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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/thread/pthread/SDL_syssem.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include <errno.h>
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#include <pthread.h>
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#include <semaphore.h>
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#include <sys/time.h>
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#include <time.h>
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// Wrapper around POSIX 1003.1b semaphores
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#if defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_IOS)
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// macOS doesn't support sem_getvalue() as of version 10.4
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#include "../generic/SDL_syssem.c"
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#else
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struct SDL_Semaphore
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{
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sem_t sem;
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};
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// Create a semaphore, initialized with value
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SDL_Semaphore *SDL_CreateSemaphore(Uint32 initial_value)
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{
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SDL_Semaphore *sem = (SDL_Semaphore *)SDL_malloc(sizeof(SDL_Semaphore));
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if (sem) {
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if (sem_init(&sem->sem, 0, initial_value) < 0) {
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SDL_SetError("sem_init() failed");
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SDL_free(sem);
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sem = NULL;
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}
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}
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return sem;
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}
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void SDL_DestroySemaphore(SDL_Semaphore *sem)
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{
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if (sem) {
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sem_destroy(&sem->sem);
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SDL_free(sem);
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}
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}
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bool SDL_WaitSemaphoreTimeoutNS(SDL_Semaphore *sem, Sint64 timeoutNS)
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{
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#ifdef HAVE_SEM_TIMEDWAIT
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#ifndef HAVE_CLOCK_GETTIME
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struct timeval now;
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#endif
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struct timespec ts_timeout;
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#else
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Uint64 stop_time;
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#endif
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if (!sem) {
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return true;
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}
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// Try the easy cases first
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if (timeoutNS == 0) {
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return (sem_trywait(&sem->sem) == 0);
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}
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if (timeoutNS < 0) {
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int rc;
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do {
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rc = sem_wait(&sem->sem);
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} while (rc < 0 && errno == EINTR);
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return (rc == 0);
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}
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#ifdef HAVE_SEM_TIMEDWAIT
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/* Setup the timeout. sem_timedwait doesn't wait for
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* a lapse of time, but until we reach a certain time.
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* This time is now plus the timeout.
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*/
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#ifdef HAVE_CLOCK_GETTIME
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clock_gettime(CLOCK_REALTIME, &ts_timeout);
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// Add our timeout to current time
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ts_timeout.tv_sec += (timeoutNS / SDL_NS_PER_SECOND);
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ts_timeout.tv_nsec += (timeoutNS % SDL_NS_PER_SECOND);
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#else
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gettimeofday(&now, NULL);
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// Add our timeout to current time
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ts_timeout.tv_sec = now.tv_sec + (timeoutNS / SDL_NS_PER_SECOND);
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ts_timeout.tv_nsec = SDL_US_TO_NS(now.tv_usec) + (timeoutNS % SDL_NS_PER_SECOND);
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#endif
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// Wrap the second if needed
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while (ts_timeout.tv_nsec >= 1000000000) {
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ts_timeout.tv_sec += 1;
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ts_timeout.tv_nsec -= 1000000000;
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}
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// Wait.
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int rc;
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do {
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rc = sem_timedwait(&sem->sem, &ts_timeout);
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} while (rc < 0 && errno == EINTR);
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return (rc == 0);
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#else
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stop_time = SDL_GetTicksNS() + timeoutNS;
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while (sem_trywait(&sem->sem) != 0) {
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if (SDL_GetTicksNS() >= stop_time) {
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return false;
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}
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SDL_DelayNS(100);
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}
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return true;
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#endif // HAVE_SEM_TIMEDWAIT
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}
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Uint32 SDL_GetSemaphoreValue(SDL_Semaphore *sem)
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{
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int ret = 0;
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if (!sem) {
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return 0;
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}
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sem_getvalue(&sem->sem, &ret);
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if (ret < 0) {
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ret = 0;
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}
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return (Uint32)ret;
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}
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void SDL_SignalSemaphore(SDL_Semaphore *sem)
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{
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if (!sem) {
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return;
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}
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sem_post(&sem->sem);
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}
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#endif // SDL_PLATFORM_MACOS
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