Path: blob/master/tests/servers/test_navigation_server_2d.cpp
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/**************************************************************************/1/* test_navigation_server_2d.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "tests/test_macros.h"3132TEST_FORCE_LINK(test_navigation_server_2d)3334#include "modules/modules_enabled.gen.h" // For navigation 2D.3536#ifdef MODULE_NAVIGATION_2D_ENABLED3738#include "scene/2d/polygon_2d.h"39#include "scene/main/window.h"40#include "servers/navigation_2d/navigation_server_2d.h"41#include "tests/signal_watcher.h"4243namespace TestNavigationServer2D {4445// TODO: Find a more generic way to create `Callable` mocks.46class CallableMock : public Object {47GDCLASS(CallableMock, Object);4849public:50void function1(Variant arg0) {51function1_calls++;52function1_latest_arg0 = arg0;53}5455unsigned function1_calls{ 0 };56Variant function1_latest_arg0;57};5859struct GreaterThan {60bool operator()(int p_a, int p_b) const { return p_a > p_b; }61};6263struct CompareArrayValues {64const int *array;6566CompareArrayValues(const int *p_array) :67array(p_array) {}6869bool operator()(uint32_t p_index_a, uint32_t p_index_b) const {70return array[p_index_a] < array[p_index_b];71}72};7374struct RegisterHeapIndexes {75uint32_t *indexes;7677RegisterHeapIndexes(uint32_t *p_indexes) :78indexes(p_indexes) {}7980void operator()(uint32_t p_vector_index, uint32_t p_heap_index) {81indexes[p_vector_index] = p_heap_index;82}83};8485TEST_SUITE("[Navigation2D]") {86TEST_CASE("[NavigationServer2D] Server should be empty when initialized") {87NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();88CHECK_EQ(navigation_server->get_maps().size(), 0);8990SUBCASE("'ProcessInfo' should report all counters empty as well") {91CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_ACTIVE_MAPS), 0);92CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_REGION_COUNT), 0);93CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_AGENT_COUNT), 0);94CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_LINK_COUNT), 0);95CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_POLYGON_COUNT), 0);96CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_EDGE_COUNT), 0);97CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_EDGE_MERGE_COUNT), 0);98CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_EDGE_CONNECTION_COUNT), 0);99CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_EDGE_FREE_COUNT), 0);100}101}102103TEST_CASE("[NavigationServer2D] Server should manage agent properly") {104NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();105106RID agent = navigation_server->agent_create();107CHECK(agent.is_valid());108109SUBCASE("'ProcessInfo' should not report dangling agent") {110CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_AGENT_COUNT), 0);111}112113SUBCASE("Setters/getters should work") {114bool initial_avoidance_enabled = navigation_server->agent_get_avoidance_enabled(agent);115navigation_server->agent_set_avoidance_enabled(agent, !initial_avoidance_enabled);116navigation_server->physics_process(0.0); // Give server some cycles to commit.117118CHECK_EQ(navigation_server->agent_get_avoidance_enabled(agent), !initial_avoidance_enabled);119// TODO: Add remaining setters/getters once the missing getters are added.120}121122SUBCASE("'ProcessInfo' should report agent with active map") {123RID map = navigation_server->map_create();124CHECK(map.is_valid());125navigation_server->map_set_active(map, true);126navigation_server->agent_set_map(agent, map);127navigation_server->physics_process(0.0); // Give server some cycles to commit.128CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_AGENT_COUNT), 1);129navigation_server->agent_set_map(agent, RID());130navigation_server->free_rid(map);131navigation_server->physics_process(0.0); // Give server some cycles to commit.132CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_AGENT_COUNT), 0);133}134135navigation_server->free_rid(agent);136}137138TEST_CASE("[NavigationServer2D] Server should manage map properly") {139NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();140141RID map;142CHECK_FALSE(map.is_valid());143144SUBCASE("Queries against invalid map should return empty or invalid values") {145ERR_PRINT_OFF;146CHECK_EQ(navigation_server->map_get_closest_point(map, Vector2(7, 7)), Vector2());147CHECK_FALSE(navigation_server->map_get_closest_point_owner(map, Vector2(7, 