Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/core/linux/SDL_ibus.h
10279 views
1
/*
2
Simple DirectMedia Layer
3
Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
4
5
This software is provided 'as-is', without any express or implied
6
warranty. In no event will the authors be held liable for any damages
7
arising from the use of this software.
8
9
Permission is granted to anyone to use this software for any purpose,
10
including commercial applications, and to alter it and redistribute it
11
freely, subject to the following restrictions:
12
13
1. The origin of this software must not be misrepresented; you must not
14
claim that you wrote the original software. If you use this software
15
in a product, an acknowledgment in the product documentation would be
16
appreciated but is not required.
17
2. Altered source versions must be plainly marked as such, and must not be
18
misrepresented as being the original software.
19
3. This notice may not be removed or altered from any source distribution.
20
*/
21
22
#include "SDL_internal.h"
23
24
#ifndef SDL_ibus_h_
25
#define SDL_ibus_h_
26
27
#ifdef HAVE_IBUS_IBUS_H
28
#define SDL_USE_IBUS 1
29
#include <ibus.h>
30
31
extern bool SDL_IBus_Init(void);
32
extern void SDL_IBus_Quit(void);
33
34
// Lets the IBus server know about changes in window focus
35
extern void SDL_IBus_SetFocus(bool focused);
36
37
// Closes the candidate list and resets any text currently being edited
38
extern void SDL_IBus_Reset(void);
39
40
/* Sends a keypress event to IBus, returns true if IBus used this event to
41
update its candidate list or change input methods. PumpEvents should be
42
called some time after this, to receive the TextInput / TextEditing event back. */
43
extern bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, bool down);
44
45
/* Update the position of IBus' candidate list. If rect is NULL then this will
46
just reposition it relative to the focused window's new position. */
47
extern void SDL_IBus_UpdateTextInputArea(SDL_Window *window);
48
49
/* Checks DBus for new IBus events, and calls SDL_SendKeyboardText /
50
SDL_SendEditingText for each event it finds */
51
extern void SDL_IBus_PumpEvents(void);
52
53
#endif // HAVE_IBUS_IBUS_H
54
55
#endif // SDL_ibus_h_
56
57