#include "ppsspp_config.h"
#include <cstdlib>
#include <cstdio>
#include <cstring>
#include <signal.h>
#include <sys/types.h>
#include "Common/Net/SocketCompat.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Thread/ThreadUtil.h"
#include "Common/System/OSD.h"
#include "Common/File/FileUtil.h"
#include "Common/TimeUtil.h"
#include "Core/Util/PortManager.h"
#include "Core/Instance.h"
#include "Core/Core.h"
#include "Core/HLE/proAdhocServer.h"
#ifdef _WIN32
#undef errno
#define errno WSAGetLastError()
#endif
uint32_t _db_user_count = 0;
SceNetAdhocctlUserNode * _db_user = NULL;
SceNetAdhocctlGameNode * _db_game = NULL;
std::atomic<bool> adhocServerRunning(false);
std::thread adhocServerThread;
std::vector<db_crosslink> crosslinks;
static const db_crosslink default_crosslinks[] = {
{ "ULES01408", "ULUS10511" },
{ "NPJH50263", "ULUS10511" },
{ "ULJM05492", "NPUH10023" },
{ "NPJH50401", "ULUS10579" },
{ "ULES01230", "ULUS10516" },
{ "ULJM05034", "ULUS10121" },
{ "ULES00469", "ULUS10121" },
{ "ULJM05316", "ULUS10121" },
{ "ULJM05181", "ULUS10319" },
{ "ULJM05319", "ULUS10319" },
{ "ULES00959", "ULUS10319" },
{ "ULES00643", "ULUS10218" },
{ "ULES01505", "ULUS10566" },
{ "NPJH50377", "ULUS10566" },
{ "ULES01270", "ULUS10437" },
{ "ULJM05262", "ULUS10437" },
{ "ULJS00049", "ULUS10081" },
{ "ULKS46085", "ULUS10081" },
{ "ULES00309", "ULUS10081" },
{ "ULJS00107", "ULUS10234" },
{ "ULES00789", "ULUS10234" },
{ "ULES01456", "ULUS10537" },
{ "ULES00569", "ULUS10177" },
{ "UCJS10101", "UCUS98701" },
{ "UCES01420", "UCUS98701" },
{ "UCES01312", "UCUS98740" },
{ "NPHG00025", "UCUS98740" },
{ "ULES01519", "ULUS10563" },
{ "NPJH50352", "ULUS10563" },
{ "UCES01245", "UCUS98632" },
{ "UCES00543", "UCUS98645" },
{ "ULJS00250", "NPJH50107" },
{ "ULJS19048", "NPJH50107" },
{ "NPJH50465", "ULJM05933" },
{ "ULES00642", "ULUS10298" },
{ "ULJM05767", "ULES01507" },
{ "ULUS10479", "ULES01507" },
{ "ULES00565", "ULUS10180" },
{ "ULES00566", "ULUS10180" },
{ "ULJM05202", "ULUS10180" },
{ "ULES01372", "NPJH50045" },
{ "ULUS10509", "NPJH50045" },
{ "ULES00645", "ULUS10202" },
{ "ULJM05193", "ULUS10202" },
{ "ULES01003", "ULUS10290" },
{ "ULJM05261", "ULUS10290" },
{ "ULES01144", "ULUS10383" },
{ "ULJS00180", "ULUS10383" },
{ "UCES01327", "UCUS98741" },
{ "UCJS10112", "UCUS98741" },
{ "UCAS40306", "UCUS98741" },
{ "ULJM05066", "ULUS10084" },
{ "ULES00318", "ULUS10084" },
{ "ULJM05156", "ULUS10266" },
{ "ULES00851", "ULUS10266" },
{ "ULES01213", "ULUS10391" },
{ "ULJM05500", "ULUS10391" },
{ "ULES01026", "ULUS10340" },
{ "ULJM05403", "ULUS10376" },
{ "ULJM05612", "ULUS10376" },
{ "ULES01145", "ULUS10376" },
{ "ULES00262", "ULUS10064" },
{ "ULJM05440", "ULUS10438" },
{ "ULKS46164", "ULUS10438" },
{ "ULES01540", "ULUS10586" },
{ "ULES01541", "ULUS10586" },
{ "ULES01542", "ULUS10586" },
{ "ULAS42289", "ULUS10586" },
{ "UCJS10089", "UCUS98732" },
{ "PSPJ30000", "UCUS98732" },
{ "UCES01177", "UCUS98732" },
{ "UCJS18036", "UCUS98732" },
{ "UCES01421", "UCUS98751" },
{ "NPJG00122", "UCUS98751" },
{ "ULJM05309", "ULUS10410" },
{ "ULES01218", "ULUS10410" },
{ "ULJM08023", "ULUS10410" },
{ "ULJM05493", "ULUS10529" },
{ "ULJM08030", "ULUS10529" },
{ "ULES01439", "ULUS10529" },
{ "UCES01184", "UCJS10090" },
{ "UCUS98668", "UCJS10090" },
{ "ULUS10233", "ULES00670" },
{ "UCES00038", "UCUS98615" },
{ "UCJS10102", "UCUS98615" },
{ "UCES01242", "UCUS98716" },
{ "NPJG00035", "UCUS98716" },
{ "ULES00618", "ULUS10194" },
{ "ULJS00098", "UCES00758" },
{ "ULUS10269", "UCES00758" },
{ "ULES01298", "ULUS10457" },
{ "ULJS00202", "ULUS10457" },
{ "ULES01402", "ULUS10513" },
{ "ULJM05812", "ULUS10513" },
{ "ULJM05082", "ULUS10062" },
{ "ULES00235", "ULUS10062" },
{ "ULJM05225", "ULUS10062" },
{ "ULJS00383", "NPJH50426" },
{ "ULES01376", "ULUS10466" },
{ "NPJH50184", "ULUS10466" },
{ "ULJS00224", "ULUS10466" },
{ "ULES01495", "ULUS10548" },
{ "ULES00046", "ULUS10003" },
{ "ULJM05087", "ULUS10003" },
{ "ULKS46015", "ULUS10003" },
{ "ULES00301", "ULUS10086" },
{ "ULJM05179", "ULUS10086" },
{ "ULKS46069", "ULUS10086" },
{ "ULES00763", "ULUS10246" },
{ "ULES00991", "ULUS10321" },
{ "NPEH00019", "NPUH10045" },
{ "ULES00268", "ULUS10065" },
{ "ULES00819", "ULUS10260" },
{ "ULUS10555", "ULJM05734" },
{ "ULES01474", "ULJM05734" },
};
std::vector<db_productid> productids;
static const db_productid default_productids[] = {
{ "ULUS10511", "Ace Combat X2 - Joint Assault" },
{ "ULUS10245", "Alien Syndrome" },
{ "NPUH10023", "Armored Core 3 Portable" },
{ "ULES00719", "Asphalt - Urban GT 2" },
