#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Core/Dialog/PSPDialog.h"
#include "Core/Dialog/PSPScreenshotDialog.h"
#include "Core/HLE/sceKernel.h"
#include "Core/HLE/ErrorCodes.h"
#include "Core/MemMap.h"
#include "Core/Reporting.h"
enum SceUtilityScreenshotType {
SCE_UTILITY_SCREENSHOT_TYPE_GUI = 0,
SCE_UTILITY_SCREENSHOT_TYPE_AUTO = 1,
SCE_UTILITY_SCREENSHOT_TYPE_SAVE = 2,
SCE_UTILITY_SCREENSHOT_TYPE_VIEW = 3,
SCE_UTILITY_SCREENSHOT_TYPE_CONT_START = 100,
SCE_UTILITY_SCREENSHOT_TYPE_CONT_FINISH = 101,
SCE_UTILITY_SCREENSHOT_TYPE_CONT_STOP = 102,
};
static const int SCE_UTILITY_SCREENSHOTDIALOG_SIZE_V1 = 436;
static const int SCE_UTILITY_SCREENSHOTDIALOG_SIZE_V2 = 928;
static const int SCE_UTILITY_SCREENSHOTDIALOG_SIZE_V3 = 932;
#if COMMON_LITTLE_ENDIAN
typedef SceUtilityScreenshotType SceUtilityScreenshotType_le;
#else
typedef swap_struct_t<SceUtilityScreenshotType, swap_32_t<SceUtilityScreenshotType> > SceUtilityScreenshotType_le;
#endif
struct SceUtilityScreenshotParams {
pspUtilityDialogCommon base;
SceUtilityScreenshotType_le mode;
};
PSPScreenshotDialog::PSPScreenshotDialog(UtilityDialogType type) : PSPDialog(type) {
}
PSPScreenshotDialog::~PSPScreenshotDialog() {
}
int PSPScreenshotDialog::Init(u32 paramAddr) {
if (ReadStatus() != SCE_UTILITY_STATUS_NONE && ReadStatus() != SCE_UTILITY_STATUS_SHUTDOWN) {
ERROR_LOG_REPORT(Log::HLE, "sceUtilityScreenshotInitStart(%08x): invalid status", paramAddr);
return SCE_ERROR_UTILITY_INVALID_STATUS;
}
params_ = PSPPointer<SceUtilityScreenshotParams>::Create(paramAddr);
if (!params_.IsValid()) {
ERROR_LOG_REPORT(Log::HLE, "sceUtilityScreenshotInitStart(%08x): invalid pointer", paramAddr);
return SCE_KERNEL_ERROR_INVALID_POINTER;
}
switch ((u32)params_->base.size) {
case SCE_UTILITY_SCREENSHOTDIALOG_SIZE_V1:
case SCE_UTILITY_SCREENSHOTDIALOG_SIZE_V2:
case SCE_UTILITY_SCREENSHOTDIALOG_SIZE_V3:
break;
default:
ERROR_LOG_REPORT(Log::HLE, "sceUtilityScreenshotInitStart(%08x): invalid size %d", paramAddr, (u32)params_->base.size);
return SCE_ERROR_UTILITY_INVALID_PARAM_SIZE;
}
mode = params_->mode;
ChangeStatus(SCE_UTILITY_STATUS_INITIALIZE, 0);
InitCommon();
return 0;
}
int PSPScreenshotDialog::Update(int animSpeed) {
UpdateCommon();
if (UseAutoStatus()) {
if (ReadStatus() == SCE_UTILITY_STATUS_INITIALIZE) {
ChangeStatus(SCE_UTILITY_STATUS_RUNNING, 0);
} else if (ReadStatus() == SCE_UTILITY_STATUS_RUNNING) {
if (mode == SCE_UTILITY_SCREENSHOT_TYPE_CONT_START) {
ChangeStatus(SCE_UTILITY_STATUS_SCREENSHOT_UNKNOWN, 0);
} else {
ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
}
} else if (ReadStatus() == SCE_UTILITY_STATUS_FINISHED) {
ChangeStatus(SCE_UTILITY_STATUS_SHUTDOWN, 0);
}
}
return 0;
}
int PSPScreenshotDialog::ContStart() {
if (ReadStatus() != SCE_UTILITY_STATUS_SCREENSHOT_UNKNOWN)
return SCE_ERROR_UTILITY_INVALID_STATUS;
ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
return 0;
}
void PSPScreenshotDialog::DoState(PointerWrap &p) {
PSPDialog::DoState(p);
auto s = p.Section("PSPScreenshotDialog", 0, 2);
if (!s)
return;
Do(p, mode);
if (s >= 2) {
Do(p, params_);
}
}
pspUtilityDialogCommon *PSPScreenshotDialog::GetCommonParam() {
if (params_.IsValid())
return ¶ms_->base;
return nullptr;
}