#include <atomic>
#include <mutex>
#include <algorithm>
#include "Common/Common.h"
#include "Common/File/Path.h"
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Common/Data/Collections/FixedSizeQueue.h"
#include "Common/System/System.h"
#include "Common/Math/SIMDHeaders.h"
#include "Common/StringUtils.h"
#include "Core/Config.h"
#include "Core/CoreTiming.h"
#include "Core/MemMapHelpers.h"
#include "Core/Reporting.h"
#include "Core/System.h"
#include "Core/WaveFile.h"
#include "Core/ELF/ParamSFO.h"
#include "Core/HLE/sceKernelTime.h"
#include "Core/HLE/ErrorCodes.h"
#include "Core/HLE/__sceAudio.h"
#include "Core/HLE/sceAudio.h"
#include "Core/HLE/sceKernel.h"
#include "Core/HLE/sceKernelThread.h"
#include "Core/Util/AudioFormat.h"
std::atomic_flag atomicLock_;
FixedSizeQueue<s16, 32768 * 8> chanSampleQueues[PSP_AUDIO_CHANNEL_MAX + 1];
int eventAudioUpdate = -1;
int eventHostAudioUpdate = -1;
int mixFrequency = 44100;
int srcFrequency = 0;
const int hwSampleRate = 44100;
const int hwBlockSize = 64;
static int audioIntervalCycles;
static int audioHostIntervalCycles;
static s32 *mixBuffer;
static s16 *clampedMixBuffer;
#ifndef MOBILE_DEVICE
WaveFileWriter g_wave_writer;
static bool m_logAudio;
#endif
static int chanQueueMaxSizeFactor;
static int chanQueueMinSizeFactor;
static void hleAudioUpdate(u64 userdata, int cyclesLate) {
CoreTiming::ScheduleEvent(audioIntervalCycles - cyclesLate, eventAudioUpdate, 0);
__AudioUpdate();
}
static void hleHostAudioUpdate(u64 userdata, int cyclesLate) {
CoreTiming::ScheduleEvent(audioHostIntervalCycles - cyclesLate, eventHostAudioUpdate, 0);
}
static void __AudioCPUMHzChange() {
audioIntervalCycles = (int)(usToCycles(1000000ULL) * hwBlockSize / hwSampleRate);
audioHostIntervalCycles = (int)(usToCycles(1000000ULL) * 512 / hwSampleRate);
}
void __AudioInit() {
System_AudioResetStatCounters();
mixFrequency = 44100;
srcFrequency = 0;
chanQueueMaxSizeFactor = 2;
chanQueueMinSizeFactor = 1;
__AudioCPUMHzChange();
eventAudioUpdate = CoreTiming::RegisterEvent("AudioUpdate", &hleAudioUpdate);
eventHostAudioUpdate = CoreTiming::RegisterEvent("AudioUpdateHost", &hleHostAudioUpdate);
CoreTiming::ScheduleEvent(audioIntervalCycles, eventAudioUpdate, 0);
CoreTiming::ScheduleEvent(audioHostIntervalCycles, eventHostAudioUpdate, 0);
for (u32 i = 0; i < PSP_AUDIO_CHANNEL_MAX + 1; i++) {
g_audioChans[i].index = i;
g_audioChans[i].clear();
}
mixBuffer = new s32[hwBlockSize * 2];
clampedMixBuffer = new s16[hwBlockSize * 2];
memset(mixBuffer, 0, hwBlockSize * 2 * sizeof(s32));
System_AudioClear();
CoreTiming::RegisterMHzChangeCallback(&__AudioCPUMHzChange);
}
void __AudioDoState(PointerWrap &p) {
auto s = p.Section("sceAudio", 1, 2);
if (!s)
return;
Do(p, eventAudioUpdate);
CoreTiming::RestoreRegisterEvent(eventAudioUpdate, "AudioUpdate", &hleAudioUpdate);
Do(p, eventHostAudioUpdate);
CoreTiming::RestoreRegisterEvent(eventHostAudioUpdate, "AudioUpdateHost", &hleHostAudioUpdate);