{ "ULUS10579", "BlazBlue - Continuum Shift 2" },
{ "ULUS10519", "BlazBlue Calamity Trigger" },
{ "UCJS10110", "Bleach Heat The Soul 7" },
{ "ULUS10516", "Blood Bowl" },
{ "ULUS10121", "Bomberman" },
{ "ULUS10319", "Bomberman Land" },
{ "ULES00703", "Burnout Dominator" },
{ "ULES00125", "Burnout Legends" },
{ "ULJM05538", "Busou Shinki - Battle Masters" },
{ "ULUS10057", "Bust A Move Deluxe" },
{ "ULUS10218", "Call of Duty - Roads to Victory" },
{ "ULUS10351", "Code Lyoko - Quest for Infinity" },
{ "NPJH50583", "Conception - Please have my children!" },
{ "ULUS10044", "Crash Tag Team Racing" },
{ "ULUS10100", "Def Jam Fight For NY - The Takeover" },
{ "NPJH50588", "Digimon World Re:Digitize" },
{ "ULUS10566", "Dissidia 012 Duodecim Final Fantasy" },
{ "ULUS10437", "Dissidia Final Fantasy" },
{ "ULUS10081", "Dragon Ball Z - Shin Budokai" },
{ "ULUS10234", "Dragon Ball Z - Shin Budokai 2" },
{ "ULUS10537", "Dragon Ball Z - Tenkaichi Tag Team" },
{ "ULJS00311", "Dragon Ball Z - Tenkaichi Tag Team" },
{ "NPJH90135", "Dragon Ball Z - Tenkaichi Tag Team" },
{ "ULJM05127", "Dragon Quest & Final Fantasy in Itadaki Street Special" },
{ "ULES00847", "Dungeon Explorer - Warriors of Ancient Arts" },
{ "ULUS10177", "Dungeon Siege - Throne of Agony" },
{ "ULUS10170", "Dynasty Warrior 2" },
{ "ULES01221", "Dynasty Warriors - Strike Force" },
{ "ULUS10416", "Dynasty Warriors - Strike Force" },
{ "UCUS98701", "Everybody's Tennis" },
{ "UCUS98740", "Fat Princess - Fistful of Cake" },
{ "ULJM05360", "Fate Tiger Colosseum Upper" },
{ "ULUS10297", "Final Fantasy Tactics - The War of the Lions" },
{ "ULES00850", "Final Fantasy Tactics - War of the Lions" },
{ "NPJH50443", "Final Fantasy Type 0" },
{ "NPJH50468", "Frontier Gate" },
{ "NPJH50721", "Frontier Gate Boost+" },
{ "ULES01432", "Full Metal Alchemist - Brotherhood" },
{ "ULUS10490", "GTA Chinatown Wars" },
{ "ULUS10160", "GTA Vice City Stories" },
{ "ULUS10210", "Ghost Rider" },
{ "ULJS00237", "God Eater" },
{ "NPJH50832", "God Eater 2" },
{ "ULUS10563", "God Eater Burst" },
{ "UCUS98632", "Gran Turismo" },
{ "NPJH50107", "Gundam VS Gundam - Next Plus" },
{ "ULJM05933", "Hatsune Miku - Project Diva Extend" },
{ "ULUS10298", "Hot Pixel" },
{ "ULJM05709", "K-ON! Houkago Live" },
{ "NPJH50221", "Kateikyoushi Hitman Reborn! Kizuna no Tag Battle" },
{ "ULJS00165", "Kidou Senshi Gundam - Gundam vs. Gundam" },
{ "UCUS98646", "Killzone Liberation" },
{ "ULJM05775", "Kingdom Hearts - Birth by Sleep Final Mix" },
{ "ULUS10487", "LEGO Indiana Jones 2" },
{ "NPJH50503", "Lord of Apocalypse" },
{ "ULES01507", "Lord of Arcana" },
{ "ULUS10180", "M.A.C.H. - Modified Air Combat Heroes" },
{ "UCUS98758", "MLB11 - The Show" },
{ "ULUS10581", "Madden NFL 12" },
{ "ULJS00385", "Mahou Shoujo Nanoha A's Portable - The Gears of Destiny" },
{ "ULUS10408", "Mana Khemia Student Alliance" },
{ "ULUS10141", "Medal Of Honor Heroes" },
{ "NPJH50045", "Metal Gear Solid - Peace Walker" },
{ "ULUS10202", "Metal Gear Solid - Portable Ops" },
{ "ULUS10290", "Metal Gear Solid - Portable Ops +" },
{ "ULUS10154", "Metal Slug Anthology" },
{ "ULUS10495", "Metal Slug XX" },
{ "ULES01429", "Metal Slug XX" },
{ "ULES00368", "Micro Machines V4" },
{ "ULUS10383", "Midnight Club - LA Remix" },
{ "UCUS98741", "Mod Nation Racers" },
{ "ULUS10084", "Monster Hunter Freedom" },
{ "ULUS10266", "Monster Hunter Freedom 2" },
{ "ULUS10391", "Monster Hunter Freedom Unite" },
{ "ULJM05800", "Monster Hunter Portable 3rd" },
{ "ULJM06097", "Musou Orochi 2 Special" },
{ "ULUS10340", "N+" },
{ "ULES01578", "NBA 2K13" },
{ "ULUS10598", "NBA 2K13" },
{ "ULUS10349", "Naruto - Ultimate Ninja Heroes 2" },
{ "ULUS10518", "Naruto - Ultimate Ninja Heroes 3" },
{ "ULJS00236", "Naruto - Accel 3" },
{ "ULUS10582", "Naruto Shippuden - Ultimate Ninja Impact" },
{ "ULES01537", "Naruto Shippuden - Ultimate Ninja Impact" },
{ "ULUS10571", "Naruto Shippuden - Kizuna Drive" },
{ "ULES00196", "Need For Speed - Most Wanted" },
{ "ULUS10036", "Need For Speed - Most Wanted" },
{ "ULUS10376", "Need for Speed - Undercover" },
{ "ULKS46004", "Need for Speed - Underground Rivals" },
{ "ULES01340", "Obscure - The Aftermath" },
{ "ULUS10064", "Outrun 2006 - Coast 2 Coast" },
{ "ULUS10586", "PRO Evolution Soccer 2012" },
{ "ULUS10149", "Pac Man - World Rally" },
{ "ULUS10438", "Pangya! - Fantasy Golf" },
{ "UCUS98732", "Patapon 2" },
{ "UCUS98751", "Patapon 3" },
{ "ULUS10410", "Phantasy Star Portable" },
{ "ULUS10529", "Phantasy Star Portable 2" },
