// Copyright (c) 2025- PPSSPP Project.12// This program is free software: you can redistribute it and/or modify3// it under the terms of the GNU General Public License as published by4// the Free Software Foundation, version 2.0 or later versions.56// This program is distributed in the hope that it will be useful,7// but WITHOUT ANY WARRANTY; without even the implied warranty of8// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the9// GNU General Public License 2.0 for more details.1011// A copy of the GPL 2.0 should have been included with the program.12// If not, see http://www.gnu.org/licenses/1314// Official git repository and contact information can be found at15// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.1617#include "Core/HLE/NetAdhocCommon.h"1819#include "sceKernelMemory.h"20#include "Core/MemMapHelpers.h"2122u32 dummyThreadHackAddr = 0;23u32_le dummyThreadCode[3];242526void netAdhocValidateLoopMemory() {27// Allocate Memory if it wasn't valid/allocated after loaded from old SaveState28if (!dummyThreadHackAddr || strcmp("dummythreadhack", kernelMemory.GetBlockTag(dummyThreadHackAddr)) != 0) {29u32 blockSize = sizeof(dummyThreadCode);30dummyThreadHackAddr = kernelMemory.Alloc(blockSize, false, "dummythreadhack");31if (dummyThreadHackAddr)32Memory::Memcpy(dummyThreadHackAddr, dummyThreadCode, sizeof(dummyThreadCode));33}34}3536int netAdhocEnterGameModeTimeout = 15000000; // 15 sec as default timeout, to wait for all players to join3738std::recursive_mutex adhocEvtMtx;3940int IsAdhocctlInCB = 0;414243u32 matchingThreadHackAddr = 0;44u32_le matchingThreadCode[3];4546bool g_adhocServerConnected = false;474849