#pragma once
#include <string>
#include <vector>
#include <mutex>
#include <memory>
#include "Core/FileSystems/FileSystem.h"
class MetaFileSystem : public IHandleAllocator, public IFileSystem {
private:
s32 current;
struct MountPoint {
std::string prefix;
std::shared_ptr<IFileSystem> system;
bool operator == (const MountPoint &other) const {
return prefix == other.prefix && system == other.system;
}
};
std::vector<MountPoint> fileSystems;
typedef std::map<int, std::string> currentDir_t;
currentDir_t currentDir;
std::string startingDirectory;
mutable std::recursive_mutex lock;
void Reset() {
current = 1;
startingDirectory.clear();
}
public:
MetaFileSystem() {
Reset();
}
void Mount(const std::string &prefix, std::shared_ptr<IFileSystem> system);
void UnmountAll();
void Unmount(const std::string &prefix);
std::vector<MountPoint> &GetMounts() {
return fileSystems;
}
IFileSystem *GetSystem(const std::string &prefix);
IFileSystem *GetSystemFromFilename(const std::string &filename);
IFileSystem *GetHandleOwner(u32 handle) const;
FileSystemFlags FlagsFromFilename(const std::string &filename) {
IFileSystem *sys = GetSystemFromFilename(filename);
return sys ? sys->Flags() : FileSystemFlags::NONE;
}
void ThreadEnded(int threadID);
void Shutdown();
u32 GetNewHandle() override {
u32 res = current++;
if (current < 0) {
current = 1;
}
return res;
}
void FreeHandle(u32 handle) override {}
void DoState(PointerWrap &p) override;
int MapFilePath(const std::string &inpath, std::string &outpath, MountPoint **system);
inline int MapFilePath(const std::string &_inpath, std::string &outpath, IFileSystem **system) {
MountPoint *mountPoint = nullptr;
int error = MapFilePath(_inpath, outpath, &mountPoint);
if (error == 0) {
*system = mountPoint->system.get();
return error;
}
return error;
}
std::string NormalizePrefix(std::string prefix) const;
std::vector<PSPFileInfo> GetDirListing(const std::string &path, bool *exists = nullptr) override;
int OpenFile(std::string filename, FileAccess access, const char *devicename = nullptr) override;
void CloseFile(u32 handle) override;
size_t ReadFile(u32 handle, u8 *pointer, s64 size) override;
size_t ReadFile(u32 handle, u8 *pointer, s64 size, int &usec) override;
size_t WriteFile(u32 handle, const u8 *pointer, s64 size) override;
size_t WriteFile(u32 handle, const u8 *pointer, s64 size, int &usec) override;
size_t SeekFile(u32 handle, s32 position, FileMove type) override;
PSPFileInfo GetFileInfo(std::string filename) override;
PSPFileInfo GetFileInfoByHandle(u32 handle) override;
bool OwnsHandle(u32 handle) override { return false; }
inline size_t GetSeekPos(u32 handle) {
return SeekFile(handle, 0, FILEMOVE_CURRENT);
}
virtual int ChDir(const std::string &dir);
bool MkDir(const std::string &dirname) override;
bool RmDir(const std::string &dirname) override;
int RenameFile(const std::string &from, const std::string &to) override;
bool RemoveFile(const std::string &filename) override;
int Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec) override;
PSPDevType DevType(u32 handle) override;
FileSystemFlags Flags() const override { return FileSystemFlags::NONE; }
u64 FreeDiskSpace(const std::string &path) override;
int ReadEntireFile(const std::string &filename, std::vector<u8> &data, bool quiet = false);
void SetStartingDirectory(const std::string &dir) {
std::lock_guard<std::recursive_mutex> guard(lock);
startingDirectory = dir;
}
int64_t ComputeRecursiveDirectorySize(const std::string &dirPath);
bool ComputeRecursiveDirSizeIfFast(const std::string &path, int64_t *size) override;
void Describe(char *buf, size_t size) const override { snprintf(buf, size, "Meta"); }
private:
int64_t RecursiveSize(const std::string &dirPath);
};