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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/tests/scene/test_image_texture_3d.h
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/**************************************************************************/
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/* test_image_texture_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/io/image.h"
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#include "scene/resources/image_texture.h"
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#include "tests/test_macros.h"
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#include "tests/test_utils.h"
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namespace TestImageTexture3D {
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// [SceneTree] in a test case name enables initializing a mock render server,
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// which ImageTexture3D is dependent on.
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TEST_CASE("[SceneTree][ImageTexture3D] Constructor") {
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Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
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CHECK(image_texture_3d->get_format() == Image::FORMAT_L8);
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CHECK(image_texture_3d->get_width() == 1);
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CHECK(image_texture_3d->get_height() == 1);
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CHECK(image_texture_3d->get_depth() == 1);
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CHECK(image_texture_3d->has_mipmaps() == false);
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}
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TEST_CASE("[SceneTree][ImageTexture3D] get_format") {
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Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
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CHECK(image_texture_3d->get_format() == Image::FORMAT_L8);
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}
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TEST_CASE("[SceneTree][ImageTexture3D] get_width") {
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Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
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CHECK(image_texture_3d->get_width() == 1);
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}
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TEST_CASE("[SceneTree][ImageTexture3D] get_height") {
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Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
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CHECK(image_texture_3d->get_height() == 1);
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}
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TEST_CASE("[SceneTree][ImageTexture3D] get_depth") {
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Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
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CHECK(image_texture_3d->get_depth() == 1);
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}
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TEST_CASE("[SceneTree][ImageTexture3D] has_mipmaps") {
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const Vector<Ref<Image>> images = { memnew(Image(8, 8, false, Image::FORMAT_RGBA8)), memnew(Image(8, 8, false, Image::FORMAT_RGBA8)) };
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Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
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CHECK(image_texture_3d->has_mipmaps() == false); // No mipmaps.
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image_texture_3d->create(Image::FORMAT_RGBA8, 2, 2, 2, true, images);
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CHECK(image_texture_3d->has_mipmaps() == true); // Mipmaps.
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}
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TEST_CASE("[SceneTree][ImageTexture3D] create") {
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const Vector<Ref<Image>> images = { memnew(Image(8, 8, false, Image::FORMAT_RGBA8)), memnew(Image(8, 8, false, Image::FORMAT_RGBA8)) };
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Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
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CHECK(image_texture_3d->create(Image::FORMAT_RGBA8, 2, 2, 2, true, images) == OK); // Run create and check return value simultaneously.
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CHECK(image_texture_3d->get_format() == Image::FORMAT_RGBA8);
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CHECK(image_texture_3d->get_width() == 2);
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CHECK(image_texture_3d->get_height() == 2);
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CHECK(image_texture_3d->get_depth() == 2);
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CHECK(image_texture_3d->has_mipmaps() == true);
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}
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TEST_CASE("[SceneTree][ImageTexture3D] set_path") {
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Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
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String path = TestUtils::get_data_path("images/icon.png");
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image_texture_3d->set_path(path, true);
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CHECK(image_texture_3d->get_path() == path);
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}
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} //namespace TestImageTexture3D
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