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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/thread/generic/SDL_syssem.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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// An implementation of semaphores using mutexes and condition variables
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#include "SDL_systhread_c.h"
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#ifdef SDL_THREADS_DISABLED
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SDL_Semaphore *SDL_CreateSemaphore(Uint32 initial_value)
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{
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SDL_SetError("SDL not built with thread support");
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return NULL;
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}
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void SDL_DestroySemaphore(SDL_Semaphore *sem)
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{
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}
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bool SDL_WaitSemaphoreTimeoutNS(SDL_Semaphore *sem, Sint64 timeoutNS)
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{
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return true;
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}
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Uint32 SDL_GetSemaphoreValue(SDL_Semaphore *sem)
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{
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return 0;
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}
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void SDL_SignalSemaphore(SDL_Semaphore *sem)
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{
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return;
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}
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#else
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struct SDL_Semaphore
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{
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Uint32 count;
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Uint32 waiters_count;
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SDL_Mutex *count_lock;
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SDL_Condition *count_nonzero;
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};
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SDL_Semaphore *SDL_CreateSemaphore(Uint32 initial_value)
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{
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SDL_Semaphore *sem;
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sem = (SDL_Semaphore *)SDL_malloc(sizeof(*sem));
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if (!sem) {
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return NULL;
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}
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sem->count = initial_value;
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sem->waiters_count = 0;
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sem->count_lock = SDL_CreateMutex();
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sem->count_nonzero = SDL_CreateCondition();
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if (!sem->count_lock || !sem->count_nonzero) {
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SDL_DestroySemaphore(sem);
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return NULL;
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}
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return sem;
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}
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/* WARNING:
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You cannot call this function when another thread is using the semaphore.
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*/
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void SDL_DestroySemaphore(SDL_Semaphore *sem)
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{
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if (sem) {
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sem->count = 0xFFFFFFFF;
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while (sem->waiters_count > 0) {
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SDL_SignalCondition(sem->count_nonzero);
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SDL_Delay(10);
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}
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SDL_DestroyCondition(sem->count_nonzero);
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if (sem->count_lock) {
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SDL_LockMutex(sem->count_lock);
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SDL_UnlockMutex(sem->count_lock);
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SDL_DestroyMutex(sem->count_lock);
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}
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SDL_free(sem);
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}
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}
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bool SDL_WaitSemaphoreTimeoutNS(SDL_Semaphore *sem, Sint64 timeoutNS)
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{
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bool result = false;
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if (!sem) {
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return true;
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}
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if (timeoutNS == 0) {
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SDL_LockMutex(sem->count_lock);
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if (sem->count > 0) {
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--sem->count;
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result = true;
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}
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SDL_UnlockMutex(sem->count_lock);
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} else if (timeoutNS < 0) {
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SDL_LockMutex(sem->count_lock);
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++sem->waiters_count;
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while (sem->count == 0) {
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SDL_WaitConditionTimeoutNS(sem->count_nonzero, sem->count_lock, -1);
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}
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--sem->waiters_count;
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--sem->count;
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result = true;
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SDL_UnlockMutex(sem->count_lock);
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} else {
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Uint64 stop_time = SDL_GetTicksNS() + timeoutNS;
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SDL_LockMutex(sem->count_lock);
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++sem->waiters_count;
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while (sem->count == 0) {
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Sint64 waitNS = (Sint64)(stop_time - SDL_GetTicksNS());
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if (waitNS > 0) {
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SDL_WaitConditionTimeoutNS(sem->count_nonzero, sem->count_lock, waitNS);
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} else {
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break;
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}
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}
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--sem->waiters_count;
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if (sem->count > 0) {
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--sem->count;
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result = true;
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}
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SDL_UnlockMutex(sem->count_lock);
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}
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return result;
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}
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Uint32 SDL_GetSemaphoreValue(SDL_Semaphore *sem)
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{
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Uint32 value;
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value = 0;
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if (sem) {
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SDL_LockMutex(sem->count_lock);
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value = sem->count;
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SDL_UnlockMutex(sem->count_lock);
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}
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return value;
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}
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void SDL_SignalSemaphore(SDL_Semaphore *sem)
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{
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if (!sem) {
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return;
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}
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SDL_LockMutex(sem->count_lock);
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if (sem->waiters_count > 0) {
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SDL_SignalCondition(sem->count_nonzero);
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}
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++sem->count;
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SDL_UnlockMutex(sem->count_lock);
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}
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#endif // SDL_THREADS_DISABLED
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