7)).is_valid());148CHECK_EQ(navigation_server->map_get_path(map, Vector2(7, 7), Vector2(8, 8), true).size(), 0);149CHECK_EQ(navigation_server->map_get_path(map, Vector2(7, 7), Vector2(8, 8), false).size(), 0);150151Ref<NavigationPathQueryParameters2D> query_parameters;152query_parameters.instantiate();153query_parameters->set_map(map);154query_parameters->set_start_position(Vector2(7, 7));155query_parameters->set_target_position(Vector2(8, 8));156Ref<NavigationPathQueryResult2D> query_result;157query_result.instantiate();158navigation_server->query_path(query_parameters, query_result);159CHECK_EQ(query_result->get_path().size(), 0);160CHECK_EQ(query_result->get_path_types().size(), 0);161CHECK_EQ(query_result->get_path_rids().size(), 0);162CHECK_EQ(query_result->get_path_owner_ids().size(), 0);163ERR_PRINT_ON;164}165166map = navigation_server->map_create();167CHECK(map.is_valid());168CHECK_EQ(navigation_server->get_maps().size(), 1);169170SUBCASE("'ProcessInfo' should not report inactive map") {171CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_ACTIVE_MAPS), 0);172}173174SUBCASE("Setters/getters should work") {175navigation_server->map_set_cell_size(map, 0.55);176navigation_server->map_set_edge_connection_margin(map, 0.66);177navigation_server->map_set_link_connection_radius(map, 0.77);178bool initial_use_edge_connections = navigation_server->map_get_use_edge_connections(map);179navigation_server->map_set_use_edge_connections(map, !initial_use_edge_connections);180navigation_server->physics_process(0.0); // Give server some cycles to commit.181182CHECK_EQ(navigation_server->map_get_cell_size(map), doctest::Approx(0.55));183CHECK_EQ(navigation_server->map_get_edge_connection_margin(map), doctest::Approx(0.66));184CHECK_EQ(navigation_server->map_get_link_connection_radius(map), doctest::Approx(0.77));185CHECK_EQ(navigation_server->map_get_use_edge_connections(map), !initial_use_edge_connections);186}187188SUBCASE("'ProcessInfo' should report map iff active") {189navigation_server->map_set_active(map, true);190navigation_server->physics_process(0.0); // Give server some cycles to commit.191CHECK(navigation_server->map_is_active(map));192CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_ACTIVE_MAPS), 1);193navigation_server->map_set_active(map, false);194navigation_server->physics_process(0.0); // Give server some cycles to commit.195CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_ACTIVE_MAPS), 0);196}197198SUBCASE("Number of agents should be reported properly") {199RID agent = navigation_server->agent_create();200CHECK(agent.is_valid());201navigation_server->agent_set_map(agent, map);202navigation_server->physics_process(0.0); // Give server some cycles to commit.203CHECK_EQ(navigation_server->map_get_agents(map).size(), 1);204navigation_server->free_rid(agent);205navigation_server->physics_process(0.0); // Give server some cycles to commit.206CHECK_EQ(navigation_server->map_get_agents(map).size(), 0);207}208209SUBCASE("Number of links should be reported properly") {210RID link = navigation_server->link_create();211CHECK(link.is_valid());212navigation_server->link_set_map(link, map);213navigation_server->physics_process(0.0); // Give server some cycles to commit.214CHECK_EQ(navigation_server->map_get_links(map).size(), 1);215navigation_server->free_rid(link);216navigation_server->physics_process(0.0); // Give server some cycles to commit.217CHECK_EQ(navigation_server->map_get_links(map).size(), 0);218}219220SUBCASE("Number of obstacles should be reported properly") {221RID obstacle = navigation_server->obstacle_create();222CHECK(obstacle.is_valid());223navigation_server->obstacle_set_map(obstacle, map);224navigation_server->physics_process(0.0); // Give server some cycles to commit.225CHECK_EQ(navigation_server->map_get_obstacles(map).size(), 1);226navigation_server->free_rid(obstacle);227navigation_server->physics_process(0.0); // Give server some cycles to commit.228CHECK_EQ(navigation_server->map_get_obstacles(map).size(), 0);229}230231SUBCASE("Number of regions should be reported properly") {232RID region = navigation_server->region_create();233CHECK(region.is_valid());234navigation_server->region_set_map(region, map);235navigation_server->physics_process(0.0); // Give server some cycles to commit.236CHECK_EQ(navigation_server->map_get_regions(map).size(), 