Path: blob/master/tests/scene/test_image_texture_3d.h
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/**************************************************************************/1/* test_image_texture_3d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/io/image.h"33#include "scene/resources/image_texture.h"3435#include "tests/test_macros.h"36#include "tests/test_utils.h"3738namespace TestImageTexture3D {3940// [SceneTree] in a test case name enables initializing a mock render server,41// which ImageTexture3D is dependent on.42TEST_CASE("[SceneTree][ImageTexture3D] Constructor") {43Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);44CHECK(image_texture_3d->get_format() == Image::FORMAT_L8);45CHECK(image_texture_3d->get_width() == 1);46CHECK(image_texture_3d->get_height() == 1);47CHECK(image_texture_3d->get_depth() == 1);48CHECK(image_texture_3d->has_mipmaps() == false);49}5051TEST_CASE("[SceneTree][ImageTexture3D] get_format") {52Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);53CHECK(image_texture_3d->get_format() == Image::FORMAT_L8);54}5556TEST_CASE("[SceneTree][ImageTexture3D] get_width") {57Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);58CHECK(image_texture_3d->get_width() == 1);59}6061TEST_CASE("[SceneTree][ImageTexture3D] get_height") {62Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);63CHECK(image_texture_3d->get_height() == 1);64}6566TEST_CASE("[SceneTree][ImageTexture3D] get_depth") {67Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);68CHECK(image_texture_3d->get_depth() == 1);69}7071TEST_CASE("[SceneTree][ImageTexture3D] has_mipmaps") {72const Vector<Ref<Image>> images = { memnew(Image(8, 8, false, Image::FORMAT_RGBA8)), memnew(Image(8, 8, false, Image::FORMAT_RGBA8)) };73Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);74CHECK(image_texture_3d->has_mipmaps() == false); // No mipmaps.75image_texture_3d->create(Image::FORMAT_RGBA8, 2, 2, 2, true, images);76CHECK(image_texture_3d->has_mipmaps() == true); // Mipmaps.77}7879TEST_CASE("[SceneTree][ImageTexture3D] create") {80const Vector<Ref<Image>> images = { memnew(Image(8, 8, false, Image::FORMAT_RGBA8)), memnew(Image(8, 8, false, Image::FORMAT_RGBA8)) };81Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);82CHECK(image_texture_3d->create(Image::FORMAT_RGBA8, 2, 2, 2, true, images) == OK); // Run create and check return value simultaneously.83CHECK(image_texture_3d->get_format() == Image::FORMAT_RGBA8);84CHECK(image_texture_3d->get_width() == 2);85CHECK(image_texture_3d->get_height() == 2);86CHECK(image_texture_3d->get_depth() == 2);87CHECK(image_texture_3d->has_mipmaps() == true);88}8990TEST_CASE("[SceneTree][ImageTexture3D] set_path") {91Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);92String path = TestUtils::get_data_path("images/icon.png");93image_texture_3d->set_path(path, true);94CHECK(image_texture_3d->get_path() == path);95}9697} //namespace TestImageTexture3D9899100