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hrydgard
GitHub Repository: hrydgard/ppsspp
Path: blob/master/Core/Config.cpp
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include <cstdlib>
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#include <ctime>
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#include <mutex>
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#include <set>
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#include <sstream>
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#include <thread>
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#include "ppsspp_config.h"
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#include "Common/GPU/OpenGL/GLFeatures.h"
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#include "Common/Net/HTTPClient.h"
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#include "Common/Net/URL.h"
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#include "Common/Log.h"
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#include "Common/TimeUtil.h"
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#include "Common/Thread/ThreadUtil.h"
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#include "Common/Data/Format/IniFile.h"
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#include "Common/Data/Format/JSONReader.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/Data/Text/Parsers.h"
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#include "Common/CPUDetect.h"
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#include "Common/File/FileUtil.h"
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#include "Common/File/VFS/VFS.h"
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#include "Common/Log/LogManager.h"
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#include "Common/Math/CrossSIMD.h"
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#include "Common/OSVersion.h"
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#include "Common/System/Display.h"
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#include "Common/System/System.h"
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#include "Common/StringUtils.h"
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#include "Common/Thread/ThreadUtil.h"
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#include "Common/GPU/Vulkan/VulkanLoader.h"
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#include "Common/VR/PPSSPPVR.h"
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#include "Common/System/OSD.h"
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#include "Common/System/Request.h"
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#include "Core/Config.h"
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#include "Core/ConfigSettings.h"
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#include "Core/ConfigValues.h"
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#include "Core/KeyMap.h"
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#include "Core/System.h"
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#include "Core/HLE/sceUtility.h"
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#include "Core/Instance.h"
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#include "Core/Util/RecentFiles.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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// TODO: Find a better place for this.
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http::RequestManager g_DownloadManager;
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Config g_Config;
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static bool jitForcedOff;
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#ifdef _DEBUG
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static const char * const logSectionName = "LogDebug";
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#else
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static const char * const logSectionName = "Log";
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#endif
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bool TryUpdateSavedPath(Path *path);
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std::string GPUBackendToString(GPUBackend backend) {
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switch (backend) {
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case GPUBackend::OPENGL:
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return "OPENGL";
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case GPUBackend::DIRECT3D11:
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return "DIRECT3D11";
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case GPUBackend::VULKAN:
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return "VULKAN";
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}
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// Intentionally not a default so we get a warning.
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return "INVALID";
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}
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GPUBackend GPUBackendFromString(std::string_view backend) {
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if (equalsNoCase(backend, "OPENGL") || backend == "0")
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return GPUBackend::OPENGL;
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if (equalsNoCase(backend, "DIRECT3D11") || backend == "2")
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return GPUBackend::DIRECT3D11;
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if (equalsNoCase(backend, "VULKAN") || backend == "3")
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return GPUBackend::VULKAN;
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return GPUBackend::OPENGL;
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}
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std::string DefaultLangRegion() {
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// Unfortunate default. There's no need to use bFirstRun, since this is only a default.
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static std::string defaultLangRegion = "en_US";
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std::string langRegion = System_GetProperty(SYSPROP_LANGREGION);
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if (g_i18nrepo.IniExists(langRegion)) {
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defaultLangRegion = langRegion;
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} else if (langRegion.length() >= 3) {
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// Don't give up. Let's try a fuzzy match - so nl_BE can match nl_NL.
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IniFile mapping;
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mapping.LoadFromVFS(g_VFS, "langregion.ini");
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std::vector<std::string> keys;
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mapping.GetKeys("LangRegionNames", keys);
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for (const std::string &key : keys) {
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if (startsWithNoCase(key, langRegion)) {
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// Exact submatch, or different case. Let's use it.
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defaultLangRegion = key;
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break;
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} else if (startsWithNoCase(key, langRegion.substr(0, 3))) {
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// Best so far.
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defaultLangRegion = key;
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}
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}
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}
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return defaultLangRegion;
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}
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static int DefaultDepthRaster() {
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#ifdef CROSSSIMD_SLOW
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// No SIMD acceleration for the depth rasterizer.
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// Default to off.
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return (int)DepthRasterMode::OFF;
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#endif
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// For 64-bit ARM and x86 with SIMD, enable depth raster.
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#if PPSSPP_ARCH(ARM64_NEON) || PPSSPP_ARCH(SSE2)
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#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS)
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return (int)DepthRasterMode::LOW_QUALITY;
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#else
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return (int)DepthRasterMode::DEFAULT;
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#endif
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#else
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// 32-bit ARM or no SIMD, the depth raster will be too slow.
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return (int)DepthRasterMode::OFF;
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#endif
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}
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std::string CreateRandMAC() {
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std::stringstream randStream;
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srand(time(nullptr));
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for (int i = 0; i < 6; i++) {
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u32 value = rand() % 256;
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if (i == 0) {
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// Making sure the 1st 2-bits on the 1st byte of OUI are zero to prevent issue with some games (ie. Gran Turismo)
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value &= 0xfc;
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}
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if (value <= 15)
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randStream << '0' << std::hex << value;
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else
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randStream << std::hex << value;
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if (i < 5) {
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randStream << ':'; //we need a : between every octet
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}
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}
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return randStream.str();
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}
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static int DefaultCpuCore() {
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#if PPSSPP_ARCH(ARM) || PPSSPP_ARCH(ARM64) || PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(RISCV64) || PPSSPP_ARCH(LOONGARCH64)
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if (System_GetPropertyBool(SYSPROP_CAN_JIT))
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return (int)CPUCore::JIT;
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return (int)CPUCore::IR_INTERPRETER;
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#else
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return (int)CPUCore::IR_INTERPRETER;
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#endif
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}
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static bool DefaultCodeGen() {
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#if PPSSPP_ARCH(ARM) || PPSSPP_ARCH(ARM64) || PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(RISCV64) || PPSSPP_ARCH(LOONGARCH64)
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return true;
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#else
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return false;
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#endif
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}
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static bool DefaultVSync() {
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#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(UWP)
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// Previously we didn't allow turning off vsync/FIFO on Android. Let's set the default accordingly.
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return true;
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#else
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return false;
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#endif
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}
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static bool DefaultEnableStateUndo() {
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#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS)
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// Off on mobile to save disk space.
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return false;
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#endif
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return true;
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}
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static float DefaultUISaturation() {
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return IsVREnabled() ? 1.5f : 1.0f;
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}
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static int DefaultUIScaleFactor() {
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#if PPSSPP_PLATFORM(WINDOWS) || PPSSPP_PLATFORM(LINUX) || PPSSPP_PLATFORM(MAC)
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return -1;
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#else
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return 0;
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#endif
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}
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static const ConfigSetting generalSettings[] = {
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ConfigSetting("FirstRun", &g_Config.bFirstRun, true, CfgFlag::DEFAULT),
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ConfigSetting("RunCount", &g_Config.iRunCount, 0, CfgFlag::DEFAULT),
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ConfigSetting("Enable Logging", &g_Config.bEnableLogging, true, CfgFlag::PER_GAME),
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ConfigSetting("FileLogging", &g_Config.bEnableFileLogging, false, CfgFlag::PER_GAME),
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ConfigSetting("AutoRun", &g_Config.bAutoRun, true, CfgFlag::DEFAULT),
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ConfigSetting("Browse", &g_Config.bBrowse, false, CfgFlag::DEFAULT),
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ConfigSetting("IgnoreBadMemAccess", &g_Config.bIgnoreBadMemAccess, true, CfgFlag::DEFAULT),
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ConfigSetting("CurrentDirectory", &g_Config.currentDirectory, "", CfgFlag::DEFAULT),
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ConfigSetting("ShowDebuggerOnLoad", &g_Config.bShowDebuggerOnLoad, false, CfgFlag::DEFAULT),
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ConfigSetting("ShowImDebugger", &g_Config.bShowImDebugger, false, CfgFlag::DONT_SAVE),
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ConfigSetting("CheckForNewVersion", &g_Config.bCheckForNewVersion, true, CfgFlag::DEFAULT),
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ConfigSetting("Language", &g_Config.sLanguageIni, &DefaultLangRegion, CfgFlag::DEFAULT),
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ConfigSetting("ForceLagSync2", &g_Config.bForceLagSync, false, CfgFlag::PER_GAME),
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ConfigSetting("DiscordRichPresence", &g_Config.bDiscordRichPresence, false, CfgFlag::DEFAULT),
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ConfigSetting("UISound", &g_Config.bUISound, false, CfgFlag::DEFAULT),
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ConfigSetting("DisableHTTPS", &g_Config.bDisableHTTPS, false, CfgFlag::DONT_SAVE),
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ConfigSetting("AutoLoadSaveState", &g_Config.iAutoLoadSaveState, 0, CfgFlag::PER_GAME),
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ConfigSetting("EnableCheats", &g_Config.bEnableCheats, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("EnablePlugins", &g_Config.bEnablePlugins, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("CwCheatRefreshRate", &g_Config.iCwCheatRefreshIntervalMs, 77, CfgFlag::PER_GAME),
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ConfigSetting("CwCheatScrollPosition", &g_Config.fCwCheatScrollPosition, 0.0f, CfgFlag::PER_GAME),
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ConfigSetting("GameListScrollPosition", &g_Config.fGameListScrollPosition, 0.0f, CfgFlag::DEFAULT),
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ConfigSetting("DebugOverlay", &g_Config.iDebugOverlay, 0, CfgFlag::DONT_SAVE),
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ConfigSetting("DefaultTab", &g_Config.iDefaultTab, 0, CfgFlag::DEFAULT),
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ConfigSetting("DisableHLEFlags", &g_Config.iDisableHLE, 0, CfgFlag::PER_GAME),
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ConfigSetting("ForceEnableHLEFlags", &g_Config.iForceEnableHLE, 0, CfgFlag::PER_GAME),
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ConfigSetting("ScreenshotMode", &g_Config.iScreenshotMode, 0, CfgFlag::DEFAULT),
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ConfigSetting("ScreenshotsAsPNG", &g_Config.bScreenshotsAsPNG, false, CfgFlag::PER_GAME),
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ConfigSetting("UseFFV1", &g_Config.bUseFFV1, false, CfgFlag::DEFAULT),
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ConfigSetting("DumpFrames", &g_Config.bDumpFrames, false, CfgFlag::DEFAULT),
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ConfigSetting("DumpVideoOutput", &g_Config.bDumpVideoOutput, false, CfgFlag::DEFAULT),
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ConfigSetting("DumpAudio", &g_Config.bDumpAudio, false, CfgFlag::DEFAULT),
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ConfigSetting("SaveLoadResetsAVdumping", &g_Config.bSaveLoadResetsAVdumping, false, CfgFlag::DEFAULT),
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ConfigSetting("StateSlot", &g_Config.iCurrentStateSlot, 0, CfgFlag::PER_GAME),
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ConfigSetting("EnableStateUndo", &g_Config.bEnableStateUndo, &DefaultEnableStateUndo, CfgFlag::PER_GAME),
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ConfigSetting("StateLoadUndoGame", &g_Config.sStateLoadUndoGame, "NA", CfgFlag::DEFAULT),
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ConfigSetting("StateUndoLastSaveGame", &g_Config.sStateUndoLastSaveGame, "NA", CfgFlag::DEFAULT),
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ConfigSetting("StateUndoLastSaveSlot", &g_Config.iStateUndoLastSaveSlot, -5, CfgFlag::DEFAULT), // Start with an "invalid" value
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ConfigSetting("RewindSnapshotInterval", &g_Config.iRewindSnapshotInterval, 0, CfgFlag::PER_GAME),
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ConfigSetting("ShowRegionOnGameIcon", &g_Config.bShowRegionOnGameIcon, false, CfgFlag::DEFAULT),
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ConfigSetting("ShowIDOnGameIcon", &g_Config.bShowIDOnGameIcon, false, CfgFlag::DEFAULT),
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ConfigSetting("GameGridScale", &g_Config.fGameGridScale, 1.0, CfgFlag::DEFAULT),
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ConfigSetting("GridView1", &g_Config.bGridView1, true, CfgFlag::DEFAULT),
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ConfigSetting("GridView2", &g_Config.bGridView2, true, CfgFlag::DEFAULT),
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ConfigSetting("GridView3", &g_Config.bGridView3, false, CfgFlag::DEFAULT),
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ConfigSetting("RightAnalogUp", &g_Config.iRightAnalogUp, 0, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogDown", &g_Config.iRightAnalogDown, 0, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogLeft", &g_Config.iRightAnalogLeft, 0, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogRight", &g_Config.iRightAnalogRight, 0, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogPress", &g_Config.iRightAnalogPress, 0, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogCustom", &g_Config.bRightAnalogCustom, false, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogDisableDiagonal", &g_Config.bRightAnalogDisableDiagonal, false, CfgFlag::PER_GAME),
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ConfigSetting("SwipeUp", &g_Config.iSwipeUp, 0, CfgFlag::PER_GAME),
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ConfigSetting("SwipeDown", &g_Config.iSwipeDown, 0, CfgFlag::PER_GAME),
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ConfigSetting("SwipeLeft", &g_Config.iSwipeLeft, 0, CfgFlag::PER_GAME),
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ConfigSetting("SwipeRight", &g_Config.iSwipeRight, 0, CfgFlag::PER_GAME),
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ConfigSetting("SwipeSensitivity", &g_Config.fSwipeSensitivity, 1.0f, CfgFlag::PER_GAME),
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ConfigSetting("SwipeSmoothing", &g_Config.fSwipeSmoothing, 0.3f, CfgFlag::PER_GAME),
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ConfigSetting("DoubleTapGesture", &g_Config.iDoubleTapGesture, 0, CfgFlag::PER_GAME),
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ConfigSetting("GestureControlEnabled", &g_Config.bGestureControlEnabled, false, CfgFlag::PER_GAME),
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ConfigSetting("TouchGliding", &g_Config.bTouchGliding, false, CfgFlag::PER_GAME),
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// "default" means let emulator decide, "" means disable.