Do(p, mixFrequency);
if (s >= 2) {
Do(p, srcFrequency);
} else {
srcFrequency = mixFrequency;
mixFrequency = 44100;
}
if (s >= 2) {
auto s = p.Section("resampler", 1);
if (p.mode == p.MODE_READ) {
System_AudioClear();
}
} else {
FixedSizeQueue<s16, 512 * 16> outAudioQueue;
outAudioQueue.DoState(p);
System_AudioClear();
}
int chanCount = ARRAY_SIZE(g_audioChans);
Do(p, chanCount);
if (chanCount != ARRAY_SIZE(g_audioChans))
{
ERROR_LOG(Log::sceAudio, "Savestate failure: different number of audio channels.");
p.SetError(p.ERROR_FAILURE);
return;
}
for (int i = 0; i < chanCount; ++i) {
g_audioChans[i].index = i;
g_audioChans[i].DoState(p);
}
__AudioCPUMHzChange();
}
void __AudioShutdown() {
delete [] mixBuffer;
delete [] clampedMixBuffer;
mixBuffer = 0;
for (u32 i = 0; i < PSP_AUDIO_CHANNEL_MAX + 1; i++) {
g_audioChans[i].index = i;
g_audioChans[i].clear();
}
#ifndef MOBILE_DEVICE
if (g_Config.bDumpAudio) {
__StopLogAudio();
}
#endif
}
u32 __AudioEnqueue(AudioChannel &chan, int chanNum, bool blocking) {
u32 ret = chan.sampleCount;
if (chan.sampleAddress == 0) {
if (chanNum == PSP_AUDIO_CHANNEL_SRC || chanNum == PSP_AUDIO_CHANNEL_OUTPUT2) {
ret = 0;
}
}
if (chanSampleQueues[chanNum].size() > 0) {
if (blocking) {
int blockSamples = (int)chanSampleQueues[chanNum].size() / 2 / chanQueueMinSizeFactor;
if (__KernelIsDispatchEnabled()) {
AudioChannelWaitInfo waitInfo = {__KernelGetCurThread(), blockSamples};
chan.waitingThreads.push_back(waitInfo);
__KernelWaitCurThread(WAITTYPE_AUDIOCHANNEL, (SceUID)chanNum + 1, ret, 0, false, "blocking audio");
} else {
ret = SCE_KERNEL_ERROR_CAN_NOT_WAIT;
}
} else {
return SCE_ERROR_AUDIO_CHANNEL_BUSY;
}
}
if (chan.sampleAddress == 0) {
return ret;
}
int leftVol = chan.leftVolume;
int rightVol = chan.rightVolume;
if (leftVol == (1 << 15) && rightVol == (1 << 15) && chan.format == PSP_AUDIO_FORMAT_STEREO && IS_LITTLE_ENDIAN) {
const u32 totalSamples = chan.sampleCount * (chan.format == PSP_AUDIO_FORMAT_STEREO ? 2 : 1);
s16 *buf1 = 0, *buf2 = 0;
size_t sz1, sz2;
chanSampleQueues[chanNum].pushPointers(totalSamples, &buf1, &sz1, &buf2, &sz2);
if (Memory::IsValidAddress(chan.sampleAddress + (totalSamples - 1) * sizeof(s16_le))) {
Memory::Memcpy(buf1, chan.sampleAddress, (u32)sz1 * sizeof(s16));
if (buf2)
Memory::Memcpy(buf2, chan.sampleAddress + (u32)sz1 * sizeof(s16), (u32)sz2 * sizeof(s16));
}
} else {
leftVol <<=1;
rightVol <<=1;
if (chan.format == PSP_AUDIO_FORMAT_STEREO) {
const u32 totalSamples = chan.sampleCount * 2;
s16_le *sampleData = (s16_le *) Memory::GetPointer(chan.sampleAddress);
if (Memory::IsValidAddress(chan.sampleAddress + (totalSamples - 1) * sizeof(s16_le))) {
s16 *buf1 = 0, *buf2 = 0;
size_t sz1, sz2;
chanSampleQueues[chanNum].pushPointers(totalSamples, &buf1, &sz1, &buf2, &sz2);
AdjustVolumeBlock(buf1, sampleData, sz1, leftVol, rightVol);
if (buf2) {
AdjustVolumeBlock(buf2, sampleData + sz1, sz2, leftVol, rightVol);
}
}