{ "NPJH50332", "Phantasy Star Portable 2" },
{ "ULJM05732", "Phantasy Star Portable 2 - Infinity" },
{ "ULES01596", "Pro Evolution Soccer 2014" },
{ "ULES01595", "Pro Evolution Soccer 2015" },
{ "NPJH50520", "Pro Yakyuu Spirits 2012" },
{ "NPJH50838", "Pro Yakyuu Spirits 2014" },
{ "NPJH50492", "Puyo Puyo!! 20th Anniversary" },
{ "ULUS10292", "Renegrade Squadron" },
{ "UCJS10090", "Resistance - Retribution" },
{ "ULES00670", "Rocky Balboa" },
{ "ULJS00360", "Rurouni Kenshin - Meiji Kenkaku Romantan Saisen" },
{ "UCUS98615", "SOCOM - Fireteam Bravo" },
{ "UCUS98645", "SOCOM - Fireteam Bravo 2" },
{ "UCUS98716", "SOCOM - Fireteam Bravo 3" },
{ "NPJH50460", "Sengoku Basara - Chronicles Heroes" },
{ "ULJM05436", "Sengoku Basara - Battle Heroes" },
{ "ULJM05637", "Shin Sangoku Musou - Multi Raid 2" },
{ "ULJM05035", "Shinobido - Tales of the Ninja" },
{ "ULUS10194", "Shrek - Smash and Crash Racing" },
{ "UCES00758", "Smash Court Tennis 3" },
{ "ULUS10195", "Sonic Rivals" },
{ "ULUS10457", "Soul Calibur - Broken Destiny" },
{ "ULUS10513", "Split Second - Velocity" },
{ "ULES00183", "Star Wars Battle Front 2" },
{ "ULUS10062", "Street Fighter Alpha 3 MAX" },
{ "NPUH10020", "Strikers 1945 Plus Portable" },
{ "ULUS10548", "TRON - Evolution" },
{ "NPJH50426", "Taiko no Tatsujin Portable DX" },
{ "ULUS10466", "Tekken 6" },
{ "NPJH50691", "Tokusatsu University" },
{ "ULUS10445", "Tom Clancy's Ghost Recon - Predator" },
{ "ULES01350", "Tom Clancy's Ghost Recon - Predator" },
{ "NPJH50789", "Toukiden" },
{ "NPJH50878", "Toukiden - Kiwami" },
{ "UCUS98601", "Twisted Metal - Head On" },
{ "ULUS10508", "UFC Undisputed 2010" },
{ "ULJS00069", "Ultraman Fighting Evo Zero" },
{ "ULUS10003", "Untold Legends - Brotherhood of the Blade" },
{ "ULUS10086", "Untold Legends - The Warrior's Code" },
{ "ULUS10515", "Valkryia Chronicles 2" },
{ "ULUS10087", "Viewtiful Joe" },
{ "ULUS10246", "Virtua Tennis 3" },
{ "ULUS82741", "WWE 2K14" },
{ "ULUS10543", "WWE Smackdown vs. Raw 2011" },
{ "ULUS10423", "Warriors Orochi 2" },
{ "ULJM05553", "Warship Gunner 2 Portable" },
{ "ULJS00155", "Way Of The Samurai" },
{ "UCES00465", "Wipeout Pulse" },
{ "ULUS10321", "World Series of Poker 2008 - Battle for the Bracelets" },
{ "NPUH10045", "Worms Battle Islands" },
{ "ULUS10065", "Worms Open Warfare" },
{ "ULUS10260", "Worms Open Warfare 2" },
{ "ULJM05734", "Yu-Gi-Oh! 5D's Tag Force 5" },
{ "ULJM05940", "Yu-Gi-Oh! 5D's Tag Force 6" },
{ "NPJH00142", "Yu-Gi-Oh! Arc-V Tag Force" },
{ "ULJM05151", "Yu-Gi-Oh! GX Tag Force" },
{ "ULJM05373", "Yu-Gi-Oh! GX Tag Force 3" },
{ "NPUG80086", "flOw" },
};
const char * strcpyxml(char * out, const char * in, uint32_t size);
void interrupt(int sig);
void enable_address_reuse(int fd);
void enable_keepalive(int fd);
void change_nodelay_mode(int fd, int flag);
void change_blocking_mode(int fd, int nonblocking);
int create_listen_socket(uint16_t port);
int server_loop(int server);
void __AdhocServerInit() {
productids = std::vector<db_productid>(default_productids, default_productids + ARRAY_SIZE(default_productids));
crosslinks = std::vector<db_crosslink>(default_crosslinks, default_crosslinks + ARRAY_SIZE(default_crosslinks));
}
void login_user_stream(int fd, uint32_t ip)
{
if(_db_user_count < SERVER_USER_MAXIMUM)
{
SceNetAdhocctlUserNode * u = _db_user;
while(u != NULL && u->resolver.ip != ip) u = u->next;
if (u != NULL) {
WARN_LOG(Log::sceNet, "AdhocServer: Already Existing IP: %s\n", ip2str(*(in_addr*)&u->resolver.ip).c_str());
}
else
{
SceNetAdhocctlUserNode * user = (SceNetAdhocctlUserNode *)malloc(sizeof(SceNetAdhocctlUserNode));
if(user != NULL)
{
memset(user, 0, sizeof(SceNetAdhocctlUserNode));
user->stream = fd;
user->resolver.ip = ip;
user->next = _db_user;
if(_db_user != NULL) _db_user->prev = user;
_db_user = user;
user->last_recv = time(NULL);
INFO_LOG(Log::sceNet, "AdhocServer: New Connection from %s", ip2str(*(in_addr*)&user->resolver.ip).c_str());
_db_user_count++;
update_status();
return;
}
}
}
closesocket(fd);
}
void login_user_data(SceNetAdhocctlUserNode * user, SceNetAdhocctlLoginPacketC2S * data)
{
int valid_product_code = 1;
int i = 0; for(; i < PRODUCT_CODE_LENGTH && valid_product_code == 1; i++)
{
if(!((data->game.data[i] >= 'A' && data->game.data[i] <= 'Z') || (data->game.data[i] >= '0' && data->game.data[i] <= '9'))) valid_product_code = 0;
}
if(valid_product_code == 1 && memcmp(&data->mac, "\xFF\xFF\xFF\xFF\xFF\xFF", sizeof(data->mac)) != 0 && memcmp(&data->mac, "\x00\x00\x00\x00\x00\x00", sizeof(data->mac)) != 0 && data->name.data[0] != 0)