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ConfigSetting("ReportingHost", &g_Config.sReportHost, "default", CfgFlag::DEFAULT),
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ConfigSetting("AutoSaveSymbolMap", &g_Config.bAutoSaveSymbolMap, false, CfgFlag::PER_GAME),
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ConfigSetting("CompressSymbols", &g_Config.bCompressSymbols, true, CfgFlag::DEFAULT),
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ConfigSetting("CacheFullIsoInRam", &g_Config.bCacheFullIsoInRam, false, CfgFlag::PER_GAME),
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ConfigSetting("RemoteISOPort", &g_Config.iRemoteISOPort, 0, CfgFlag::DEFAULT),
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ConfigSetting("LastRemoteISOServer", &g_Config.sLastRemoteISOServer, "", CfgFlag::DEFAULT),
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ConfigSetting("LastRemoteISOPort", &g_Config.iLastRemoteISOPort, 0, CfgFlag::DEFAULT),
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ConfigSetting("RemoteISOManualConfig", &g_Config.bRemoteISOManual, false, CfgFlag::DEFAULT),
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ConfigSetting("RemoteShareOnStartup", &g_Config.bRemoteShareOnStartup, false, CfgFlag::DEFAULT),
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ConfigSetting("RemoteISOSubdir", &g_Config.sRemoteISOSubdir, "/", CfgFlag::DEFAULT),
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ConfigSetting("RemoteDebuggerOnStartup", &g_Config.bRemoteDebuggerOnStartup, false, CfgFlag::DEFAULT),
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ConfigSetting("RemoteTab", &g_Config.bRemoteTab, false, CfgFlag::DEFAULT),
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ConfigSetting("RemoteISOSharedDir", &g_Config.sRemoteISOSharedDir, "", CfgFlag::DEFAULT),
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ConfigSetting("RemoteISOShareType", &g_Config.iRemoteISOShareType, (int)RemoteISOShareType::RECENT, CfgFlag::DEFAULT),
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ConfigSetting("AskForExitConfirmationAfterSeconds", &g_Config.iAskForExitConfirmationAfterSeconds, 60, CfgFlag::PER_GAME),
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#ifdef __ANDROID__
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ConfigSetting("ScreenRotation", &g_Config.iScreenRotation, ROTATION_AUTO_HORIZONTAL),
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#endif
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ConfigSetting("InternalScreenRotation", &g_Config.iInternalScreenRotation, ROTATION_LOCKED_HORIZONTAL, CfgFlag::PER_GAME),
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ConfigSetting("BackgroundAnimation", &g_Config.iBackgroundAnimation, 1, CfgFlag::DEFAULT),
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ConfigSetting("TransparentBackground", &g_Config.bTransparentBackground, true, CfgFlag::DEFAULT),
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ConfigSetting("UITint", &g_Config.fUITint, 0.0, CfgFlag::DEFAULT),
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ConfigSetting("UISaturation", &g_Config.fUISaturation, &DefaultUISaturation, CfgFlag::DEFAULT),
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#if defined(USING_WIN_UI)
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ConfigSetting("TopMost", &g_Config.bTopMost, false, CfgFlag::DEFAULT),
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ConfigSetting("PauseOnLostFocus", &g_Config.bPauseOnLostFocus, false, CfgFlag::PER_GAME),
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#endif
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#if !defined(MOBILE_DEVICE)
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ConfigSetting("WindowX", &g_Config.iWindowX, -1, CfgFlag::DEFAULT), // -1 tells us to center the window.
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ConfigSetting("WindowY", &g_Config.iWindowY, -1, CfgFlag::DEFAULT),
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ConfigSetting("WindowWidth", &g_Config.iWindowWidth, 0, CfgFlag::DEFAULT), // 0 will be automatically reset later (need to do the AdjustWindowRect dance).
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ConfigSetting("WindowHeight", &g_Config.iWindowHeight, 0, CfgFlag::DEFAULT),
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#endif
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ConfigSetting("PauseWhenMinimized", &g_Config.bPauseWhenMinimized, false, CfgFlag::PER_GAME),
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ConfigSetting("PauseExitsEmulator", &g_Config.bPauseExitsEmulator, false, CfgFlag::DONT_SAVE),
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ConfigSetting("PauseMenuExitsEmulator", &g_Config.bPauseMenuExitsEmulator, false, CfgFlag::DONT_SAVE),
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ConfigSetting("DumpFileTypes", &g_Config.iDumpFileTypes, 0, CfgFlag::PER_GAME),
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ConfigSetting("FullscreenOnDoubleclick", &g_Config.bFullscreenOnDoubleclick, true, CfgFlag::DONT_SAVE),
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ConfigSetting("ShowMenuBar", &g_Config.bShowMenuBar, true, CfgFlag::DEFAULT),
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ConfigSetting("MemStickInserted", &g_Config.bMemStickInserted, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("LoadPlugins", &g_Config.bLoadPlugins, true, CfgFlag::PER_GAME),
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ConfigSetting("NotificationPos", &g_Config.iNotificationPos, (int)ScreenEdgePosition::TOP_CENTER, CfgFlag::DEFAULT),
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ConfigSetting("IgnoreCompatSettings", &g_Config.sIgnoreCompatSettings, "", CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("RunBehindPauseMenu", &g_Config.bRunBehindPauseMenu, false, CfgFlag::DEFAULT),
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ConfigSetting("ShowGPOLEDs", &g_Config.bShowGPOLEDs, false, CfgFlag::PER_GAME),
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ConfigSetting("UIScaleFactor", &g_Config.iUIScaleFactor, &DefaultUIScaleFactor, CfgFlag::DEFAULT),
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ConfigSetting("VulkanDisableImplicitLayers", &g_Config.bVulkanDisableImplicitLayers, false, CfgFlag::DEFAULT),
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};
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static bool DefaultSasThread() {
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return cpu_info.num_cores > 1;
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}
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static const ConfigSetting achievementSettings[] = {
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// Core settings
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ConfigSetting("AchievementsEnable", &g_Config.bAchievementsEnable, false, CfgFlag::DEFAULT),
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ConfigSetting("AchievementsEnableRAIntegration", &g_Config.bAchievementsEnableRAIntegration, false, CfgFlag::DEFAULT),
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ConfigSetting("AchievementsChallengeMode", &g_Config.bAchievementsHardcoreMode, true, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
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ConfigSetting("AchievementsEncoreMode", &g_Config.bAchievementsEncoreMode, false, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
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ConfigSetting("AchievementsUnofficial", &g_Config.bAchievementsUnofficial, false, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
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ConfigSetting("AchievementsLogBadMemReads", &g_Config.bAchievementsLogBadMemReads, false, CfgFlag::DEFAULT),
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ConfigSetting("AchievementsSaveStateInHardcoreMode", &g_Config.bAchievementsSaveStateInHardcoreMode, false, CfgFlag::DEFAULT),
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// Achievements login info. Note that password is NOT stored, only a login token.
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// And that login token is stored separately from the ini, see NativeSaveSecret, but it can also be loaded
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// from the ini if manually entered (useful when testing various builds on Android).
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ConfigSetting("AchievementsToken", &g_Config.sAchievementsToken, "", CfgFlag::DONT_SAVE),
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ConfigSetting("AchievementsUserName", &g_Config.sAchievementsUserName, "", CfgFlag::DEFAULT),
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// Customizations
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ConfigSetting("AchievementsSoundEffects", &g_Config.bAchievementsSoundEffects, true, CfgFlag::DEFAULT),
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ConfigSetting("AchievementsUnlockAudioFile", &g_Config.sAchievementsUnlockAudioFile, "", CfgFlag::DEFAULT),
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ConfigSetting("AchievementsLeaderboardSubmitAudioFile", &g_Config.sAchievementsLeaderboardSubmitAudioFile, "", CfgFlag::DEFAULT),
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ConfigSetting("AchievementsLeaderboardTrackerPos", &g_Config.iAchievementsLeaderboardTrackerPos, (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
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ConfigSetting("AchievementsLeaderboardStartedOrFailedPos", &g_Config.iAchievementsLeaderboardStartedOrFailedPos, (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
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ConfigSetting("AchievementsLeaderboardSubmittedPos", &g_Config.iAchievementsLeaderboardSubmittedPos, (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
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ConfigSetting("AchievementsProgressPos", &g_Config.iAchievementsProgressPos, (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
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ConfigSetting("AchievementsChallengePos", &g_Config.iAchievementsChallengePos, (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
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ConfigSetting("AchievementsUnlockedPos", &g_Config.iAchievementsUnlockedPos, (int)ScreenEdgePosition::TOP_CENTER, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
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};
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static const ConfigSetting cpuSettings[] = {
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ConfigSetting("CPUCore", &g_Config.iCpuCore, &DefaultCpuCore, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("SeparateSASThread", &g_Config.bSeparateSASThread, &DefaultSasThread, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("IOTimingMethod", &g_Config.iIOTimingMethod, IOTIMING_FAST, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("FastMemoryAccess", &g_Config.bFastMemory, true, CfgFlag::PER_GAME),
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ConfigSetting("FunctionReplacements", &g_Config.bFuncReplacements, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("HideSlowWarnings", &g_Config.bHideSlowWarnings, false, CfgFlag::DEFAULT),
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ConfigSetting("HideStateWarnings", &g_Config.bHideStateWarnings, false, CfgFlag::DEFAULT),
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ConfigSetting("JitDisableFlags", &g_Config.uJitDisableFlags, (uint32_t)0, CfgFlag::PER_GAME),
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ConfigSetting("CPUSpeed", &g_Config.iLockedCPUSpeed, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
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};
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static int DefaultInternalResolution() {
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// Auto on Windows and Linux, 2x on large screens and iOS, 1x elsewhere.
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#if defined(USING_WIN_UI) || defined(USING_QT_UI)
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return 0;
399
#elif PPSSPP_PLATFORM(IOS)
400
return 2;
401
#else
402
if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_VR) {
403
return 4;
404
}
405
int longestDisplaySide = std::max(System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES));
406
int scale = longestDisplaySide >= 1000 ? 2 : 1;
407
INFO_LOG(Log::G3D, "Longest display side: %d pixels. Choosing scale %d", longestDisplaySide, scale);
408
return scale;
409
#endif
410
}
411
412
static int DefaultFastForwardMode() {
413
#if PPSSPP_PLATFORM(ANDROID) || defined(USING_QT_UI) || PPSSPP_PLATFORM(UWP) || PPSSPP_PLATFORM(IOS)
414
return (int)FastForwardMode::SKIP_FLIP;
415
#else
416
return (int)FastForwardMode::CONTINUOUS;
417
#endif
418
}
419
420
static int DefaultAndroidHwScale() {
421
#if PPSSPP_PLATFORM(ANDROID)
422
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19 || System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_TV) {
423
// Arbitrary cutoff at Kitkat - modern devices are usually powerful enough that hw scaling
424
// doesn't really help very much and mostly causes problems. See #11151
425
return 0;
426
}
427
428
// Get the real resolution as passed in during startup, not dp_xres and stuff
429
int xres = System_GetPropertyInt(SYSPROP_DISPLAY_XRES);
430
int yres = System_GetPropertyInt(SYSPROP_DISPLAY_YRES);
431
432
if (xres <= 960) {
433
// Smaller than the PSP*2, let's go native.
434
return 0;
435
} else if (xres <= 480 * 3) { // 720p xres
436
// Small-ish screen, we should default to 2x
437
return 2 + 1;
438
} else {
439
// Large or very large screen. Default to 3x psp resolution.
440
return 3 + 1;
441
}
442
return 0;
443
#else
444
return 1;
445
#endif
446
}
447
448
// See issue 14439. Should possibly even block these devices from selecting VK.
449
const char * const vulkanDefaultBlacklist[] = {
450
"Sony:BRAVIA VH1",
451
};
452
453
static int DefaultGPUBackend() {
454
if (IsVREnabled()) {
455
return (int)GPUBackend::OPENGL;
456
}
457
458
#if PPSSPP_PLATFORM(WINDOWS)
459
// On Win10, there's a good chance Vulkan will work by default.
460
if (IsWin10OrHigher()) {
461
return (int)GPUBackend::VULKAN;
462
}
463
// On older Windows, to be safe, use Direct3D 11.
464
if (IsWin8OrHigher()) {
465
return (int)GPUBackend::DIRECT3D11;
466
}
467
#elif PPSSPP_PLATFORM(ANDROID)
468
// Check blacklist.
469
for (size_t i = 0; i < ARRAY_SIZE(vulkanDefaultBlacklist); i++) {
470
if (System_GetProperty(SYSPROP_NAME) == vulkanDefaultBlacklist[i]) {
471
return (int)GPUBackend::OPENGL;
472
}
473
}
474
475
// Default to Vulkan only on Oreo 8.1 (level 27) devices or newer, and only
476
// on ARM64 and x86-64. Drivers before, and on other archs, are generally too
477
// unreliable to default to (with some exceptions, of course).
478
#if PPSSPP_ARCH(64BIT)
479
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 27) {
480
return (int)GPUBackend::VULKAN;
481
}
482
#else
483
// There are some newer devices that benefit from Vulkan as default, but are 32-bit. Example: Redmi 9A.
484
// Let's only allow the very newest generation though.
485
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 30) {
486
return (int)GPUBackend::VULKAN;
487
}
488
#endif
489
490
#elif PPSSPP_PLATFORM(MAC)
491
492
#if PPSSPP_ARCH(ARM64)
493
return (int)GPUBackend::VULKAN;
494
#else
495
// On Intel (generally older Macs) default to OpenGL.
496
return (int)GPUBackend::OPENGL;
497
#endif
498
499
#elif PPSSPP_PLATFORM(IOS_APP_STORE)
500
return (int)GPUBackend::VULKAN;
501
#endif
502
503
// TODO: On some additional Linux platforms, we should also default to Vulkan.
504
return (int)GPUBackend::OPENGL;
505
}
506
507
int Config::NextValidBackend() {
508
std::vector<std::string> split;
509
std::set<GPUBackend> failed;
510
511
SplitString(sFailedGPUBackends, ',', split);
512
for (const auto &str : split) {
513
if (!str.empty() && str != "ALL") {
514
failed.insert(GPUBackendFromString(str));
515
}
516
}
517
518
// Count these as "failed" too so we don't pick them.
519
SplitString(sDisabledGPUBackends, ',', split);
520
for (const auto &str : split) {
521
if (!str.empty()) {
522
failed.insert(GPUBackendFromString(str));
523
}
524
}
525
526
if (failed.count((GPUBackend)iGPUBackend)) {
527
ERROR_LOG(Log::Loader, "Graphics backend failed for %d, trying another", iGPUBackend);
528
529
#if !PPSSPP_PLATFORM(UWP)
530
if (!failed.count(GPUBackend::VULKAN) && VulkanMayBeAvailable()) {
531
return (int)GPUBackend::VULKAN;
532
}
533
#endif
534
#if PPSSPP_PLATFORM(WINDOWS)
535
if (!failed.count(GPUBackend::DIRECT3D11) && IsWin7OrHigher()) {
536
return (int)GPUBackend::DIRECT3D11;
537
}
538
#endif
539
#if PPSSPP_API(ANY_GL)
540
if (!failed.count(GPUBackend::OPENGL)) {
541
return (int)GPUBackend::OPENGL;
542
}
543
#endif
544
545
// They've all failed. Let them try the default - or on Android, OpenGL.
