Path: blob/master/tests/scene/test_navigation_agent_2d.h
10277 views
/**************************************************************************/1/* test_navigation_agent_2d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/2d/navigation/navigation_agent_2d.h"33#include "scene/2d/node_2d.h"34#include "scene/main/window.h"35#include "scene/resources/world_2d.h"3637#include "tests/test_macros.h"3839namespace TestNavigationAgent2D {4041TEST_SUITE("[Navigation2D]") {42TEST_CASE("[SceneTree][NavigationAgent2D] New agent should have valid RID") {43NavigationAgent2D *agent_node = memnew(NavigationAgent2D);44CHECK(agent_node->get_rid().is_valid());45memdelete(agent_node);46}4748TEST_CASE("[SceneTree][NavigationAgent2D] New agent should attach to default map") {49Node2D *node_2d = memnew(Node2D);50SceneTree::get_singleton()->get_root()->add_child(node_2d);5152NavigationAgent2D *agent_node = memnew(NavigationAgent2D);5354// agent should not be attached to any map when outside of tree55CHECK_FALSE(agent_node->get_navigation_map().is_valid());5657SUBCASE("Agent should attach to default map when it enters the tree") {58node_2d->add_child(agent_node);59CHECK(agent_node->get_navigation_map().is_valid());60CHECK(agent_node->get_navigation_map() == node_2d->get_world_2d()->get_navigation_map());61}6263memdelete(agent_node);64memdelete(node_2d);65}66}6768} //namespace TestNavigationAgent2D697071