1);237navigation_server->free_rid(region);238navigation_server->physics_process(0.0); // Give server some cycles to commit.239CHECK_EQ(navigation_server->map_get_regions(map).size(), 0);240}241242SUBCASE("Queries against empty map should return empty or invalid values") {243navigation_server->map_set_active(map, true);244navigation_server->physics_process(0.0); // Give server some cycles to commit.245246ERR_PRINT_OFF;247CHECK_EQ(navigation_server->map_get_closest_point(map, Vector2(7, 7)), Vector2());248CHECK_FALSE(navigation_server->map_get_closest_point_owner(map, Vector2(7, 7)).is_valid());249CHECK_EQ(navigation_server->map_get_path(map, Vector2(7, 7), Vector2(8, 8), true).size(), 0);250CHECK_EQ(navigation_server->map_get_path(map, Vector2(7, 7), Vector2(8, 8), false).size(), 0);251252Ref<NavigationPathQueryParameters2D> query_parameters;253query_parameters.instantiate();254query_parameters->set_map(map);255query_parameters->set_start_position(Vector2(7, 7));256query_parameters->set_target_position(Vector2(8, 8));257Ref<NavigationPathQueryResult2D> query_result;258query_result.instantiate();259navigation_server->query_path(query_parameters, query_result);260CHECK_EQ(query_result->get_path().size(), 0);261CHECK_EQ(query_result->get_path_types().size(), 0);262CHECK_EQ(query_result->get_path_rids().size(), 0);263CHECK_EQ(query_result->get_path_owner_ids().size(), 0);264ERR_PRINT_ON;265266navigation_server->map_set_active(map, false);267navigation_server->physics_process(0.0); // Give server some cycles to commit.268}269270navigation_server->free_rid(map);271navigation_server->physics_process(0.0); // Give server some cycles to actually remove map.272CHECK_EQ(navigation_server->get_maps().size(), 0);273}274275TEST_CASE("[NavigationServer2D] Server should manage link properly") {276NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();277278RID link = navigation_server->link_create();279CHECK(link.is_valid());280281SUBCASE("'ProcessInfo' should not report dangling link") {282CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_LINK_COUNT), 0);283}284285SUBCASE("Setters/getters should work") {286bool initial_bidirectional = navigation_server->link_is_bidirectional(link);287navigation_server->link_set_bidirectional(link, !initial_bidirectional);288navigation_server->link_set_end_position(link, Vector2(7, 7));289navigation_server->link_set_enter_cost(link, 0.55);290navigation_server->link_set_navigation_layers(link, 6);291navigation_server->link_set_owner_id(link, ObjectID((int64_t)7));292navigation_server->link_set_start_position(link, Vector2(8, 8));293navigation_server->link_set_travel_cost(link, 0.66);294navigation_server->physics_process(0.0); // Give server some cycles to commit.295296CHECK_EQ(navigation_server->link_is_bidirectional(link), !initial_bidirectional);297CHECK_EQ(navigation_server->link_get_end_position(link), Vector2(7, 7));298CHECK_EQ(navigation_server->link_get_enter_cost(link), doctest::Approx(0.55));299CHECK_EQ(navigation_server->link_get_navigation_layers(link), 6);300CHECK_EQ(navigation_server->link_get_owner_id(link), ObjectID((int64_t)7));301CHECK_EQ(navigation_server->link_get_start_position(link), Vector2(8, 8));302CHECK_EQ(navigation_server->link_get_travel_cost(link), doctest::Approx(0.66));303}304305SUBCASE("'ProcessInfo' should report link with active map") {306RID map = navigation_server->map_create();307CHECK(map.is_valid());308navigation_server->map_set_active(map, true);309navigation_server->link_set_map(link, map);310navigation_server->physics_process(0.0); // Give server some cycles to commit.311CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_LINK_COUNT), 1);312navigation_server->link_set_map(link, RID());313navigation_server->free_rid(map);314navigation_server->physics_process(0.0); // Give server some cycles to commit.315CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_LINK_COUNT), 0);316}317318navigation_server->free_rid(link);319}320321TEST_CASE("[NavigationServer2D] Server should manage obstacles properly") {322NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();323324RID obstacle = navigation_server->obstacle_create();325CHECK(obstacle.is_valid());326327// TODO: Add tests for setters/getters once getters are added.328329navigation_server->free_rid(obstacle);330}331332TEST_CASE("[NavigationServer2D] Server should manage regions properly") {333NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();334335RID