546
sFailedGPUBackends += ",ALL";
547
ERROR_LOG(Log::Loader, "All graphics backends failed");
548
#if PPSSPP_PLATFORM(ANDROID)
549
return (int)GPUBackend::OPENGL;
550
#else
551
return DefaultGPUBackend();
552
#endif
553
}
554
555
return iGPUBackend;
556
}
557
558
bool Config::IsBackendEnabled(GPUBackend backend) {
559
std::vector<std::string> split;
560
561
SplitString(sDisabledGPUBackends, ',', split);
562
for (const auto &str : split) {
563
if (str.empty())
564
continue;
565
auto match = GPUBackendFromString(str);
566
if (match == backend)
567
return false;
568
}
569
570
#if PPSSPP_PLATFORM(UWP)
571
if (backend != GPUBackend::DIRECT3D11)
572
return false;
573
#elif PPSSPP_PLATFORM(SWITCH)
574
if (backend != GPUBackend::OPENGL)
575
return false;
576
#elif PPSSPP_PLATFORM(WINDOWS)
577
if (backend == GPUBackend::DIRECT3D11 && !IsVistaOrHigher())
578
return false;
579
#else
580
if (backend == GPUBackend::DIRECT3D11)
581
return false;
582
#endif
583
584
#if !PPSSPP_API(ANY_GL)
585
if (backend == GPUBackend::OPENGL)
586
return false;
587
#endif
588
if (backend == GPUBackend::VULKAN && !VulkanMayBeAvailable())
589
return false;
590
return true;
591
}
592
593
template <typename T, std::string (*FTo)(T), T (*FFrom)(std::string_view)>
594
struct ConfigTranslator {
595
static std::string To(int v) {
596
return StringFromInt(v) + " (" + FTo(T(v)) + ")";
597
}
598
599
static int From(const std::string &v) {
600
int result;
601
if (TryParse(v, &result)) {
602
return result;
603
}
604
return (int)FFrom(v);
605
}
606
};
607
608
typedef ConfigTranslator<GPUBackend, GPUBackendToString, GPUBackendFromString> GPUBackendTranslator;
609
610
static int FastForwardModeFromString(const std::string &s) {
611
if (!strcasecmp(s.c_str(), "CONTINUOUS"))
612
return (int)FastForwardMode::CONTINUOUS;
613
if (!strcasecmp(s.c_str(), "SKIP_FLIP"))
614
return (int)FastForwardMode::SKIP_FLIP;
615
return DefaultFastForwardMode();
616
}
617
618
static std::string FastForwardModeToString(int v) {
619
switch (FastForwardMode(v)) {
620
case FastForwardMode::CONTINUOUS:
621
return "CONTINUOUS";
622
case FastForwardMode::SKIP_FLIP:
623
return "SKIP_FLIP";
624
}
625
return "CONTINUOUS";
626
}
627
628
static std::string DefaultInfrastructureUsername() {
629
// If the user has already picked a Nickname that satisfies the rules and is not "PPSSPP",
630
// let's use that.
631
// NOTE: This type of dependency means that network settings must be AFTER system settings in sections[].
632
if (g_Config.sNickName != "PPSSPP" &&
633
!g_Config.sNickName.empty() &&
634
g_Config.sNickName == SanitizeString(g_Config.sNickName, StringRestriction::AlphaNumDashUnderscore, 3, 16)) {
635
return g_Config.sNickName;
636
}
637
638
// Otherwise let's leave it empty, which will result in login failure and a warning.
639
return std::string();
640
}
641
642
static const ConfigSetting graphicsSettings[] = {
643
ConfigSetting("EnableCardboardVR", &g_Config.bEnableCardboardVR, false, CfgFlag::PER_GAME),
644
ConfigSetting("CardboardScreenSize", &g_Config.iCardboardScreenSize, 50, CfgFlag::PER_GAME),
645
ConfigSetting("CardboardXShift", &g_Config.iCardboardXShift, 0, CfgFlag::PER_GAME),
646
ConfigSetting("CardboardYShift", &g_Config.iCardboardYShift, 0, CfgFlag::PER_GAME),
647
ConfigSetting("iShowStatusFlags", &g_Config.iShowStatusFlags, 0, CfgFlag::PER_GAME),
648
ConfigSetting("GraphicsBackend", &g_Config.iGPUBackend, &DefaultGPUBackend, &GPUBackendTranslator::To, &GPUBackendTranslator::From, CfgFlag::DEFAULT | CfgFlag::REPORT),
649
#if PPSSPP_PLATFORM(ANDROID) && PPSSPP_ARCH(ARM64)
650
ConfigSetting("CustomDriver", &g_Config.sCustomDriver, "", CfgFlag::DEFAULT),
651
#endif
652
ConfigSetting("DisabledGraphicsBackends", &g_Config.sDisabledGPUBackends, "", CfgFlag::DEFAULT),
653
ConfigSetting("VulkanDevice", &g_Config.sVulkanDevice, "", CfgFlag::DEFAULT),
654
#ifdef _WIN32
655
ConfigSetting("D3D11Device", &g_Config.sD3D11Device, "", CfgFlag::DEFAULT),
656
#endif
657
ConfigSetting("CameraDevice", &g_Config.sCameraDevice, "", CfgFlag::DEFAULT),
658
ConfigSetting("CameraMirrorHorizontal", &g_Config.bCameraMirrorHorizontal, false, CfgFlag::DEFAULT),
659
ConfigSetting("AndroidFramerateMode", &g_Config.iDisplayFramerateMode, 1, CfgFlag::DEFAULT),
660
ConfigSetting("VendorBugChecksEnabled", &g_Config.bVendorBugChecksEnabled, true, CfgFlag::DONT_SAVE),
661
ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, false, CfgFlag::PER_GAME),
662
ConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
663
ConfigSetting("DisableRangeCulling", &g_Config.bDisableRangeCulling, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
664
ConfigSetting("DepthRasterMode", &g_Config.iDepthRasterMode, &DefaultDepthRaster, CfgFlag::PER_GAME | CfgFlag::REPORT),
665
ConfigSetting("SoftwareRenderer", &g_Config.bSoftwareRendering, false, CfgFlag::PER_GAME),
666
ConfigSetting("SoftwareRendererJit", &g_Config.bSoftwareRenderingJit, true, CfgFlag::PER_GAME),
667
ConfigSetting("HardwareTransform", &g_Config.bHardwareTransform, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
668
ConfigSetting("SoftwareSkinning", &g_Config.bSoftwareSkinning, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
669
ConfigSetting("TextureFiltering", &g_Config.iTexFiltering, 1, CfgFlag::PER_GAME | CfgFlag::REPORT),
670
ConfigSetting("Smart2DTexFiltering", &g_Config.bSmart2DTexFiltering, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
671
ConfigSetting("InternalResolution", &g_Config.iInternalResolution, &DefaultInternalResolution, CfgFlag::PER_GAME | CfgFlag::REPORT),
672
ConfigSetting("AndroidHwScale", &g_Config.iAndroidHwScale, &DefaultAndroidHwScale, CfgFlag::DEFAULT),
673
ConfigSetting("HighQualityDepth", &g_Config.bHighQualityDepth, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
674
ConfigSetting("FrameSkip", &g_Config.iFrameSkip, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
675
ConfigSetting("FrameSkipType", &g_Config.iFrameSkipType, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
676
ConfigSetting("AutoFrameSkip", &g_Config.bAutoFrameSkip, IsVREnabled(), CfgFlag::PER_GAME | CfgFlag::REPORT),
677
ConfigSetting("StereoRendering", &g_Config.bStereoRendering, false, CfgFlag::PER_GAME),
678
ConfigSetting("StereoToMonoShader", &g_Config.sStereoToMonoShader, "RedBlue", CfgFlag::PER_GAME),
679
ConfigSetting("FrameRate", &g_Config.iFpsLimit1, 0, CfgFlag::PER_GAME),
680
ConfigSetting("FrameRate2", &g_Config.iFpsLimit2, -1, CfgFlag::PER_GAME),
681
ConfigSetting("AnalogFrameRate", &g_Config.iAnalogFpsLimit, 240, CfgFlag::PER_GAME),
682
ConfigSetting("UnthrottlingMode", &g_Config.iFastForwardMode, &DefaultFastForwardMode, &FastForwardModeToString, &FastForwardModeFromString, CfgFlag::PER_GAME),
683
#if defined(USING_WIN_UI)
684
ConfigSetting("RestartRequired", &g_Config.bRestartRequired, false, CfgFlag::DONT_SAVE),
685
#endif
686
687
// Most low-performance (and many high performance) mobile GPUs do not support aniso anyway so defaulting to 4 is fine.
688
ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 4, CfgFlag::PER_GAME),
689
ConfigSetting("MultiSampleLevel", &g_Config.iMultiSampleLevel, 0, CfgFlag::PER_GAME), // Number of samples is 1 << iMultiSampleLevel
690
691
ConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
692
ConfigSetting("VertexDecJit", &g_Config.bVertexDecoderJit, &DefaultCodeGen, CfgFlag::DONT_SAVE | CfgFlag::REPORT),
693
694
#ifndef MOBILE_DEVICE
695
ConfigSetting("FullScreen", &g_Config.bFullScreen, false, CfgFlag::DEFAULT),
696
ConfigSetting("FullScreenMulti", &g_Config.bFullScreenMulti, false, CfgFlag::DEFAULT),
697
#endif
698
699
#if PPSSPP_PLATFORM(IOS)
700
ConfigSetting("AppSwitchMode", &g_Config.iAppSwitchMode, (int)AppSwitchMode::DOUBLE_SWIPE_INDICATOR, CfgFlag::DEFAULT),
701
#endif
702
703
ConfigSetting("BufferFiltering", &g_Config.iDisplayFilter, SCALE_LINEAR, CfgFlag::PER_GAME),
704
ConfigSetting("DisplayOffsetX", &g_Config.fDisplayOffsetX, 0.5f, CfgFlag::PER_GAME),
705
ConfigSetting("DisplayOffsetY", &g_Config.fDisplayOffsetY, 0.5f, CfgFlag::PER_GAME),
706
ConfigSetting("DisplayScale", &g_Config.fDisplayScale, 1.0f, CfgFlag::PER_GAME),
707
ConfigSetting("DisplayIntegerScale", &g_Config.bDisplayIntegerScale, false, CfgFlag::PER_GAME),
708
ConfigSetting("DisplayAspectRatio", &g_Config.fDisplayAspectRatio, 1.0f, CfgFlag::PER_GAME),
709
ConfigSetting("DisplayStretch", &g_Config.bDisplayStretch, false, CfgFlag::PER_GAME),
710
ConfigSetting("DisplayCropTo16x9", &g_Config.bDisplayCropTo16x9, true, CfgFlag::PER_GAME),
711
712
ConfigSetting("ImmersiveMode", &g_Config.bImmersiveMode, true, CfgFlag::PER_GAME),
713
ConfigSetting("SustainedPerformanceMode", &g_Config.bSustainedPerformanceMode, false, CfgFlag::PER_GAME),
714
ConfigSetting("IgnoreScreenInsets", &g_Config.bIgnoreScreenInsets, true, CfgFlag::DEFAULT),
715
716
ConfigSetting("ReplaceTextures", &g_Config.bReplaceTextures, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
717
ConfigSetting("SaveNewTextures", &g_Config.bSaveNewTextures, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
718
ConfigSetting("IgnoreTextureFilenames", &g_Config.bIgnoreTextureFilenames, false, CfgFlag::PER_GAME),
719
ConfigSetting("ReplacementTextureLoadSpeed", &g_Config.iReplacementTextureLoadSpeed, 0, CfgFlag::PER_GAME),
720
721
ConfigSetting("TexScalingLevel", &g_Config.iTexScalingLevel, 1, CfgFlag::PER_GAME | CfgFlag::REPORT),
722
ConfigSetting("TexScalingType", &g_Config.iTexScalingType, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
723
ConfigSetting("TexDeposterize", &g_Config.bTexDeposterize, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
724
ConfigSetting("TexHardwareScaling", &g_Config.bTexHardwareScaling, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
725
ConfigSetting("VSync", &g_Config.bVSync, &DefaultVSync, CfgFlag::PER_GAME),
726
ConfigSetting("BloomHack", &g_Config.iBloomHack, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
727
728
// Not really a graphics setting...
729
ConfigSetting("SplineBezierQuality", &g_Config.iSplineBezierQuality, 2, CfgFlag::PER_GAME | CfgFlag::REPORT),
730
ConfigSetting("HardwareTessellation", &g_Config.bHardwareTessellation, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
731
ConfigSetting("TextureShader", &g_Config.sTextureShaderName, "Off", CfgFlag::PER_GAME),
732
ConfigSetting("ShaderChainRequires60FPS", &g_Config.bShaderChainRequires60FPS, false, CfgFlag::PER_GAME),
733
734
ConfigSetting("SkipGPUReadbackMode", &g_Config.iSkipGPUReadbackMode, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
735
736
ConfigSetting("GfxDebugOutput", &g_Config.bGfxDebugOutput, false, CfgFlag::DONT_SAVE),
737
ConfigSetting("LogFrameDrops", &g_Config.bLogFrameDrops, false, CfgFlag::DEFAULT),
738
739
ConfigSetting("InflightFrames", &g_Config.iInflightFrames, 3, CfgFlag::DEFAULT),
740
ConfigSetting("RenderDuplicateFrames", &g_Config.bRenderDuplicateFrames, false, CfgFlag::PER_GAME),
741
742
ConfigSetting("MultiThreading", &g_Config.bRenderMultiThreading, true, CfgFlag::DEFAULT),
743
744
ConfigSetting("ShaderCache", &g_Config.bShaderCache, true, CfgFlag::DEFAULT),
745
ConfigSetting("GpuLogProfiler", &g_Config.bGpuLogProfiler, false, CfgFlag::DEFAULT),
746
747
ConfigSetting("UberShaderVertex", &g_Config.bUberShaderVertex, true, CfgFlag::DEFAULT),
748
ConfigSetting("UberShaderFragment", &g_Config.bUberShaderFragment, true, CfgFlag::DEFAULT),
749
750
ConfigSetting("DisplayRefreshRate", &g_Config.iDisplayRefreshRate, g_Config.iDisplayRefreshRate, CfgFlag::PER_GAME),
751
};
752
753
static int LegacyVolumeToNewVolume(int legacy, int max) {
754
float multiplier = Volume10ToMultiplier(legacy);
755
return std::clamp(MultiplierToVolume100(multiplier), 0, max);
756
}
757
758
static int DefaultGameVolume() {
759
return LegacyVolumeToNewVolume(g_Config.iLegacyGameVolume, 100);
760
}
761
762
static int DefaultReverbVolume() {
763
return LegacyVolumeToNewVolume(g_Config.iLegacyReverbVolume, 200);
764
}
765
766
static int DefaultAchievementVolume() {
767
// NOTE: The old achievemnt volume was a straight percentage so it doesn't convert
768
// the same as the others.
