Path: blob/master/tests/scene/test_gradient_texture.h
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/**************************************************************************/1/* test_gradient_texture.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/resources/gradient_texture.h"3334#include "tests/test_macros.h"3536namespace TestGradientTexture {3738// [SceneTree] in a test case name enables initializing a mock render server,39// which ImageTexture is dependent on.40TEST_CASE("[SceneTree][GradientTexture1D] Create GradientTexture1D") {41Ref<GradientTexture1D> gradient_texture = memnew(GradientTexture1D);4243Ref<Gradient> test_gradient = memnew(Gradient);44gradient_texture->set_gradient(test_gradient);45CHECK(gradient_texture->get_gradient() == test_gradient);4647gradient_texture->set_width(83);48CHECK(gradient_texture->get_width() == 83);4950gradient_texture->set_use_hdr(true);51CHECK(gradient_texture->is_using_hdr());52}5354TEST_CASE("[SceneTree][GradientTexture2D] Create GradientTexture2D") {55Ref<GradientTexture2D> gradient_texture = memnew(GradientTexture2D);5657Ref<Gradient> test_gradient = memnew(Gradient);58gradient_texture->set_gradient(test_gradient);59CHECK(gradient_texture->get_gradient() == test_gradient);6061gradient_texture->set_width(82);62CHECK(gradient_texture->get_width() == 82);6364gradient_texture->set_height(81);65CHECK(gradient_texture->get_height() == 81);6667gradient_texture->set_use_hdr(true);68CHECK(gradient_texture->is_using_hdr());6970gradient_texture->set_fill(GradientTexture2D::Fill::FILL_SQUARE);71CHECK(gradient_texture->get_fill() == GradientTexture2D::Fill::FILL_SQUARE);7273gradient_texture->set_fill_from(Vector2(0.2, 0.25));74CHECK(gradient_texture->get_fill_from() == Vector2(0.2, 0.25));7576gradient_texture->set_fill_to(Vector2(0.35, 0.5));77CHECK(gradient_texture->get_fill_to() == Vector2(0.35, 0.5));7879gradient_texture->set_repeat(GradientTexture2D::Repeat::REPEAT);80CHECK(gradient_texture->get_repeat() == GradientTexture2D::Repeat::REPEAT);81}8283} //namespace TestGradientTexture848586