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hrydgard
GitHub Repository: hrydgard/ppsspp
Path: blob/master/GPU/Common/ReinterpretFramebuffer.h
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#pragma once
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#include "Common/GPU/ShaderWriter.h"
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#include "GPU/ge_constants.h"
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#include "GPU/Common/Draw2D.h"
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Draw2DPipelineInfo GenerateReinterpretFragmentShader(ShaderWriter &writer, GEBufferFormat from, GEBufferFormat to);
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