769
return MultiplierToVolume100((float)g_Config.iLegacyAchievementVolume / 10.0f);
770
}
771
772
static int DefaultGamePreviewVolume() {
773
// This was previously controlled by the UI volume, so transfer the default value over.
774
return g_Config.iUIVolume;
775
}
776
777
static const ConfigSetting soundSettings[] = {
778
ConfigSetting("Enable", &g_Config.bEnableSound, true, CfgFlag::PER_GAME),
779
ConfigSetting("ExtraAudioBuffering", &g_Config.bExtraAudioBuffering, false, CfgFlag::DEFAULT),
780
ConfigSetting("AudioBufferSize", &g_Config.iSDLAudioBufferSize, 256, CfgFlag::DEFAULT),
781
782
// Legacy volume settings, these get auto upgraded through default handlers on the new settings. NOTE: Must be before the new ones in the order here.
783
// The default settings here are still relevant, they will get propagated into the new ones.
784
ConfigSetting("GlobalVolume", &g_Config.iLegacyGameVolume, VOLUME_FULL, CfgFlag::PER_GAME | CfgFlag::DONT_SAVE),
785
ConfigSetting("ReverbVolume", &g_Config.iLegacyReverbVolume, VOLUME_FULL, CfgFlag::PER_GAME | CfgFlag::DONT_SAVE),
786
ConfigSetting("AchievementSoundVolume", &g_Config.iLegacyAchievementVolume, 6, CfgFlag::PER_GAME | CfgFlag::DONT_SAVE),
787
788
// Current volume settings.
789
ConfigSetting("GameVolume", &g_Config.iGameVolume, &DefaultGameVolume, CfgFlag::PER_GAME),
790
ConfigSetting("ReverbRelativeVolume", &g_Config.iReverbVolume, &DefaultReverbVolume, CfgFlag::PER_GAME),
791
ConfigSetting("AltSpeedRelativeVolume", &g_Config.iAltSpeedVolume, VOLUMEHI_FULL, CfgFlag::PER_GAME),
792
ConfigSetting("AchievementVolume", &g_Config.iAchievementVolume, &DefaultAchievementVolume, CfgFlag::PER_GAME),
793
ConfigSetting("UIVolume", &g_Config.iUIVolume, 75, CfgFlag::DEFAULT),
794
ConfigSetting("GamePreviewVolume", &g_Config.iGamePreviewVolume, &DefaultGamePreviewVolume, CfgFlag::DEFAULT),
795
796
ConfigSetting("AudioDevice", &g_Config.sAudioDevice, "", CfgFlag::DEFAULT),
797
ConfigSetting("AutoAudioDevice", &g_Config.bAutoAudioDevice, true, CfgFlag::DEFAULT),
798
ConfigSetting("AudioMixWithOthers", &g_Config.bAudioMixWithOthers, true, CfgFlag::DEFAULT),
799
ConfigSetting("AudioRespectSilentMode", &g_Config.bAudioRespectSilentMode, false, CfgFlag::DEFAULT),
800
ConfigSetting("UseOldAtrac", &g_Config.bUseOldAtrac, false, CfgFlag::DEFAULT),
801
};
802
803
static bool DefaultShowTouchControls() {
804
switch (System_GetPropertyInt(SYSPROP_DEVICE_TYPE)) {
805
case DEVICE_TYPE_MOBILE:
806
return !KeyMap::HasBuiltinController(System_GetProperty(SYSPROP_NAME));
807
default:
808
return false;
809
}
810
}
811
812
static bool DefaultShowPauseButton() {
813
switch (System_GetPropertyInt(SYSPROP_DEVICE_TYPE)) {
814
case DEVICE_TYPE_MOBILE:
815
case DEVICE_TYPE_DESKTOP:
816
return true;
817
case DEVICE_TYPE_VR:
818
case DEVICE_TYPE_TV:
819
return false;
820
default:
821
return false;
822
}
823
}
824
825
static const float defaultControlScale = 1.15f;
826
static const ConfigTouchPos defaultTouchPosShow = { -1.0f, -1.0f, defaultControlScale, true };
827
static const ConfigTouchPos defaultTouchPosHide = { -1.0f, -1.0f, defaultControlScale, false };
828
829
static const ConfigSetting controlSettings[] = {
830
ConfigSetting("HapticFeedback", &g_Config.bHapticFeedback, false, CfgFlag::PER_GAME),
831
ConfigSetting("ShowTouchCross", &g_Config.bShowTouchCross, true, CfgFlag::PER_GAME),
832
ConfigSetting("ShowTouchCircle", &g_Config.bShowTouchCircle, true, CfgFlag::PER_GAME),
833
ConfigSetting("ShowTouchSquare", &g_Config.bShowTouchSquare, true, CfgFlag::PER_GAME),
834
ConfigSetting("ShowTouchTriangle", &g_Config.bShowTouchTriangle, true, CfgFlag::PER_GAME),
835
836
ConfigSetting("Custom0Mapping", "Custom0Image", "Custom0Shape", "Custom0Toggle", "Custom0Repeat", &g_Config.CustomButton[0], {0, 0, 0, false, false}, CfgFlag::PER_GAME),
837
ConfigSetting("Custom1Mapping", "Custom1Image", "Custom1Shape", "Custom1Toggle", "Custom1Repeat", &g_Config.CustomButton[1], {0, 1, 0, false, false}, CfgFlag::PER_GAME),
838
ConfigSetting("Custom2Mapping", "Custom2Image", "Custom2Shape", "Custom2Toggle", "Custom2Repeat", &g_Config.CustomButton[2], {0, 2, 0, false, false}, CfgFlag::PER_GAME),
839
ConfigSetting("Custom3Mapping", "Custom3Image", "Custom3Shape", "Custom3Toggle", "Custom3Repeat", &g_Config.CustomButton[3], {0, 3, 0, false, false}, CfgFlag::PER_GAME),
840
ConfigSetting("Custom4Mapping", "Custom4Image", "Custom4Shape", "Custom4Toggle", "Custom4Repeat", &g_Config.CustomButton[4], {0, 4, 0, false, false}, CfgFlag::PER_GAME),
841
ConfigSetting("Custom5Mapping", "Custom5Image", "Custom5Shape", "Custom5Toggle", "Custom5Repeat", &g_Config.CustomButton[5], {0, 0, 1, false, false}, CfgFlag::PER_GAME),
842
ConfigSetting("Custom6Mapping", "Custom6Image", "Custom6Shape", "Custom6Toggle", "Custom6Repeat", &g_Config.CustomButton[6], {0, 1, 1, false, false}, CfgFlag::PER_GAME),
843
ConfigSetting("Custom7Mapping", "Custom7Image", "Custom7Shape", "Custom7Toggle", "Custom7Repeat", &g_Config.CustomButton[7], {0, 2, 1, false, false}, CfgFlag::PER_GAME),
844
ConfigSetting("Custom8Mapping", "Custom8Image", "Custom8Shape", "Custom8Toggle", "Custom8Repeat", &g_Config.CustomButton[8], {0, 3, 1, false, false}, CfgFlag::PER_GAME),
845
ConfigSetting("Custom9Mapping", "Custom9Image", "Custom9Shape", "Custom9Toggle", "Custom9Repeat", &g_Config.CustomButton[9], {0, 4, 1, false, false}, CfgFlag::PER_GAME),
846
ConfigSetting("Custom10Mapping", "Custom10Image", "Custom10Shape", "Custom10Toggle", "Custom10Repeat", &g_Config.CustomButton[10], {0, 0, 2, false, false}, CfgFlag::PER_GAME),
847
ConfigSetting("Custom11Mapping", "Custom11Image", "Custom11Shape", "Custom11Toggle", "Custom11Repeat", &g_Config.CustomButton[11], {0, 1, 2, false, false}, CfgFlag::PER_GAME),
848
ConfigSetting("Custom12Mapping", "Custom12Image", "Custom12Shape", "Custom12Toggle", "Custom12Repeat", &g_Config.CustomButton[12], {0, 2, 2, false, false}, CfgFlag::PER_GAME),
849
ConfigSetting("Custom13Mapping", "Custom13Image", "Custom13Shape", "Custom13Toggle", "Custom13Repeat", &g_Config.CustomButton[13], {0, 3, 2, false, false}, CfgFlag::PER_GAME),
850
ConfigSetting("Custom14Mapping", "Custom14Image", "Custom14Shape", "Custom14Toggle", "Custom14Repeat", &g_Config.CustomButton[14], {0, 4, 2, false, false}, CfgFlag::PER_GAME),
851
ConfigSetting("Custom15Mapping", "Custom15Image", "Custom15Shape", "Custom15Toggle", "Custom15Repeat", &g_Config.CustomButton[15], {0, 0, 9, false, false}, CfgFlag::PER_GAME),
852
ConfigSetting("Custom16Mapping", "Custom16Image", "Custom16Shape", "Custom16Toggle", "Custom16Repeat", &g_Config.CustomButton[16], {0, 1, 9, false, false}, CfgFlag::PER_GAME),
853
ConfigSetting("Custom17Mapping", "Custom17Image", "Custom17Shape", "Custom17Toggle", "Custom17Repeat", &g_Config.CustomButton[17], {0, 2, 9, false, false}, CfgFlag::PER_GAME),
854
ConfigSetting("Custom18Mapping", "Custom18Image", "Custom18Shape", "Custom18Toggle", "Custom18Repeat", &g_Config.CustomButton[18], {0, 3, 9, false, false}, CfgFlag::PER_GAME),
855
ConfigSetting("Custom19Mapping", "Custom19Image", "Custom19Shape", "Custom19Toggle", "Custom19Repeat", &g_Config.CustomButton[19], {0, 4, 9, false, false}, CfgFlag::PER_GAME),
856
// Combo keys are something else, but I don't want to break the config backwards compatibility so these will stay wrongly named.
857
ConfigSetting("fcombo0X", "fcombo0Y", "comboKeyScale0", "ShowComboKey0", &g_Config.touchCustom[0], defaultTouchPosHide, CfgFlag::PER_GAME),
858
ConfigSetting("fcombo1X", "fcombo1Y", "comboKeyScale1", "ShowComboKey1", &g_Config.touchCustom[1], defaultTouchPosHide, CfgFlag::PER_GAME),
859
ConfigSetting("fcombo2X", "fcombo2Y", "comboKeyScale2", "ShowComboKey2", &g_Config.touchCustom[2], defaultTouchPosHide, CfgFlag::PER_GAME),
860
ConfigSetting("fcombo3X", "fcombo3Y", "comboKeyScale3", "ShowComboKey3", &g_Config.touchCustom[3], defaultTouchPosHide, CfgFlag::PER_GAME),
861
ConfigSetting("fcombo4X", "fcombo4Y", "comboKeyScale4", "ShowComboKey4", &g_Config.touchCustom[4], defaultTouchPosHide, CfgFlag::PER_GAME),
862
ConfigSetting("fcombo5X", "fcombo5Y", "comboKeyScale5", "ShowComboKey5", &g_Config.touchCustom[5], defaultTouchPosHide, CfgFlag::PER_GAME),
863
ConfigSetting("fcombo6X", "fcombo6Y", "comboKeyScale6", "ShowComboKey6", &g_Config.touchCustom[6], defaultTouchPosHide, CfgFlag::PER_GAME),
864
ConfigSetting("fcombo7X", "fcombo7Y", "comboKeyScale7", "ShowComboKey7", &g_Config.touchCustom[7], defaultTouchPosHide, CfgFlag::PER_GAME),
865
ConfigSetting("fcombo8X", "fcombo8Y", "comboKeyScale8", "ShowComboKey8", &g_Config.touchCustom[8], defaultTouchPosHide, CfgFlag::PER_GAME),
866
ConfigSetting("fcombo9X", "fcombo9Y", "comboKeyScale9", "ShowComboKey9", &g_Config.touchCustom[9], defaultTouchPosHide, CfgFlag::PER_GAME),
867
ConfigSetting("fcombo10X", "fcombo10Y", "comboKeyScale10", "ShowComboKey10", &g_Config.touchCustom[10], defaultTouchPosHide, CfgFlag::PER_GAME),
868
ConfigSetting("fcombo11X", "fcombo11Y", "comboKeyScale11", "ShowComboKey11", &g_Config.touchCustom[11], defaultTouchPosHide, CfgFlag::PER_GAME),
869
ConfigSetting("fcombo12X", "fcombo12Y", "comboKeyScale12", "ShowComboKey12", &g_Config.touchCustom[12], defaultTouchPosHide, CfgFlag::PER_GAME),
870
ConfigSetting("fcombo13X", "fcombo13Y", "comboKeyScale13", "ShowComboKey13", &g_Config.touchCustom[13], defaultTouchPosHide, CfgFlag::PER_GAME),
871
ConfigSetting("fcombo14X", "fcombo14Y", "comboKeyScale14", "ShowComboKey14", &g_Config.touchCustom[14], defaultTouchPosHide, CfgFlag::PER_GAME),
872
ConfigSetting("fcombo15X", "fcombo15Y", "comboKeyScale15", "ShowComboKey15", &g_Config.touchCustom[15], defaultTouchPosHide, CfgFlag::PER_GAME),
873
ConfigSetting("fcombo16X", "fcombo16Y", "comboKeyScale16", "ShowComboKey16", &g_Config.touchCustom[16], defaultTouchPosHide, CfgFlag::PER_GAME),
874
ConfigSetting("fcombo17X", "fcombo17Y", "comboKeyScale17", "ShowComboKey17", &g_Config.touchCustom[17], defaultTouchPosHide, CfgFlag::PER_GAME),
875
ConfigSetting("fcombo18X", "fcombo18Y", "comboKeyScale18", "ShowComboKey18", &g_Config.touchCustom[18], defaultTouchPosHide, CfgFlag::PER_GAME),
876
ConfigSetting("fcombo19X", "fcombo19Y", "comboKeyScale19", "ShowComboKey19", &g_Config.touchCustom[19], defaultTouchPosHide, CfgFlag::PER_GAME),
877
878
// A win32 user seeing touch controls is likely using PPSSPP on a tablet. There it makes
879
// sense to default this to on.