{
SceNetAdhocctlUserNode* u = _db_user;
while (u != NULL && !IsMatch(u->resolver.mac, data->mac)) u = u->next;
if (u != NULL) {
WARN_LOG(Log::sceNet, "AdhocServer: Already Existing MAC: %s [%s]\n", mac2str(&data->mac).c_str(), ip2str(*(in_addr*)&u->resolver.ip).c_str());
}
game_product_override(&data->game);
SceNetAdhocctlGameNode * game = _db_game;
while(game != NULL && strncmp(game->game.data, data->game.data, PRODUCT_CODE_LENGTH) != 0) game = game->next;
if(game == NULL)
{
game = (SceNetAdhocctlGameNode *)malloc(sizeof(SceNetAdhocctlGameNode));
if(game != NULL)
{
memset(game, 0, sizeof(SceNetAdhocctlGameNode));
game->game = data->game;
game->next = _db_game;
if(_db_game != NULL) _db_game->prev = game;
_db_game = game;
}
}
if(game != NULL)
{
user->resolver.mac = data->mac;
user->resolver.name = data->name;
game->playercount++;
user->game = game;
char safegamestr[10];
memset(safegamestr, 0, sizeof(safegamestr));
strncpy(safegamestr, game->game.data, PRODUCT_CODE_LENGTH);
INFO_LOG(Log::sceNet, "AdhocServer: %s (MAC: %s - IP: %s) started playing %s", (char *)user->resolver.name.data, mac2str(&user->resolver.mac).c_str(), ip2str(*(in_addr*)&user->resolver.ip).c_str(), safegamestr);
update_status();
return;
}
}
else
{
WARN_LOG(Log::sceNet, "AdhocServer: Invalid Login Packet Contents from %s", ip2str(*(in_addr*)&user->resolver.ip).c_str());
}
logout_user(user);
}
void logout_user(SceNetAdhocctlUserNode * user)
{
if(user->group != NULL) disconnect_user(user);
if(user->prev == NULL) _db_user = user->next;
else user->prev->next = user->next;
if(user->next != NULL) user->next->prev = user->prev;
closesocket(user->stream);
if(user->game != NULL)
{
char safegamestr[10];
memset(safegamestr, 0, sizeof(safegamestr));
strncpy(safegamestr, user->game->game.data, PRODUCT_CODE_LENGTH);
INFO_LOG(Log::sceNet, "AdhocServer: %s (MAC: %s - IP: %s) stopped playing %s", (char *)user->resolver.name.data, mac2str(&user->resolver.mac).c_str(), ip2str(*(in_addr*)&user->resolver.ip).c_str(), safegamestr);
user->game->playercount--;
if(user->game->playercount == 0)
{
if(user->game->prev == NULL) _db_game = user->game->next;
else user->game->prev->next = user->game->next;
if(user->game->next != NULL) user->game->next->prev = user->game->prev;
free(user->game);
}
}
else
{
WARN_LOG(Log::sceNet, "AdhocServer: Dropped Connection to %s", ip2str(*(in_addr*)&user->resolver.ip).c_str());
}
free(user);
_db_user_count--;
update_status();
}
void free_database()
{
if(_db_user_count > 0)
{
spread_message(NULL, SERVER_SHUTDOWN_MESSAGE);
}
SceNetAdhocctlUserNode * user = _db_user;
while(user != NULL)
{
SceNetAdhocctlUserNode * next = user->next;
logout_user(user);
user = next;
}
}
void connect_user(SceNetAdhocctlUserNode * user, SceNetAdhocctlGroupName * group)
{
int valid_group_name = 1;
{
int i = 0; for(; i < ADHOCCTL_GROUPNAME_LEN && valid_group_name == 1; i++)
{
if(group->data[i] == 0) break;
if(group->data[i] >= 'A' && group->data[i] <= 'Z') continue;
if(group->data[i] >= 'a' && group->data[i] <= 'z') continue;
if(group->data[i] >= '0' && group->data[i] <= '9') continue;
valid_group_name = 0;
}
}
if(valid_group_name == 1)
{
if(user->group == NULL)
{
SceNetAdhocctlGroupNode * g = user->game->group;
while(g != NULL && strncmp((char *)g->group.data, (char *)group->data, ADHOCCTL_GROUPNAME_LEN) != 0) g = g->next;
SceNetAdhocctlConnectBSSIDPacketS2C bssid;
bssid.base.opcode = OPCODE_CONNECT_BSSID;
bssid.mac = user->resolver.mac;
if(g == NULL)
{
g = (SceNetAdhocctlGroupNode *)malloc(sizeof(SceNetAdhocctlGroupNode));
if(g != NULL)
{
memset(g, 0, sizeof(SceNetAdhocctlGroupNode));
g->game = user->game;
g->next = g->game->group;
if(g->game->group != NULL) g->game->group->prev = g;
g->game->group = g;
g->group = *group;
g->game->groupcount++;
}
}
if(g != NULL)
{
SceNetAdhocctlUserNode * peer = g->player;
while(peer != NULL)
{
SceNetAdhocctlConnectPacketS2C packet;
packet.base.opcode = OPCODE_CONNECT;
packet.name = user->resolver.name;
packet.mac = user->resolver.mac;
packet.ip = user->resolver.ip;
int iResult = (int)send(peer->stream, (const char*)&packet, sizeof(packet), MSG_NOSIGNAL);
if (iResult < 0) ERROR_LOG(Log::sceNet, "AdhocServer: connect_user[send peer] (Socket error %d)", socket_errno);
packet.name = peer->resolver.name;
packet.mac = peer->resolver.mac;
packet.ip = peer->resolver.ip;
iResult = (int)send(user->stream, (const char*)&packet, sizeof(packet), MSG_NOSIGNAL);
if (iResult < 0) ERROR_LOG(Log::sceNet, "AdhocServer: connect_user[send user] (Socket error %d)", socket_errno);
