1#pragma once 2 3#include "Common/GPU/OpenGL/GLCommon.h" 4#include "Common/GPU/DataFormat.h" 5 6namespace Draw { 7 8bool Thin3DFormatToGLFormatAndType(DataFormat fmt, GLuint &internalFormat, GLuint &format, GLuint &type, int &alignment); 9 10} 11 12