880
ConfigSetting("ShowTouchPause", &g_Config.bShowTouchPause, &DefaultShowPauseButton, CfgFlag::DEFAULT),
881
#if defined(USING_WIN_UI)
882
ConfigSetting("IgnoreWindowsKey", &g_Config.bIgnoreWindowsKey, false, CfgFlag::PER_GAME),
883
#endif
884
885
ConfigSetting("ShowTouchControls", &g_Config.bShowTouchControls, &DefaultShowTouchControls, CfgFlag::PER_GAME),
886
887
// ConfigSetting("KeyMapping", &g_Config.iMappingMap, 0),
888
889
#ifdef MOBILE_DEVICE
890
ConfigSetting("TiltBaseAngleY", &g_Config.fTiltBaseAngleY, 0.9f, CfgFlag::PER_GAME),
891
ConfigSetting("TiltInvertX", &g_Config.bInvertTiltX, false, CfgFlag::PER_GAME),
892
ConfigSetting("TiltInvertY", &g_Config.bInvertTiltY, false, CfgFlag::PER_GAME),
893
ConfigSetting("TiltSensitivityX", &g_Config.iTiltSensitivityX, 60, CfgFlag::PER_GAME),
894
ConfigSetting("TiltSensitivityY", &g_Config.iTiltSensitivityY, 60, CfgFlag::PER_GAME),
895
ConfigSetting("TiltAnalogDeadzoneRadius", &g_Config.fTiltAnalogDeadzoneRadius, 0.0f, CfgFlag::PER_GAME),
896
ConfigSetting("TiltInverseDeadzone", &g_Config.fTiltInverseDeadzone, 0.0f, CfgFlag::PER_GAME),
897
ConfigSetting("TiltCircularDeadzone", &g_Config.bTiltCircularDeadzone, true, CfgFlag::PER_GAME),
898
ConfigSetting("TiltInputType", &g_Config.iTiltInputType, 0, CfgFlag::PER_GAME),
899
#endif
900
901
ConfigSetting("DisableDpadDiagonals", &g_Config.bDisableDpadDiagonals, false, CfgFlag::PER_GAME),
902
ConfigSetting("GamepadOnlyFocused", &g_Config.bGamepadOnlyFocused, false, CfgFlag::PER_GAME),
903
ConfigSetting("TouchButtonStyle", &g_Config.iTouchButtonStyle, 1, CfgFlag::PER_GAME),
904
ConfigSetting("TouchButtonOpacity", &g_Config.iTouchButtonOpacity, 65, CfgFlag::PER_GAME),
905
ConfigSetting("TouchButtonHideSeconds", &g_Config.iTouchButtonHideSeconds, 20, CfgFlag::PER_GAME),
906
ConfigSetting("AutoCenterTouchAnalog", &g_Config.bAutoCenterTouchAnalog, false, CfgFlag::PER_GAME),
907
ConfigSetting("StickyTouchDPad", &g_Config.bStickyTouchDPad, false, CfgFlag::PER_GAME),
908
909
// Snap touch control position
910
ConfigSetting("TouchSnapToGrid", &g_Config.bTouchSnapToGrid, false, CfgFlag::PER_GAME),
911
ConfigSetting("TouchSnapGridSize", &g_Config.iTouchSnapGridSize, 64, CfgFlag::PER_GAME),
912
913
// -1.0f means uninitialized, set in GamepadEmu::CreatePadLayout().
914
ConfigSetting("ActionButtonSpacing2", &g_Config.fActionButtonSpacing, 1.0f, CfgFlag::PER_GAME),
915
ConfigSetting("ActionButtonCenterX", "ActionButtonCenterY", "ActionButtonScale", nullptr, &g_Config.touchActionButtonCenter, defaultTouchPosShow, CfgFlag::PER_GAME),
916
ConfigSetting("DPadX", "DPadY", "DPadScale", "ShowTouchDpad", &g_Config.touchDpad, defaultTouchPosShow, CfgFlag::PER_GAME),
917
918
// Note: these will be overwritten if DPadRadius is set.
919
ConfigSetting("DPadSpacing", &g_Config.fDpadSpacing, 1.0f, CfgFlag::PER_GAME),
920
ConfigSetting("StartKeyX", "StartKeyY", "StartKeyScale", "ShowTouchStart", &g_Config.touchStartKey, defaultTouchPosShow, CfgFlag::PER_GAME),
921
ConfigSetting("SelectKeyX", "SelectKeyY", "SelectKeyScale", "ShowTouchSelect", &g_Config.touchSelectKey, defaultTouchPosShow, CfgFlag::PER_GAME),
922
ConfigSetting("UnthrottleKeyX", "UnthrottleKeyY", "UnthrottleKeyScale", "ShowTouchUnthrottle", &g_Config.touchFastForwardKey, defaultTouchPosShow, CfgFlag::PER_GAME),
923
ConfigSetting("LKeyX", "LKeyY", "LKeyScale", "ShowTouchLTrigger", &g_Config.touchLKey, defaultTouchPosShow, CfgFlag::PER_GAME),
924
ConfigSetting("RKeyX", "RKeyY", "RKeyScale", "ShowTouchRTrigger", &g_Config.touchRKey, defaultTouchPosShow, CfgFlag::PER_GAME),
925
ConfigSetting("AnalogStickX", "AnalogStickY", "AnalogStickScale", "ShowAnalogStick", &g_Config.touchAnalogStick, defaultTouchPosShow, CfgFlag::PER_GAME),
926
ConfigSetting("RightAnalogStickX", "RightAnalogStickY", "RightAnalogStickScale", "ShowRightAnalogStick", &g_Config.touchRightAnalogStick, defaultTouchPosHide, CfgFlag::PER_GAME),
927
928
ConfigSetting("AnalogDeadzone", &g_Config.fAnalogDeadzone, 0.15f, CfgFlag::PER_GAME),
929
ConfigSetting("AnalogInverseDeadzone", &g_Config.fAnalogInverseDeadzone, 0.0f, CfgFlag::PER_GAME),
930
ConfigSetting("AnalogSensitivity", &g_Config.fAnalogSensitivity, 1.1f, CfgFlag::PER_GAME),
931
ConfigSetting("AnalogIsCircular", &g_Config.bAnalogIsCircular, false, CfgFlag::PER_GAME),
932
ConfigSetting("AnalogAutoRotSpeed", &g_Config.fAnalogAutoRotSpeed, 8.0f, CfgFlag::PER_GAME),
933
934
ConfigSetting("AnalogLimiterDeadzone", &g_Config.fAnalogLimiterDeadzone, 0.6f, CfgFlag::DEFAULT),
935
ConfigSetting("AnalogTriggerThreshold", &g_Config.fAnalogTriggerThreshold, 0.75f, CfgFlag::DEFAULT),
936
937
ConfigSetting("AllowMappingCombos", &g_Config.bAllowMappingCombos, false, CfgFlag::DEFAULT),
938
ConfigSetting("StrictComboOrder", &g_Config.bStrictComboOrder, false, CfgFlag::DEFAULT),
939
940
ConfigSetting("LeftStickHeadScale", &g_Config.fLeftStickHeadScale, 1.0f, CfgFlag::PER_GAME),
941
ConfigSetting("RightStickHeadScale", &g_Config.fRightStickHeadScale, 1.0f, CfgFlag::PER_GAME),
942
ConfigSetting("HideStickBackground", &g_Config.bHideStickBackground, false, CfgFlag::PER_GAME),
943
944
ConfigSetting("UseMouse", &g_Config.bMouseControl, false, CfgFlag::PER_GAME),
945
ConfigSetting("ConfineMap", &g_Config.bMouseConfine, false, CfgFlag::PER_GAME),
946
ConfigSetting("MouseSensitivity", &g_Config.fMouseSensitivity, 0.1f, CfgFlag::PER_GAME),
947
ConfigSetting("MouseSmoothing", &g_Config.fMouseSmoothing, 0.9f, CfgFlag::PER_GAME),
948
ConfigSetting("MouseWheelUpDelayMs", &g_Config.iMouseWheelUpDelayMs, 80, CfgFlag::PER_GAME),
949
950
ConfigSetting("SystemControls", &g_Config.bSystemControls, true, CfgFlag::DEFAULT),
951
ConfigSetting("RapidFileInterval", &g_Config.iRapidFireInterval, 5, CfgFlag::DEFAULT),
952
953
ConfigSetting("AnalogGesture", &g_Config.bAnalogGesture, false, CfgFlag::PER_GAME),
954
ConfigSetting("AnalogGestureSensibility", &g_Config.fAnalogGestureSensibility, 1.0f, CfgFlag::PER_GAME),
955
};
956
957
static const ConfigSetting networkSettings[] = {
958
ConfigSetting("EnableWlan", &g_Config.bEnableWlan, false, CfgFlag::PER_GAME),
959
ConfigSetting("EnableAdhocServer", &g_Config.bEnableAdhocServer, false, CfgFlag::PER_GAME),
960
ConfigSetting("proAdhocServer", &g_Config.proAdhocServer, "socom.cc", CfgFlag::PER_GAME),
961
ConfigSetting("PortOffset", &g_Config.iPortOffset, 10000, CfgFlag::PER_GAME),
962
ConfigSetting("PrimaryDNSServer", &g_Config.sInfrastructureDNSServer, "67.222.156.250", CfgFlag::PER_GAME),
963
ConfigSetting("MinTimeout", &g_Config.iMinTimeout, 0, CfgFlag::PER_GAME),
964
ConfigSetting("ForcedFirstConnect", &g_Config.bForcedFirstConnect, false, CfgFlag::PER_GAME),
965
ConfigSetting("EnableUPnP", &g_Config.bEnableUPnP, false, CfgFlag::PER_GAME),
966
ConfigSetting("UPnPUseOriginalPort", &g_Config.bUPnPUseOriginalPort, false, CfgFlag::PER_GAME),
967
ConfigSetting("InfrastructureUsername", &g_Config.sInfrastructureUsername, &DefaultInfrastructureUsername, CfgFlag::PER_GAME),
968
ConfigSetting("InfrastructureAutoDNS", &g_Config.bInfrastructureAutoDNS, true, CfgFlag::PER_GAME),
969
ConfigSetting("AllowSavestateWhileConnected", &g_Config.bAllowSavestateWhileConnected, false, CfgFlag::DONT_SAVE),
970
ConfigSetting("AllowSpeedControlWhileConnected", &g_Config.bAllowSpeedControlWhileConnected, false, CfgFlag::PER_GAME),
971
ConfigSetting("DontDownloadInfraJson", &g_Config.bDontDownloadInfraJson, false, CfgFlag::DONT_SAVE),
972
973
ConfigSetting("EnableNetworkChat", &g_Config.bEnableNetworkChat, false, CfgFlag::PER_GAME),
974
ConfigSetting("ChatButtonPosition", &g_Config.iChatButtonPosition, (int)ScreenEdgePosition::BOTTOM_LEFT, CfgFlag::PER_GAME),
975
ConfigSetting("ChatScreenPosition", &g_Config.iChatScreenPosition, (int)ScreenEdgePosition::BOTTOM_LEFT, CfgFlag::PER_GAME),
976
ConfigSetting("EnableQuickChat", &g_Config.bEnableQuickChat, true, CfgFlag::PER_GAME),
977
ConfigSetting("QuickChat1", &g_Config.sQuickChat0, "Quick Chat 1", CfgFlag::PER_GAME),
978
ConfigSetting("QuickChat2", &g_Config.sQuickChat1, "Quick Chat 2", CfgFlag::PER_GAME),
979
ConfigSetting("QuickChat3", &g_Config.sQuickChat2, "Quick Chat 3", CfgFlag::PER_GAME),
980
ConfigSetting("QuickChat4", &g_Config.sQuickChat3, "Quick Chat 4", CfgFlag::PER_GAME),
981
ConfigSetting("QuickChat5", &g_Config.sQuickChat4, "Quick Chat 5", CfgFlag::PER_GAME),
982
};
983
984
static const ConfigSetting systemParamSettings[] = {
985
ConfigSetting("PSPModel", &g_Config.iPSPModel, PSP_MODEL_SLIM, CfgFlag::PER_GAME | CfgFlag::REPORT),
986
ConfigSetting("PSPFirmwareVersion", &g_Config.iFirmwareVersion, PSP_DEFAULT_FIRMWARE, CfgFlag::PER_GAME | CfgFlag::REPORT),
987
ConfigSetting("NickName", &g_Config.sNickName, "PPSSPP", CfgFlag::PER_GAME),
988
ConfigSetting("MacAddress", &g_Config.sMACAddress, "", CfgFlag::PER_GAME),
989
ConfigSetting("GameLanguage", &g_Config.iLanguage, -1, CfgFlag::PER_GAME | CfgFlag::REPORT),
990
ConfigSetting("ParamTimeFormat", &g_Config.iTimeFormat, PSP_SYSTEMPARAM_TIME_FORMAT_24HR, CfgFlag::PER_GAME),
991
ConfigSetting("ParamDateFormat", &g_Config.iDateFormat, PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD, CfgFlag::PER_GAME),
992
ConfigSetting("TimeZone", &g_Config.iTimeZone, 0, CfgFlag::PER_GAME),
993
ConfigSetting("DayLightSavings", &g_Config.bDayLightSavings, (bool) PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_STD, CfgFlag::PER_GAME),
994
ConfigSetting("ButtonPreference", &g_Config.iButtonPreference, PSP_SYSTEMPARAM_BUTTON_CROSS, CfgFlag::PER_GAME | CfgFlag::REPORT),
995
ConfigSetting("LockParentalLevel", &g_Config.iLockParentalLevel, 0, CfgFlag::PER_GAME),
996
ConfigSetting("WlanAdhocChannel", &g_Config.iWlanAdhocChannel, PSP_SYSTEMPARAM_ADHOC_CHANNEL_AUTOMATIC, CfgFlag::PER_GAME),
997
#if defined(USING_WIN_UI) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(SWITCH)
998
ConfigSetting("BypassOSKWithKeyboard", &g_Config.bBypassOSKWithKeyboard, false, CfgFlag::PER_GAME),
999
#endif
1000
ConfigSetting("WlanPowerSave", &g_Config.bWlanPowerSave, (bool) PSP_SYSTEMPARAM_WLAN_POWERSAVE_OFF, CfgFlag::PER_GAME),
1001
ConfigSetting("EncryptSave", &g_Config.bEncryptSave, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
1002
ConfigSetting("MemStickSize", &g_Config.iMemStickSizeGB, 16, CfgFlag::DEFAULT),
