Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/tests/scene/test_navigation_agent_2d.h
10277 views
1
/**************************************************************************/
2
/* test_navigation_agent_2d.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#include "scene/2d/navigation/navigation_agent_2d.h"
34
#include "scene/2d/node_2d.h"
35
#include "scene/main/window.h"
36
#include "scene/resources/world_2d.h"
37
38
#include "tests/test_macros.h"
39
40
namespace TestNavigationAgent2D {
41
42
TEST_SUITE("[Navigation2D]") {
43
TEST_CASE("[SceneTree][NavigationAgent2D] New agent should have valid RID") {
44
NavigationAgent2D *agent_node = memnew(NavigationAgent2D);
45
CHECK(agent_node->get_rid().is_valid());
46
memdelete(agent_node);
47
}
48
49
TEST_CASE("[SceneTree][NavigationAgent2D] New agent should attach to default map") {
50
Node2D *node_2d = memnew(Node2D);
51
SceneTree::get_singleton()->get_root()->add_child(node_2d);
52
53
NavigationAgent2D *agent_node = memnew(NavigationAgent2D);
54
55
// agent should not be attached to any map when outside of tree
56
CHECK_FALSE(agent_node->get_navigation_map().is_valid());
57
58
SUBCASE("Agent should attach to default map when it enters the tree") {
59
node_2d->add_child(agent_node);
60
CHECK(agent_node->get_navigation_map().is_valid());
61
CHECK(agent_node->get_navigation_map() == node_2d->get_world_2d()->get_navigation_map());
62
}
63
64
memdelete(agent_node);
65
memdelete(node_2d);
66
}
67
}
68
69
} //namespace TestNavigationAgent2D
70
71