Path: blob/master/tests/scene/test_navigation_region_3d.h
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/**************************************************************************/1/* test_navigation_region_3d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/3d/mesh_instance_3d.h"33#include "scene/3d/navigation/navigation_region_3d.h"34#include "scene/main/window.h"35#include "scene/resources/3d/primitive_meshes.h"3637#include "tests/test_macros.h"3839namespace TestNavigationRegion3D {4041TEST_SUITE("[Navigation3D]") {42TEST_CASE("[SceneTree][NavigationRegion3D] New region should have valid RID") {43NavigationRegion3D *region_node = memnew(NavigationRegion3D);44CHECK(region_node->get_rid().is_valid());45memdelete(region_node);46}4748TEST_CASE("[SceneTree][NavigationRegion3D] Region should bake successfully from valid geometry") {49Node3D *node_3d = memnew(Node3D);50SceneTree::get_singleton()->get_root()->add_child(node_3d);51Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);52NavigationRegion3D *navigation_region = memnew(NavigationRegion3D);53navigation_region->set_navigation_mesh(navigation_mesh);54node_3d->add_child(navigation_region);55Ref<PlaneMesh> plane_mesh = memnew(PlaneMesh);56plane_mesh->set_size(Size2(10.0, 10.0));57MeshInstance3D *mesh_instance = memnew(MeshInstance3D);58mesh_instance->set_mesh(plane_mesh);59navigation_region->add_child(mesh_instance);6061CHECK_FALSE(navigation_region->is_baking());62CHECK_EQ(navigation_mesh->get_polygon_count(), 0);63CHECK_EQ(navigation_mesh->get_vertices().size(), 0);6465SUBCASE("Synchronous bake should have immediate effects") {66ERR_PRINT_OFF; // Suppress warning about baking from visual meshes as source geometry.67navigation_region->bake_navigation_mesh(false);68ERR_PRINT_ON;69CHECK_FALSE(navigation_region->is_baking());70CHECK_NE(navigation_mesh->get_polygon_count(), 0);71CHECK_NE(navigation_mesh->get_vertices().size(), 0);72}7374memdelete(mesh_instance);75memdelete(navigation_region);76memdelete(node_3d);77}78}7980} //namespace TestNavigationRegion3D818283