1003
};
1004
1005
static const ConfigSetting debuggerSettings[] = {
1006
ConfigSetting("DisasmWindowX", &g_Config.iDisasmWindowX, -1, CfgFlag::DEFAULT),
1007
ConfigSetting("DisasmWindowY", &g_Config.iDisasmWindowY, -1, CfgFlag::DEFAULT),
1008
ConfigSetting("DisasmWindowW", &g_Config.iDisasmWindowW, -1, CfgFlag::DEFAULT),
1009
ConfigSetting("DisasmWindowH", &g_Config.iDisasmWindowH, -1, CfgFlag::DEFAULT),
1010
ConfigSetting("GEWindowX", &g_Config.iGEWindowX, -1, CfgFlag::DEFAULT),
1011
ConfigSetting("GEWindowY", &g_Config.iGEWindowY, -1, CfgFlag::DEFAULT),
1012
ConfigSetting("GEWindowW", &g_Config.iGEWindowW, -1, CfgFlag::DEFAULT),
1013
ConfigSetting("GEWindowH", &g_Config.iGEWindowH, -1, CfgFlag::DEFAULT),
1014
ConfigSetting("GEWindowTabsBL", &g_Config.uGETabsLeft, (uint32_t)0, CfgFlag::DEFAULT),
1015
ConfigSetting("GEWindowTabsBR", &g_Config.uGETabsRight, (uint32_t)0, CfgFlag::DEFAULT),
1016
ConfigSetting("GEWindowTabsTR", &g_Config.uGETabsTopRight, (uint32_t)0, CfgFlag::DEFAULT),
1017
ConfigSetting("ConsoleWindowX", &g_Config.iConsoleWindowX, -1, CfgFlag::DEFAULT),
1018
ConfigSetting("ConsoleWindowY", &g_Config.iConsoleWindowY, -1, CfgFlag::DEFAULT),
1019
ConfigSetting("FontWidth", &g_Config.iFontWidth, 8, CfgFlag::DEFAULT),
1020
ConfigSetting("FontHeight", &g_Config.iFontHeight, 12, CfgFlag::DEFAULT),
1021
ConfigSetting("DisplayStatusBar", &g_Config.bDisplayStatusBar, true, CfgFlag::DEFAULT),
1022
ConfigSetting("ShowBottomTabTitles",&g_Config.bShowBottomTabTitles, true, CfgFlag::DEFAULT),
1023
ConfigSetting("ShowDeveloperMenu", &g_Config.bShowDeveloperMenu, false, CfgFlag::DEFAULT),
1024
ConfigSetting("SkipDeadbeefFilling", &g_Config.bSkipDeadbeefFilling, false, CfgFlag::DEFAULT),
1025
ConfigSetting("FuncHashMap", &g_Config.bFuncHashMap, false, CfgFlag::DEFAULT),
1026
ConfigSetting("SkipFuncHashMap", &g_Config.sSkipFuncHashMap, "", CfgFlag::DEFAULT),
1027
ConfigSetting("MemInfoDetailed", &g_Config.bDebugMemInfoDetailed, false, CfgFlag::DEFAULT),
1028
};
1029
1030
static const ConfigSetting jitSettings[] = {
1031
ConfigSetting("DiscardRegsOnJRRA", &g_Config.bDiscardRegsOnJRRA, false, CfgFlag::DONT_SAVE | CfgFlag::REPORT),
1032
};
1033
1034
static const ConfigSetting themeSettings[] = {
1035
ConfigSetting("ThemeName", &g_Config.sThemeName, "Default", CfgFlag::DEFAULT),
1036
};
1037
1038
1039
static const ConfigSetting vrSettings[] = {
1040
ConfigSetting("VREnable", &g_Config.bEnableVR, true, CfgFlag::PER_GAME),
1041
ConfigSetting("VREnable6DoF", &g_Config.bEnable6DoF, false, CfgFlag::PER_GAME),
1042
ConfigSetting("VREnableStereo", &g_Config.bEnableStereo, false, CfgFlag::PER_GAME),
1043
ConfigSetting("VRForce72Hz", &g_Config.bForce72Hz, true, CfgFlag::PER_GAME),
1044
ConfigSetting("VRForce", &g_Config.bForceVR, false, CfgFlag::DEFAULT),
1045
ConfigSetting("VRImmersiveMode", &g_Config.bEnableImmersiveVR, true, CfgFlag::PER_GAME),
1046
ConfigSetting("VRManualForceVR", &g_Config.bManualForceVR, false, CfgFlag::PER_GAME),
1047
ConfigSetting("VRPassthrough", &g_Config.bPassthrough, false, CfgFlag::PER_GAME),
1048
ConfigSetting("VRRescaleHUD", &g_Config.bRescaleHUD, true, CfgFlag::PER_GAME),
1049
ConfigSetting("VRCameraDistance", &g_Config.fCameraDistance, 0.0f, CfgFlag::PER_GAME),
1050
ConfigSetting("VRCameraHeight", &g_Config.fCameraHeight, 0.0f, CfgFlag::PER_GAME),
1051
ConfigSetting("VRCameraSide", &g_Config.fCameraSide, 0.0f, CfgFlag::PER_GAME),
1052
ConfigSetting("VRCameraPitch", &g_Config.fCameraPitch, 0.0f, CfgFlag::PER_GAME),
1053
ConfigSetting("VRCanvasDistance", &g_Config.fCanvasDistance, 12.0f, CfgFlag::DEFAULT),
1054
ConfigSetting("VRCanvas3DDistance", &g_Config.fCanvas3DDistance, 3.0f, CfgFlag::DEFAULT),
1055
ConfigSetting("VRFieldOfView", &g_Config.fFieldOfViewPercentage, 100.0f, CfgFlag::PER_GAME),
1056
ConfigSetting("VRHeadUpDisplayScale", &g_Config.fHeadUpDisplayScale, 0.3f, CfgFlag::PER_GAME),
1057
};
1058
1059
static const ConfigSectionSettings sections[] = {
1060
{"General", generalSettings, ARRAY_SIZE(generalSettings)},
1061
{"CPU", cpuSettings, ARRAY_SIZE(cpuSettings)},
1062
{"Graphics", graphicsSettings, ARRAY_SIZE(graphicsSettings)},
1063
{"Sound", soundSettings, ARRAY_SIZE(soundSettings)},
1064
{"Control", controlSettings, ARRAY_SIZE(controlSettings)},
1065
{"SystemParam", systemParamSettings, ARRAY_SIZE(systemParamSettings)},
1066
{"Network", networkSettings, ARRAY_SIZE(networkSettings)},
1067
{"Debugger", debuggerSettings, ARRAY_SIZE(debuggerSettings)},
1068
{"JIT", jitSettings, ARRAY_SIZE(jitSettings)},
1069
{"Theme", themeSettings, ARRAY_SIZE(themeSettings)},
1070
{"VR", vrSettings, ARRAY_SIZE(vrSettings)},
1071
{"Achievements", achievementSettings, ARRAY_SIZE(achievementSettings)},
1072
};
1073
1074
const size_t numSections = ARRAY_SIZE(sections);
1075
1076
static void IterateSettings(IniFile &iniFile, std::function<void(Section *section, const ConfigSetting &setting)> func) {
1077
for (size_t i = 0; i < numSections; ++i) {
1078
Section *section = iniFile.GetOrCreateSection(sections[i].section);
1079
for (size_t j = 0; j < sections[i].settingsCount; j++) {
1080
func(section, sections[i].settings[j]);
1081
}
1082
}
1083
}
1084
1085
static void IterateSettings(std::function<void(const ConfigSetting &setting)> func) {
1086
for (size_t i = 0; i < numSections; ++i) {
1087
for (size_t j = 0; j < sections[i].settingsCount; j++) {
1088
func(sections[i].settings[j]);
1089
}
1090
}
1091
}
1092
1093
Config::Config() {}
1094
1095
Config::~Config() {
1096
if (bUpdatedInstanceCounter) {
1097
ShutdownInstanceCounter();
1098
}
1099
}
1100
1101
void Config::LoadLangValuesMapping() {
1102
IniFile mapping;
1103
mapping.LoadFromVFS(g_VFS, "langregion.ini");
1104
std::vector<std::string> keys;
1105
mapping.GetKeys("LangRegionNames", keys);
1106
1107
std::map<std::string, int> langCodeMapping;
1108
langCodeMapping["JAPANESE"] = PSP_SYSTEMPARAM_LANGUAGE_JAPANESE;
1109
langCodeMapping["ENGLISH"] = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
1110
langCodeMapping["FRENCH"] = PSP_SYSTEMPARAM_LANGUAGE_FRENCH;
1111
langCodeMapping["SPANISH"] = PSP_SYSTEMPARAM_LANGUAGE_SPANISH;
1112
langCodeMapping["GERMAN"] = PSP_SYSTEMPARAM_LANGUAGE_GERMAN;
1113
langCodeMapping["ITALIAN"] = PSP_SYSTEMPARAM_LANGUAGE_ITALIAN;
1114
langCodeMapping["DUTCH"] = PSP_SYSTEMPARAM_LANGUAGE_DUTCH;
1115
langCodeMapping["PORTUGUESE"] = PSP_SYSTEMPARAM_LANGUAGE_PORTUGUESE;
1116
langCodeMapping["RUSSIAN"] = PSP_SYSTEMPARAM_LANGUAGE_RUSSIAN;
1117
langCodeMapping["KOREAN"] = PSP_SYSTEMPARAM_LANGUAGE_KOREAN;
1118
langCodeMapping["CHINESE_TRADITIONAL"] = PSP_SYSTEMPARAM_LANGUAGE_CHINESE_TRADITIONAL;
1119
langCodeMapping["CHINESE_SIMPLIFIED"] = PSP_SYSTEMPARAM_LANGUAGE_CHINESE_SIMPLIFIED;
1120
1121
const Section *langRegionNames = mapping.GetOrCreateSection("LangRegionNames");
1122
const Section *systemLanguage = mapping.GetOrCreateSection("SystemLanguage");
1123
1124
for (size_t i = 0; i < keys.size(); i++) {
1125
std::string langName;
1126
langRegionNames->Get(keys[i], &langName, "ERROR");
1127
std::string langCode;
1128
systemLanguage->Get(keys[i], &langCode, "ENGLISH");
1129
int iLangCode = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
1130
if (langCodeMapping.find(langCode) != langCodeMapping.end())
1131
iLangCode = langCodeMapping[langCode];
1132
langValuesMapping_[keys[i]] = std::make_pair(langName, iLangCode);
1133
}
1134
}
1135
1136
const std::map<std::string, std::pair<std::string, int>, std::less<>> &Config::GetLangValuesMapping() {
1137
if (langValuesMapping_.empty()) {
1138
LoadLangValuesMapping();
1139
}
1140
return langValuesMapping_;
1141
}
1142
1143
void Config::Reload() {
1144
reload_ = true;
1145
Load();
1146
reload_ = false;
1147
}
1148
1149
// Call this if you change the search path (such as when changing memstick directory. can't
1150
// really think of any other legit uses).
1151
void Config::UpdateIniLocation(const char *iniFileName, const char *controllerIniFilename) {
1152
const bool useIniFilename = iniFileName != nullptr && strlen(iniFileName) > 0;
1153
const char *ppssppIniFilename = IsVREnabled() ? "ppssppvr.ini" : "ppsspp.ini";
1154
bool exists;
1155
iniFilename_ = FindConfigFile(useIniFilename ? iniFileName : ppssppIniFilename, &exists);
1156
const bool useControllerIniFilename = controllerIniFilename != nullptr && strlen(controllerIniFilename) > 0;
1157
const char *controlsIniFilename = IsVREnabled() ? "controlsvr.ini" : "controls.ini";
1158
controllerIniFilename_ = FindConfigFile(useControllerIniFilename ? controllerIniFilename : controlsIniFilename, &exists);
1159
}
1160
1161
bool Config::LoadAppendedConfig() {
1162
IniFile iniFile;
1163
if (!iniFile.Load(appendedConfigFileName_)) {
1164
ERROR_LOG(Log::Loader, "Failed to read appended config '%s'.", appendedConfigFileName_.c_str());
1165
return false;
1166
}
1167
1168
IterateSettings(iniFile, [&iniFile](Section *section, const ConfigSetting &setting) {
1169
if (iniFile.Exists(section->name().c_str(), setting.iniKey_))
1170
setting.Get(section);
1171
});
1172
1173
INFO_LOG(Log::Loader, "Loaded appended config '%s'.", appendedConfigFileName_.c_str());
1174
1175
Save("Loaded appended config"); // Let's prevent reset
1176
return true;
1177
}
1178
1179
void Config::SetAppendedConfigIni(const Path &path) {
1180
appendedConfigFileName_ = path;
1181
}
1182
1183
void Config::UpdateAfterSettingAutoFrameSkip() {
1184
if (bAutoFrameSkip && iFrameSkip == 0) {
1185
iFrameSkip = 1;
1186
}
1187
1188
if (bAutoFrameSkip && bSkipBufferEffects) {
1189
bSkipBufferEffects = false;
1190
}
1191
}
1192
1193
void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
1194
double startTime = time_now_d();
1195
1196
if (!bUpdatedInstanceCounter) {
1197
InitInstanceCounter();
1198
bUpdatedInstanceCounter = true;
1199
}
1200
1201
g_DownloadManager.SetUserAgent(StringFromFormat("PPSSPP/%s", PPSSPP_GIT_VERSION));
1202
1203
UpdateIniLocation(iniFileName, controllerIniFilename);
1204
1205
INFO_LOG(Log::Loader, "Loading config: %s", iniFilename_.c_str());
1206
bSaveSettings = true;
1207
1208
IniFile iniFile;
1209
if (!iniFile.Load(iniFilename_)) {
1210
ERROR_LOG(Log::Loader, "Failed to read '%s'. Setting config to default.", iniFilename_.c_str());
1211
// Continue anyway to initialize the config.
