#pragma once
#include <string>
#include "Common/GPU/thin3d.h"
class GraphicsContext {
public:
virtual ~GraphicsContext() = default;
virtual bool InitFromRenderThread(std::string *errorMessage) { return true; }
virtual void ShutdownFromRenderThread() {}
virtual void Shutdown() = 0;
virtual void Pause() {}
virtual void Resume() {}
virtual void Resize() = 0;
virtual void NotifyWindowRestored() {}
virtual void *GetAPIContext() { return nullptr; }
virtual void ThreadStart() {}
virtual bool ThreadFrame() { return true; }
virtual void ThreadEnd() {}
virtual void StopThread() {}
virtual void Poll() {}
virtual Draw::DrawContext *GetDrawContext() = 0;
};