} else if (chan.format == PSP_AUDIO_FORMAT_MONO) {
for (u32 i = 0; i < chan.sampleCount; i++) {
s16 sample = (s16)Memory::Read_U16(chan.sampleAddress + 2 * i);
chanSampleQueues[chanNum].push(ApplySampleVolume(sample, leftVol));
chanSampleQueues[chanNum].push(ApplySampleVolume(sample, rightVol));
}
}
}
return ret;
}
void __AudioWakeThreads(AudioChannel &chan, int result, int step) {
u32 error;
bool wokeThreads = false;
for (size_t w = 0; w < chan.waitingThreads.size(); ++w) {
AudioChannelWaitInfo &waitInfo = chan.waitingThreads[w];
waitInfo.numSamples -= step;
u32 waitID = __KernelGetWaitID(waitInfo.threadID, WAITTYPE_AUDIOCHANNEL, error);
if (waitInfo.numSamples <= 0 && waitID != 0) {
u32 ret = result == 0 ? __KernelGetWaitValue(waitInfo.threadID, error) : SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
__KernelResumeThreadFromWait(waitInfo.threadID, ret);
wokeThreads = true;
chan.waitingThreads.erase(chan.waitingThreads.begin() + w--);
}
else if (waitID == 0)
chan.waitingThreads.erase(chan.waitingThreads.begin() + w--);
}
if (wokeThreads) {
__KernelReSchedule("audio drain");
}
}
void __AudioWakeThreads(AudioChannel &chan, int result) {
__AudioWakeThreads(chan, result, 0x7FFFFFFF);
}
void __AudioSetOutputFrequency(int freq) {
if (freq != 44100) {
WARN_LOG_REPORT(Log::sceAudio, "Switching audio frequency to %i", freq);
} else {
DEBUG_LOG(Log::sceAudio, "Switching audio frequency to %i", freq);
}
mixFrequency = freq;
}
void __AudioSetSRCFrequency(int freq) {
srcFrequency = freq;
}
void __AudioUpdate(bool resetRecording) {
bool firstChannel = true;
const int16_t srcBufferSize = hwBlockSize * 2;
int16_t srcBuffer[srcBufferSize];
for (u32 i = 0; i < PSP_AUDIO_CHANNEL_MAX + 1; i++) {
if (!g_audioChans[i].reserved) {
continue;
}
__AudioWakeThreads(g_audioChans[i], 0, hwBlockSize);
if (!chanSampleQueues[i].size()) {
continue;
}
bool needsResample = i == PSP_AUDIO_CHANNEL_SRC && srcFrequency != 0 && srcFrequency != mixFrequency;
size_t sz = needsResample ? (srcBufferSize * srcFrequency) / mixFrequency : srcBufferSize;
if (sz > chanSampleQueues[i].size()) {
ERROR_LOG(Log::sceAudio, "Channel %i buffer underrun at %i of %i", i, (int)chanSampleQueues[i].size() / 2, (int)sz / 2);
}
const s16 *buf1 = 0, *buf2 = 0;
size_t sz1, sz2;
chanSampleQueues[i].popPointers(sz, &buf1, &sz1, &buf2, &sz2);
if (g_audioChans[i].mute) {
continue;
}
if (needsResample) {
auto read = [&](size_t i) {
if (i < sz1)
return buf1[i];
if (i < sz1 + sz2)
return buf2[i - sz1];
if (buf2)
return buf2[sz2 - 1];
return buf1[sz1 - 1];
};
const uint32_t ratio = (uint32_t)(65536.0 * srcFrequency / (double)mixFrequency);
uint32_t frac = 0;
size_t readIndex = 0;
for (size_t outIndex = 0; readIndex < sz && outIndex < srcBufferSize; outIndex += 2) {
size_t readIndex2 = readIndex + 2;
int16_t l1 = read(readIndex);
int16_t r1 = read(readIndex + 1);
int16_t l2 = read(readIndex2);
int16_t r2 = read(readIndex2 + 1);