1212
}
1213
1214
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
1215
setting.Get(section);
1216
});
1217
1218
iRunCount++;
1219
1220
// For iOS, issue #19211
1221
TryUpdateSavedPath(&currentDirectory);
1222
1223
Section *log = iniFile.GetOrCreateSection(logSectionName);
1224
1225
g_logManager.LoadConfig(log);
1226
1227
Section *recent = iniFile.GetOrCreateSection("Recent");
1228
recent->Get("MaxRecent", &iMaxRecent, 60);
1229
1230
// Fix issue from switching from uint (hex in .ini) to int (dec)
1231
// -1 is okay, though. We'll just ignore recent stuff if it is.
1232
if (iMaxRecent == 0)
1233
iMaxRecent = 60;
1234
1235
// Fix JIT setting if no longer available.
1236
if (!System_GetPropertyBool(SYSPROP_CAN_JIT)) {
1237
if (iCpuCore == (int)CPUCore::JIT || iCpuCore == (int)CPUCore::JIT_IR) {
1238
WARN_LOG(Log::Loader, "Forcing JIT off due to unavailablility");
1239
iCpuCore = (int)CPUCore::IR_INTERPRETER;
1240
}
1241
}
1242
1243
if (iGPUBackend == 1) { // d3d9, no longer supported
1244
iGPUBackend = 2; // d3d11
1245
}
1246
1247
if (iMaxRecent > 0) {
1248
g_recentFiles.Load(recent, iMaxRecent);
1249
}
1250
1251
// Time tracking
1252
Section *playTime = iniFile.GetOrCreateSection("PlayTime");
1253
playTimeTracker_.Load(playTime);
1254
1255
auto pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths")->ToMap();
1256
vPinnedPaths.clear();
1257
for (const auto &[_, value] : pinnedPaths) {
1258
// Unpin paths that are deleted automatically.
1259
const std::string &path = value;
1260
if (startsWith(path, "http://") || startsWith(path, "https://") || File::Exists(Path(path))) {
1261
vPinnedPaths.push_back(File::ResolvePath(path));
1262
}
1263
}
1264
1265
// Default values for post process shaders
1266
bool postShadersInitialized = iniFile.HasSection("PostShaderList");
1267
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
1268
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
1269
if (IsVREnabled() && !postShadersInitialized) {
1270
postShaderChain->Set("PostShader1", "ColorCorrection");
1271
postShaderSetting->Set("ColorCorrectionSettingCurrentValue1", 1.0f);
1272
postShaderSetting->Set("ColorCorrectionSettingCurrentValue2", 1.5f);
1273
postShaderSetting->Set("ColorCorrectionSettingCurrentValue3", 1.1f);
1274
postShaderSetting->Set("ColorCorrectionSettingCurrentValue4", 1.0f);
1275
}
1276
1277
// Load post process shader values
1278
mPostShaderSetting.clear();
1279
for (const auto &[key, value] : postShaderSetting->ToMap()) {
1280
mPostShaderSetting[key] = std::stof(value);
1281
}
1282
1283
const Section *hostOverrideSetting = iniFile.GetOrCreateSection("HostAliases");
1284
// TODO: relocate me before PR
1285
mHostToAlias = hostOverrideSetting->ToMap();
1286
1287
// Load post process shader names
1288
vPostShaderNames.clear();
1289
for (const auto& it : postShaderChain->ToMap()) {
1290
if (it.second != "Off")
1291
vPostShaderNames.push_back(it.second);
1292
}
1293
1294
// Check for an old dpad setting (very obsolete)
1295
Section *control = iniFile.GetSection("Control");
1296
if (control) {
1297
float f;
1298
control->Get("DPadRadius", &f, 0.0f);
1299
if (f > 0.0f) {
1300
ResetControlLayout();
1301
}
1302
}
1303
1304
// Force JIT setting to a valid value for the current system configuration.
1305
if (!System_GetPropertyBool(SYSPROP_CAN_JIT)) {
1306
if (g_Config.iCpuCore == (int)CPUCore::JIT || g_Config.iCpuCore == (int)CPUCore::JIT_IR) {
1307
g_Config.iCpuCore = (int)CPUCore::IR_INTERPRETER;
1308
}
1309
}
1310
1311
INFO_LOG(Log::Loader, "Loading controller config: %s", controllerIniFilename_.c_str());
1312
bSaveSettings = true;
1313
1314
LoadStandardControllerIni();
1315
1316
//so this is all the way down here to overwrite the controller settings
1317
//sadly it won't benefit from all the "version conversion" going on up-above
1318
//but these configs shouldn't contain older versions anyhow
1319
if (bGameSpecific) {
1320
loadGameConfig(gameId_, gameIdTitle_);
1321
}
1322
1323
g_recentFiles.Clean();
1324
1325
PostLoadCleanup(false);
1326
1327
INFO_LOG(Log::Loader, "Config loaded: '%s' (%0.1f ms)", iniFilename_.c_str(), (time_now_d() - startTime) * 1000.0);
1328
}
1329
1330
bool Config::Save(const char *saveReason) {
1331
double startTime = time_now_d();
1332
if (!IsFirstInstance()) {
1333
// TODO: Should we allow saving config if started from a different directory?
1334
// How do we tell?
1335
WARN_LOG(Log::Loader, "Not saving config - secondary instances don't.");
1336
1337
// Don't want to retry or something.
1338
return true;
1339
}
1340
1341
if (!iniFilename_.empty() && g_Config.bSaveSettings) {
1342
saveGameConfig(gameId_, gameIdTitle_);
1343
1344
PreSaveCleanup(false);
1345
1346
g_recentFiles.Clean();
1347
IniFile iniFile;
1348
if (!iniFile.Load(iniFilename_)) {
1349
WARN_LOG(Log::Loader, "Likely saving config for first time - couldn't read ini '%s'", iniFilename_.c_str());
1350
}
1351
1352
// Need to do this somewhere...
1353
bFirstRun = false;
1354
1355
IterateSettings(iniFile, [&](Section *section, const ConfigSetting &setting) {
1356
if (!bGameSpecific || !setting.PerGame()) {
1357
setting.Set(section);
1358
}
1359
});
1360
1361
Section *recent = iniFile.GetOrCreateSection("Recent");
1362
recent->Set("MaxRecent", iMaxRecent);
1363
g_recentFiles.Save(recent, iMaxRecent);
1364
1365
Section *pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths");
1366
pinnedPaths->Clear();
1367
for (size_t i = 0; i < vPinnedPaths.size(); ++i) {
1368
char keyName[64];
1369
snprintf(keyName, sizeof(keyName), "Path%d", (int)i);
1370
pinnedPaths->Set(keyName, vPinnedPaths[i]);
1371
}
1372
1373
if (!bGameSpecific) {
1374
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
1375
postShaderSetting->Clear();
1376
for (const auto &[k, v] : mPostShaderSetting) {
1377
postShaderSetting->Set(k, v);
1378
}
1379
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
1380
postShaderChain->Clear();
1381
for (size_t i = 0; i < vPostShaderNames.size(); ++i) {
1382
char keyName[64];
1383
snprintf(keyName, sizeof(keyName), "PostShader%d", (int)i+1);
1384
postShaderChain->Set(keyName, vPostShaderNames[i]);
1385
}
1386
}
1387
1388
// TODO: relocate me before PR
1389
Section *hostOverrideSetting = iniFile.GetOrCreateSection("HostAliases");
1390
hostOverrideSetting->Clear();
1391
for (auto& it : mHostToAlias) {
1392
hostOverrideSetting->Set(it.first.c_str(), it.second.c_str());
1393
}
1394
1395
Section *control = iniFile.GetOrCreateSection("Control");
1396
control->Delete("DPadRadius");
1397
1398
Section *log = iniFile.GetOrCreateSection(logSectionName);
1399
g_logManager.SaveConfig(log);
1400
1401
// Time tracking
1402
Section *playTime = iniFile.GetOrCreateSection("PlayTime");
1403
playTimeTracker_.Save(playTime);
1404
1405
if (!iniFile.Save(iniFilename_)) {
1406
ERROR_LOG(Log::Loader, "Error saving config (%s) - can't write ini '%s'", saveReason, iniFilename_.c_str());
1407
return false;
1408
}
1409
INFO_LOG(Log::Loader, "Config saved (%s): '%s' (%0.1f ms)", saveReason, iniFilename_.c_str(), (time_now_d() - startTime) * 1000.0);
1410
1411
if (!bGameSpecific) //otherwise we already did this in saveGameConfig()
1412
{
1413
IniFile controllerIniFile;
1414
if (!controllerIniFile.Load(controllerIniFilename_)) {
1415
ERROR_LOG(Log::Loader, "Error saving controller config - can't read ini first '%s'", controllerIniFilename_.c_str());
1416
}
1417
KeyMap::SaveToIni(controllerIniFile);
1418
if (!controllerIniFile.Save(controllerIniFilename_)) {
1419
ERROR_LOG(Log::Loader, "Error saving config - can't write ini '%s'", controllerIniFilename_.c_str());
1420
return false;
1421
}
1422
INFO_LOG(Log::Loader, "Controller config saved: %s", controllerIniFilename_.c_str());
1423
}
1424
1425
PostSaveCleanup(false);
1426
} else {
1427
INFO_LOG(Log::Loader, "Not saving config");
1428
}
1429
1430
return true;
1431
}
1432
1433
// A lot more cleanup tasks should be moved into here, and some of these are severely outdated.
1434
void Config::PostLoadCleanup(bool gameSpecific) {
1435
// Override ppsspp.ini JIT value to prevent crashing
1436
jitForcedOff = DefaultCpuCore() != (int)CPUCore::JIT && (g_Config.iCpuCore == (int)CPUCore::JIT || g_Config.iCpuCore == (int)CPUCore::JIT_IR);
1437
if (jitForcedOff) {
1438
g_Config.iCpuCore = (int)CPUCore::IR_INTERPRETER;
1439
}
1440
1441
// This caps the exponent 4 (so 16x.)
1442
if (iAnisotropyLevel > 4) {
1443
iAnisotropyLevel = 4;
1444
}
1445
1446
// Set a default MAC, and correct if it's an old format.
1447
if (sMACAddress.length() != 17)
1448
sMACAddress = CreateRandMAC();
1449
1450
if (g_Config.bAutoFrameSkip && g_Config.bSkipBufferEffects) {
1451
g_Config.bSkipBufferEffects = false;
1452
}
1453
1454
// Automatically silence secondary instances. Could be an option I guess, but meh.
1455
if (PPSSPP_ID > 1) {
1456
g_Config.iGameVolume = 0;
1457
}
1458
1459
// Automatically switch away from deprecated setting value.
1460
if (iTexScalingLevel <= 0) {
1461
iTexScalingLevel = 1;
1462
}
1463
1464
// Remove a legacy value.
1465
if (g_Config.sCustomDriver == "Default") {
1466
g_Config.sCustomDriver = "";
1467
}
1468
}
1469
1470
void Config::PreSaveCleanup(bool gameSpecific) {
1471
if (jitForcedOff) {
1472
// If we forced jit off and it's still set to IR, change it back to jit.
1473
if (g_Config.iCpuCore == (int)CPUCore::IR_INTERPRETER)
1474
g_Config.iCpuCore = (int)CPUCore::JIT;
1475
}
1476
}
1477
1478
void Config::PostSaveCleanup(bool gameSpecific) {
1479
if (jitForcedOff) {
1480
// Force JIT off again just in case Config::Save() is called without exiting PPSSPP.
1481
if (g_Config.iCpuCore == (int)CPUCore::JIT)
1482
g_Config.iCpuCore = (int)CPUCore::IR_INTERPRETER;
1483
}
1484
}
1485
1486
void Config::NotifyUpdatedCpuCore() {
1487
if (jitForcedOff && g_Config.iCpuCore == (int)CPUCore::IR_INTERPRETER) {
1488
// No longer forced off, the user set it to IR jit.
1489
jitForcedOff = false;
1490
}
1491
}
1492
1493
// On iOS, the path to the app documents directory changes on each launch.
1494
// Example path:
1495
// /var/mobile/Containers/Data/Application/0E0E89DE-8D8E-485A-860C-700D8BC87B86/Documents/PSP/GAME/SuicideBarbie
1496
// The GUID part changes on each launch.
1497
bool TryUpdateSavedPath(Path *path) {
1498
#if PPSSPP_PLATFORM(IOS)
1499
// DEBUG_LOG(Log::Loader, "Original path: %s", path->c_str());
1500
std::string pathStr = path->ToString();
1501
1502
const std::string_view applicationRoot = "/var/mobile/Containers/Data/Application/";
1503
if (startsWith(pathStr, applicationRoot)) {
1504
size_t documentsPos = pathStr.find("/Documents/");
1505
if (documentsPos == std::string::npos) {
1506
return false;
1507
}
1508
std::string memstick = g_Config.memStickDirectory.ToString();
1509
size_t memstickDocumentsPos = memstick.find("/Documents"); // Note: No trailing slash, or we won't find it.
1510
*path = Path(memstick.substr(0, memstickDocumentsPos) + pathStr.substr(documentsPos));
1511
return true;
1512
} else {
1513
// Path can't be auto-updated.
1514
return false;
1515
}
1516
#else
1517
return false;
1518
#endif
1519
}
1520
1521
void Config::SetSearchPath(const Path &searchPath) {
1522
searchPath_ = searchPath;
1523
}
1524
1525
const Path Config::FindConfigFile(const std::string &baseFilename, bool *exists) {
1526
// Don't search for an absolute path.
1527
if (baseFilename.size() > 1 && baseFilename[0] == '/') {
1528
Path path(baseFilename);
1529
*exists = File::Exists(path);
1530
return path;
1531
}
1532
#ifdef _WIN32
1533
if (baseFilename.size() > 3 && baseFilename[1] == ':' && (baseFilename[2] == '/' || baseFilename[2] == '\\')) {
1534
Path path(baseFilename);
1535
*exists = File::Exists(path);
1536
return path;
1537
}
1538
#endif
1539
1540
Path filename = searchPath_ / baseFilename;
1541
if (File::Exists(filename)) {
1542
*exists = true;
1543
return filename;
1544
}
1545
*exists = false;
1546
// Make sure at least the directory it's supposed to be in exists.
