Path: blob/master/tests/scene/test_physics_material.h
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/**************************************************************************/1/* test_physics_material.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/resources/physics_material.h"33#include "tests/test_macros.h"3435namespace TestPhysics_material {3637TEST_CASE("[Physics_material] Defaults") {38Ref<PhysicsMaterial> physics_material;39physics_material.instantiate();4041CHECK(physics_material->get_friction() == 1.);42CHECK(physics_material->is_rough() == false);43CHECK(physics_material->get_bounce() == 0.);44CHECK(physics_material->is_absorbent() == false);45}4647TEST_CASE("[Physics_material] Friction") {48Ref<PhysicsMaterial> physics_material;49physics_material.instantiate();5051real_t friction = 0.314;52physics_material->set_friction(friction);53CHECK(physics_material->get_friction() == friction);54}5556TEST_CASE("[Physics_material] Rough") {57Ref<PhysicsMaterial> physics_material;58physics_material.instantiate();5960bool rough = true;61physics_material->set_rough(rough);62CHECK(physics_material->is_rough() == rough);6364real_t friction = 0.314;65physics_material->set_friction(friction);66CHECK(physics_material->computed_friction() == -friction);6768rough = false;69physics_material->set_rough(rough);70CHECK(physics_material->is_rough() == rough);7172CHECK(physics_material->computed_friction() == friction);73}7475TEST_CASE("[Physics_material] Bounce") {76Ref<PhysicsMaterial> physics_material;77physics_material.instantiate();7879real_t bounce = 0.271;80physics_material->set_bounce(bounce);81CHECK(physics_material->get_bounce() == bounce);82}8384TEST_CASE("[Physics_material] Absorbent") {85Ref<PhysicsMaterial> physics_material;86physics_material.instantiate();8788bool absorbent = true;89physics_material->set_absorbent(absorbent);90CHECK(physics_material->is_absorbent() == absorbent);9192real_t bounce = 0.271;93physics_material->set_bounce(bounce);94CHECK(physics_material->computed_bounce() == -bounce);9596absorbent = false;97physics_material->set_absorbent(absorbent);98CHECK(physics_material->is_absorbent() == absorbent);99100CHECK(physics_material->computed_bounce() == bounce);101}102103} // namespace TestPhysics_material104105106