Path: blob/master/tests/scene/test_navigation_obstacle_3d.h
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/**************************************************************************/1/* test_navigation_obstacle_3d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/3d/navigation/navigation_obstacle_3d.h"33#include "scene/main/window.h"3435#include "tests/test_macros.h"3637namespace TestNavigationObstacle3D {3839TEST_SUITE("[Navigation3D]") {40TEST_CASE("[SceneTree][NavigationObstacle3D] New obstacle should have valid RID") {41NavigationObstacle3D *obstacle_node = memnew(NavigationObstacle3D);42CHECK(obstacle_node->get_rid().is_valid());43memdelete(obstacle_node);44}4546TEST_CASE("[SceneTree][NavigationObstacle3D] New obstacle should attach to default map") {47Node3D *node_3d = memnew(Node3D);48SceneTree::get_singleton()->get_root()->add_child(node_3d);4950NavigationObstacle3D *obstacle_node = memnew(NavigationObstacle3D);51// obstacle should not be attached to any map when outside of tree52CHECK_FALSE(obstacle_node->get_navigation_map().is_valid());5354SUBCASE("Obstacle should attach to default map when it enters the tree") {55node_3d->add_child(obstacle_node);56CHECK(obstacle_node->get_navigation_map().is_valid());57CHECK(obstacle_node->get_navigation_map() == node_3d->get_world_3d()->get_navigation_map());58}5960memdelete(obstacle_node);61memdelete(node_3d);62}63}6465} //namespace TestNavigationObstacle3D666768