int sampleL = ((l1 << 16) + (l2 - l1) * (uint16_t)frac) >> 16;
int sampleR = ((r1 << 16) + (r2 - r1) * (uint16_t)frac) >> 16;
srcBuffer[outIndex] = sampleL;
srcBuffer[outIndex + 1] = sampleR;
frac += ratio;
readIndex += 2 * (uint16_t)(frac >> 16);
frac &= 0xffff;
}
buf1 = srcBuffer;
sz1 = srcBufferSize;
buf2 = nullptr;
sz2 = 0;
}
if (firstChannel) {
for (size_t s = 0; s < sz1; s++)
mixBuffer[s] = buf1[s];
if (buf2) {
for (size_t s = 0; s < sz2; s++)
mixBuffer[s + sz1] = buf2[s];
}
firstChannel = false;
} else {
for (size_t s = 0; s < sz1; s++)
mixBuffer[s] += buf1[s];
if (buf2) {
for (size_t s = 0; s < sz2; s++)
mixBuffer[s + sz1] += buf2[s];
}
}
}
if (firstChannel) {
memset(mixBuffer, 0, hwBlockSize * 2 * sizeof(s32));
}
if (g_Config.bEnableSound) {
float multiplier = Volume100ToMultiplier(std::clamp(g_Config.iGameVolume, 0, VOLUMEHI_FULL));
if (PSP_CoreParameter().fpsLimit != FPSLimit::NORMAL || PSP_CoreParameter().fastForward) {
if (g_Config.iAltSpeedVolume != -1) {
multiplier *= Volume100ToMultiplier(g_Config.iAltSpeedVolume);
}
}
System_AudioPushSamples(mixBuffer, hwBlockSize, multiplier);
#ifndef MOBILE_DEVICE
if (g_Config.bSaveLoadResetsAVdumping && resetRecording) {
__StopLogAudio();
std::string discID = g_paramSFO.GetDiscID();
Path audio_file_name = GetSysDirectory(DIRECTORY_AUDIO) / StringFromFormat("%s_%s.wav", discID.c_str(), KernelTimeNowFormatted().c_str()).c_str();
INFO_LOG(Log::Common, "Restarted audio recording to: %s", audio_file_name.c_str());
if (!File::Exists(GetSysDirectory(DIRECTORY_AUDIO)))
File::CreateDir(GetSysDirectory(DIRECTORY_AUDIO));
File::CreateEmptyFile(audio_file_name);
__StartLogAudio(audio_file_name);
}
if (!m_logAudio) {
if (g_Config.bDumpAudio) {
std::string discID = g_paramSFO.GetDiscID();
Path audio_file_name = GetSysDirectory(DIRECTORY_AUDIO) / StringFromFormat("%s_%s.wav", discID.c_str(), KernelTimeNowFormatted().c_str());
INFO_LOG(Log::Common,"Recording audio to: %s", audio_file_name.c_str());
if (!File::Exists(GetSysDirectory(DIRECTORY_AUDIO)))
File::CreateDir(GetSysDirectory(DIRECTORY_AUDIO));
File::CreateEmptyFile(audio_file_name);
__StartLogAudio(audio_file_name);
}
} else {
if (g_Config.bDumpAudio) {
for (int i = 0; i < hwBlockSize * 2; i++) {
clampedMixBuffer[i] = clamp_s16(mixBuffer[i]);
}
g_wave_writer.AddStereoSamples(clampedMixBuffer, hwBlockSize);
} else {
__StopLogAudio();
}
}
#endif
}
}
#ifndef MOBILE_DEVICE
void __StartLogAudio(const Path& filename) {
if (!m_logAudio) {
m_logAudio = true;
g_wave_writer.Start(filename, 44100);
g_wave_writer.SetSkipSilence(false);
NOTICE_LOG(Log::sceAudio, "Starting Audio logging");
} else {
WARN_LOG(Log::sceAudio, "Audio logging has already been started");
}
}
void __StopLogAudio() {
if (m_logAudio) {
m_logAudio = false;
g_wave_writer.Stop();
NOTICE_LOG(Log::sceAudio, "Stopping Audio logging");
} else {
WARN_LOG(Log::sceAudio, "Audio logging has already been stopped");
}
}
#endif
void WAVDump::Reset() {
__AudioUpdate(true);
}