// Copyright (c) 2012- PPSSPP Project.12// This program is free software: you can redistribute it and/or modify3// it under the terms of the GNU General Public License as published by4// the Free Software Foundation, version 2.0 or later versions.56// This program is distributed in the hope that it will be useful,7// but WITHOUT ANY WARRANTY; without even the implied warranty of8// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the9// GNU General Public License 2.0 for more details.1011// A copy of the GPL 2.0 should have been included with the program.12// If not, see http://www.gnu.org/licenses/1314// Official git repository and contact information can be found at15// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.1617#pragma once1819#include <string>2021#include "Common/File/Path.h"2223#include "GPU/GPUCommonHW.h"24#include "GPU/Common/TextureShaderCommon.h"25#include "GPU/GLES/DrawEngineGLES.h"26#include "GPU/GLES/FragmentTestCacheGLES.h"2728class ShaderManagerGLES;29class TextureCacheGLES;30class FramebufferManagerGLES;31class LinkedShader;3233class GPU_GLES : public GPUCommonHW {34public:35GPU_GLES(GraphicsContext *gfxCtx, Draw::DrawContext *draw);36~GPU_GLES();3738// This gets called on startup and when we get back from settings.39u32 CheckGPUFeatures() const override;4041void GetStats(char *buffer, size_t bufsize) override;4243void DeviceLost() override; // Only happens on Android. Drop all textures and shaders.44void DeviceRestore(Draw::DrawContext *draw) override;4546void BeginHostFrame() override;47void EndHostFrame() override;4849protected:50void FinishDeferred() override;5152private:53void BuildReportingInfo() override;5455FramebufferManagerGLES *framebufferManagerGL_;56TextureCacheGLES *textureCacheGL_;57DrawEngineGLES drawEngine_;58FragmentTestCacheGLES fragmentTestCache_;59ShaderManagerGLES *shaderManagerGL_;6061Path shaderCachePath_;62};636465