region = navigation_server->region_create();336CHECK(region.is_valid());337338SUBCASE("'ProcessInfo' should not report dangling region") {339CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_REGION_COUNT), 0);340}341342SUBCASE("Setters/getters should work") {343bool initial_use_edge_connections = navigation_server->region_get_use_edge_connections(region);344navigation_server->region_set_enter_cost(region, 0.55);345navigation_server->region_set_navigation_layers(region, 5);346navigation_server->region_set_owner_id(region, ObjectID((int64_t)7));347navigation_server->region_set_travel_cost(region, 0.66);348navigation_server->region_set_use_edge_connections(region, !initial_use_edge_connections);349navigation_server->physics_process(0.0); // Give server some cycles to commit.350351CHECK_EQ(navigation_server->region_get_enter_cost(region), doctest::Approx(0.55));352CHECK_EQ(navigation_server->region_get_navigation_layers(region), 5);353CHECK_EQ(navigation_server->region_get_owner_id(region), ObjectID((int64_t)7));354CHECK_EQ(navigation_server->region_get_travel_cost(region), doctest::Approx(0.66));355CHECK_EQ(navigation_server->region_get_use_edge_connections(region), !initial_use_edge_connections);356}357358SUBCASE("'ProcessInfo' should report region with active map") {359RID map = navigation_server->map_create();360CHECK(map.is_valid());361navigation_server->map_set_active(map, true);362navigation_server->region_set_map(region, map);363navigation_server->physics_process(0.0); // Give server some cycles to commit.364CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_REGION_COUNT), 1);365navigation_server->region_set_map(region, RID());366navigation_server->free_rid(map);367navigation_server->physics_process(0.0); // Give server some cycles to commit.368CHECK_EQ(navigation_server->get_process_info(NavigationServer2D::INFO_REGION_COUNT), 0);369}370371SUBCASE("Queries against empty region should return empty or invalid values") {372ERR_PRINT_OFF;373CHECK_EQ(navigation_server->region_get_connections_count(region), 0);374CHECK_EQ(navigation_server->region_get_connection_pathway_end(region, 55), Vector2());375CHECK_EQ(navigation_server->region_get_connection_pathway_start(region, 55), Vector2());376ERR_PRINT_ON;377}378379navigation_server->free_rid(region);380}381382// This test case does not check precise values on purpose - to not be too sensitivte.383TEST_CASE("[NavigationServer2D] Server should move agent properly") {384NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();385386RID map = navigation_server->map_create();387RID agent = navigation_server->agent_create();388389navigation_server->map_set_active(map, true);390navigation_server->agent_set_map(agent, map);391navigation_server->agent_set_avoidance_enabled(agent, true);392navigation_server->agent_set_velocity(agent, Vector2(1, 1));393CallableMock agent_avoidance_callback_mock;394navigation_server->agent_set_avoidance_callback(agent, callable_mp(&agent_avoidance_callback_mock, &CallableMock::function1));395CHECK_EQ(agent_avoidance_callback_mock.function1_calls, 0);396navigation_server->physics_process(0.0); // Give server some cycles to commit.397CHECK_EQ(agent_avoidance_callback_mock.function1_calls, 1);398CHECK_NE(agent_avoidance_callback_mock.function1_latest_arg0, Vector2(0, 0));399400navigation_server->free_rid(agent);401navigation_server->free_rid(map);402}403404// This test case does not check precise values on purpose - to not be too sensitivte.405TEST_CASE("[NavigationServer2D] Server should make agents avoid each other when avoidance enabled") {406NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();407408RID map = navigation_server->map_create();409RID agent_1 = navigation_server->agent_create();410RID agent_2 = navigation_server->agent_create();411412navigation_server->map_set_active(map, true);413414navigation_server->agent_set_map(agent_1, map);415navigation_server->agent_set_avoidance_enabled(agent_1, true);416navigation_server->agent_set_position(agent_1, Vector2(0, 0));417navigation_server->agent_set_radius(agent_1, 1);418navigation_server->agent_set_velocity(agent_1, Vector2(1, 0));419CallableMock agent_1_avoidance_callback_mock;420navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));421422navigation_server->agent_set_map(agent_2, map);423navigation_server->agent_set_avoidance_enabled(agent_2, true);424navigation_server->agent_set_position(agent_2, Vector2(2.5, 