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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/tests/servers/test_triangle2.h
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/**************************************************************************/
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/* test_triangle2.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "modules/navigation_2d/triangle2.h"
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#include "tests/test_macros.h"
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namespace TestTriangle2 {
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TEST_SUITE("[Triangle2]") {
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TEST_CASE("[Triangle2] Test get_area") {
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const Vector2 p0(5.0, 5.0);
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const Vector2 p1(6.0, 7.0);
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const Vector2 p2(7.0, 6.0);
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CHECK_EQ(Triangle2(p0, p1, p2).get_area(), doctest::Approx(1.5));
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CHECK_EQ(Triangle2(p0, p2, p1).get_area(), doctest::Approx(1.5));
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CHECK_EQ(Triangle2(p0, p2, p2).get_area(), doctest::Approx(0.0));
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CHECK_EQ(Triangle2(p0, p1, p1).get_area(), doctest::Approx(0.0));
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}
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TEST_CASE("[Triangle2] Test get_closest_point_to") {
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const Vector2 p0(5.0, 5.0);
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const Vector2 p1(6.0, 7.0);
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const Vector2 p2(7.0, 6.0);
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const Vector2 p3(0.0, 0.0);
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const Vector2 p4(6.0, 6.5);
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const Triangle2 t(p0, p1, p2);
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CHECK(t.get_closest_point_to(p0).is_equal_approx(p0));
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CHECK(t.get_closest_point_to(p1).is_equal_approx(p1));
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CHECK(t.get_closest_point_to(p2).is_equal_approx(p2));
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CHECK(t.get_closest_point_to(p3).is_equal_approx(p0));
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CHECK(t.get_closest_point_to(p4).is_equal_approx(p4));
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}
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}
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} // namespace TestTriangle2
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