1547
Path parent = filename.NavigateUp();
1548
1549
// We try to create the path and ignore if it fails (already exists).
1550
if (parent != GetSysDirectory(DIRECTORY_SYSTEM)) {
1551
File::CreateFullPath(parent);
1552
}
1553
return filename;
1554
}
1555
1556
void Config::RestoreDefaults(RestoreSettingsBits whatToRestore) {
1557
if (bGameSpecific) {
1558
// TODO: This should be possible to do in a cleaner way.
1559
deleteGameConfig(gameId_);
1560
createGameConfig(gameId_);
1561
Load();
1562
} else {
1563
if (whatToRestore & RestoreSettingsBits::SETTINGS) {
1564
IterateSettings([](const ConfigSetting &setting) {
1565
setting.RestoreToDefault();
1566
});
1567
}
1568
1569
if (whatToRestore & RestoreSettingsBits::CONTROLS) {
1570
KeyMap::RestoreDefault();
1571
}
1572
1573
if (whatToRestore & RestoreSettingsBits::RECENT) {
1574
g_recentFiles.Clear();
1575
currentDirectory = defaultCurrentDirectory;
1576
}
1577
}
1578
}
1579
1580
bool Config::hasGameConfig(const std::string &pGameId) {
1581
bool exists = false;
1582
Path fullIniFilePath = getGameConfigFile(pGameId, &exists);
1583
return exists;
1584
}
1585
1586
void Config::changeGameSpecific(const std::string &pGameId, const std::string &title) {
1587
if (!reload_)
1588
Save("changeGameSpecific");
1589
gameId_ = pGameId;
1590
gameIdTitle_ = title;
1591
bGameSpecific = !pGameId.empty();
1592
}
1593
1594
bool Config::createGameConfig(const std::string &pGameId) {
1595
bool exists;
1596
Path fullIniFilePath = getGameConfigFile(pGameId, &exists);
1597
1598
if (exists) {
1599
INFO_LOG(Log::System, "Game config already exists");
1600
return false;
1601
}
1602
1603
File::CreateEmptyFile(fullIniFilePath);
1604
return true;
1605
}
1606
1607
bool Config::deleteGameConfig(const std::string& pGameId) {
1608
bool exists;
1609
Path fullIniFilePath = Path(getGameConfigFile(pGameId, &exists));
1610
1611
if (exists) {
1612
if (System_GetPropertyBool(SYSPROP_HAS_TRASH_BIN)) {
1613
System_MoveToTrash(fullIniFilePath);
1614
} else {
1615
File::Delete(fullIniFilePath);
1616
}
1617
}
1618
return true;
1619
}
1620
1621
Path Config::getGameConfigFile(const std::string &pGameId, bool *exists) {
1622
const char *ppssppIniFilename = IsVREnabled() ? "_ppssppvr.ini" : "_ppsspp.ini";
1623
std::string iniFileName = pGameId + ppssppIniFilename;
1624
Path iniFileNameFull = FindConfigFile(iniFileName, exists);
1625
1626
return iniFileNameFull;
1627
}
1628
1629
bool Config::saveGameConfig(const std::string &pGameId, const std::string &titleForComment) {
1630
if (pGameId.empty()) {
1631
return false;
1632
}
1633
1634
bool exists;
1635
Path fullIniFilePath = getGameConfigFile(pGameId, &exists);
1636
1637
IniFile iniFile;
1638
1639
Section *top = iniFile.GetOrCreateSection("");
1640
top->AddComment(StringFromFormat("Game config for %s - %s", pGameId.c_str(), titleForComment.c_str()));
1641
1642
PreSaveCleanup(true);
1643
1644
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
1645
if (setting.PerGame()) {
1646
setting.Set(section);
1647
}
1648
});
1649
1650
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
1651
postShaderSetting->Clear();
1652
for (const auto &[k, v] : mPostShaderSetting) {
1653
postShaderSetting->Set(k, v);
1654
}
1655
1656
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
1657
postShaderChain->Clear();
1658
for (size_t i = 0; i < vPostShaderNames.size(); ++i) {
1659
char keyName[64];
1660
snprintf(keyName, sizeof(keyName), "PostShader%d", (int)i+1);
1661
postShaderChain->Set(keyName, vPostShaderNames[i]);
1662
}
1663
1664
KeyMap::SaveToIni(iniFile);
1665
iniFile.Save(fullIniFilePath);
1666
1667
PostSaveCleanup(true);
1668
return true;
1669
}
1670
1671
bool Config::loadGameConfig(const std::string &pGameId, const std::string &title) {
1672
bool exists;
1673
Path iniFileNameFull = getGameConfigFile(pGameId, &exists);
1674
if (!exists) {
1675
DEBUG_LOG(Log::Loader, "No game-specific settings found in %s. Using global defaults.", iniFileNameFull.c_str());
1676
return false;
1677
}
1678
1679
changeGameSpecific(pGameId, title);
1680
IniFile iniFile;
1681
iniFile.Load(iniFileNameFull);
1682
1683
auto postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting")->ToMap();
1684
mPostShaderSetting.clear();
1685
for (const auto &[k, v] : postShaderSetting) {
1686
float value = 0.0f;
1687
if (sscanf(v.c_str(), "%f", &value)) {
1688
mPostShaderSetting[k] = value;
1689
} else {
1690
WARN_LOG(Log::Loader, "Invalid float value string for param %s: '%s'", k.c_str(), v.c_str());
1691
}
1692
}
1693
1694
auto postShaderChain = iniFile.GetOrCreateSection("PostShaderList")->ToMap();
1695
vPostShaderNames.clear();
1696
for (const auto &[_, v] : postShaderChain) {
1697
if (v != "Off")
1698
vPostShaderNames.push_back(v);
1699
}
1700
1701
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
1702
if (setting.PerGame()) {
1703
setting.Get(section);
1704
}
1705
});
1706
1707
KeyMap::LoadFromIni(iniFile);
1708
1709
if (!appendedConfigFileName_.ToString().empty() &&
1710
std::find(appendedConfigUpdatedGames_.begin(), appendedConfigUpdatedGames_.end(), pGameId) == appendedConfigUpdatedGames_.end()) {
1711
1712
LoadAppendedConfig();
1713
appendedConfigUpdatedGames_.push_back(pGameId);
1714
}
1715
1716
PostLoadCleanup(true);
1717
return true;
1718
}
1719
1720
void Config::unloadGameConfig() {
1721
if (bGameSpecific) {
1722
changeGameSpecific();
1723
1724
IniFile iniFile;
1725
iniFile.Load(iniFilename_);
1726
1727
// Reload game specific settings back to standard.
1728
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
1729
if (setting.PerGame()) {
1730
setting.Get(section);
1731
}
1732
});
1733
1734
auto postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting")->ToMap();
1735
mPostShaderSetting.clear();
1736
for (const auto &[k, v] : postShaderSetting) {
1737
mPostShaderSetting[k] = std::stof(v);
1738
}
1739
1740
auto postShaderChain = iniFile.GetOrCreateSection("PostShaderList")->ToMap();
1741
vPostShaderNames.clear();
1742
for (const auto &[k, v] : postShaderChain) {
1743
if (v != "Off")
1744
vPostShaderNames.push_back(v);
1745
}
1746
1747
LoadStandardControllerIni();
1748
PostLoadCleanup(true);
1749
}
1750
}
1751
1752
void Config::LoadStandardControllerIni() {
1753
IniFile controllerIniFile;
1754
if (!controllerIniFile.Load(controllerIniFilename_)) {
1755
ERROR_LOG(Log::Loader, "Failed to read %s. Setting controller config to default.", controllerIniFilename_.c_str());
1756
KeyMap::RestoreDefault();
1757
} else {
1758
// Continue anyway to initialize the config. It will just restore the defaults.
1759
KeyMap::LoadFromIni(controllerIniFile);
1760
}
1761
}
1762
1763
void Config::ResetControlLayout() {
1764
auto reset = [](ConfigTouchPos &pos) {
1765
pos.x = defaultTouchPosShow.x;
1766
pos.y = defaultTouchPosShow.y;
1767
pos.scale = defaultTouchPosShow.scale;
1768
};
1769
reset(g_Config.touchActionButtonCenter);
1770
g_Config.fActionButtonSpacing = 1.0f;
1771
reset(g_Config.touchDpad);
1772
g_Config.fDpadSpacing = 1.0f;
1773
reset(g_Config.touchStartKey);
1774
reset(g_Config.touchSelectKey);
1775
reset(g_Config.touchFastForwardKey);
1776
reset(g_Config.touchLKey);
1777
reset(g_Config.touchRKey);
1778
reset(g_Config.touchAnalogStick);
1779
reset(g_Config.touchRightAnalogStick);
1780
for (int i = 0; i < CUSTOM_BUTTON_COUNT; i++) {
1781
reset(g_Config.touchCustom[i]);
1782
}
1783
g_Config.fLeftStickHeadScale = 1.0f;
1784
g_Config.fRightStickHeadScale = 1.0f;
1785
}
1786
1787
void Config::GetReportingInfo(UrlEncoder &data) const {
1788
for (size_t i = 0; i < numSections; ++i) {
1789
const std::string prefix = std::string("config.") + sections[i].section;
1790
for (size_t j = 0; j < sections[i].settingsCount; j++) {
1791
sections[i].settings[j].ReportSetting(data, prefix);
1792
}
1793
}
1794
}
1795
1796
bool Config::IsPortrait() const {
1797
return (iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180) && !bSkipBufferEffects;
1798
}
1799
1800
int Config::GetPSPLanguage() {
1801
if (g_Config.iLanguage == -1) {
1802
const auto &langValuesMapping = GetLangValuesMapping();
1803
auto iter = langValuesMapping.find(g_Config.sLanguageIni);
1804
if (iter != langValuesMapping.end()) {
1805
return iter->second.second;
1806
} else {
1807
// Fallback to English
1808
return PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
1809
}
1810
} else {
1811
return g_Config.iLanguage;
1812
}
1813
}
1814
1815
void PlayTimeTracker::Start(const std::string &gameId) {
1816
if (gameId.empty()) {
1817
return;
1818
}
1819
VERBOSE_LOG(Log::System, "GameTimeTracker::Start(%s)", gameId.c_str());
1820
1821
auto iter = tracker_.find(std::string(gameId));
1822
if (iter != tracker_.end()) {
1823
if (iter->second.startTime == 0.0) {
1824
iter->second.lastTimePlayed = time_now_unix_utc();
1825
iter->second.startTime = time_now_d();
1826
}
1827
return;
1828
}
1829
1830
PlayTime playTime;
1831
playTime.lastTimePlayed = time_now_unix_utc();
1832
playTime.totalTimePlayed = 0.0;
1833
playTime.startTime = time_now_d();
1834
tracker_[gameId] = playTime;
1835
}
1836
1837
void PlayTimeTracker::Stop(const std::string &gameId) {
1838
if (gameId.empty()) {
1839
return;
1840
}
1841
1842
VERBOSE_LOG(Log::System, "GameTimeTracker::Stop(%s)", gameId.c_str());
1843
1844
auto iter = tracker_.find(std::string(gameId));
1845
if (iter != tracker_.end()) {
1846
if (iter->second.startTime != 0.0) {
1847
iter->second.totalTimePlayed += time_now_d() - iter->second.startTime;
1848
iter->second.startTime = 0.0;
1849
}
1850
iter->second.lastTimePlayed = time_now_unix_utc();
1851
return;
1852
}
1853
1854
// Shouldn't happen, ignore this case.
1855
WARN_LOG(Log::System, "GameTimeTracker::Stop called without corresponding GameTimeTracker::Start");
1856
}
1857
1858
void PlayTimeTracker::Load(const Section *section) {
1859
tracker_.clear();
1860
1861
auto map = section->ToMap();
1862
1863
for (const auto &iter : map) {
1864
const std::string &value = iter.second;
1865
// Parse the string.
1866
PlayTime gameTime{};
1867
if (2 == sscanf(value.c_str(), "%d,%llu", &gameTime.totalTimePlayed, (long long *)&gameTime.lastTimePlayed)) {
1868
tracker_[iter.first] = gameTime;
1869
}
1870
}
1871
}
1872
1873
void PlayTimeTracker::Save(Section *section) {
1874
for (auto &iter : tracker_) {
1875
std::string formatted = StringFromFormat("%d,%llu", iter.second.totalTimePlayed, iter.second.lastTimePlayed);
1876
section->Set(iter.first, formatted);
1877
}
1878
}
1879
1880
bool PlayTimeTracker::GetPlayedTimeString(const std::string &gameId, std::string *str) const {
1881
auto ga = GetI18NCategory(I18NCat::GAME);
1882
1883
auto iter = tracker_.find(gameId);
1884
if (iter == tracker_.end()) {
1885
return false;
1886
}
1887
1888
int totalSeconds = iter->second.totalTimePlayed;
1889
int seconds = totalSeconds % 60;
1890
totalSeconds /= 60;
1891
int minutes = totalSeconds % 60;
1892
totalSeconds /= 60;
1893
int hours = totalSeconds;
1894
1895
*str = ApplySafeSubstitutions(ga->T("Time Played: %1h %2m %3s"), hours, minutes, seconds);
1896
return true;
1897
}
1898
1899
// This matches exactly the old shift-based curve.
1900
float Volume10ToMultiplier(int volume) {
1901
// Allow muting entirely.
1902
if (volume <= 0) {
1903
return 0.0f;
1904
}
1905
return powf(2.0f, (float)(volume - 10));
1906
}
1907
1908
// NOTE: This is used for new volume parameters.
1909
// It uses a more intuitive-feeling curve.
1910
float Volume100ToMultiplier(int volume) {
1911
// Switch to linear above the 1.0f point.
1912
if (volume > 100) {
1913
return volume / 100.0f;
1914
}
1915
return powf(volume * 0.01f, 1.75f);
1916
}
1917
1918
// Used for migration from the old settings.
1919
int MultiplierToVolume100(float multiplier) {
1920
// Switch to linear above the 1.0f point.
1921
if (multiplier > 1.0f) {
1922
return multiplier * 100;
1923
}
1924
return (int)(powf(multiplier, 1.0f / 1.75f) * 100.f + 0.5f);
1925
}
1926
1927
float UIScaleFactorToMultiplier(int factor) {
1928
return powf(2.0f, (float)factor / 8.0f);
1929
}
1930
1931