0.5));425navigation_server->agent_set_radius(agent_2, 1);426navigation_server->agent_set_velocity(agent_2, Vector2(-1, 0));427CallableMock agent_2_avoidance_callback_mock;428navigation_server->agent_set_avoidance_callback(agent_2, callable_mp(&agent_2_avoidance_callback_mock, &CallableMock::function1));429430CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);431CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 0);432navigation_server->physics_process(0.0); // Give server some cycles to commit.433CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);434CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 1);435Vector2 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;436Vector2 agent_2_safe_velocity = agent_2_avoidance_callback_mock.function1_latest_arg0;437CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "agent 1 should move a bit along desired velocity (+X)");438CHECK_MESSAGE(agent_2_safe_velocity.x < 0, "agent 2 should move a bit along desired velocity (-X)");439CHECK_MESSAGE(agent_1_safe_velocity.y < 0, "agent 1 should move a bit to the side so that it avoids agent 2");440CHECK_MESSAGE(agent_2_safe_velocity.y > 0, "agent 2 should move a bit to the side so that it avoids agent 1");441442navigation_server->free_rid(agent_2);443navigation_server->free_rid(agent_1);444navigation_server->free_rid(map);445}446447TEST_CASE("[NavigationServer2D] Server should make agents avoid dynamic obstacles when avoidance enabled") {448NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();449450RID map = navigation_server->map_create();451RID agent_1 = navigation_server->agent_create();452RID obstacle_1 = navigation_server->obstacle_create();453454navigation_server->map_set_active(map, true);455456navigation_server->agent_set_map(agent_1, map);457navigation_server->agent_set_avoidance_enabled(agent_1, true);458navigation_server->agent_set_position(agent_1, Vector2(0, 0));459navigation_server->agent_set_radius(agent_1, 1);460navigation_server->agent_set_velocity(agent_1, Vector2(1, 0));461CallableMock agent_1_avoidance_callback_mock;462navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));463464navigation_server->obstacle_set_map(obstacle_1, map);465navigation_server->obstacle_set_avoidance_enabled(obstacle_1, true);466navigation_server->obstacle_set_position(obstacle_1, Vector2(2.5, 0.5));467navigation_server->obstacle_set_radius(obstacle_1, 1);468469CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);470navigation_server->physics_process(0.0); // Give server some cycles to commit.471CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);472Vector2 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;473CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "Agent 1 should move a bit along desired velocity (+X).");474CHECK_MESSAGE(agent_1_safe_velocity.y < 0, "Agent 1 should move a bit to the side so that it avoids obstacle.");475476navigation_server->free_rid(obstacle_1);477navigation_server->free_rid(agent_1);478navigation_server->free_rid(map);479navigation_server->physics_process(0.0); // Give server some cycles to commit.480}481482TEST_CASE("[NavigationServer2D] Server should make agents avoid static obstacles when avoidance enabled") {483NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();484485RID map = navigation_server->map_create();486RID agent_1 = navigation_server->agent_create();487RID agent_2 = navigation_server->agent_create();488RID obstacle_1 = navigation_server->obstacle_create();489490navigation_server->map_set_active(map, true);491492navigation_server->agent_set_map(agent_1, map);493navigation_server->agent_set_avoidance_enabled(agent_1, true);494navigation_server->agent_set_radius(agent_1, 1.6); // Have hit the obstacle already.495navigation_server->agent_set_velocity(agent_1, Vector2(1, 0));496CallableMock agent_1_avoidance_callback_mock;497navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));498499navigation_server->agent_set_map(agent_2, map);500navigation_server->agent_set_avoidance_enabled(agent_2, true);501navigation_server->agent_set_radius(agent_2, 1.4); // Haven't hit the obstacle yet.502navigation_server->agent_set_velocity(agent_2, Vector2(1, 0));503CallableMock agent_2_avoidance_callback_mock;504navigation_server->agent_set_avoidance_callback(agent_2, callable_mp(&agent_2_avoidance_callback_mock, &CallableMock::function1));505506navigation_server->obstacle_set_map(obstacle_1, map);507navigation_server->obstacle_set_avoidance_enabled(obstacle_1, true);508PackedVector2Array