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hrydgard
GitHub Repository: hrydgard/ppsspp
Path: blob/master/GPU/Common/FragmentShaderGenerator.h
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Common/Common.h"
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#include "Common/GPU/Shader.h"
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#include "Common/GPU/thin3d.h"
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struct FShaderID;
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// Can technically be deduced from the fragment shader ID, but this is safer.
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enum class FragmentShaderFlags : u32 {
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USES_DISCARD = 2,
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USES_FLAT_SHADING = 4,
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};
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ENUM_CLASS_BITOPS(FragmentShaderFlags);
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bool GenerateFragmentShader(const FShaderID &id, char *buffer, const ShaderLanguageDesc &compat, Draw::Bugs bugs, uint64_t *uniformMask, FragmentShaderFlags *fragmentShaderFlags, std::string *errorString);
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