if(peer->group_next == NULL) bssid.mac = peer->resolver.mac;
peer = peer->group_next;
}
user->group_next = g->player;
if(g->player != NULL) g->player->group_prev = user;
g->player = user;
user->group = g;
g->playercount++;
int iResult = (int)send(user->stream, (const char*)&bssid, sizeof(bssid), MSG_NOSIGNAL);
if (iResult < 0) ERROR_LOG(Log::sceNet, "AdhocServer: connect_user[send user bssid] (Socket error %d)", socket_errno);
char safegamestr[10];
memset(safegamestr, 0, sizeof(safegamestr));
strncpy(safegamestr, user->game->game.data, PRODUCT_CODE_LENGTH);
char safegroupstr[9];
memset(safegroupstr, 0, sizeof(safegroupstr));
strncpy(safegroupstr, (char *)user->group->group.data, ADHOCCTL_GROUPNAME_LEN);
INFO_LOG(Log::sceNet, "AdhocServer: %s (MAC: %s - IP: %s) joined %s group %s", (char *)user->resolver.name.data, mac2str(&user->resolver.mac).c_str(), ip2str(*(in_addr*)&user->resolver.ip).c_str(), safegamestr, safegroupstr);
update_status();
return;
}
}
else
{
char safegamestr[10];
memset(safegamestr, 0, sizeof(safegamestr));
strncpy(safegamestr, user->game->game.data, PRODUCT_CODE_LENGTH);
char safegroupstr[9];
memset(safegroupstr, 0, sizeof(safegroupstr));
strncpy(safegroupstr, (char *)group->data, ADHOCCTL_GROUPNAME_LEN);
char safegroupstr2[9];
memset(safegroupstr2, 0, sizeof(safegroupstr2));
strncpy(safegroupstr2, (char *)user->group->group.data, ADHOCCTL_GROUPNAME_LEN);
WARN_LOG(Log::sceNet, "AdhocServer: %s (MAC: %s - IP: %s) attempted to join %s group %s without disconnecting from %s first", (char *)user->resolver.name.data, mac2str(&user->resolver.mac).c_str(), ip2str(*(in_addr*)&user->resolver.ip).c_str(), safegamestr, safegroupstr, safegroupstr2);
}
}
else
{
char safegamestr[10];
memset(safegamestr, 0, sizeof(safegamestr));
strncpy(safegamestr, user->game->game.data, PRODUCT_CODE_LENGTH);
char safegroupstr[9];
memset(safegroupstr, 0, sizeof(safegroupstr));
strncpy(safegroupstr, (char *)group->data, ADHOCCTL_GROUPNAME_LEN);
WARN_LOG(Log::sceNet, "AdhocServer: %s (MAC: %s - IP: %s) attempted to join invalid %s group %s", (char *)user->resolver.name.data, mac2str(&user->resolver.mac).c_str(), ip2str(*(in_addr*)&user->resolver.ip).c_str(), safegamestr, safegroupstr);
}
logout_user(user);
}
void disconnect_user(SceNetAdhocctlUserNode * user)
{
if(user->group != NULL)
{
if(user->group_prev == NULL) user->group->player = user->group_next;
else user->group_prev->group_next = user->group_next;
if(user->group_next != NULL) user->group_next->group_prev = user->group_prev;
user->group->playercount--;
SceNetAdhocctlUserNode * peer = user->group->player;
while(peer != NULL)
{
SceNetAdhocctlDisconnectPacketS2C packet;
packet.base.opcode = OPCODE_DISCONNECT;
packet.ip = user->resolver.ip;
int iResult = (int)send(peer->stream, (const char*)&packet, sizeof(packet), MSG_NOSIGNAL);
if (iResult < 0) ERROR_LOG(Log::sceNet, "AdhocServer: disconnect_user[send peer] (Socket error %d)", socket_errno);
peer = peer->group_next;
}
char safegamestr[10];
memset(safegamestr, 0, sizeof(safegamestr));
strncpy(safegamestr, user->game->game.data, PRODUCT_CODE_LENGTH);
char safegroupstr[9];
memset(safegroupstr, 0, sizeof(safegroupstr));
strncpy(safegroupstr, (char *)user->group->group.data, ADHOCCTL_GROUPNAME_LEN);
INFO_LOG(Log::sceNet, "AdhocServer: %s (MAC: %s - IP: %s) left %s group %s", (char *)user->resolver.name.data, mac2str(&user->resolver.mac).c_str(), ip2str(*(in_addr*)&user->resolver.ip).c_str(), safegamestr, safegroupstr);
if(user->group->playercount == 0)
{
if(user->group->prev == NULL) user->group->game->group = user->group->next;
else user->group->prev->next = user->group->next;
if(user->group->next != NULL) user->group->next->prev = user->group->prev;
free(user->group);
user->game->groupcount--;
}
user->group = NULL;
user->group_next = NULL;
user->group_prev = NULL;
update_status();
return;
}
else
{
char safegamestr[10];
memset(safegamestr, 0, sizeof(safegamestr));
strncpy(safegamestr, user->game->game.data, PRODUCT_CODE_LENGTH);
WARN_LOG(Log::sceNet, "AdhocServer: %s (MAC: %s - IP: %s) attempted to leave %s group without joining one first", (char *)user->resolver.name.data, mac2str(&user->resolver.mac).c_str(), ip2str(*(in_addr*)&user->resolver.ip).c_str(), safegamestr);
}
logout_user(user);
}
void send_scan_results(SceNetAdhocctlUserNode * user)
{
if(user->group == NULL)
{
SceNetAdhocctlGroupNode * group = user->game->group;
for(; group != NULL; group = group->next)
{
