#pragma once
#include "Common/GPU/OpenGL/GLFeatures.h"
#include "Common/GPU/OpenGL/GLCommon.h"
#include "Common/GPU/OpenGL/GLRenderManager.h"
#include "Common/GPU/thin3d.h"
#include "GPU/GPUCommon.h"
#include "GPU/GPUState.h"
#include "GPU/Common/TextureCacheCommon.h"
struct VirtualFramebuffer;
class FramebufferManagerGLES;
class TextureShaderCache;
class ShaderManagerGLES;
class DrawEngineGLES;
class GLRTexture;
class TextureCacheGLES : public TextureCacheCommon {
public:
TextureCacheGLES(Draw::DrawContext *draw, Draw2D *draw2D);
~TextureCacheGLES();
void Clear(bool delete_them) override;
void StartFrame() override;
void SetFramebufferManager(FramebufferManagerGLES *fbManager);
void SetDepalShaderCache(TextureShaderCache *dpCache) {
textureShaderCache_ = dpCache;
}
void SetDrawEngine(DrawEngineGLES *td) {
drawEngine_ = td;
}
void ForgetLastTexture() override {
lastBoundTexture = nullptr;
}
bool GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level, bool *isFramebuffer) override;
void DeviceLost() override;
void DeviceRestore(Draw::DrawContext *draw) override;
protected:
void BindTexture(TexCacheEntry *entry) override;
void Unbind() override;
void ReleaseTexture(TexCacheEntry *entry, bool delete_them) override;
void BindAsClutTexture(Draw::Texture *tex, bool smooth) override;
void *GetNativeTextureView(const TexCacheEntry *entry, bool flat) const override;
private:
void ApplySamplingParams(const SamplerCacheKey &key) override;
static Draw::DataFormat GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) ;
void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;
void BuildTexture(TexCacheEntry *const entry) override;
GLRenderManager *render_;
GLRTexture *lastBoundTexture = nullptr;
FramebufferManagerGLES *framebufferManagerGL_;
DrawEngineGLES *drawEngine_;
enum { INVALID_TEX = -1 };
};
static Draw::DataFormat getClutDestFormat(GEPaletteFormat format);