// Copyright (c) 2020- PPSSPP Project.12// This program is free software: you can redistribute it and/or modify3// it under the terms of the GNU General Public License as published by4// the Free Software Foundation, version 2.0 or later versions.56// This program is distributed in the hope that it will be useful,7// but WITHOUT ANY WARRANTY; without even the implied warranty of8// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the9// GNU General Public License 2.0 for more details.1011// A copy of the GPL 2.0 should have been included with the program.12// If not, see http://www.gnu.org/licenses/1314// Official git repository and contact information can be found at15// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.1617#pragma once1819#include <cstdint>20#include <string>21#include "Common/Input/KeyCodes.h"22#include "Core/HLE/sceKernelModule.h"2324class PointerWrap;2526namespace HLEPlugins {2728void Init();29void Shutdown();3031bool Load(PSPModule *pluginWaitingModule, SceUID threadID);32void Unload();3334void DoState(PointerWrap &p);3536bool HasEnabled();3738enum class PluginType {39INVALID = 0,40PRX,41};4243struct PluginInfo {44PluginType type;45std::string name;46std::string filename; // PSP-space path. So we can't use a Path object.47int version;48uint32_t memory;49};5051std::vector<PluginInfo> FindPlugins(const std::string &gameID, const std::string &lang);5253void SetKey(int key, uint8_t value);54uint8_t GetKey(int key);5556extern float PluginDataAxis[JOYSTICK_AXIS_MAX];5758} // namespace596061