SceNetAdhocctlScanPacketS2C packet;
packet.base.opcode = OPCODE_SCAN;
packet.group = group->group;
SceNetAdhocctlUserNode * peer = group->player;
for(; peer != NULL; peer = peer->group_next)
{
if(peer->group_next == NULL)
{
packet.mac = peer->resolver.mac;
}
}
int iResult = (int)send(user->stream, (const char*)&packet, sizeof(packet), MSG_NOSIGNAL);
if (iResult < 0) ERROR_LOG(Log::sceNet, "AdhocServer: send_scan_result[send user] (Socket error %d)", socket_errno);
}
uint8_t opcode = OPCODE_SCAN_COMPLETE;
int iResult = (int)send(user->stream, (const char*)&opcode, 1, MSG_NOSIGNAL);
if (iResult < 0) ERROR_LOG(Log::sceNet, "AdhocServer: send_scan_result[send peer complete] (Socket error %d)", socket_errno);
char safegamestr[10];
memset(safegamestr, 0, sizeof(safegamestr));
strncpy(safegamestr, user->game->game.data, PRODUCT_CODE_LENGTH);
INFO_LOG(Log::sceNet, "AdhocServer: %s (MAC: %s - IP: %s) requested information on %d %s groups", (char *)user->resolver.name.data, mac2str(&user->resolver.mac).c_str(), ip2str(*(in_addr*)&user->resolver.ip).c_str(), user->game->groupcount, safegamestr);
return;
}
else
{
char safegamestr[10];
memset(safegamestr, 0, sizeof(safegamestr));
strncpy(safegamestr, user->game->game.data, PRODUCT_CODE_LENGTH);
char safegroupstr[9];
memset(safegroupstr, 0, sizeof(safegroupstr));
strncpy(safegroupstr, (char *)user->group->group.data, ADHOCCTL_GROUPNAME_LEN);
WARN_LOG(Log::sceNet, "AdhocServer: %s (MAC: %s - IP: %s) attempted to scan for %s groups without disconnecting from %s first", (char *)user->resolver.name.data, mac2str(&user->resolver.mac).c_str(), ip2str(*(in_addr*)&user->resolver.ip).c_str(), safegamestr, safegroupstr);
}
logout_user(user);
}
void spread_message(SceNetAdhocctlUserNode *user, const char *message)
{
if(user == NULL)
{
for(user = _db_user; user != NULL; user = user->next)
{
if(user->group != NULL)
{
SceNetAdhocctlChatPacketS2C packet;
memset(&packet, 0, sizeof(packet));
packet.base.base.opcode = OPCODE_CHAT;
strcpy(packet.base.message, message);
int iResult = (int)send(user->stream, (const char*)&packet, sizeof(packet), MSG_NOSIGNAL);
if (iResult < 0) ERROR_LOG(Log::sceNet, "AdhocServer: spread_message[send user chat] (Socket error %d)", socket_errno);
}
}
return;
}
else if(user->group != NULL)
{
uint32_t counter = 0;
SceNetAdhocctlUserNode * peer = user->group->player;
while(peer != NULL)
{
if(peer == user)
{
peer = peer->group_next;
continue;
}
SceNetAdhocctlChatPacketS2C packet{};
packet.base.base.opcode = OPCODE_CHAT;
strcpy(packet.base.message, message);
packet.name = user->resolver.name;
int iResult = (int)send(peer->stream, (const char*)&packet, sizeof(packet), MSG_NOSIGNAL);
if (iResult < 0) ERROR_LOG(Log::sceNet, "AdhocServer: spread_message[send peer chat] (Socket error %d)", socket_errno);
peer = peer->group_next;
counter++;
}
if(counter > 0)
{
char safegamestr[10];
memset(safegamestr, 0, sizeof(safegamestr));
strncpy(safegamestr, user->game->game.data, PRODUCT_CODE_LENGTH);
char safegroupstr[9];
memset(safegroupstr, 0, sizeof(safegroupstr));
strncpy(safegroupstr, (char *)user->group->group.data, ADHOCCTL_GROUPNAME_LEN);
INFO_LOG(Log::sceNet, "AdhocServer: %s (MAC: %s - IP: %s) sent \"%s\" to %d players in %s group %s", (char *)user->resolver.name.data, mac2str(&user->resolver.mac).c_str(), ip2str(*(in_addr*)&user->resolver.ip).c_str(), message, counter, safegamestr, safegroupstr);
}
return;
}
else
{
char safegamestr[10];
memset(safegamestr, 0, sizeof(safegamestr));
strncpy(safegamestr, user->game->game.data, PRODUCT_CODE_LENGTH);
WARN_LOG(Log::sceNet, "AdhocServer: %s (MAC: %s - IP: %s) attempted to send a text message without joining a %s group first", (char *)user->resolver.name.data, mac2str(&user->resolver.mac).c_str(), ip2str(*(in_addr*)&user->resolver.ip).c_str(), safegamestr);
}
logout_user(user);
}
int get_user_state(SceNetAdhocctlUserNode * user)
{
if((time(NULL) - user->last_recv) >= SERVER_USER_TIMEOUT) return USER_STATE_TIMED_OUT;
if(user->game == NULL) return USER_STATE_WAITING;
return USER_STATE_LOGGED_IN;
}
void clear_user_rxbuf(SceNetAdhocctlUserNode * user, int clear)
{
if(clear == -1 || clear > (int)user->rxpos) clear = user->rxpos;
memmove(user->rx, user->rx + clear, sizeof(user->rx) - clear);
user->rxpos -= clear;
}
void game_product_relink(SceNetAdhocctlProductCode * product, char * from, char * to)
{
if(strncmp(product->data, from, PRODUCT_CODE_LENGTH) == 0) strncpy(product->data, to, PRODUCT_CODE_LENGTH);
}
void game_product_override(SceNetAdhocctlProductCode * product)
