set_width(83);
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CHECK(gradient_texture->get_width() == 83);
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gradient_texture->set_use_hdr(true);
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CHECK(gradient_texture->is_using_hdr());
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}
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TEST_CASE("[SceneTree][GradientTexture2D] Create GradientTexture2D") {
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Ref<GradientTexture2D> gradient_texture = memnew(GradientTexture2D);
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Ref<Gradient> test_gradient = memnew(Gradient);
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gradient_texture->set_gradient(test_gradient);
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CHECK(gradient_texture->get_gradient() == test_gradient);
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gradient_texture->set_width(82);
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CHECK(gradient_texture->get_width() == 82);
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gradient_texture->set_height(81);
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CHECK(gradient_texture->get_height() == 81);
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gradient_texture->set_use_hdr(true);
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CHECK(gradient_texture->is_using_hdr());
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gradient_texture->set_fill(GradientTexture2D::Fill::FILL_SQUARE);
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CHECK(gradient_texture->get_fill() == GradientTexture2D::Fill::FILL_SQUARE);
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gradient_texture->set_fill_from(Vector2(0.2, 0.25));
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CHECK(gradient_texture->get_fill_from() == Vector2(0.2, 0.25));
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gradient_texture->set_fill_to(Vector2(0.35, 0.5));
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CHECK(gradient_texture->get_fill_to() == Vector2(0.35, 0.5));
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gradient_texture->set_repeat(GradientTexture2D::Repeat::REPEAT);
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CHECK(gradient_texture->get_repeat() == GradientTexture2D::Repeat::REPEAT);
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}
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} //namespace TestGradientTexture
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