/**************************************************************************/1/* test_triangle2.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "modules/navigation_2d/triangle2.h"3334#include "tests/test_macros.h"3536namespace TestTriangle2 {37TEST_SUITE("[Triangle2]") {38TEST_CASE("[Triangle2] Test get_area") {39const Vector2 p0(5.0, 5.0);40const Vector2 p1(6.0, 7.0);41const Vector2 p2(7.0, 6.0);4243CHECK_EQ(Triangle2(p0, p1, p2).get_area(), doctest::Approx(1.5));44CHECK_EQ(Triangle2(p0, p2, p1).get_area(), doctest::Approx(1.5));4546CHECK_EQ(Triangle2(p0, p2, p2).get_area(), doctest::Approx(0.0));47CHECK_EQ(Triangle2(p0, p1, p1).get_area(), doctest::Approx(0.0));48}4950TEST_CASE("[Triangle2] Test get_closest_point_to") {51const Vector2 p0(5.0, 5.0);52const Vector2 p1(6.0, 7.0);53const Vector2 p2(7.0, 6.0);5455const Vector2 p3(0.0, 0.0);56const Vector2 p4(6.0, 6.5);5758const Triangle2 t(p0, p1, p2);5960CHECK(t.get_closest_point_to(p0).is_equal_approx(p0));61CHECK(t.get_closest_point_to(p1).is_equal_approx(p1));62CHECK(t.get_closest_point_to(p2).is_equal_approx(p2));6364CHECK(t.get_closest_point_to(p3).is_equal_approx(p0));6566CHECK(t.get_closest_point_to(p4).is_equal_approx(p4));67}68}69} // namespace TestTriangle2707172