{
char productid[PRODUCT_CODE_LENGTH + 1];
strncpy(productid, product->data, PRODUCT_CODE_LENGTH);
productid[PRODUCT_CODE_LENGTH] = 0;
{
int crosslinked = 0;
int exists = 0;
for (const auto &link : crosslinks) {
if (IsMatch(link.id_from, productid)) {
char crosslink[PRODUCT_CODE_LENGTH + 1];
strncpy(crosslink, link.id_to, PRODUCT_CODE_LENGTH);
crosslink[PRODUCT_CODE_LENGTH] = 0;
strncpy(product->data, link.id_to, PRODUCT_CODE_LENGTH);
INFO_LOG(Log::sceNet, "AdhocServer: Crosslinked %s to %s", productid, crosslink);
crosslinked = 1;
break;
}
}
if(!crosslinked)
{
for (const auto &product : productids) {
if (IsMatch(product.id, productid)) {
exists = 1;
break;
}
}
if(!exists)
{
db_productid unkproduct;
strncpy(unkproduct.id, productid, sizeof(unkproduct.id));
strncpy(unkproduct.name, productid, sizeof(unkproduct.name));
productids.push_back(unkproduct);
INFO_LOG(Log::sceNet, "AdhocServer: Added Unknown Product ID %s to Database", productid);
}
}
}
}
void update_status()
{
FILE * log = File::OpenCFile(Path(SERVER_STATUS_XMLOUT), "w");
if(log != NULL)
{
fprintf(log, "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n");
fprintf(log, "<?xml-stylesheet type=\"text/xsl\" href=\"status.xsl\"?>\n");
fprintf(log, "<prometheus usercount=\"%u\">\n", _db_user_count);
{
SceNetAdhocctlGameNode * game = _db_game; for(; game != NULL; game = game->next)
{
char productid[PRODUCT_CODE_LENGTH + 1];
strncpy(productid, game->game.data, PRODUCT_CODE_LENGTH);
productid[PRODUCT_CODE_LENGTH] = 0;
char displayname[128];
memset(displayname, 0, sizeof(displayname));
bool found = false;
for (const auto &product : productids) {
if (IsMatch(product.id, productid)) {
strcpyxml(displayname, product.name, sizeof(displayname));
found = true;
break;
}
}
if (!found) {
strcpyxml(displayname, productid, sizeof(displayname));
}
fprintf(log, "\t<game name=\"%s\" usercount=\"%u\">\n", displayname, game->playercount);
uint32_t activecount = 0;
SceNetAdhocctlGroupNode * group = game->group; for(; group != NULL; group = group->next)
{
char groupname[ADHOCCTL_GROUPNAME_LEN + 1];
strncpy(groupname, (const char *)group->group.data, ADHOCCTL_GROUPNAME_LEN);
groupname[ADHOCCTL_GROUPNAME_LEN] = 0;
fprintf(log, "\t\t<group name=\"%s\" usercount=\"%u\">\n", strcpyxml(displayname, groupname, sizeof(displayname)), group->playercount);
SceNetAdhocctlUserNode * user = group->player; for(; user != NULL; user = user->group_next)
{
fprintf(log, "\t\t\t<user>%s</user>\n", strcpyxml(displayname, (const char *)user->resolver.name.data, sizeof(displayname)));
}
fprintf(log, "\t\t</group>\n");
activecount += group->playercount;
}
if(game->playercount > activecount)
{
fprintf(log, "\t\t<group name=\"Groupless\" usercount=\"%u\" />\n", game->playercount - activecount);
}
fprintf(log, "\t</game>\n");
}
}
fprintf(log, "</prometheus>");
fclose(log);
}
}
const char * strcpyxml(char * out, const char * in, uint32_t size)
{
if(out != NULL && in != NULL && size > 0)
{
memset(out, 0, size);
uint32_t written = 0;
uint32_t i = 0; for(; i < strlen(in); i++)
{
if(in[i] == '"')
{
if((size - written) > 6)
{
strcpy(out + written, """);
written += 6;
}
else break;
}
else if(in[i] == '<')
{
if((size - written) > 4)
{
strcpy(out + written, "<");
written += 4;
}
else break;
}
else if(in[i] == '>')
{
if((size - written) > 4)
{
strcpy(out + written, ">");
written += 4;
}
else break;
}
else if(in[i] == '&')
{
if((size - written) > 5)
{
strcpy(out + written, "&");
written += 5;
}
else break;
}
else
{
if((size - written) > 1)
{
out[written++] = in[i];
}
}
}
return out;
}
return NULL;
}
int proAdhocServerThread(int port)
{
SetCurrentThreadName("AdhocServer");
int result = 0;
INFO_LOG(Log::sceNet, "AdhocServer: Begin of AdhocServer Thread");
int server = create_listen_socket(port);
if(server != SOCKET_ERROR)
{
INFO_LOG(Log::sceNet, "AdhocServer: Listening for Connections on TCP Port %u", port);
UPnP_Add(IP_PROTOCOL_TCP, port);
result = server_loop(server);
UPnP_Remove(IP_PROTOCOL_TCP, port);
INFO_LOG(Log::sceNet, "AdhocServer: Shutdown complete");
}
adhocServerRunning = false;
INFO_LOG(Log::sceNet, "AdhocServer: End of AdhocServer Thread");
return result;
}
void interrupt(int sig)
{
INFO_LOG(Log::sceNet, "AdhocServer: Shutting down... please wait");
adhocServerRunning = false;
}
void enable_address_reuse(int fd)
{
setSockReuseAddrPort(fd);
}
void enable_keepalive(int fd)
{
int on = 1;
setsockopt(fd, SOL_SOCKET, SO_KEEPALIVE, (const char*)&on, sizeof(on));
}
void change_nodelay_mode(int fd, int flag)