obstacle_1_vertices;509510SUBCASE("Static obstacles should work on ground level") {511navigation_server->agent_set_position(agent_1, Vector2(0, 0));512navigation_server->agent_set_position(agent_2, Vector2(0, 5));513obstacle_1_vertices.push_back(Vector2(1.5, 0.5));514obstacle_1_vertices.push_back(Vector2(1.5, 4.5));515}516517navigation_server->obstacle_set_vertices(obstacle_1, obstacle_1_vertices);518519CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);520CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 0);521navigation_server->physics_process(0.0); // Give server some cycles to commit.522CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);523CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 1);524Vector2 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;525Vector2 agent_2_safe_velocity = agent_2_avoidance_callback_mock.function1_latest_arg0;526CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "Agent 1 should move a bit along desired velocity (+X).");527CHECK_MESSAGE(agent_1_safe_velocity.y < 0, "Agent 1 should move a bit to the side so that it avoids obstacle.");528CHECK_MESSAGE(agent_2_safe_velocity.x > 0, "Agent 2 should move a bit along desired velocity (+X).");529CHECK_MESSAGE(agent_2_safe_velocity.y == 0, "Agent 2 should not move to the side.");530531navigation_server->free_rid(obstacle_1);532navigation_server->free_rid(agent_2);533navigation_server->free_rid(agent_1);534navigation_server->free_rid(map);535navigation_server->physics_process(0.0); // Give server some cycles to commit.536}537538TEST_CASE("[NavigationServer2D][SceneTree] Server should be able to parse geometry") {539NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();540541// Prepare scene tree with simple mesh to serve as an input geometry.542Node2D *node_2d = memnew(Node2D);543SceneTree::get_singleton()->get_root()->add_child(node_2d);544Polygon2D *polygon = memnew(Polygon2D);545polygon->set_polygon(PackedVector2Array({ Vector2(200.0, 200.0), Vector2(400.0, 200.0), Vector2(400.0, 400.0), Vector2(200.0, 400.0) }));546node_2d->add_child(polygon);547548// TODO: Use MeshInstance2D as well?549550Ref<NavigationPolygon> navigation_polygon;551navigation_polygon.instantiate();552Ref<NavigationMeshSourceGeometryData2D> source_geometry;553source_geometry.instantiate();554CHECK_EQ(source_geometry->get_traversable_outlines().size(), 0);555CHECK_EQ(source_geometry->get_obstruction_outlines().size(), 0);556557navigation_server->parse_source_geometry_data(navigation_polygon, source_geometry, polygon);558CHECK_EQ(source_geometry->get_traversable_outlines().size(), 0);559REQUIRE_EQ(source_geometry->get_obstruction_outlines().size(), 1);560CHECK_EQ(((PackedVector2Array)source_geometry->get_obstruction_outlines()[0]).size(), 4);561562SUBCASE("By default, parsing should remove any data that was parsed before") {563navigation_server->parse_source_geometry_data(navigation_polygon, source_geometry, polygon);564CHECK_EQ(source_geometry->get_traversable_outlines().size(), 0);565REQUIRE_EQ(source_geometry->get_obstruction_outlines().size(), 1);566CHECK_EQ(((PackedVector2Array)source_geometry->get_obstruction_outlines()[0]).size(), 4);567}568569SUBCASE("Parsed geometry should be extendible with other geometry") {570source_geometry->merge(source_geometry); // Merging with itself.571CHECK_EQ(source_geometry->get_traversable_outlines().size(), 0);572REQUIRE_EQ(source_geometry->get_obstruction_outlines().size(), 2);573const PackedVector2Array obstruction_outline_1 = source_geometry->get_obstruction_outlines()[0];574const PackedVector2Array obstruction_outline_2 = source_geometry->get_obstruction_outlines()[1];575REQUIRE_EQ(obstruction_outline_1.size(), 4);576REQUIRE_EQ(obstruction_outline_2.size(), 4);577CHECK_EQ(obstruction_outline_1[0], obstruction_outline_2[0]);578CHECK_EQ(obstruction_outline_1[1], obstruction_outline_2[1]);579CHECK_EQ(obstruction_outline_1[2], obstruction_outline_2[2]);580CHECK_EQ(obstruction_outline_1[3], obstruction_outline_2[3]);581}582583memdelete(polygon);584memdelete(node_2d);585}586587// This test case uses only public APIs on purpose - other test cases use simplified baking.588TEST_CASE("[NavigationServer2D][SceneTree] Server should be able to bake map