#pragma once
#include <thread>
#include <mutex>
#include "Core/Dialog/PSPDialog.h"
#include "Core/Dialog/SavedataParam.h"
class PSPSaveDialog : public PSPDialog {
public:
PSPSaveDialog(UtilityDialogType type);
~PSPSaveDialog();
int Init(int paramAddr);
int Update(int animSpeed) override;
int Shutdown(bool force = false) override;
void DoState(PointerWrap &p) override;
pspUtilityDialogCommon *GetCommonParam() override;
void ExecuteIOAction();
protected:
bool UseAutoStatus() override {
return false;
}
private:
void DisplayBanner(int which);
void DisplaySaveList(bool canMove = true);
void DisplaySaveIcon(bool checkExists);
void DisplaySaveDataInfo1();
void DisplaySaveDataInfo2(bool showNewData = false);
void DisplayMessage(std::string_view text, bool hasYesNo = false);
std::string GetSelectedSaveDirName() const;
void StartIOThread();
void ExecuteNotVisibleIOAction();
enum DisplayState {
DS_NONE,
DS_SAVE_LIST_CHOICE,
DS_SAVE_CONFIRM,
DS_SAVE_CONFIRM_OVERWRITE,
DS_SAVE_SAVING,
DS_SAVE_DONE,
DS_LOAD_LIST_CHOICE,
DS_LOAD_CONFIRM,
DS_LOAD_LOADING,
DS_LOAD_DONE,
DS_LOAD_NODATA,
DS_DELETE_LIST_CHOICE,
DS_DELETE_CONFIRM,
DS_DELETE_DELETING,
DS_DELETE_DONE,
DS_DELETE_NODATA,
DS_SAVE_FAILED,
DS_LOAD_FAILED,
DS_DELETE_FAILED,
};
enum DialogBanner {
DB_NONE,
DB_SAVE,
DB_LOAD,
DB_DELETE
};
DisplayState display = DS_NONE;
SavedataParam param;
SceUtilitySavedataParam request{};
SceUtilitySavedataParam originalRequest{};
u32 requestAddr = 0;
int currentSelectedSave = 0;
enum SaveIOStatus {
SAVEIO_NONE,
SAVEIO_PENDING,
SAVEIO_DONE,
};
std::thread ioThread;
std::mutex paramLock;
volatile SaveIOStatus ioThreadStatus = SAVEIO_NONE;
};
void ResetSecondsSinceLastGameSave();
double SecondsSinceLastGameSave();