{
int opt = flag;
setsockopt(fd, IPPROTO_TCP, TCP_NODELAY, (char*)&opt, sizeof(opt));
}
void change_blocking_mode(int fd, int nonblocking)
{
unsigned long on = 1;
unsigned long off = 0;
#ifdef _WIN32
if (nonblocking){
ioctlsocket(fd, FIONBIO, &on);
}
else {
ioctlsocket(fd, FIONBIO, &off);
}
#else
if(nonblocking) fcntl(fd, F_SETFL, O_NONBLOCK);
else
{
int flags = fcntl(fd, F_GETFL);
fcntl(fd, F_SETFL, flags & ~O_NONBLOCK);
}
#endif
}
int create_listen_socket(uint16_t port)
{
int fd = (int)socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if(fd != -1)
{
setSockNoSIGPIPE(fd, 1);
enable_keepalive(fd);
enable_address_reuse(fd);
change_blocking_mode(fd, 1);
change_nodelay_mode(fd, 1);
struct sockaddr_in local;
memset(&local, 0, sizeof(local));
local.sin_family = AF_INET;
local.sin_addr.s_addr = INADDR_ANY;
local.sin_port = htons(port);
if (PPSSPP_ID > 1) {
local.sin_addr = g_localhostIP.in.sin_addr;
}
int bindresult = bind(fd, (struct sockaddr *)&local, sizeof(local));
if(bindresult != SOCKET_ERROR)
{
listen(fd, SERVER_LISTEN_BACKLOG);
return fd;
}
else {
ERROR_LOG(Log::sceNet, "AdhocServer: Bind returned %i (Socket error %d)", bindresult, socket_errno);
auto n = GetI18NCategory(I18NCat::NETWORKING);
g_OSD.Show(OSDType::MESSAGE_ERROR, std::string(n->T("AdhocServer Failed to Bind Port")) + " " + std::to_string(port), "portbindfail");
}
closesocket(fd);
} else {
ERROR_LOG(Log::sceNet, "AdhocServer: Socket returned %i (Socket error %d)", fd, socket_errno);
}
return -1;
}
int server_loop(int server)
{
adhocServerRunning = true;
update_status();
while (adhocServerRunning)
{
{
int loginresult = 0;
do
{
struct sockaddr_in addr;
socklen_t addrlen = sizeof(addr);
memset(&addr, 0, sizeof(addr));
loginresult = accept(server, (struct sockaddr *)&addr, &addrlen);
if(loginresult != -1)
{
change_blocking_mode(loginresult, 1);
}
if (loginresult != -1) {
u32_le sip = addr.sin_addr.s_addr;
login_user_stream(loginresult, sip);
}
} while(loginresult != -1);
}
SceNetAdhocctlUserNode * user = _db_user;
while(user != NULL)
{
SceNetAdhocctlUserNode * next = user->next;
int recvresult = (int)recv(user->stream, (char*)user->rx + user->rxpos, sizeof(user->rx) - user->rxpos, MSG_NOSIGNAL);
if(recvresult == 0 || (recvresult == -1 && socket_errno != EAGAIN && socket_errno != EWOULDBLOCK) || get_user_state(user) == USER_STATE_TIMED_OUT)
{
logout_user(user);
}
else if(recvresult > 0 || user->rxpos > 0)
{
if(recvresult > 0)
{
user->rxpos += recvresult;
user->last_recv = time(NULL);
}
if(get_user_state(user) == USER_STATE_WAITING)
{
if(user->rx[0] == OPCODE_LOGIN)
{
if(user->rxpos >= sizeof(SceNetAdhocctlLoginPacketC2S))
{
SceNetAdhocctlLoginPacketC2S packet = *(SceNetAdhocctlLoginPacketC2S *)user->rx;
clear_user_rxbuf(user, sizeof(SceNetAdhocctlLoginPacketC2S));
login_user_data(user, &packet);
}
}
else
{
WARN_LOG(Log::sceNet, "AdhocServer: Invalid Opcode 0x%02X in Waiting State from %s", user->rx[0], ip2str(*(in_addr*)&user->resolver.ip).c_str());
logout_user(user);
}
}
else if(get_user_state(user) == USER_STATE_LOGGED_IN)
{
if(user->rx[0] == OPCODE_PING)
{
clear_user_rxbuf(user, 1);
}
else if(user->rx[0] == OPCODE_CONNECT)
{
if(user->rxpos >= sizeof(SceNetAdhocctlConnectPacketC2S))
{
SceNetAdhocctlConnectPacketC2S * packet = (SceNetAdhocctlConnectPacketC2S *)user->rx;
SceNetAdhocctlGroupName group = packet->group;
clear_user_rxbuf(user, sizeof(SceNetAdhocctlConnectPacketC2S));
connect_user(user, &group);
}
}
else if(user->rx[0] == OPCODE_DISCONNECT)
{
clear_user_rxbuf(user, 1);
disconnect_user(user);
}
else if(user->rx[0] == OPCODE_SCAN)
{
clear_user_rxbuf(user, 1);
send_scan_results(user);
}
else if(user->rx[0] == OPCODE_CHAT)
{
if(user->rxpos >= sizeof(SceNetAdhocctlChatPacketC2S))
{
SceNetAdhocctlChatPacketC2S * packet = (SceNetAdhocctlChatPacketC2S *)user->rx;
char message[64];
memset(message, 0, sizeof(message));
strncpy(message, packet->message, sizeof(message) - 1);
clear_user_rxbuf(user, sizeof(SceNetAdhocctlChatPacketC2S));
spread_message(user, message);
}
}
else
{
WARN_LOG(Log::sceNet, "AdhocServer: Invalid Opcode 0x%02X in Logged-In State from %s (MAC: %s - IP: %s)", user->rx[0], (char *)user->resolver.name.data, mac2str(&user->resolver.mac).c_str(), ip2str(*(in_addr*)&user->resolver.ip).c_str());
logout_user(user);
}
}
}
user = next;
}
sleep_ms(10, "pro-adhoc-poll");
while (adhocServerRunning && Core_IsStepping() && coreState != CORE_POWERDOWN)
sleep_ms(10, "pro-adhot-paused-poll");
}
free_database();
closesocket(server);
return 0;
}