correctly") {589NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();590591// Prepare scene tree with simple mesh to serve as an input geometry.592Node2D *node_2d = memnew(Node2D);593SceneTree::get_singleton()->get_root()->add_child(node_2d);594Polygon2D *polygon = memnew(Polygon2D);595polygon->set_polygon(PackedVector2Array({ Vector2(-200.0, -200.0), Vector2(200.0, -200.0), Vector2(200.0, 200.0), Vector2(-200.0, 200.0) }));596node_2d->add_child(polygon);597598// TODO: Use MeshInstance2D as well?599600// Prepare anything necessary to bake navigation polygon.601RID map = navigation_server->map_create();602RID region = navigation_server->region_create();603Ref<NavigationPolygon> navigation_polygon;604navigation_polygon.instantiate();605navigation_polygon->add_outline(PackedVector2Array({ Vector2(-1000.0, -1000.0), Vector2(1000.0, -1000.0), Vector2(1000.0, 1000.0), Vector2(-1000.0, 1000.0) }));606navigation_server->map_set_active(map, true);607navigation_server->map_set_use_async_iterations(map, false);608navigation_server->region_set_use_async_iterations(region, false);609navigation_server->region_set_map(region, map);610navigation_server->region_set_navigation_polygon(region, navigation_polygon);611navigation_server->physics_process(0.0); // Give server some cycles to commit.612613CHECK_EQ(navigation_polygon->get_polygon_count(), 0);614CHECK_EQ(navigation_polygon->get_vertices().size(), 0);615CHECK_EQ(navigation_polygon->get_outline_count(), 1);616617Ref<NavigationMeshSourceGeometryData2D> source_geometry;618source_geometry.instantiate();619navigation_server->parse_source_geometry_data(navigation_polygon, source_geometry, node_2d);620navigation_server->bake_from_source_geometry_data(navigation_polygon, source_geometry, Callable());621// FIXME: The above line should trigger the update (line below) under the hood.622navigation_server->region_set_navigation_polygon(region, navigation_polygon); // Force update.623CHECK_EQ(navigation_polygon->get_polygon_count(), 4);624CHECK_EQ(navigation_polygon->get_vertices().size(), 8);625CHECK_EQ(navigation_polygon->get_outline_count(), 1);626627SUBCASE("Map should emit signal and take newly baked navigation mesh into account") {628SIGNAL_WATCH(navigation_server, "map_changed");629SIGNAL_CHECK_FALSE("map_changed");630navigation_server->physics_process(0.0); // Give server some cycles to commit.631SIGNAL_CHECK("map_changed", { { map } });632SIGNAL_UNWATCH(navigation_server, "map_changed");633CHECK_NE(navigation_server->map_get_closest_point(map, Vector2(0, 0)), Vector2(0, 0));634}635636navigation_server->free_rid(region);637navigation_server->free_rid(map);638navigation_server->physics_process(0.0); // Give server some cycles to commit.639640memdelete(polygon);641memdelete(node_2d);642}643644// This test case does not check precise values on purpose - to not be too sensitivte.645TEST_CASE("[NavigationServer2D] Server should respond to queries against valid map properly") {646NavigationServer2D *navigation_server = NavigationServer2D::get_singleton();647Ref<NavigationPolygon> navigation_polygon;648navigation_polygon.instantiate();649Ref<NavigationMeshSourceGeometryData2D> source_geometry;650source_geometry.instantiate();651652navigation_polygon->add_outline(PackedVector2Array({ Vector2(-1000.0, -1000.0), Vector2(1000.0, -1000.0), Vector2(1000.0, 1000.0), Vector2(-1000.0, 1000.0) }));653654// TODO: Other input?655source_geometry->add_obstruction_outline(PackedVector2Array({ Vector2(-200.0, -200.0), Vector2(200.0, -200.0), Vector2(200.0, 200.0), Vector2(-200.0, 200.0) }));656657navigation_server->bake_from_source_geometry_data(navigation_polygon, source_geometry, Callable());658CHECK_NE(navigation_polygon->get_polygon_count(), 0);659CHECK_NE(navigation_polygon->get_vertices().size(), 0);660CHECK_NE(navigation_polygon->get_outline_count(), 0);661662RID map = navigation_server->map_create();663RID region = navigation_server->region_create();664navigation_server->map_set_active(map, true);665navigation_server->map_set_use_async_iterations(map, false);666navigation_server->region_set_use_async_iterations(region, false);667navigation_server->region_set_map(region, map);668navigation_server->region_set_navigation_polygon(region, navigation_polygon);669navigation_server->physics_process(0.0); // Give server some cycles to commit.670671SUBCASE("Simple queries should return non-default values") {672CHECK_NE(navigation_server->map_get_closest_point(map, Vector2(0.0, 