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hrydgard
GitHub Repository: hrydgard/ppsspp
Path: blob/master/Common/GPU/OpenGL/DataFormatGL.h
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#pragma once
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#include "Common/GPU/OpenGL/GLCommon.h"
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#include "Common/GPU/DataFormat.h"
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namespace Draw {
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bool Thin3DFormatToGLFormatAndType(DataFormat fmt, GLuint &internalFormat, GLuint &format, GLuint &type, int &alignment);
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}
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