0.0)), Vector2(0, 0));673CHECK(navigation_server->map_get_closest_point_owner(map, Vector2(0.0, 0.0)).is_valid());674CHECK_NE(navigation_server->map_get_path(map, Vector2(0, 0), Vector2(10, 10), true).size(), 0);675CHECK_NE(navigation_server->map_get_path(map, Vector2(0, 0), Vector2(10, 10), false).size(), 0);676}677678SUBCASE("Elaborate query with 'CORRIDORFUNNEL' post-processing should yield non-empty result") {679Ref<NavigationPathQueryParameters2D> query_parameters;680query_parameters.instantiate();681query_parameters->set_map(map);682query_parameters->set_start_position(Vector2(0, 0));683query_parameters->set_target_position(Vector2(10, 10));684query_parameters->set_path_postprocessing(NavigationPathQueryParameters2D::PATH_POSTPROCESSING_CORRIDORFUNNEL);685Ref<NavigationPathQueryResult2D> query_result;686query_result.instantiate();687navigation_server->query_path(query_parameters, query_result);688CHECK_NE(query_result->get_path().size(), 0);689CHECK_NE(query_result->get_path_types().size(), 0);690CHECK_NE(query_result->get_path_rids().size(), 0);691CHECK_NE(query_result->get_path_owner_ids().size(), 0);692}693694SUBCASE("Elaborate query with 'EDGECENTERED' post-processing should yield non-empty result") {695Ref<NavigationPathQueryParameters2D> query_parameters;696query_parameters.instantiate();697query_parameters->set_map(map);698query_parameters->set_start_position(Vector2(10, 10));699query_parameters->set_target_position(Vector2(0, 0));700query_parameters->set_path_postprocessing(NavigationPathQueryParameters2D::PATH_POSTPROCESSING_EDGECENTERED);701Ref<NavigationPathQueryResult2D> query_result;702query_result.instantiate();703navigation_server->query_path(query_parameters, query_result);704CHECK_NE(query_result->get_path().size(), 0);705CHECK_NE(query_result->get_path_types().size(), 0);706CHECK_NE(query_result->get_path_rids().size(), 0);707CHECK_NE(query_result->get_path_owner_ids().size(), 0);708}709710SUBCASE("Elaborate query with non-matching navigation layer mask should yield empty result") {711Ref<NavigationPathQueryParameters2D> query_parameters;712query_parameters.instantiate();713query_parameters->set_map(map);714query_parameters->set_start_position(Vector2(10, 10));715query_parameters->set_target_position(Vector2(0, 0));716query_parameters->set_navigation_layers(2);717Ref<NavigationPathQueryResult2D> query_result;718query_result.instantiate();719navigation_server->query_path(query_parameters, query_result);720CHECK_EQ(query_result->get_path().size(), 0);721CHECK_EQ(query_result->get_path_types().size(), 0);722CHECK_EQ(query_result->get_path_rids().size(), 0);723CHECK_EQ(query_result->get_path_owner_ids().size(), 0);724}725726SUBCASE("Elaborate query without metadata flags should yield path only") {727Ref<NavigationPathQueryParameters2D> query_parameters;728query_parameters.instantiate();729query_parameters->set_map(map);730query_parameters->set_start_position(Vector2(10, 10));731query_parameters->set_target_position(Vector2(0, 0));732query_parameters->set_metadata_flags(0);733Ref<NavigationPathQueryResult2D> query_result;734query_result.instantiate();735navigation_server->query_path(query_parameters, query_result);736CHECK_NE(query_result->get_path().size(), 0);737CHECK_EQ(query_result->get_path_types().size(), 0);738CHECK_EQ(query_result->get_path_rids().size(), 0);739CHECK_EQ(query_result->get_path_owner_ids().size(), 0);740}741742navigation_server->free_rid(region);743navigation_server->free_rid(map);744navigation_server->physics_process(0.0); // Give server some cycles to commit.745}746747TEST_CASE("[NavigationServer2D] Server should simplify path properly") {748real_t simplify_epsilon = 0.2;749Vector<Vector2> source_path;750source_path.resize(7);751source_path.write[0] = Vector2(0.0, 0.0);752source_path.write[1] = Vector2(0.0, 1.0); // This point needs to go.753source_path.write[2] = Vector2(0.0, 2.0); // This point needs to go.754source_path.write[3] = Vector2(0.0, 2.0);755source_path.write[4] = Vector2(2.0, 3.0);756source_path.write[5] = Vector2(2.5, 4.0); // This point needs to go.757source_path.write[6] = Vector2(3.0, 5.0);758Vector<Vector2> simplified_path = NavigationServer2D::get_singleton()->simplify_path(source_path, simplify_epsilon);759CHECK_EQ(simplified_path.size(), 4);760}761}762763} // namespace TestNavigationServer2D764765#endif // MODULE_NAVIGATION_2D_ENABLED766767768